Terms of Use

General terms and conditions


Version 1.12 dated 03/04/2017

 

  1. 1. Definitions
  2.  

1.1. „APPLICATION” means the Lopoca Membership Form located at http://www.lopoca.com.
1.2. “BONUS SYSTEM” or “BONUS” means the system by which Players or Team Partners earn bonuses in all games offered by Lopoca. Different bonuses are offered for different products and services of Lopoca.
1.3. „LOPOCA" means that business from LOPOCA Gaming Ltd., a company registered in Malta with registration number C49934 and registered office at Office 1/2238 Level G, Quantum House, 75 Abate Rigord Street, Ta' Xbiex XBX 1120, Malta, its assignees or successors.
1.4. „LOPOCA Website” means the Internet Website Pages hosted on computers within the Internet domain "www.lopoca.com."
1.5. „LOPOCA Terms of Use” means and includes:
1.5.1. This Agreement.
1.5.2. Your Membership Application.
1.5.3. Any rules at LOPOCA Website which are also considered binding on members
1.5.4. LOPOCA Service Partners terms & conditions, rules and regulations and/or terms of use.
1.5.5. Any document published or linked to on the LOPOCA Website that describes the calculation of Members' entitlements or in relation to the products and services made available to Members via the LOPOCA Website from time to time.
1.6. "PAYMENT PROCESSOR" means LOPOCA and/or LOPOCA nominee or assignee retained by LOPOCA to provide the payment processing services for members.
1.7. “PLAYER” means a registered person who may play the various games on offer on Lopoca Website.
1.8. “TEAM PARTNER” means a registered person, who may play the various games on offer on Lopoca Website and also become part of the network marketing system and benefit from such Bonus offered.
 

 

  1. 2. General Information on How to get started
  2.  
2.1. When you register with Lopoca, you have two options: 1) to play as a Player, who may use all of Lopoca’s products (except the IQ-Game) on the Lopoca Gaming Platform, but not take part in the Partner Programme, or 2) to play as a Team Partner, by which you become part in the Partner Programme, our network marketing system, and benefit from Lopoca’s bonus system. As soon as you register, you will be asked for a referrer. This is the person who has told you about Lopoca. If you do not state a referrer, you cannot register with Lopoca.
2.2. Enrolment gives you your own personal access, and you can log in using your username and password. Registration is compulsory for all kinds of games. This is for legal reasons such as minimum age and “Know Your Customer”, and to enforce Lopoca’ s measures to prevent gambling addiction are effective.
2.3. As soon as you create your Account with Lopoca, you are ready to play all kinds of games offered. Before proceeding with placing any bets in our Sports Book, you must read, agree and accept Lopoca’ s Sports Betting Terms and Conditions together with the General Terms and Conditions.

 
  1. 3. Registration
  2.  
3.1. Only registered Users can participate in Bonus-programs of Lopoca. To register, the User must fully and accurately fill in the registration form as this is described in LOPOCA website, and provide valid identification, address and contact email or telephone number.
3.2. Registration and betting are only allowed for people over 18 years (or the allowed age range in the given country from which the user has opened a deposit and made bets). Users have complete responsibility in terms of dealing with the legality of Internet gambling in the region where they live and/or for providing the appropriate authorities of their country with information on winnings. Lopoca reserves the right to require proof of age and block the User’s account before receiving the appropriate documentation. Lopoca only allows registration of players who are resident in Austria, Germany, Switzerland, Liechtenstein, Croatia, Hungary, Malta, the Netherlands, Romania and Slovenia.
3.3. All information provided during the registration must be accurate and complete. In particular, when using credit or debit cards, the cardholder’s name and surname must match the name and surname indicated in the registration form, otherwise the account will be blocked and bets might be cancelled at the discretion of Lopoca. All bets made before locking the account are recognized as valid.
3.4. Lopoca reserves the right to block the accounts of Users who have reported false data, as well as to deny them the payment of any winnings. At the request of Lopoca the User must present any official documents that may be needed. Please for these purposes, also refer to the General Terms and Conditions.
3.5. Each User can have only one account. Registered Users cannot re-register as a new client with a new name or a new email address. In case of violation of this rule, Lopoca has the right to void all bets made by the User and terminate the extra Account and confiscate all remaining balance in the Account.
3.6. The User has no right to permit any third party to use their game account.
3.7. Please note that you should not send us the details about your credit card account or other sensitive financial information via an unencrypted e-mail.
3.8. Lopoca allows all its Users to choose their own combination of username and password. Users should keep such information secret. If your username and password are entered correctly while accessing the site, all bets remain in force and cannot be cancelled or changed by the User. If you suspect that someone other than knows your password, change it immediately on our website. If you have forgotten the password or a part of it, please click on the forgotten password link that can be found at the bottom of login page.

 
  1. 4. Membership Application and Agreement
  2.  

4.1. LOPOCA may refuse to accept any application, at its sole discretion, and is not required to give any reason for its refusal of your application. Any contractual obligations already made will be honoured by LOPOCA. LOPOCA reserves the right to terminate games and/or events at its discretion.
4.2. The LOPOCA General Terms and Conditions forms the basis of a written contract between LOPOCA, the payment processor and you. By playing at the LOPOCA Website you represent that you understand and agree to comply with the General Terms and Conditions and any rules listed at the LOPOCA Website.
4.3. You will become a member (either Player or Team Partner) as soon as LOPOCA accepts your application by notifying you in writing of your User ID.
4.4. No funds will be accepted by the payment processor until you have signed this agreement electronically by clicking the "acceptance" button on the screen, and you confirm that this acceptance is binding on you. In the event LOPOCA notifies you in writing that your application has been rejected, the payment processor will refund any money paid to the payment processor by you within fourteen (14) days.
4.5. LOPOCA makes arrangements with entities who are third party service providers (or any related entities that provide external services to both Players and Team Partners) ("Service Partner") from time to time to provide LOPOCA and you with products, games and/or services. These service partners provide the software and/or technical services to facilitate the delivery of the products, games and/or services by LOPOCA via the LOPOCA Website.
4.6. You agree to be bound by all service partner's terms, conditions, policies, procedures and rules which may be published on the LOPOCA Website or on a link to the particular service partner's website as applicable to the relevant game, product and/or service and may change at any time and from time to time ("Service Partner Rules"). Any changes to the Lopoca Terms of Use shall be notified to you prior coming into force, and you will be required to re-confirm acceptance of the updated Lopoca Terms of Use. These Terms and Conditions are published in a number of languages for information purposes and ease of access. It is only the English version that is the legal basis of the relationship between you and Lopoca Gaming Ltd. and in case of any discrepancy between a non-English version and the English version of these TERMS AND CONDITIONS, the English version shall prevail.
4.7. Only people from the European Continent can register. Players or Team Partners from other jurisdictions outside Europe will not be allowed registration.
 

  1. 5. Use of the website
  2.  
5.1. Any use of the LOPOCA website is strictly prohibited to those persons under 18 years of age or the age of legal consent for engaging in gambling activities under the laws of any jurisdiction that applies to you (whichever is greater).
5.2. Any and all transactions of any kind made pursuant to your or LOPOCA´s obligations under this agreement are to be paid in Euros.
5.3. You are only permitted to submit ONE Application as either a natural person or a representative of an organization or, a director or principal of a legally recognized entity.
5.4. Any kind of partnerships for a position is strictly prohibited (for example: couple, partners working on one position, representative of an organization subscribing additional as a natural person is prohibited). Players or Team Partners should not be involved in any fraudulent, collusive, fixing or other unlawful activity in relation to the participation in any of the Games and shall not use any software-assisted methods or techniques or hardware devices for the participation in any of the Games. LOPOCA hereby reserves the right to invalidate or close an account or invalidate a participation in a Game in the event of such behaviour.

 
  1. 6. Know your customer (KYC) Information
  2.  
6.1. Your Application must be fully completed and include all personal information requested in your online application ("KYC Information"). You are required to register personally.
6.2. You are required to inform LOPOCA of any changes to this information during the term of your Membership either as Player or Team Partner, as soon as practicable after such changes.
6.3. LOPOCA will not permit any funds to be paid to you unless and until you provide this KYC documentation to LOPOCA`s satisfaction.

 
  1. 7. Accounts
  2.  

7.1. Your accounts can be used to store your credits. These accounts do not contain money, but hold value in credits that can be spent within the LOPOCA system or converted to cash in certain circumstances. Your main account is your personal account, from which you can make transfers to your external bank account or also to other internal accounts. As there are several different games, you have several accounts for this, as for example a Nugget account, a gaming account, etc. Credit balances in your account will not bear interest and you shall not treat LOPOCA as a financial institution
7.2. All payments for credits in your accounts are made to the payment processor and may be subject to a clearing period of up to 180 days and other conditions stipulated by the payment processor form time to time. All transactions are checked in order to prevent money laundering. LOPOCA complies with the Prevention of Money Laundering Act and Regulations issued thereunder. LOPOCA shall report any suspicious transaction to the relevant competent authorities in Malta. All payments made to you will be remitted to the same account from where deposits made, where possible.
7.3. Any transfer between your accounts will be for internal accounting purposes only and no funds are received or held on account for service partners.
7.4. All credit card transactions will only be debited from your bank account once the products have been provided. You will obtain instant value for any purchase in the sense that you will receive immediate access to and/or credit in card accounts, LOPOCA products and your accounts (as the case may be).
7.5. You can convert credits in your LOPOCA accounts to cash via a facility on the LOPOCA Website, subject to withdrawal limits and any applicable service partner rules and provided LOPOCA has your full KYC Information.
7.6. You will be liable for any fees associated with the processing of the transfers to any external bank account. Customers will be subject to a processing fee if funds are not used for wagering, which fee shall not exceed €25. There are no other processing fees applicable to Customers. Team Partners are subject to a processing fee of 3% at pay-outs, with a maximum of €25.
7.7. You are responsible for entering any external account details correctly and LOPOCA will not be liable for any loss whatsoever in this regard. It is your sole and exclusive responsibility to ensure that your login details are kept securely. You must not disclose your login details to anyone. LOPOCA is not responsible for any abuse or misuse of your account by third parties due to your disclosure, whether intentional or accidental, whether active or passive, of your login details to any third party.
7.8. LOPOCA reserves its rights to verify any transfers of credits and any transactions by Players or Team Partners and may refrain from releasing such funds or allowing the transfers of any credits you may have in your LOPOCA accounts.
7.9. You warrant that the source of funds used by you for using the products on the website is not illegal and that you will not use the service in any way as a money transfer system. You will not use the service for any unlawful or fraudulent activity or prohibited transaction (including money laundering) under the laws of any jurisdiction that applies to you. It is of note that it is illegal to deposit money from ill-gotten means.
7.10. In respect of any payment made by you, you agree that you will not make any charge-backs, and/or deny or reverse any such payment and will reimburse LOPOCA for any charge-backs, denial or reversal of payments you make and any loss suffered by LOPOCA and/or its service partners as a consequence.
7.11. Any unauthorized charge backs and/or deny or reverse of any payment by a Player or Team Partner will result in immediate restriction of their account with view to cancellation of the account after a thorough investigation has been conducted and could result in closure of your account and forfeiture of any credits, depending on the level of breach.
7.12. In-Active & Dormant Accounts
7.12.1. An In-Active account is an account which has not recorded any log in and/or log out for a period exceeding twelve (12) consecutive months, without the requirement of any financial transaction.
7.12.2. If a Team Partner/player account is inactive in accordance with the above, the status changes from Active to In-Active. The Team Partner/player is given a notification of 30 days to withdraw the funds. After the 30 days period expires a monthly fee of €5 will be charged.
7.13. A dormant account is an account which has not recorded any financial transaction of any value, for a period exceeding thirty (30) consecutive months.
7.13.1. If a Team Partner/player account becomes dormant Lopoca Gaming Limited will try to locate the Team Partner/player and refund the balance available on his/her account and if impossible pass on the funds to MGA.
7.13.2. After this period the account will be disabled and the user can no longer log in.
7.13.3. Communication errors do occasionally happen. The way our system works is that the transaction is confirmed only when it is received on our servers in Malta. Should there be a break in communication after you place your transaction request and it has been received on our servers it will still be considered as made. You will be informed that it has been accepted once communication is re-established. If the request for a transaction is not received at our servers then it will not be considered as made.
7.14. Bonus
7.14.1. Players are not eligible for any bonus scheme.
7.14.2. The Bonus System (Team Partner Programme) is defined under http//:www.lopoca.com/base/uid:51542
7.15. If LOPOCA mistakenly credits your account with winnings that do not belong to you, whether due to a technical or human error or otherwise, the amount will remain property of LOPOCA and the amount will be transferred from your account. If prior to LOPOCA becoming aware of the error you have withdrawn funds that do not belong to you, without prejudice to other remedies and actions that may be available at law, the mistakenly paid amount will constitute a debt owed by you to LOPOCA. In the event of an incorrect crediting, you are obliged to notify LOPOCA immediately by email.
 

  1. 8. Termination and breach
  2.  

8.1. LOPOCA will be entitled to restrict or terminate your membership and you may be required to forfeit any amounts and/or credits held by LOPOCA on your behalf in your accounts. LOPOCA may inform any third parties, service partner's, your sponsor and/or any other members affected by your restriction or termination of the circumstances surrounding your restriction and/or termination if you are assessed by LOPOCA as acting in a manner that is:
8.1.1. A breach of the LOPOCA Terms and Conditions or LOPOCA Rules;
8.1.2. A specific breach of your membership agreement;
8.1.3. In any way fraudulent, inappropriate or offensive behaviour by you against LOPOCA, service partners or any other member;
8.1.4. Contrary to accepted standards of fair dealing;
8.1.5. In breach of laws applicable in your jurisdiction;
8.1.6. Providing any false or misleading information to LOPOCA or any service partner; or
8.1.7. Promoting other competing businesses to any member you have not personally sponsored.
8.2. LOPOCA and the payment processor will have absolute discretion as to how they refund any member, but will endeavour to refund any funds paid to LOPOCA or the payment processor by members using the payment method with which the initial funds were received.
8.3. Should a dispute arise between you and LOPOCA, LOPOCA will endeavour to resolve it in accordance with this agreement as soon as possible. LOPOCA is in no way responsible for any disputes arising between members themselves or between members and third parties.
8.4. Should your membership be terminated you have the right to appeal to LOPOCA, within thirty (30) days of notification of termination. If the appeal is not received within the 30-day period immediately following the date of termination, your termination will be automatically deemed final.
8.5. In the event that LOPOCA believes you are abusing or attempting to abuse the partner programme, a bonus or other promotion, or are likely to benefit through abuse or lack of good faith from a policy adopted LOPOCA, then LOPOCA may, at its sole discretion, deny, withhold, cancel, auto purchase, claw back or withdraw from any member any bonus or promotion, or rescind any policy, or, if applicable, terminate membership, with respect to that member, either temporarily or permanently without notice. Payouts will be declined if the money deposited has not been used in any games or only a few games in an attempt to manipulate the bonus structure. The company reserves the right to refuse such payouts at its own discretion on the basis of best practice in the prevention of money laundering. The company can ask a Team Partner/Player for more information in regard to the requested payout under such circumstances and review its decisions based on the new information provided and if necessary auto purchase nuggets on the Team Partner/Player behalf.
8.6. If funds are credited to your account in error, it is your responsibility to notify LOPOCA without delay and to not withdraw, use or deal with the credits or funds in any way.
8.7. If a member want sell his position in the network marketing system, Lopoca will accept this under certain conditions, which will be:
8.7.1. Full KYC documentation need to be provided by the new member taking on the position previously occupied by the Team Partner, and
8.7.2. A transfer form need to be completed and, signed by both parties (seller and buyer)
8.7.3. Please note that a membership transfer is not possible for positions under career level “Manager” with a minimum income from Euro 5.000 per month.
8.8. Termination through Team Partner, player
8.8.1. A player account can terminate his account at any time. Lopoca Gaming Ltd. will refund the players balance less administrative costs.
8.8.2. A Team Partner account can be terminated within 14 days after registration. Lopoca Gaming Limited will refund the initial deposits (product packages) less administrative costs. Not realized winnings from any games (especially from the nugget game) and earnings from the network will not refunded and deducted from the pay-out balance, in order that no of both parties have an financial advantage.
8.8.3. After this time a Team Partner account can be terminated at every time. Lopoca Gaming Limited will refund the account balance. It is the Team Partner’s personal responsibility to realize possible winnings from the nugget game within 3 days. Winnings which are not realized within the time period provided will be considered forfeited.
8.8.4. After refunding the account balance the accounts will be closed. A user can make a re-registration only after 6 month following the closing of the account.
8.8.5. Once an account is closed, Lopoca shall keep all data obtained related to you for the prescribed period of the law.
 

  1. 9. Legal Aspects
  2.  

9.1. LOPOCA states explicitly that bet placement and betting organization, as well as participation in sports betting, multiplayer poker, casino games and lottery style games may be restricted by law or even prohibited in some countries. Such restrictions or prohibitions may be imposed even if the company obtained the necessary permission (license for betting or organizing gaming) to place bets and for betting organizations.
9.2. The User should note that if the placement of bets or participation in sports betting, multiplayer poker and games such as lotteries is prohibited or permitted only under certain conditions, which are not followed, the responsibility for any harm caused by this rests solely with the User.
9.3. The client must also take note that the company is not required to provide clients with information, instructions and warnings in a wider range than in the present paragraph. In particular, the company is not liable for damages suffered by the User due to the violation of the relevant legislative prohibitions functioning in his/her country.
9.4. By rating or participating in the games, the User confirms that he has reached the lowest age of consent set by the law of his country, and confirms his/her capacity to enter into the agreement with the company. In case of non-fulfilment of these requirements the User’s account will be closed and necessary measures will be applied.
9.5. The User agrees that his personal information provided to the company during the pool betting, games in multiplayer poker, casino games and games such as lotteries, as well as in any other game is stored and used by automatic means.
9.6. By registering the User confirms the exclusive intellectual property of the company’s regulations, as well as the system controlled by them.
9.7. The Company reserves the right to inform Users about special promotions and new products by telephone and e-mail.
9.8. Legal relations between the User and the company are a subject to the laws of Malta and are regulated by it with the exception of the appropriate legal rules of international private law. The place of performance of all obligations for betting and gaming, as well as at the appropriate bets, is Malta. All disputes arising over or regarding bets made by customers are resolved if it does not contradict the law, by the court in Malta, which has the relevant territorial and subject matter jurisdiction.
9.9. Lopoca expressly states that it does not provide users with any advice (consultation) on tax matters and/or legal matters.
9.10. In case of any claims and disputes from the Users’ side and people representing their parties, the company’s liabilities are limited by the size of bets or its possible winnings.
9.11. In case of any disputes or claims the database of Lopoca has priority over any other data.
9.12. If there is discrepancy between the English version of these rules and the translation into another language, the English version is considered to be the correct one.
9.13. Any matters of dispute including claims about the results of the event are accepted to be reviewed by the bookmaker’s office within 5 days of the end of the sporting event.
9.14. Lopoca holds Users’ funds in segregated or separately protected bank accounts. It is important for the User to understand that deposits of Lopoca are held in banks but no interest is accrued upon them and that any applicable tax on the winnings shall be paid by each User individually according to the Tax Laws of the User’s jurisdiction.
 

 

  1. 10. Promotion
  2.  

10.1. LOPOCA reserves the right to e-mail you with any announcements or offers that it believes may be of interest to you unless or until you unsubscribe from the list using the functionality provided on the LOPOCA Website.
10.2. By accepting any prize and/or winnings from LOPOCA, you consent to the use of your name and/or likeness for advertising and promotional purposes without additional compensation except where prohibited by law. Further, you acknowledge and agree that you may be required to attend a public relations event at the direction and expense of LOPOCA, without further compensation to you.
10.3. All promotions, bonuses or special offers are subject to promotion-specific Terms and Conditions and LOPOCA reserve the right to withdraw them at any time.
10.4. The marks "LOPOCA", "Nugget game" and any other similar marks that may be adopted by LOPOCA from time to time, as well as all trade names, trademarks, logos, slogans, domain names (including, but not limited to, the use of "LOPOCA" in the domain name in any related Internet website), copyrights, applications, registrations, register able rights of any nature, moral rights, inventions and improvements to inventions, customer lists, trade secrets, know-how, confidential information and any other intellectual property used or developed by LOPOCA (jointly "LOPOCA IP"), are proprietary to LOPOCA and if you use these without express written authorization (unless we have provided material specifically to you for doing so), you will be in breach of these General Terms & Conditions and may risk termination of your membership and/or forfeiture of credits, dependent on the level of breach.
10.5. The trademarks, logos, slogans, copyrights, graphics, domain names, content and all other intellectual property of any and all service partner's ("Service Partner's IP") are also proprietary interests of each of the service partner's which are only to be used in accordance with the relevant service partners rules and also this agreement. Any other third party materials used on the LOPOCA Website or the service partner websites which are not expressly considered in these LOPOCA General Terms and Conditions are also restricted from member use. For the avoidance of doubt, any use of the word or logo for Visa ®, EUROCARD ® or MasterCard ® ("Cards") is strictly prohibited by any member and none of these Cards are connected in any way with the supply of core Products as outlined in these General Terms And Conditions.
10.6. No member has the right or authority to authorize the creation, release, or adaptation of any LOPOCA materials or Service Partner materials, including but not limited to LOPOCA IP, any part of the LOPOCA Website, service partner website and/or service partner's IP, or to make any statements to any other party whatsoever concerning the operation, activities, or services of LOPOCA, any service partner or the LOPOCA products and the service partner products or services unless required by law, subject to the LOPOCA General Terms and Conditions which apply to members.


 

  1. 11. Privacy Policy
  2.  
11.1. LOPOCA takes the matter of privacy very seriously. For this reason, we have detailed for you how we will use any information that you share with us. Except as specifically noted below, we do not use your personal information for any other purpose; we never sell it to any third party; and we never share it with any third party.
11.2. The collection of details relating to your online activities within the LOPOCA site is for internal tracking purposes only. This assists us with making the site as useful and interesting as possible, and helps us to respond to your feedback and comments in the best possible manner.
11.3. LOPOCA only collects personal information when you choose to provide it voluntarily. Typically, this is when you use or register with the website. Such "personal information" includes data that can identify you as a specific individual, such as your name or email address; and, in the case of license agreements, your name and company name. Please note that whenever you submit any information to us in connection with any transactional or membership services, you consent to the processing of this information by LOPOCA or our agreed business partners as necessary, to provide the services in which you are participating. Your personal data will not be disclosed to third parties, unless such disclosure is necessary for processing of your requests, such as effecting transactions on your account or participating in Games, to carry verification procedures or unless it is required by law, or if it is requested by relevant authorities. As Lopoca’s business partners or suppliers or service providers may be responsible for certain parts of the overall functioning or operation of the Website, personal data may be disclosed to them. You hereby consent to all such disclosures. Your personal information will be accessed by the internal team responsible for KYC, and by third parties who are required to access your personal information for processing of your requests, on a need-to-know basis.
11.4. When you send us an email, we use your email address to thank you for your comment and/or reply to your question. Usually, we will store your communication and our reply in case we require it for future reference. Beyond our initial reply, we will endeavour never to use your email address to send you any unsolicited message (where possible) or information, nor will we share it with or sell it to anyone else for such use. We will not use your address or other information to provide you with any unsolicited message or information (unless it is required in order to keep you informed of your benefits as a LOPOCA member), nor will we share it with or sell, rent or lease it to any third party for such use.
11.5. Please remember that when you use a link to go from LOPOCA to another web site, the LOPOCA Privacy Policy rules are no longer in effect. You’re browsing and interaction on any other web site, including any site that has a link on LOPOCA, is subject to the rules and policies of that site. We encourage you to read the rules and policies of the sites you visit to further understand their procedures for collecting, using, and disclosing personal information.
11.6. To modify your personal information, simply click on "Personal Details" once logged in and make the requested changes.
11.7. You have the right to access personal data held by Lopoca about You.
11.8. You must promptly inform Lopoca, by amending your profile or otherwise, of any changes to information provided by you at the time of registration and opening of your account.
11.9. In order to provide you with an efficient service, Lopoca and/or its service providers may require transferring your personal data from one country to another on world-wide basis. You hereby consent to your personal data so transferred.
11.10. In the processing of your account and associated transactions, Lopoca may have recourse to credit rating agencies, fraud detection agencies, anti-money laundering agencies who may keep a record of your information. You hereby consent to such disclosures.
11.11. LOPOCA reserves the right to change, modify or amend this policy at any time. LOPOCA takes privacy matters very seriously, and intends to stay at the forefront of privacy policy and protection matters. LOPOCA will occasionally update our privacy policy and we will post those updates on this page. You are responsible for revisiting this page to review our privacy policy updates.
 
 
  1. 12. Responsible Gaming
  2.  
12.1. You may at your discretion choose to exclude yourself from playing any games on our website. In order to block your access to the games you need to send an email to the following email address support@lopoca.com indicating the following particulars “self-exclusion” or setup it by yourself in your Member’s lounge in the My Account area.
12.2. When setting up your Team Partner or Player’s account you may also choose to impose a ceiling on the maximum stake you may make in relation to a game. Should you exceed the maximum stake at any time, then your account will automatically be blocked and access to our games will be denied.
12.3. Should you opt for self-exclusion in the manners contemplated above then you will not be able to reverse this position for at least 7 days, after which you will be able to send an email to the same email address in order to re-activate your access to our games and re-activate your account.
Please see Responsible Gambling section for more information.
 
 
  1. 13. Anti-money laundering reporting (AML)
  2.  
13.1. Lopoca complies with the Prevention of Money Laundering Act and Regulations issued thereunder. Lopoca shall report any suspicious transaction to the relevant competent authorities in Malta.
13.2. If you become aware of any suspicious activity relating to any of the Games of the Website, You must report this to Lopoca immediately.
13.3. Lopoca may suspend, block or close your Account and withhold funds if requested to do so in accordance with the Prevention of Money Laundering Act.

 
  1. 14. Complaints
  2.  
14.1. If you have a complaint, you can:
14.1.1. Email customer support on support@lopoca.com
14.1.2. Ask via the support interface in the Member’s or Players’ lounge.
14.1.3. Complaints are dealt with as soon as possible once the complaint is received. Any follow ups to a complaint are replied in the most efficient and in a timely manner.
14.2. Lopoca Gaming Ltd. will use best efforts to resolve a reported matter promptly.
14.3. If for some reason you are not satisfied with the resolution of your complaint by Lopoca Ltd., you can complaint to the Malta Gaming Authority:
Address: Malta Gaming Authority, Building SCM 02-03, Level 4, SmartCity Malta,
Ricasoli SCM1001, Malta
Telephone Number: +356 2546 9000 
Email:complaints@mga.org.mt
 
 
  1. 15. Miscellaneous
  2.  
15.1. All other warranties, representations or proposals are hereby expressly excluded to the maximum extent permissible by law. You agree that you will abide by this agreement and all applicable laws and regulations that are relevant to the enjoyment or operation of your membership in your jurisdiction.
15.2. LOPOCA has various procedures in place to restrict access to the LOPCA Website by any users of the LOPOCA Website who reside or attempt to access the LOPOCA Website from any of jurisdiction that is restricted. However, LOPOCA does not in any way warrant that you are entitled to participate in online gaming and/or use the products merely by allowing you access to the LOPOCA Website. LOPOCA encourages you to seek independent legal advice before applying for membership if you are concerned about the legalities of LOPOCA in your jurisdiction. LOPOCA does not intend to enable you to contravene applicable law.
15.3. You access the LOPOCA Website at your own discretion and risk.
15.4. Neither LOPOCA nor the payment processor makes any warranties or representations that:
15.4.1. It is legal for you to engage in or promote the services, any of the products or engage in any LOPOCA related activity in your particular jurisdiction;
15.4.2. You will win or earn any money whatsoever by accessing the LOPOCA Website (due at least in part to the fact that some opportunities are based on chance and/or random selections);
15.4.3. Games accessed through the LOPOCA Website will meet your requirements or expectations;
15.4.4. Access to the LOPOCA Website or any third party websites linked to the LOPOCA Website will be uninterrupted, timely, secure or error-free;
15.4.5. Defects on the LOPOCA Website, service partner content or any third party websites, linked to the LOPOCA Website will be corrected;
15.4.6. Software or servers supporting the LOPOCA Website, service partner content or any third party websites linked to the LOPOCA Website are free of delays, viruses or bugs;
15.4.7. Materials or information available on the LOPOCA Website, service partner content or any third party websites linked to the LOPOCA Website are complete, accurate or reliable; nor
15.4.8. Unauthorized access to materials, confidential Information or information available on the LOPOCA Website, service partner content or any third party websites linked to the LOPOCA Website will not occur.
15.5. You agree to indemnify and hold harmless each of LOPOCA, the payment processor, and the directors, officers, shareholders, employees, consultants, licensees, members, affiliates, subsidiaries, promotional agencies, media partners and agents of either of them, from all claims, costs, damages, expenses, liabilities, losses and legal fees (on the indemnity basis), resulting from or arising out of or in any way connected with:
15.5.1. Any statements made by LOPOCA employees, contractors, directors, servants, agents or representatives.
15.5.2. Material on or available through the LOPOCA Website;
15.5.3. Any closure of your accounts, loss of credits, loss of value in the games, inability to play the games or any other losses incurred through playing the games or using the products at the LOPOCA Website;
15.5.4. The use of LOPOCA products and/or access to service partner content, products and/or services;
15.5.5. Any and all legal issues that arise between tax authorities or any other governmental body and you;
15.5.6. Any material posted by a member which is defamatory, obscene, in contempt of court, inaccurate, unfounded or otherwise offensive, whether in contract, tort (including negligence) statute or otherwise.
15.6. Liability of LOPOCA for a breach of a condition or warranty implied by law or otherwise, and which cannot be excluded, is limited to provision of the highest level of product package or the cash equivalent of same.
15.7. LOPOCA also reserves the right to set off any sums due LOPOCA to a member against any loss suffered by LOPOCA as a result of material published in any form by that member.
15.8. The LOPOCA General Terms and Conditions shall be read, construed and enforced in accordance with the laws of Malta, and shall be governed in all respects thereby. All members are subject to the LOPOCA General Terms and Conditions. As such, you agree irrevocably to submit to the exclusive jurisdiction of the courts of Malta in respect of matters arising out of the LOPOCA General Terms and Conditions and/or your membership with LOPOCA.
15.9. LOPOCA reserves the right to transfer, assign, and sub-license or pledge any of their rights or obligations under the LOPOCA General Terms and Conditions and this agreement, in whole or in part, to any third party without notice to you and you will be deemed to consent to such assignment.
15.10. Any waiver in regard to the performance of the LOPOCA General Terms and Conditions operates only if in writing and applies only to the specified instance or clause, and must not affect the existence of and continued applicability of the remaining terms of the LOPOCA General Terms And Conditions.
15.11. If any part of the LOPOCA General Terms and Conditions is deemed to be unlawful, void or for any reason unenforceable, then that provision shall be deemed to be severable from the rest of the LOPOCA General Terms and Conditions and shall not affect the validity and enforceability of any of the remaining provisions of the LOPOCA General Terms And Conditions.
15.12. As appropriate to the jurisdiction of your residence, you are responsible for paying local, state, and federal income taxes and any other applicable taxes on any earnings generated through your membership. Income derived from LOPOCA may be deemed to be taxable income. You should seek independent financial (and if required legal) advice with respect to such assessable income and any associated tax deductions. For the absence of doubt, failure by you to comply with all relevant laws (including laws in relation to taxation) will constitute a breach of the LOPOCA General Terms and Conditions and LOPOCA will be under no obligation to assist you or any other member directly in providing any information or assisting in any enquiry into your tax position or situation.
15.13. The LOPOCA General Terms and Conditions constitute the entire agreement between you, LOPOCA and the payment processor and you agree that all prior agreements between you and any other LOPOCA entity are superseded by these General Terms and Conditions and all other LOPOCA Terms and Conditions.
15.14. Unless otherwise expressly stated, nothing in these General Terms and Conditions shall create or confer any rights or any other benefits to third parties.
15.15. LOPOCA reserves the right to amend these General Terms and Conditions at any time without notice to you. Such amendments will be effective immediately upon being posted in this General Terms and Conditions' section of the LOPOCA Website. It is your responsibility to review the Terms and Conditions on a regular basis.
15.16. Nothing in this agreement shall be construed as creating any agency, partnership or any other form of joint enterprise between you and us.
15.17. Lopoca Gaming Ltd. is licensed and regulated in Malta by the Malta’s Lotteries and Gaming Authority. This website is operated under the following licence granted by the Lotteries and Gaming Authority: MGA/CL3/709/2010. The Lotteries and Gaming Authority is the regulatory body in Malta with respect to remote gaming operations.
 
 
  1. 16. Applicable law and jurisdiction
  2.  

16.1. These Terms and Conditions are governed by the Laws of Malta and the parties submit to the jurisdiction of the Maltese courts.



 


Lopoca is a white label gaming site owned by Lopoca, a marketing partner of Plus 5 Gaming Limited. Plus 5 Gaming Limited Terms and Conditions

As amended on December 1 2009 Version 1


 

General Terms

Offer
1. Plus 5 Gaming Limited Ltd. (hereinafter referred to as 'the company'), offers casino games for 'real' money. Alternatively, one can play for 'play' money. The following Terms and Conditions refer to gaming with 'real' money only.
2. The customer is required to have access to the internet via an internet service provider (ISP) and must be able to use this provider to get access to the services of the company. The user is also required to have a personal computer, Apple Macintosh or equivalent computer system that fulfils the technical requirements for using the correspondent services of the company.
3. Computer-assisted playing, the use of robots or similar tools is prohibited.

 

Liability/ data processing

1. Claims for damages brought by users against the company and/or their vicarious agents (e.g. for system breakdowns, defects, delay, manipulated or improper data transmission) are excluded, unless they are based on intentional or gross negligence.
2. The company does not assume liability for input, transmission, and/or evaluation errors. A stake is exclusively a respective amount confirmed and indicated by the company.
3. The company assumes no liability for damages whatsoever arising through the abuse of the players account. The company assumes no liability for damages whatsoever arising through the use of the games on the user's computer or similar device.
4. The company assumes no liability for winnings accrued through game fault or server error, any monies credited to the player account through fault can be deducted by the company. The company shall not pay winnings out where a game error has occurred.
5. The company reserves the right to exclude users from participating in any of the games of Plus 5 Gaming Limited Ltd. at its sole discretion.
6. The company expressly points out that participation in casino games may be subject to legal restrictions and possibly even be prohibited in some countries. Such restrictions or prohibitions may be applicable even if the company has obtained the relevant permits (casino licence). Therefore, the user should take note that if participation in casino and games is not allowed, or only allowed under certain conditions that are not fulfilled here, he alone will bear the responsibility for any disadvantages arising from it. The user should also take note that beyond the information contained in this paragraph, the company has no duty to inform, warn or educate users. In particular, the company is not responsible for any disadvantages whatsoever arising for the users as a result of their disregarding the relevant prohibitions in his/her home country. Users, whose country of origin is Malta, are barred from participating in the games.
7. When participating in a game, the user declares that he or she has reached the minimum age of 18 years. By participating in games and placing stakes, the user confirms that he/she has the necessary legal capacity to conclude the business contract. In case this commitment is not upheld, the user shall be liable in respect of the company for all resulting damages.
8. The user agrees to the storage and computer-aided use of his personal data given to the company while casino games are played. In addition, the terms listed under the 'Privacy Statement' also apply.
9. The company reserves the right to rectify errors when preparing account balances. The company will inform the respective users of the corrections immediately.
10. Should the company detect suspicious activities which indicate of money-laundering, the company is authorised to and will report these activities to the appropriate authorities.
11. The company's services are transmitted by the customer's internet service provider and not by the company itself. Therefore, the company is not responsible for ensuring proper and complete transmission.
12. Some or all of the company's services may be unavailable for temporary periods due to updates, optimisations or maintenance work. The company will attempt to limit these periods of unavailability to a bare minimum. The customer declares he accepts any complications resulting from these reasonable measures.
13. The customer is prohibited from transmitting anything associated with, or consisting of, the glorification of violence, sexist, pornographic or Nazi related content, illegal content, or content that could be harmful to minors. The customer is duty bound, in particular, not to harm the rights of any third party. The customer is prohibited from spamming and/or transmitting information and/or software that could cause damage to the company and/or their affiliates or third parties (i.e. viruses etc.). If the customer transmits such content, the company and their affiliates shall have the right to freeze or delete the content, or stop the forwarding of such content, and cancel all contracts with the customer with immediate effect.
The company is committed by law to report the IP address of the customer to the authorities in charge if criminal proceedings are implemented.
 

 

Choice of law/place of performance/intellectual property

1. The legal relationships between users and the company are subject to the laws of Malta. The place of performance for all obligations arising from these games, as well as the obligations arising from the respective stakes, is Malta. Any disputes arising out of, or in connection with, bets placed by users are - as far as legally permitted - subject to the jurisdiction of the court having local and subject matter jurisdiction over Malta. 
In the event that the user feels in any way that he has not been dealt with adequately by the company, the user may submit his complaints directly to the Malta Gaming Authority (MGA) in Malta. Email address: support.mga@mga.org.mt
2. With his/her registration, the user acknowledges the exclusive (intellectual) property of the company of its General Terms and Conditions as well as the system regulated by them.
3. The company reserves the right to amend the contents of these General Terms and Conditions at any time. In case of discrepancy in any legal matter between the English version of these Terms and Conditions and other languages, the English version shall prevail.
4. The user shall agree to apprise himself frequently of the latest version of the general terms and conditions.
5. The company reserves the right, at all times, to resolve any disputes at its own discretion, in accordance with principles of equity.
6. In the event that the company is found liable in any way, by a court of law and/or a similar authority, with legal competence and/or jurisdiction over the company, then the company's liability is limited to the amount of the stake, or the net winnings, whichever is the smaller. Alternatively, when relevant and applicable, the amount recorded in the player's account, or the amount transferred into or out of the player's account, whichever is the smaller.

 

Privacy

1. All information sent to the company by the user will be processed according to the company's privacy policy which can be accessed at the company's website. By agreeing to these terms and conditions the user is explicitly giving permission to be contacted by the company via phone (call or SMS) and email. The user is also giving permission for his or her name and possibly a photograph to be published in the event of winning.
2. Malta Gaming Authority (MGA) in Malta has the right to access personal data of players.

 

Playing with play money

1. Each visitor may participate in all games offered by the company for play money and may receive free credits for each game. Each player will initially receive a set amount of free credits to test any of the games. The amounts wagered in play money mode are limited to the real table maximums to give the player exactly the same feel as when playing for real and these are displayed on each table individually.
2. Play money does not have any commercial value whatsoever.

 

Registration/Players account

1. Participation in the company's offer to play for real money requires registration as a user. Under no circumstances are residents of Malta allowed to register.
To register, the user has to state correctly the following details:

 

  • Username
  • Password
  • E-mail address
  • First name and surname
  • Address
  • Date of birth
  • Secret Question and Answer
 

The minimum age is 18 years. People below that age are not allowed to register. Upon registration an e-mail with an authentication code is sent to the user. To complete the registration process this e-mail should be confirmed by clicking on the link.
2. The company reserves the right to exclude users with false particulars from participating in the games offered and to refuse them the payment of any winnings. At the company's request, the user is obliged to supply a copy of an official document by post or e-mail showing his/her photograph, proving his/her identity, address and age (high quality copy of either a passport or driver's licence).
3. After successful registration, a free account will automatically be opened for the user via which all stakes and winnings for real money will run.
4. Each user may hold only one account. Users already registered are not allowed to register as new users under another name or with another email address. If a user infringes this rule, the company is entitled to suspend all accounts and cancel any free credit booked into the respective account.
5. Any user found with multiple accounts within the network may have any additional accounts suspended, any free credit may be cancelled and winnings voided. Any deposit returned from these accounts may be subject to the deduction of an administration fee.
6. In the case of suspected manipulations or fraud, and in the case of any infringement of these Terms and Conditions, in particular, multiple simultaneous participation in games, the opening of several accounts and suspected computer assisted playing or use of robots, the company may bar the respective user from participating in other games. In such a case, the company will retain any real money balance in the players account. Free credits or winnings that may have resulted from credits, which were not acquired in a lawful manner, will be void. And the player account(s) permanently closed. Moreover, any suspicious transactions shall be referred to the corresponding authorities in Malta in accordance with the provisions of the 'Prevention of Money Laundering Act (1994)'
7. In the case of underage play the company will exclude the respective user from participating in other games. In such a case, all transactions recorded on this account will be reversed regardless of whether games were won or lost. The company will return all payments made to the players account after deducting all relevant costs, provided that these payments have been made in a lawful manner.

 

Playing with real money

Participation in gaming with real money requires the user to have paid real money into his gaming account or received a credit balance on his account from marketing promotions. Gaming stakes can only effectively be placed if the balance on the user's account covers the stake.
 

Currencies 

At present, gaming stakes can be placed in USD, EURO, GBP, SEK and PLN.

 

Payment methods 

Deposits into the account can be made via credit card, Neteller, Skrill Moneybookers, Ukash, paysafecard, ClickandBuy and bank transfer. Additional payment methods may be added. Minimum deposit values apply.

 

Payment limits 

There are standard deposit and betting limits on your account. Winnings paid out from the gaming account will be considered when determining the personal playing limits. A user's personal limit may be changed by the user himself, within the boundaries determined by the company. At times playing limits may be increased above these boundaries, however, these changes may only be made through the provision of suitable documents and only with the agreement with the support team.
You can view your current limits here. Please Note that if you are logged in this page will display your account playing limits, if you are not logged in it will show you the default limits
If you wish to change your limits you can do so on the 'Playing Limits' of the Manage Account page. If you have any questions about your playing limits please contact support.

 

Wagering Requirements

Wagering Requirement is defined as: The amount of times a value has to be staked. For example a Bonus with a value of £10 and a Wagering Requirement of 50x means the user must stake £500 before the Wagering Requirement is reached.
All real money deposits have a 1x Wagering Requirement (need to be staked once before a payout can be requested). Certain games shall not count towards the Wagering Requirements attached to deposits, no Roulette, Live Dealer or Poker Network Games shall count towards the Wagering Requirements attached to deposits neither shall any games which can be used to place Zero Risk Bets or close to Zero Risk Bets.
 

Account credit

The user may at any time freely use the balance on his account in his favour - deducting any stakes for games played. Winnings are credited to the gaming account and can be used to play further games. At the user's request, winnings from the balance on the gaming account may also be transferred immediately, entirely or in part to an account stated by the user.
If deposits made by credit cards are not used for the sole purpose of gaming, the company - particularly where there is suspicion of abuse - reserves the right to cancel the respective deposits in part or in full and to deduct any resulting costs.
The company reserves the right to verify a deposit made into the user's account in order to combat credit card fraud, and may also go as far as to request copies of the respective credit cards used as well as a recent bank statement and utility bill.
If, for technical reasons, a payment made into the user's account takes place after the account has been closed on the user's initiative or by the company, this will be pointed out to the user and the user will be requested to provide account details in order to ensure the immediate refund of the full amount (less any charges incurred).

 

Free credit/Marketing bonuses

1. All free credits, gaming vouchers and marketing bonuses issued by the company can only be used for gaming and may not be transferred or paid out.
2. All free credits, gaming vouchers and marketing bonuses issued by the company must be redeemed within the predetermined amount of time, as set out in the bonus terms. If the bonus is not used within the given time frame and the total amount staked in one or more games the company shall reserve the right to withdraw the bonus credits along with any winnings attached to the bonus (by cancelling or debiting them from the account).
3. Any marketing bonus shall remain the property of the company until the Wagering Requirement is met. Should the user request a pay out before this condition has been met, it will not be made and the bonus will be cancelled. 
Certain games shall not count towards Bonus Wagering Requirements, these include all table games, including but not limited to: Roulette, Blackjack, craps and Video Pokers. For the avoidance of doubt only: Slots, Scratchcards, Bingo/Keno Games and Fun Games shall reduce Wagering Requirements.
4. For deposit based bonus promotions (deposit bonus = bonus credits awarded upon real cash deposits) the bonus is subject to a 'Wagering Requirement' which is predefined in the bonuses Terms and Conditions. This Wagering Requirement must be met, before a pay out can be processed. When a Bonus is awarded upon a Real Cash Deposit the Real Cash Deposit is used first and the stakes shall count towards the Wagering Requirements attached to deposit. Once the Real Cash Deposit has been spent the Bonus Money is used and the stakes shall count towards the Bonus Wagering Requirements.
5. If the Wagering Requirements attached to the Real Cash Deposit are met and a Withdrawal is requested all active Bonuses on the account will be forfeited upon request of withdrawal.
6. Free Credits and Marketing Bonuses which have not been used can be manually removed in the 'Bonuses' page in the manage account area of the Gaming Site. Bonuses can only be removed when they are in the same state they were awarded, once a single stake is placed using the bonus funds the Removal of Bonus function will be disabled.
7. For bonuses and free credits awarded upon deposits, SMS deposits shall not count and no bonus shall be awarded on deposits made using this method.
8. The company reserves the right to Remove any Free Credits and Marketing Bonuses, winnings accrued from Free Credits and Marketing Bonuses and cancel any withdrawals requested if they believe there has been any suspicious activity or irregular betting patterns on the account.
Free credits, gaming vouchers and marketing bonuses may be used exclusively for playing the respective games of the company for which they were issued. Please note that it is prohibited to transfer free credits, gaming vouchers or marketing bonuses to another product offered by the company. Should any type of bonus be transferred into any other product, the company reserves the right to cancel any winnings resulting from the transaction.
Free credits, gaming vouchers and marketing bonuses that are subject to the fulfilment of other conditions (e.g. referral of new users) and would only be credited to the account once these conditions have been met, will not be credited to the account if the user has self-excluded or has been barred by the company in the meantime.

 

Gaming limit 

 

Return to Player (RTP)

Each casino game is subject to its own RTP (Return to Player) statistic. Each casino game has a unique rule and percentage set within the Game Descriptions of the Game. The minimum RTP for a casino game is 92%.
 

 

Paying out 

Before the first payment of a real money credit balance from a player's account can be made, the user must send a copy of an official document showing his photograph, and proving his identity, age and address. The company may also request a copy of a recent bank statement, proving the user to be the account holder of the account into which the pay-out is requested. With the copies of these official documents, the company will check the personal data provided during registration (in particular the name, address and date of birth). In case of discrepancies, the stakes placed by the user will be cancelled and winnings will not be paid out to the user, unless the user can prove his right to the balance on his player's account in another way. If it turns out that a user has opened several accounts, the company may refuse the payment of balances on these accounts (with the exception of the legitimately acquired balance - less a handling fee of 20% (minimum EUR 50/GBP 50), paying out only on the account first opened). The company reserves the right to delay pay outs (up to 60 days) if there is risk of unjustified chargebacks (e.g. when paying via credit card) during this 60 day period
Crediting of Wins over £/€1,000 (or equivalent) to a players account will be immediate, however, the funds may not be withdrawable for up to 30 days. To allow the win to be thoroughly investigated. This only applies to accounts with suspicious betting activity of deposits
The Company reserves the right to pay out via Bank Transfer at its own discretion even when the withdrawal has been requested via another method
For more information about playing/pay out limits see our Limits Page.
 

Payout methods

Pay outs can be made via Bank Transfer, Neteller or Moneybookers. Please note the following fees and minimum amounts:
  • Neteller refund
No fee for up to 3 payments per calendar month, maximum 1 a week, minimum pay out €20/£20.
  • Moneybookers refund :
No fee for up to 3 payments per calendar month, maximum 1 a week, minimum pay out €20/£20.
  • Bank transfer :
No fee for up to 3 payments per calendar month, maximum 1 a week, minimum pay out €20/£20. If you require more than 3 payments in a month please contact support, extra pay-outs maybe incur a processing fee.

 

Account access 

In order to access the account, the username and password are needed. The company assumes no responsibility for misuse of a player's account if unauthorised persons use the username/password combination. The password must be treated as strictly confidential. All movements in the player's account resulting from the use of the password, including by a person other than the user, whether or not the access was authorised, fall under the responsibility of the account holder.
 

Account administration 

Monies held in the account shall not attract any interest. Should the user fail to use the account for six months the account will be considered a 'dormant account'. The six-month period will run from the date of the last login to the account. In the case of a dormant account or at the latest upon expiration of 30 months after the last login, the company will reimburse the remaining player's balance less any relevant costs to the user. If this proves impossible, the player's balance will be forwarded to the Malta Gaming Authority (MGA) in Malta for charitable purposes.

 

Account complaints

Complaints about account statements and the balances shown in them must be made within 14 days after the account balance becomes available in the account section of the Gaming Site. Failure to make such a complaint shall be deemed to be an agreement to the stated account balance.
 
WagerWorks rgs - standard terms and conditions of use
1. These terms and conditions apply when you play a Game offered on or through the Website in addition to: (1) the Website’s terms and conditions of use detailed above, and (2) the Game Rules. You can access each Games Game Rules by clicking on Game Rules once a Game has loaded.
2. Please read these terms and conditions carefully before playing a Game. Playing a Game indicates that you accept these terms and conditions.
3. If you do not accept these terms, do not play any Game.
4. For the purposes of these terms and conditions:
4.1. Force Majeure means any circumstance beyond WagerWorks reasonable control;
  • 4.2. Game means any one or more of the following : [Game 1], [Game 2], [Game 3] and [Game 4] ;
  • 4.3. Game Rules means the rules applicable to each Game (which you can see by clicking on Game Rules once a game has loaded);
  • 4.4. MegaJackpots® means the highest available payoff in a MegaJackpots® Game;
  • 4.5. MegaJackpots® Game means any one or more of the following: MegaJackpots® Cluedo with Free Spin Mystery Bonus and MegaJackpots® Monopoly with Pass GO Bonus;
  • 4.6. Playing a Game includes attempting to play a Game
  • 4.7. re-seed amount means the highest available payoff immediately following a MegaJackpots® win;
  • 4.8. WagerWorks means WagerWorks Alderney 4 Limited;
  • 4.9. Website means the website whose home page is Bynton
  • 4.10. Website Provider means the person/s responsible for the operation of the Website.
5. MegaJackpots® is a trademark or registered trademark of IGT in the U.S. and/or elsewhere and is used by WagerWorks, with permission.
6. Unless otherwise stated, the copyright and all other intellectual property rights in each Game (including without limitation photographs and graphical images) are owned by WagerWorks.
7. The operations of WagerWorks Alderney 4 Limited are regulated and licensed by the Alderney Gambling Control Commission (AGCC), http://www.gamblingcontrol.org/.
8. If you have any questions as to these terms and conditions, we encourage you to seek independent counsel prior to playing a Game.
9. By agreeing to these terms and conditions, you accept and warrant that you fully understand and agree to comply with all of them and that you understand that failure to abide by these terms and conditions may result in disqualification, customer account closure, forfeiture of funds and/or legal action against you.
10. WagerWorks reserves the right to make changes to these terms and conditions at any time and without prior notice. By using the Website you agree to be bound by all current terms and conditions. You are advised to read these terms and conditions on a frequent basis.
11. You must be at least 18 years of age, or the legal age of majority in the jurisdiction where you are located, whichever is greater, to play any of the Games
12. You must not play any Game if you are located in a jurisdiction where playing a Game is prohibited by any applicable law or regulation.
13. You may not play any Game if you or a member of your household are or have ever been an employee of International Game Technology of 9295 Prototype Drive Reno, NV 89521 United States (IGAM), IGT or any of IGAM’s or IGTs subsidiaries or associated companies. For the purposes of this clause employee” includes third party contractors such as licensors, software suppliers, developers or partners and all those persons in any way affiliated with IGAM, IGT or any of IGAMs or IGTs subsidiaries or associated companies.
14. Should you wish to play a Game you will be required to apply to open a customer account with the Website Provider. The Website Provider is exclusively responsible for the opening of accounts through the Website, banking and account management.
15. In these terms and conditions reference to an account is a reference to an account with the Website Provider.
16. Subject to these terms and conditions and the terms and conditions of use of the Website, when you open an account through the Website you become entitled to play the Games.
17. When you log into your account and choose to play a Game you will navigate away from the Website Providers game server to WagerWorks game server in Guernsey.
18. To play a Game you must have sufficient funds credited to your account. You can only place a wager from your account.
19. When you choose to play a Game you will be prompted to buy in to the Game either by using a graphical slider or by entering an amount. This allows you to place a wager on the Game. When you place a wager, funds of a value equal to the amount you have specified will be transferred to WagerWorks and at the end of your gaming session your account with the Website Provider will be updated with any remaining funds.
20. Wagers are only valid if accepted by WagerWorks server. Until acceptance of the wager by WagerWorks server all information displayed relating to a Game constitutes an invitation to play only.
21. You agree that WagerWorks records shall be the final authority in determining the validity and terms of any wagers you place and the circumstances in which they were made.
22. Wager Works reserves the right, at its sole discretion, to refuse or limit any wager you place.
23. Where a wager is invalid, refused or its value limited, any sum deducted from your account with respect to that stake will be credited to your account.
24. It is your responsibility to note the payout rate or odds that apply to each Game before you place a stake. Pay out rates and odds change from time to time.
25. When you update a loss or stake limit whilst playing a Game that loss or stake limit will not be updated until you close the current gaming session and start a new one.
26. WagerWorks reserves the right, without explanation, not to allow any person to play a Game.
27. Subject to clauses 32 and 33 WagerWorks will not be given your name, address or credit card number by the Website Provider but will be given a unique identifying number that enables it to update your game results and your account balance according to your Game winnings and/or losses at the end of each gaming session.
28. WagerWorks may collect information about your computer including, where available, your IP address, operating system and browser type. This is statistical data and does not identify any individual.
29. WagerWorks uses cookies to keep track of your personal preferences whilst playing a Game. Cookies help ensure a better playing experience.
30. A cookie is stored on the hard drive of your computer. Cookies contain information that is pertinent to the game session you have initiated. You may refuse to accept cookies by activating the setting within your browser. However, if you select this setting you may find certain Games less enjoyable. Unless you have adjusted your browser setting so that it will refuse cookies, cookies will be issued to your system when you use the Website.
31. In the event that you win MegaJackpots®:
32.1. the Wesbite Provider will provide WagerWorks with the following information: your name, age, town, county, state and/or country of residence together with the fact that you have won MegaJackpots®; and
33.2. you will be required to supply proof of your identity, residence and age to WagerWorks.
34. When you play a MegaJackpots® Game you authorise WagerWorks, in the event that you win MegaJackpots®, to publicise your name, town, county, state and/or country of residence together with the fact that you have won MegaJackpots®.
35. Verification of a win in a MegaJackpots® Game can take up to 72 business hours. If you win MegaJackpots® you only become entitled to the prize money once your win has been verified. Where a win is not verified to Wagerworks’ satisfaction that win can be annulled by WagerWorks.
36. If you win MegaJackpots® you will be informed in writing when your win has been verified.
37. Except in case of a MegaJackpots® win, the prize money in any Game will, as a rule and provided all these terms and conditions and all the Websites terms and conditions have been observed, be paid to you by the Website Provider.
38. In case of a MegaJackpots® win WagerWorks will, provided all these terms and conditions and all the Websites terms and conditions have been observed, pay or procure the payment of the prize money to you.
39. If you win MegaJackpots® the prize money shall be paid to you in 20 equal annual instalments. For the avoidance of doubt, no interest will accrue in your favour on any unpaid balance. In lieu of the annual payments, a MegaJackpots® winner will be offered the option of selecting a reduced lump sum amount based on the present value of the future payments.
40. Either WagerWorks or the Website Operator may discontinue the provision of a Game at any time.
41. Following a MegaJackpots® win WagerWorks shall be entitled to establish the re-seed amount at its absolute discretion.
  • 42. When you play a Game you agree to forfeit your wager and any winnings if you leave the Game in progress” for a period of 90 days or more. For example, in a game of Black Jack, if the cards are dealt but you do not make the decision to hit” or stand” within 90 days from the day on which you have made the wager you will loose both that wager and any winnings that you may have otherwise been entitled to. In order to avoid this situation occurring you should follow the procedures set out in the Game Rules.
  • 43. Should either WagerWorks or the Website Provider decide to discontinue the provision of a MegaJackpots® Game, or should a MegaJackpots® Game become unavailable due to Force Majeure, any prize money related to that Game’s MegaJackpots® shall be appropriated by WagerWorks.
  • 44. We may increase the jackpot amount at any time or decrease the size of the jackpot award upon reset of a new MegaJackpots® game.
  • 45. If two players simultaneously win MegaJackpots®, WagerWorks systems server shall determine who of the two is to receive the prize money. The other person shall be entitled to the MegaJackpots® re-seed amount.
  • 46. The Games are provided as is. WagerWorks makes no warranty or representation, express or implied, in respect of the Games.
  • 47. You play the Games entirely at your own risk.
  • 48. You shall not hold WagerWorks, its owners, employees, affiliates, suppliers or other companies or people linked to WagerWorks responsible for any costs or damages (including without limitation, any direct, indirect, punitive or consequential loss or damages or any loss of income profits, goodwill, data or contracts and whether in tort, contract or otherwise) that you incur as a result of your:
  • 48.1. use of the Website or the Games;
  • 48.2. use of any material from the Website;
  • 48.3. use of any WagerWorks’ servers;
  • 48.4. use of any of WagerWorks software; or
  • 48.5. participation in any Game or the winning of any prize; but nothing in these terms and conditions shall exclude or limit liability for any matter, liability for which cannot be excluded under the applicable law.
49. Access to the Website may be suspended temporarily and without notice in the case of system failure, maintenance or repair or for reasons beyond WagerWorks control.
50. Access to the Games may be suspended temporarily and without notice in the case of system failure, maintenance or repair or for reasons beyond WagerWorks control.
51. WagerWorks shall not be liable if for any reason the Website is unavailable at any time or for any period.
52. WagerWorks shall not be liable if for any reason any Game is unavailable at any time or for any period.
53. Payment of all taxes, duties and fees payable in connection with any winnings you become entitled to by playing the Games is your sole responsibility.
54. WagerWorks reserves the right not to release to you any funds it suspects to be connected to or proceeding from crime.
55. You agree not to download, rent, lease, loan, distribute, create derivate works, copy, re-use, modify, adapt, attempt to decompile, decipher, disassemble, reverse engineer, decrypt or discover the source code of all or any portion of the Games, create improvements, or seek to obtain intellectual property protection on the content of and intellectual property rights in the Games.
56. The use of the Games other than in accordance with these terms and conditions is prohibited.
57. Any rights not expressly granted in these terms and conditions are reserved.
58. You agree to fully indemnify, defend and hold WagerWorks its owners, employees, affiliates, suppliers or other companies or people linked to WagerWorks, harmless immediately on demand from and against all claims, demands liabilities, damages, losses, costs and expenses, including legal fees and any other charges whatsoever, howsoever caused, that may arise as a result:
  • 58.1. of any breach by you of these terms and conditions;
  • 58.2. violation by you of any law or the rights of any third party;
  • 58.3. use by you of the Games or use by any other person accessing the Games using your user identification, whether or not with your authorisation; or
  • 58.4. acceptance of any winnings.
59. Where there is a conflict between any provision of the Websites terms and conditions of use and these terms and conditions, these terms and conditions shall prevail.
60. If you have a complaint about a Game that the Website Provider or WagerWorks is unable to resolve you can contact the Alderney Gambling Control Commission by using the following email address: info@gamblingcontrol.org.
61. If, for any reason, a court of competent jurisdiction finds any provision of these terms and conditions, or portion thereof, unenforceable, invalid, or unlawful, then the remainder of these terms and conditions shall continue in full force and effect and will be read to give maximum effect to the intention of the parties as reflected by its plain language.
62. These terms and conditions constitute the entire understanding between the parties in respect of the use of the Games and supersede all prior or contemporaneous understandings regarding such subject matter.
63. These terms and conditions are governed by the laws of Alderney and its courts shall have exclusive jurisdiction to settle any dispute or claim that arises out of or in connection with these terms and conditions.

 


Version 1.00 dated 15/04/2016 


 

1. All betting contracts shall exclusively be subject to the following General Betting Terms and Conditions, as well as to the General Terms and Conditions http//:www.lopoca.com/base/uid:UID=51582, including other special terms, as amended from time to time.

2. The company Lopoca Gaming Ltd, hereinafter called “Lopoca”, is operating through the portal www.lopoca.com , and it is an incorporated company under the laws of Malta, with a registered number C49934, having its registered address at 75 Abate Rigord Street, 1120 Ta Xbiex, Malta.

3. Lopoca has been awarded a Class 2 on 4 license numbered MGA/CL2/1158/2015 for sports betting by the Malta Gaming Authority and is also regulated by the same Authority. This license is hosted and managed by Soft Construct Limited (Malta), a company licensed by the Malta Gaming Authority with license number MGA/CL4/1063/2014.

4. All disposals of the account (hereinafter "Account") which is kept via the www.lopoca.com internet website, including but not limited to payment modalities, shall be subject to the General Terms and Conditions, unless the betting terms and conditions provide for separate regulations.

 

By Sport


American Football


Includes NFL, NCAA College Football, WLAF, UFL, CFL and Arena Football.
Abandoned or postponed matches are void unless rearranged and played in the same NFL weekly schedule (Thursday - Wednesday local stadium time) except for those bets that have already been determined at the time of abandonment or postponement.
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
In 2-Way markets Push Rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
Weekly Props - Total Points Scored, Conference Points Scored, Will There Be A Shutout; will be inclusive of the number of games as specified on site for each specific week. In the case of one or more of those specified games being abandoned/postponed markets will be void unless they are rearranged and played in the same NFL weekly schedule (Thursday - Wednesday local stadium time), or the outcome is already determined.

 


Pre-Game Bets (Game Lines Including 2nd Half/4th Quarter Bets) INCLUDE Overtime Unless Stated Otherwise

There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined, unless stated otherwise. All NFL match markets and pre-game props will be settled according to game stats onwww.nfl.com published on day of the game. Subsequent amendments do not affect settlement.
Double Result - Predict the result at half-time and end of regulation time. The game must be completed for bets to have action. This market EXCLUDES overtime for settlement.
Lowest/Highest Team Score - Only listed teams count. Dead-heat rules apply.
For pre-game props the game must be completed for bets to have action, unless settlement of bets is already determined.
Team Totals, Odd or Even - Zero score by a team will count as Even for settlement purposes.
First Offensive Play of the Game - This market is determined by the first offensive play from scrimmage (excluding Penalties). In the event of the kick-off being returned for a touchdown then bets will stand for the following kick-off. Incomplete or intercepted passes and QB Sack or Fumble will stand as a Pass Play. A fumble on exchange to the RB will stand as a Run Play.
Total Offensive Yards - Settlement is based on the Net Yards for both teams (includes sack yardage lost).
Team to Gain Most Passing Yards – Settlement is based on the most gross yards thrown.
Team to Gain Most Rushing Yards – Settlement is based on the most Total Rushing yards gained (includes negative yardage).
Penalties - All Penalty markets are based on the Penalty being accepted. Declined Penalties do not count.
Player Props/Performances - Bets are action if player competes in one Down. Player match-ups are action if both players compete in one Down. Push rules apply.
For the following markets your player must be dressed/active for bets to stand (as per the official NFL Game Book):-
First/Last and Anytime Touchdown Scorer - Forecast the name of the scorer of the first/last/anytime touchdown in the game, or whether no touchdown will be scored. The Field refers to any player not specifically listed.
 

Pre-Game Prop Bets Which EXCLUDE Overtime
For the following markets the game must be completed for bets to have action:
Double Result - Predict the result at half-time and end of regulation time.


In-Play Game Bets/In-Play Half Bets/In-Play Quarter Bets INCLUDE Overtime Unless Stated Otherwise
The game or relevant quarter/half must be completed for bets to have action, unless settlement of bets is already determined.
For settlement purposes:-
Half bets (2nd half will include any points scored in Overtime if played unless otherwise stated)
Quarter bets (4th quarter will include any points scored in Overtime if played unless otherwise stated)
Double Result - Excludes overtime if played.
2 Unanswered Scores in Quarter/Team to Make Next Score/Next Scoring Play - PATs do not count as scores.


Season Props
All season props are based on the regular season matches only. Players stats stand irrespective of any trades during the regular season. All bets are action regardless of number of games.


Futures/Season Bets
Super Bowl winner, Conference Outright and Divisional Outright bets stand regardless of the length of the season.
NFL regular season wins and match-ups are based on teams completing all 16 regular season games, and for CFL all 18 regular season games, unless the remaining games during the course of the season do not affect the result.
AFC/NFC Conference winners are determined by the teams progressing to the Superbowl.
NFL Divisional winners are determined by games won during the regular season (NFL tie-break rules apply).
Conference Wildcard winners are the 2 teams who qualify for the post-season via the NFL's Wildcard selection.
Conference Number One Seed winner is the team designated by the NFL as the team who will have Home Field advantage throughout the playoffs.
NFL/NCAAF regular season wins and match-ups are based on teams completing the minimum number of games specified.
CFL to Reach Grey Cup - The team that progresses to the Grey Cup Final will be deemed the winner of the respective division.


Conference/Division Betting
Teams participating in an outright tournament may be grouped in conferences and/or divisions. For example NFL is grouped into 2 conferences (American Football Conference and National Football Conference) each containing 4 divisions (North, East, West and South). Prices are offered for each participating team to win their respective division and conference.
For all spreads and totals bets Push rules apply.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Australian Rules
All match markets will be settled including overtime if played unless otherwise stated. Regulation time must be completed for bets to stand unless otherwise stated. If the duration of a match is changed by the governing body prior to the commencement of play, the revised game length will be regarded as the official regulation time for this match, and all bets will stand as long as this new regulation time is completed.


Match Betting
If any match ends in a draw/tie, including overtime if played, then stakes will be refunded unless a price is offered for the draw/tie. Bets will be settled on official AFL result only.


Matches not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.


Quarter Betting
For all quarter betting, in the event of a specific quarter not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime then this will be included for settlement purposes (considered a continuation of the 4th quarter).


Half Betting
For all half betting, in the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime then this will be included for settlement purposes (considered a continuation of the 2nd half).


Double Result
Predict the outcome of the specified match at half-time and full-time including overtime if played.


HT/FT Winning Margin
Predict the team and winning margin combination of the specified match at half-time and full-time including overtime if played.


Team To Score First
The market covers any score e.g. Goal/Behind for settlement purposes.


Team to Score First Goal
The market covers Goal only for settlement purposes.


First Goalscorer/Last Goalscorer/To Score a Goal/Player to score 2, 3 Or More
Bets on players taking no part in the match will be void. If your player is one of the 4 interchange players, then your bet stands. All players that take part in a match will be considered runners for First Goalscorer, Last Goalscorer, To Score a Goal and Player to score 2, 3 or more betting. Any Other Player option incorporates any player not listed for settlement purposes.
Each-Way bets on goalscorers - If there are less goals scored than the Each-Way number of places offered, then bets on players who have not scored will be settled as losers. No extra payments will be made where an individual player scores more than one of the first four goals.
Bets will stand on players that take any part in a match for Last Goalscorer purposes.


Time of Goal Markets (1st Goal/Team Early Goal/1st Goal Brackets)
Settlement for all markets is based on times recorded by the official AFL website www.afl.com.au (running clock counting up from zero, with no stoppages, time on is included).


Highest Scoring Half
If both halves finish equal then bets will be settled as a tie. If a game goes to overtime then this will be included for settlement purposes (considered a continuation of the 2nd half).


Race to 20 Points
Bets will be settled on first team to reach 20 points.


Quarter by Quarter
Bets will be settled on the sequence of quarter leaders, during the match. If the match is tied at the end of any quarter, then the market will be settled as Any Other Result. If a game goes to Overtime then this will be included for settlement purposes (considered a continuation of the 4th quarter).


In-Play Markets
In-Play markets will be settled including overtime, unless stated otherwise. Regulation time must be completed for these bets to stand, unless the specific market outcome is already determined.
For all quarter betting, in the event of a specific quarter not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime then this will be included for settlement purposes (considered a continuation of the 4th quarter).
For all half betting, in the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime then this will be included for settlement purposes (considered a continuation of the 2nd half).
For all 10 minute betting, in the event of the designated 10 minute period not being completed bets will be void, (unless the specific market outcome is already determined).

Season Betting
With the exception of Premiership winner, AFL seasonal markets offered will be regular season only, and based on the official AFL ladder. If in any market teams are tied, the winner will be deemed the team with the best percentage. (worst percentage for Wooden Spoon).
Most Losses (Regular Season) - Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Badminton
Outright Betting is all-in compete or not.

Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
To Win Match - In the event of any of the named players in a match changing before the match starts then all bets void.
In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.
For example, a game is abandoned at 20-17: bets on Over/Under 37.5 Game - Total Points are settled as winners/losers respectively, since any natural conclusion to the game would have yielded at least 38 points.
In-Play Point Betting is offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. If the nominated point is awarded as a penalty point, all bets on that point will be void.
Current/Next Game Leader After: If the quoted number of points is not reached in the specified Game, then the team/player who wins the Game will be settled as the winner.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Bandy
Game Betting
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void. All games must start on the scheduled date for bets to have action.
A game must be completed in full for bets to stand, unless settlement of bets is already determined.
In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.


Pre-Game Bets
All pre-game bets exclude overtime, if played, unless otherwise stated.


In-Play Game Bets EXCLUDE Overtime Unless Stated Otherwise
To Win after Overtime/Shootout Winner - Includes overtime/shootout.
If a game is changed from 2 x 45 minute halves, to 3 x 30 minute periods then bets will stand, unless stated otherwise.
To Lift the Trophy/To Qualify - Includes overtime/shootout.
Next Penalty - Includes shootout.


In-Play Half Bets EXCLUDE Overtime
The designated half must be completed for half bets to stand, unless settlement of bets is already determined.
For half bets, if a game is changed from 2 x 45 minute halves, to 3 x 30 minute periods then bets will be void.


In-Play 10 Minute Bets EXCLUDE Overtime
The designated 10 minute match duration must be completed for bets to have action, unless the specific market outcome is already determined
For settlement purposes the following websites and box score details will be used to determine settlement times:- Bandy World Championships www.worldbandy.com


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics. 
 
Baseball
All games must start on the scheduled date (local time) for bets to have action. If a game has been postponed or cancelled before its due start time then all bets are deemed no action.
Non-MLB Baseball (including Minor League Baseball) - No listed pitchers and all bets are action regardless of who pitches for each team. 8½ innings rule applies although in the event of a Mercy Rule being called, all bets will stand on the score at the time. For 7 innings games played as part of a doubleheader the 6½ inning rule will apply.
In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.


MLB Wagers
It is the client's responsibility to ensure they are aware of any relevant pitcher changes. For game Money Line/Total/Run Line Betting the rule is team against team regardless of the starting pitcher. Each team's starting pitcher is defined for wagering purposes as the pitcher that throws the initial pitch. Pitchers can be specified when placing wagers.
For any suspended MLB playoff game that resumes within 72 hours of the suspension, all bets will stand and be settled after the completion of the game. If the game is not completed within 72 hours following the time of suspension, then all bets will be void unless settlement of bets is already determined.


Matches Not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.


4½ Innings Rule
Money Line - There must be at least 5 full innings of play unless the team batting second is leading after 4½ innings, for bets to stand. If the game is called, or suspended, after this point of the game is reached, then the winner is determined by the score after the last full inning (unless the team batting second scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called). Please note that suspended games do not carry over (with the exception of MLB play-off games - see specific rule). However, in the event of a Mercy Rule being called, all bets will stand on the score at the time.


6½ Innings Rule
Total and Run Line betting (for 7 innings games) - The game must go at least 7 full innings (or 6½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over.


8½ Innings Rule
Total and Run Line betting - The game must go at least 9 full innings (or 8½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over (with the exception of MLB play-off games - see specific rule).


Pre-Game Lines
All pre-game bets include extra innings unless otherwise stated.
Where Mercy Rule is applied, all bets will stand on score at the time.
Money Line - Subject to 4½ innings rule.
Run Line, 3-Way Handicaps and Alternative Run Lines - Subject to 8½ innings rule.
Game Total, Team Totals, 3-Way Totals and Alternative Game Totals - Subject to 8 ½ innings rule EXCEPT where the total has already gone over, (if total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers) or where the natural conclusion of the game would have meant the outcome of the total quoted would be determined, e.g. MLB game is called, or suspended at 5-5, bets on Game Totals of Over 10 or 10.5 would be settled as winners, with bets on Under 10 or 10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs. Specifically for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply.
4½ Innings Totals - Bets will be settled based on the score in the middle of the 5th inning (e.g. not at the bottom of the 5th), unless the Total quoted has already gone over. Where this occurs all bets will be settled as follows - over bets on quoted Total will be settled as winners, with under bets on quoted Total being settled as losers.
4½ Innings Lines - Bets will be settled based on the score in the middle of the 5th inning (e.g. not at the bottom of the 5th), unless the team batting first is ahead (with any run line applied) at the start of the top of the 5th innings or score to go ahead (with any run line applied) in that inning, in which case the team batting first will be settled as the winner.
3/5/7 Innings Totals - Bets will be settled based on the score after 3/5/7 full innings, unless the total quoted has already gone over quoted total. Where this occurs all bets will be settled as follows - over bets on quoted total will be settled as winners, with under bets on quoted total being settled as losers.
3/5/7 Innings Line - Bets will be settled on the result after the first 3/5/7 innings of a game have been completed, unless the team batting second is already ahead (with any run line applied) at the middle of the relevant inning, or scores to go ahead (with any run line applied) in that inning, in which case the team batting second will be settled as the winner.


Pre-Game Props Including Player Props
Where Mercy Rule is applied, all bets will stand on score at the time.
Listed pitchers must start for bet to have action. Extra innings count unless specified otherwise.
All 1st Innings Props - 1st inning must be completed for bets to have action, unless settlement of bets is already determined.
Double Result - Result after 4½ innings, plus result for the whole game.
Game Total Odd/Even - If the combined score is zero then bets will be void.
Highest Scoring Period - 8 ½ innings rule applies.
Team Total Odd/Even - If team score is zero then bets will be void.
Total Runs 5-Way - 8½ innings rule applies unless the total has already reached the highest band, in which case that band will be settled as the winner.
Winning Margins - Subject to 8 ½ innings rule. Settlement includes extra innings for MLB; for non MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a Tie when a game is called/suspended bets will be void.
Lead After x Innings - Bets will be settled on the result after the first x innings have been completed, unless the team batting second is already ahead at the middle of the relevant inning, or scores to go ahead in that inning, in which case the team batting second will be settled as the winner.
 
In-Play
Where Mercy Rule is applied, all bets will stand on score at the time.
All bets are action regardless of pitching changes. Extra innings count, unless stated otherwise.
Money Line - Subject to 4½ innings rule.
Run Line/Alternative Handicap - Subject to 8½ innings rule.
Game Totals/Alternative Totals - Subject to 8 ½ innings rule EXCEPT where the game total has already gone over, (if game total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers) or where the natural conclusion of the game would have meant the outcome of the total quoted would be determined, e.g. MLB game is called, or suspended at 5-5, bets on Over 10 or 10.5 would be settled as winners, with bets on Under 10 or 10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs. Specifically for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply.
Team Totals - Subject to 8 ½ innings rule EXCEPT where the team total has already gone over, (if team total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers).
3-Way Handicap - Includes Handicap Tie price. Extra innings count. Subject to 8½ innings rule.
To Go To Extra Innings - The end of the 9th inning must be complete for bets to have action. If the score is tied after 9 innings then this market will be settled as Yes even if the extra innings are not played due to the game being called/suspended.
To Win Inning (Current/Next) - Top and bottom of the specified inning must be completed unless the team batting second in the specified Inning is winning when game is called/suspended.
Inning Run Line (Including Alternatives) - Top and bottom of the specified innings must be completed for bets to have action, unless the team batting second in the specified Inning has already covered the run line and cannot be overtaken.
Inning Total (Including Alternatives) - Top and bottom of the specified innings must be completed for bets to have action, unless the Total quoted has already gone over at time the game is called/suspended.
A Score in the Inning (Current/Next) - Top and bottom of the specified inning must be completed, unless settlement of bets is already determined.
Leader After 'X' Innings - Top and bottom of the specified inning must be completed for bets to have action, unless team batting second leads and cannot be overtaken at time the game is called/suspended. In the event of a mercy rule being applied, any incompleted innings leader markets, will be deemed to be won by match winner.
Race to Markets/Team Totals/Total Hits - 8½ innings rule applies unless settlement of bets is already determined, or if the natural conclusion of the game would have meant the outcome of bets would be determined. Specifically for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply.
If a tied game is called or suspended and the natural conclusion of a game requires a winner then bets on the relevant Race To quote will be made void. E.g. MLB game is called, or suspended at 3-3 after 10 innings, all bets on Race To 4 will be void. Race to 5/6/7 bets would be settled as Neither.
Team to Score Next - In the event that the game is abandoned all markets on runs already scored will stand. Bets on the next run at time the game is called/suspended will be no action.
Winning Margin - Subject to 8½ innings rule. Settlement includes extra innings for MLB; for non MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a tie when a game is called/suspended bets will be void.


Futures - General Rules
Regular Season Wins/Match-Ups - Team must complete at least 160 regular season games for bets to have action unless the remaining games during the course of the season do not affect the result.
Will there be a ‘’Perfect Game’’ in Regular Season - For the outcome to be settled as ‘Yes’, there must be an MLB regular season game in which a pitcher (or combination of pitchers) pitches a victory that lasts a minimum of 9 innings and in which no opposing batter reaches any base during the course of the game.
Regular Season Specials – All markets refer to season statistics accrued in MLB and are transferable between American League and National League. Statistics accrued in any other League do not count.
Wins Recorded by a Pitcher / Pitcher to Record the Most Wins / Number of Pitchers to win 20 or more games - Refers to the number of wins credited by the MLB official scorers.
Player to Hit the most Home Runs - Refers to the number of Home Runs recorded by the MLB official scorers.
To Win Pennant - The team that progresses to the World Series will be deemed the winner of the pennant.


Series Betting
Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.


Outright, Pennant and Divisional Betting
All bets stand regardless of team relocation, team name change, season length or playoff format.


Wildcard Betting
The team that progresses to the MLB Playoffs via the wild card position will be deemed the winner.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Basketball
Game and Prop Betting
All games must start on the scheduled date (local stadium time) for bets to have action. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.
There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined.
Specifically for the ‘3x3 or Streetball’ match version of the sport, settlement will be based on official competition rules (the winner is deemed the first team to score 21 or the team with the highest score at the end of the designated 10 minutes period). A tie in regulation time leads to an untimed overtime period, which is won by the first team to score two points in overtime.
In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.


Pre-Game Bets, Including Game Props
All pre-game bets include overtime unless otherwise stated.


Player Match-Ups/Performances
Wagering is available on the performance of a named player in a variety of achievements e.g. points, rebounds, assists, blocks, free throws. Push rules apply.
Relevant players must be dressed and see court-time for bets to have action. Overtime counts for any player props unless specified otherwise.
Individual player's performances are matched for betting purposes in a player match-up. Handicaps may be used and are applied to each player's actual score to determine the result. Push rules apply.
Double Double/Triple Double - Double/Double, player must record 10 or more in two of the following 5 statistical categories. Triple/Double, player must record 10 or more in 3 of the following 5 statistical categories: Points, Rebounds, Assists, Blocked Shots, Steals.


In-Play Game Bets INCLUDE Overtime
If a game is postponed or cancelled after the start there must be 5 minutes or less of scheduled game time left for bets to have action.


In-Play Half Bets INCLUDE Overtime
The first half must be completed for first half bets to stand. If a game is postponed or cancelled after the start, for game and second half bets there must be 5 minutes or less remaining for bets to have action, unless settlement of bets is already determined.


In-Play Quarter Bets INCLUDE Overtime
The quarter must be completed for bets to have action, unless settlement of bets is already determined.


NBA Futures/Tournament Props
Regular Season Wins/Match-Ups - Team must complete at least 80 regular season games for bets to have action unless the remaining games during the course of the season do not affect the result.
To Win Division - NBA tie-break rules apply.
To Win Conference - The team that progresses to the NBA Championship will be deemed the winner of the conference.
Settlement of all markets will be determined by official rankings and statistics provided by tournament governing bodies, eg. NBA, FIBA.
Furthest Progressing Team and Stage of Elimination - The highest official ranking (provided by the tournament governing body) will be used for settlement except when teams are eliminated at the same stage and no ranking is available to distinguish settlement - in which case bets will be void.


Outright, Division, Conference and Regional Betting
All bets stand regardless of team relocation, team name change or season length.


Series Betting
Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Beach Volleyball
Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
In the event of any of the named players in a match changing before the match starts then all bets void. In the event of a match starting but not being completed then all bets will be void, except for markets where the result is already determined.
In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.
For example, a set is abandoned at 18-17: bets on Over/Under 35.5 Set - Total Points are settled as winners/losers respectively, since any natural conclusion to the set would have yielded at least 36 points.
Current/Next Set Leader After: If the quoted number of points is not reached in the specified set, then the team who wins the set will be settled as the winner.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Bowls
Non-runner no-bet. The event must start within 1 week of the scheduled start for bets to stand. Outright markets may be subject to a Rule 4 (Deduction).


Match Betting
A match must be played within 48 hours of the original scheduled start time for bets to stand. If a match does not take place for any reason (e.g. a player withdraws injured) all pre-match bets will be void and stakes returned. In the event of a match starting but not being completed then the player progressing to the next round will be deemed the winner.
For the following markets bets are void if the statutory number of sets are not completed or are changed. In the event of a set starting but not being completed, the following markets will be void, unless the specific market outcome is already determined:
Match Handicap
Total Points (2-Way)
Total Sets
Total Points Odd/Even
Player Total Points (2-Way)
With the exception of Premier League Bowls in the event of a tie, then the result at the end of the tie-breaker will be used for settlement purposes. In Premier League Bowls, a tie price is offered.


Set Betting/Correct Set Score
Will be void if the match is not completed.


Set Betting Markets (Current and Next)
In the event of a set starting but not being completed, the following markets will be void, unless the specific market outcome is already determined:
Current Set Winner (2-Way)
Current Set Winner (3-Way)
Current Set Total Points (2-Way)
Current Set Handicap
Current Set Winning Margin
Current Set Correct Score
Current Set Total Points Odd/Even
Correct Set Score
Current Set Race to 4/6/8/10 Points (3-Way market, Neither option available)
Current Set Leader After 3/4/5/6 Ends (3-Way market, Tie option available)
Next Set Winner (2-Way)
Next Set Winner (3-Way)
Next Set Total Points (2-Way)
Next Set Handicap
Next Set Winning Margin
Next Set Correct Score
Next Set Total Points Odd/Even
Next Set Race to 4/6/8/10 Points (3-Way market, Neither option available)
Next Set Leader After 3/4/5/6 Ends (3-Way market, Tie option available)


End Betting Markets (Current and Next)
In the event of an end starting but not being completed, the following markets will be void, unless the specific market outcome is already determined:
Current End Winner (2-Way) - In the event of an end finishing in a tie then all bets will be void and stakes returned
Next End Winner (2-Way) - In the event of an end finishing in a tie then all bets will be void and stakes returned
Next End Correct Score - In the event of an end finishing in a tie then all bets will be void and stakes returned
Next End Total Points (2-Way)


Nationality of the Winner
The winner is determined by the country that he/she represents. Seewww.worldbowlstour.com.

Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
  
Boxing/MMA/UFC
Bets on postponed fights will stand for 30 days. If either fighter is replaced with another fighter all bets will be void and stakes returned.
For betting purposes the fight is deemed to have started when the bell is sounded for the beginning of the 1st round.
If either fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.
In the event of a fight being declared a No Contest all bets will be void and stakes returned, with the exception of markets where the outcome has already been determined.


To Win the Fight
In the event of a draw all bets will be void and stakes returned, this includes a fight which ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).
All bets will have action regardless of changes to number of rounds to be fought.


Fight Outcome 5-Way / Exact Method of Victory
Settlement will be based on the official declared result.
Draw or Technical Draw - Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification.
KO or TKO - Knockout (KO) is when the boxer does not stand up after a 10 count. Technical Knockout (TKO) is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout (TKO), unless the fight is subsequently decided by the judges’ scorecards, or is a declared a No Contest.
Technical Decision - Decision is on scorecard points between the judges. Technical Decision is settled by the judges’ scorecards at any time other than at the end of the scheduled rounds.
Majority Decision - Decision is on scorecard points between the judges. Majority Decision is defined as the same fighter scoring more points than the other, on two of the judges' scorecards, but the third judge scoring equally for both fighters (a draw).
Split Decision - Decision is on scorecard points between the judges. Split Decision is defined as the same fighter scoring more points than the other on two of the judges' scorecards, but the third judge scoring the other fighter as the winner.
Unanimous Decision - Decision is on scorecard points between the judges. Unanimous Decision is defined as the same fighter scoring more points than the other on all three of the judges' scorecards.
Disqualified Opponent – Defined as when a bout is stopped short of a KO, TKO or judges' decision because, intentionally, one or both contestants have repeatedly fouled or violated other rules, and the referee declares a disqualified boxer who as a result automatically loses the bout to the opponent. 
All bets will have action regardless of changes to the number of rounds to be fought.


Total Rounds
For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over.
If the number of rounds for a fight is changed after this market has been set then all bets will still have action unless the new number of rounds result in the quote being higher than the total number of rounds to be fought.
For UFC specifically, where a half round is stated then 2 minute 30 seconds of the respective round will define the half to determine under or over.


Round or Group of Rounds Betting
If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.
For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision.


In-Play
Fight Winner 3-Way - Includes quote for the draw.
Draw-No-Bet - In the event of a draw all bets will be void and stakes returned, this includes a fight which ends in a Majority Draw.
Fight Winner 2-Way - Offered for fights where no draw is possible e.g. Prizefighter.
Fight Outcome 5-Way - Refer to pre-game fight outcome.
Fight Outcome 4-Way - Offered for fights where no draw is possible e.g. Prizefighter.
Total Rounds 2-Way - Full round quotes are used. The Round in which the fight ends will be used for settlement purposes. In the event of a fighter retiring on his stool between Rounds e.g. 9 and 10, it will count as Round 9 for settlement purposes i.e. the last fully completed round.
Round Groups/Round Betting - For settlement purposes betting on rounds or groups of rounds is determind on fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight, all bets will be settled as a win by Decision. In the event of a fighter retiring on his stool between Rounds e.g. 9 and 10, it will count as Round 9 for settlement purposes i.e. the last fully completed round. For fights where a draw is not possible e.g. Prizefighter, the Draw or Technical Draw is not quoted.
To Go the Distance - For settlement purposes the official designated number of rounds must be fully completed for bets to be settled as Yes.


Fight Specials
To Score a Knockdown
For settlement purposes a knockdown is defined as a fighter being KO'd or receiving a mandatory 8 count (anything deemed a slip by the referee will not count).


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Cricket
All Matches
Matches not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.


Batsman Match Runs
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth-Lewis counts) otherwise all bets are void, unless settlement of bets is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and County Championship Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.


1st Over Total Runs
Prices will be offered for the total runs scored during the 1st over of the match. Extras and penalty runs will be included. The over must be completed for bets to stand unless settlement is already determined.


Team Batsman to Score a Fifty in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.


A Hundred to Be Scored in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.


Team Batsman to Score a Hundred in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.


Most Run Outs 3-Way
Prices will be offered on which team creates the most run-outs whilst fielding. If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined. If a match is reduced in overs and a match result is reached then the team who effected most run-outs whilst fielding regardless of the amount of overs bowled will be the winners. In matches determined by a Super-Over any run out during the Super-Over will not count for settlement purposes. In Test and First Class Matches all innings of the match will count.


1st Innings Score
Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.


Most Match Sixes
If a match is abandoned due to outside interference then all bets will be void, unless settlement is already determined. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. In One Day matches where the number of overs has been reduced and the outcome has not already been determined then bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.
Outside interference does not include weather events.


Total Match Sixes
If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined.
In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. In One Day matches where the number of overs has been reduced and the outcome has not already been determined then bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.


Team to make Highest 1st 6/10/15 Overs Score
If both teams do not complete the stated number of overs due to external factors or adverse weather then bets will be void, unless settlement is already determined. In the event of a tie, bets will be void.


Will Team Win By An Innings
Bets will stand on the official result. A minimum of 200 overs must be bowled in the match unless settlement is already determined, otherwise bets will be void.


Current/Next Innings Runs Odd/Even
Extras and Penalty runs will be included for settlement purposes.


Next Over Total Runs Odd/Even
Extras and penalty runs will be included. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void. Bets will be void if the run count is Zero for a specified Over.


To Score Most Runs
Both players must reach the crease for bets to stand. Settlement is based on the official score(s) of the specified batsman.


Session Runs
Extras and penalty runs will be included. 20 overs must be complete for bets to stand.


1st Innings Run Handicap
Both team's 1st Innings must be completed (including declarations) for bets to stand.


Wickets Lost
One ball must be bowled for bets to stand.


Series Correct Score
Bets void if the designated number of matches are not completed.


Top Series Batsman/Bowler
Any quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4 (Deduction)). In the event of two or more players ending on an equal number of wickets, then the bowler with the least number of runs conceded will be the winner. Dead-heat rules apply.


Most Sixes (Series)
In the event of two or more players ending on an equal number of sixes then bets void.


One Day/Twenty20 Matches

Match Betting
In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be void.
Where no price is quoted for the tie and the official competition rules determine a winner/progressing side, bets will be settled on the official result.
Where no price is quoted for the tie and the official competition rules do not determine a winner then Dead-Heat rules will apply, in competitions where a bowl out or super over determines a winner then bets will be settled on the official result.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
If a match is abandoned due to outside interference then bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.
Outside interference does not include weather events.
If a match is cancelled then all bets will be void if it is not replayed within 36 hours of its advertised start time.


Series Betting
Bets void if the designated number of matches changes, unless settlement of bets is already determined. If a series is drawn and no draw option is offered, bets will be void.


Race to 10 Runs
Bets stand unless either of the listed players do not open the batting, then all bets are void. Bets stand, regardless of which of the listed players faces the 1st ball. If neither player reaches 10 runs then the option Neither is the winner.
In weather affected matches, if neither of the batsmen reaches 10 runs and either are Not-Out then bets void. If neither of the batsmen reaches 10 runs and both are Out then Neither is the winning option.


Match Handicap
The handicap is added at the end of the match. If the team batting first wins or ties the match then Runs Handicap will be used for settlement purposes.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
If team batting second wins the match then Wickets Handicap will be used for settlement purposes. If a match is abandoned due to outside interference then bets will be void. If the match is affected by weather or any other delay and overs are reduced in either innings then all bets will be void.
Outside interference does not include weather events.


Top Batsman/Bowler
Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void. Bets on players who are selected but do not bat or field will be settled as losers. Dead-heat rules apply.
The following number of minimum overs must be bowled unless All Out or match has been completed, otherwise bets void.
- One Day Internationals - 20 overs
- All Domestic 40 Over Competitions - 10 overs
- All Domestic 50 Over competitions - 20 overs
- All Twenty20 Matches - 5 overs
In event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner. Dead-heat rules apply. If no bowler takes a wicket, all bets will be void.


Innings Runs (Including Alternative Quotes)/Innings Sixes
In One Day matches Over/Under Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.
Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.
For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).
For this market only please note that any penalty runs added to a team total because of a slow over rate by the bowling team will not count for settlement purposes.


Team with Lowest Innings Score
Predict the team which will make the lowest score. A team must be all out or complete all 50 overs for the score to count.


In-Play Runs in First 'X' Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.


Wickets Lost by 'X' Runs
Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target then the wickets lost at that time will be the result of the market.


A Fifty to Be scored in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.


Test Matches
Match Betting/Draw-No-Bet/Double Chance
Bets will stand on the official result provided at least one ball has been bowled. In the event of a tie then dead-heat rules will apply and bets on the draw will be losers.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
If a match is abandoned due to outside interference then bets will be made void.
Outside interference does not include weather events.


Top Batsman/Bowler
Only the first inning counts.
Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.
A minimum of 50 overs must be bowled unless All Out. Otherwise bets are void.
In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.


A Fifty to Be Scored in the 1st Innings
Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.


A Hundred to Be Scored in the 1st Innings
Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. This market is based on a century (as opposed to 100 runs) being scored.


Team Batsman to Score a Fifty in the 1st Innings
Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.


Team Batsman to Score a Hundred in the 1st Innings
Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.


Innings Runs (Including Alternative Quotes)/Innings Sixes
A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.
For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).


In-Play Runs in First 'X' Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.


First Innings Lead
Both teams must complete their first innings for bets to stand (including declarations). Dead-heat rules apply.


Series Betting
Bets void if the designated number of matches are not completed. For series batsman total runs and player matches runs scored in both innings of all the matches in the series will count. For player performance the runs scored, wickets, catches and stumpings taken in both innings of all matches in the series will count.


Runs in 1st Over (2-Way)
Extras and penalty runs will be included. The over must be completed for bets to stand unless result already determined.


Top Batsman / Bowler  (Both Teams)
Top batsman / bowler (both teams) bets are for the whole match. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat / bowl will be settled as losers. Dead-heat rules apply.


Test Match Team Totals (2-Way)
For Test matches totals are settled on the1st Innings only. A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.


Opening Partnership Over/Under Innings Runs
Bets stand once 1 ball has been bowled in each team's 1st innings. Bets are void if the innings is forfeited.


To Make a Fifty Yes/No in Either Innings
The whole match counts. Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared. All bets stand irrespective of delays caused by rain or for any other reason.


County Championship Matches
Match Betting
Unless a price is quoted for a draw, in the event of a drawn match, bets will be void. If a match is abandoned due to outside interference then bets will be made void. In the event of a tie Dead-Heat rules will apply.
Outside interference does not include weather events.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).


Innings Runs
A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.


Top Team Batsman/ Team Bowler
Only the first innings count.
Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.
A minimum of 50 overs must be bowled unless All Out. Otherwise bets are void.
In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.


First Innings Lead
Both teams must complete their first innings for bets to stand (including declarations). Dead-Heat rules apply.


In-Play Runs in First 'X' Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.


Wickets Lost By 'X' Runs
Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target then the wickets lost at that time will be the result of the market.


Cricket World Cup
Total Tournament Runs / Total Tournament Wickets
For any game which is abandoned or reduced via Duckworth Lewis, only the total number of runs and wickets actually registered count.


Total Tournament Run Outs / Total Tournament Stumpings
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.


Team to Score Most Sixes /Player to Hit Most Sixes / Total Tournament Sixes
For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.
For the Player market specifically, batsmen must face at least one delivery, otherwise bets are void.


Team with Highest Innings Score / Team with Lowest Innings Score
Dead-heat rules apply.


Team with Highest Opening Partnership/ Team with Highest 1st 10 Overs Score
Dead-heat rules apply.


First Team Century
Should two players score a century in the same game, for settlement purposes the winner shall be deemed the one who has reached their century first in terms of time. If no player scores a century then bets will be void. Stakes will be returned on any player who does not participate in the tournament.


First Team 5 Wicket Haul
Should two players take five wickets in the same game, for settlement purposes the winner shall be deemed the one who has taken their fifth wicket first in terms of time. If no player takes five wickets then bets will be void. Stakes will be returned on any player who does not participate in the tournament.


Fastest 100 Scored
This will be measured in terms of number of balls faced to reach a hundred. Dead-heat rules apply.


Tournament Hat Trick
Bets settled as ‘Yes’, if a ‘hat-trick’ (deemed as when a bowler dismisses three batsmen with consecutive deliveries in the same match) is officially recorded during the tournament.


Player of the Tournament
Bets will be settled on the officially declared Player of the Tournament. Dead-heat rules apply.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Cycling
Individual Stage/Outright Betting/Rider Finishing Position
Participants must pass the starting line of the respective event/stage for bets to stand. Otherwise bets will be void and stakes returned. All bets are settled on the official classification(s) listings, published by the respective race governing bodies, at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.
For Team Classification markets, settlement is based on final standings in time based classifications (should there be more than one Team Competition in a specified event).
Outright markets may be subject to a Rule 4 (Deduction).


Match-Ups
Match-ups will be settled upon the cyclist achieving the highest placing in the specified event/stage. In the event of one or both cyclists not passing the starting line then bets will be deemed void. If both cyclists start but fail to finish a specific event/stage then bets will be deemed void. If both cyclists start a specific event/stage and only one fails to finish then the cyclist who completes the specific event/stage will be deemed the winner.


Event Specials
All-in compete or not. The specified event must be completed in full (statutory number of stages), otherwise bets will be void unless the result is already determined. For ‘number of rider’ specials, the statutory number of teams must start the specified event for bets to stand.
The following markets are subject to the ‘Event Specials’ rules: Top Of The List, Stages Won By Cyclist, Average Speed Of Race, Cyclist Top 3 Finish, Cyclist Podium Finish and Team Of The Winning Cyclist.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Darts
Outright Betting
Non-runner no-bet. Outright markets may be subject to a Rule 4 (Deduction).


Pre-Game Match Betting
In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. For Premier League darts events, match betting may be offered in the form of 3-Way, and 2-Way markets. For settlement purposes the 3-Way market includes the Tie option. Bets will be void in the 2-Way market if the match result is a tie.


In-Play Betting
Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void, except for those bets the outcome of which has already been determined at the time of abandonment. For example, Total Legs quote has been exceeded at the time of abandonment.
Handicap 2-Way and 3-Way Leg Betting/Set Betting
In the event of the statutory number of legs/set not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.


Individual Player Averages
All bets void if the match is not completed. Bets settled from results on official PDC Website: www.planetdarts.tv


Individual Player Checkouts
If match is not completed then all bets are void unless the quote has been exceeded.


First Leg/Set Markets
All bets void if the first leg/set is not completed, unless the outcome has already been determined.


Leader After 4/6 Legs
The first 4/6 legs must be completed for bets to stand.


Score After 4/6 Legs
The first 4/6 legs must be completed for bets to stand.


Race to 3 Legs
Either player must win 3 legs for bets to stand.


Highest Checkout 3-Way
If match is not completed then all bets are void unless the quote has been exceeded.


Highest Checkout 2-Way
If match is not completed then all bets are void unless the quote has been exceeded. If players Tie then bets are void.


Checkout Total Markets
All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined. For 2-Way markets if players Tie then bets are void.


Next Leg Checkout
The Bull counts as red. The leg must be completed for bets to stand.


Total Legs/Sets
If match is not completed then all bets are void unless the quote has been exceeded.


Checkout Markets
The Bull counts as red. The leg must be completed for bets to stand.


Most 180s
All bets void if match is not completed.


180s Totals Markets
All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined.


First 180
All bets void if match is not completed, unless the outcome is already determined. If no 180 is scored bets will be void.


170 Finish in Match
All bets void if match is not completed, unless the outcome has already been determined.


Double Result (Legs/Sets)
Predict the result after the specified number of legs/sets and the overall winner of the match. All bets void if match is not completed.


First Dart Markets
Settlement is on the first dart or set of darts thrown in a specified leg/set. A Bounce Out is deemed as Other for settlement purposes. In a match format where Double In is used, the market will be void if offered in error.


9 Dart Finish
All bets void if match is not completed, unless the outcome has already been determined.


Premier League Specials
To Reach/Not to Reach the Semi Final - The player must take part in one league match for bets to stand.
To Be Relegated - Following the Week Nine fixtures, the bottom two players in the league table (who are subsequently eliminated from the competition), will be deemed winners for settlement purposes.
Regular Season Winner - For settlement purposes this refers to the player who tops the league table following the Week Fifteen fixtures.


Dart Specials
Total 180s in a Match - All bets void if match is not completed unless total 180s has already exceeded the quote.
Highest Checkout in a Selected Match - All bets void if match is not completed unless highest checkout has exceeded the quote.
Will Selected Player Record a 9 Dart Finish in a Match - All bets void if match is not completed unless a 9 dart finish already achieved.
Will Selected Player Record a 9 Dart Finish in the Tournament - Player must throw 1 dart in the tournament for bets to stand.
Will There Be a 9 Dart Finish in the Tournament - Tournament must be completed. Bets stand regardless of player withdrawals.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
  
E-Sports
Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast or game API. Non-runner no bet. Outright and Group markets may be subject to a Rule 4 (Deduction).
An unplayed or postponed match will be treated as a non-runner for settlement purposes unless it is played within 48 hours of the originally scheduled start time.
Bets will be void if the fixture is listed incorrectly.
In the event of a team name change occurring as a result of a team leaving an organisation, joining another organisation or officially changing their name, all bets will stand.
If a match is played before the scheduled start date/time, then all bets placed after the actual starting time will be void. All bets placed before the actual starting time will stand.
To Win Match / To Win Map (including Current and Next) / Double Chance - If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity. In the event of a match or map starting but not being completed, then all bets will be void unless after the start of the match a player is disqualified, in which case the player/team progressing to the next round or being awarded the victory by the governing body of the specified competition, broadcast or game API will be deemed the winner for settlement purposes. 
If a match or map is replayed due to a disconnection, all bets on the specified market will be void unless the outcome is already determined. The replayed match or map will be treated as a separate entity.
If a player/team is given a walkover on at least one map before the match starts, all bets will be void.
If a map is replayed due to a non-player related technical problem, pre-game bets will stand on the replayed map in accordance with the official result. All in-play bets on the affected map will be void unless the outcome is already determined.
Handicap Betting / Total Map Betting / Correct Score Betting / ‘Race to’ Maps  - Bets are void if the statutory number of maps are changed, or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
To Win At Least One Map - In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.


StarCraft II
Map Betting: In the event of a draw, To Win Map market will be voided. 
Winning Race / Winning Player Nation: In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.


CS:GO
Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.
Round Betting - Bets are void if the statutory number of rounds are changed, or differ from those offered for betting purposes. In the event of a fixture, map or round starting but not being completed, bets will be void unless the outcome is already determined.


LOL 
Map Betting: In the event of a draw, To Win Map market will be voided. 
First Blood markets: Only kills by the opposition team / player will count.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API. 
Monster markets: Will be settled based on the official scoreboard, broadcast or game API.
Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings. 
In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.
In the event of a surrender, bets on Next Building Destroyed markets will be void.
All time based bets are settled on the in-game clock, and do not include the period before minions spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.


DOTA2
Map Betting: In the event of a draw, To Win Map market will be voided. 
First Blood markets: Only kills by the opposition team / player will count.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API. 
Creep markets: Will be settled based on the official scoreboard, broadcast or game API. Settlement is determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal. 
Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be determined by individual ranged and melee barracks destroyed.
In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.
In the event of a surrender, bets on Next Building Destroyed markets will be void.
All time based bets are settled on the in-game clock, and do not include the period before creeps spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
 
Floorball
All games must start on the scheduled date for bets to have action. If a game has been postponed or cancelled before its due start time or is not completed in full according to regulation time then all bets are deemed no action. All match markets will be settled on the score at the end of regulation time and will exclude overtime if played, unless stated otherwise.
Match Totals Odd or Even - If there is no score all bets will be settled as Even.
To Score First Goal – If the match is abandoned before a goal is scored then bets will be void.
To Win Match (2-Way), To Lift the Trophy and To Qualify - Include overtime/shootout if played.
Period Betting - The relevant period must be completed for bets to have action, unless the specific market outcome is already determined.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Futsal
All match markets will be settled on regulation time (specific to competition governing body), unless stated otherwise, including Match Odd/Even, which in the event of no score will be settled as Even. Regulation time must be completed for bets to stand unless the specific market outcome is already determined.
The following In-Play markets will be settled at the end of overtime/shootouts:
To Qualify/Lift Trophy/Win Shoot-out
Half bets will be settled at the end of the specified half (exclude any extra-time played). In the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Gaelic Football/Hurling
Outright Betting
All bets stand regardless of season length, provincial or qualifier format.


Match Betting
Unless otherwise stated all Gaelic Sports bets are settled on regulation time only (including injury-time); Extra-time does not count unless specified. Where a market specifically includes overtime and the game finishes level after overtime then bets will be void.
Bets will be settled on official GAA (Gaelic Athletics Association) result only.
If either team does not play then bets will be void.
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
Bets on postponed matches are void unless the matches are re-arranged and played in the same 'Gaelic Week' (Monday - Sunday inclusive UK time).
Bets on abandoned matches are void apart from markets where the outcome is already determined.


Match Markets (including Alternatives)
Total game score is used to settle bets (goal = 3, point = 1).


Double Result 5-Way
If either/both the result at half time or full time end in a Tie, then Any Other Result will be settled as the winner.


Half Betting
Half markets, the relevant half must be completed for bets to have action, unless the specific market outcome is already determined.


Team to Score 1st Goal
Own goals count.


Total Goal Markets
Own goals count for settlement of the following:-
Match Total Goals
Home / Away Total Goals
Total Goals 6-Way
Home / Away Goals 5-Way


Game Total Odd/Even
Combined total of both teams used to determine winner. If the combined score is zero then bets will be void.


Team Total Odd/Even
Settled on respective totals achieved by teams. If team score is zero then bets void.


Race to 10/15/20/25 Points
Team to reach 10/15/20/25 points first (including goals) deemed the winner.


To Qualify/To Lift Trophy/To Win Match/To Win in Extra Time
Settlement includes Extra Time if played.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
 
Golf
Outright Betting/Top Nationality Etc

Non-runner no-bet. Outright markets may be subject to a Rule 4 (Deduction).
All outright bets are settled on the player awarded the trophy. The result of playoffs is taken into account. Dead-heat rules will apply to the Place part of Each-way bets.
Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).
A player is deemed to have played once they have teed off. In the event of a player withdrawing after having teed off then stakes will be lost on outright, group, match or 18 hole betting.
Where a tournament is reduced from the scheduled number of holes for any reason (e.g. adverse weather conditions) outright bets placed prior to the final completed round will be settled on the player awarded the trophy if 36 holes of the tournament have been completed. If less than 36 holes have been completed or outright bets were placed after the final completed round then bets will be void.
Ante-Post bets on any player who takes part in a qualifying tournament but then fails to qualify for the main tournament will be classed as losers.
Skins Tournaments will be subject to dead-heat rules in the event of players winning equal amounts of prize money at the end of the specified competition. If additional holes are played to declare a single winner then this will be used for settlement purposes.


Outright Betting Including The Field
Non-runner no-bet apart from The Field. The price for The Field includes all players not quoted in this market. Bets are accepted win only. Above outright betting rules apply.


Betting Without a Nominated Player(s)
Dead-heat rules apply to win bets unless the excluded player(s) does not win the tournament. Dead-heat rules also apply to the Place part of Each-way bets.


Group Betting
The winner will be the player achieving the highest placing at the end of the tournament. Any player missing the cut will be considered a loser. If all players miss the cut then the lowest score after the cut has been made will determine settlement. Non-runner no-bet deductions in line with Rule 4 (Deductions) will apply. Dead-heat rules apply except where the winner is determined by a playoff.
If a tournament is affected by adverse weather bets will be settled providing that there is a deemed tournament winner and a minimum of 36 holes are completed. The winner will be the player in the lead at the end of the last completed round.


Tournament Top 4/Top 5/top 6/Top 10/Top 20 Finish
Dead-heat rules apply.


Finishing Position of a Named Player
In the event of a tie for a finishing position the tied position will count. For example, a tie with 5 other players for 8th place will count as a finishing position of 8th.


54, 72 and 90 Hole Match Betting
If a tournament is affected by adverse weather then bets will be settled providing that there is a deemed tournament winner and a minimum of 36 holes are completed. The winner will be the player in the lead at the end of the last completed round.
Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).
If one player misses the cut then the other player is deemed the winner. If both players miss the cut then the lowest score after the cut has been made will determine settlement.
If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players have made the cut, then the other player is deemed the winner.
If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, then the disqualified player is deemed the winner.
A price will be offered for the tie and in the event of a tie bets on either player to win will be lost.


Tournament Match-Ups
As above but bets void in the event of a tie.


18 Hole Betting
The winner will be the player with the lowest score over 18 holes. Players are paired, they may or may not be playing together.


18 Hole - 2 and 3-Ball Betting
Bets stand once all nominated players tee-off the first hole. If a round is abandoned then bets on that round are void.
Official tour site scores recorded on the day will count for settlement (subsequent disqualification after this time does not count)
Bets on 2 or 3-balls will stand irrespective of whether the actual pairings/group may differ. For tournaments using the Stableford scoring system the highest points scorer during the round is deemed the winner. Non-runners - 2 and 3-ball bets void. In 2-ball betting where a price is not offered for the tie then bets will be void in the event of a tie. If a price is offered for a tie, this will govern settlement. In 3-ball betting dead-heat rules apply.
For all other bets involving groups of more than 3 players together over 18 holes (e.g. 7-ball, 9-ball, etc) Dead-heat rules apply. Non-runner no-bet. Deductions in line with Rule 4 (Deductions) will apply.


Round Handicap
The handicap is applied to the specified players’ Round Scores, with the lowest score being the winner. e.g. Player A +1.5 scores 74, Player B -1.5 scores 75, Player B is settled as the winner once the handicap has been applied.
Bets will be void if either named player in a specified Round Handicap match-up does not complete the Round.


Fourballs
Bets stand once both pairings have teed-off the first hole. For all other bets involving groups of more than 3 players together over 18 holes (e.g. 4-ball, 5-ball, etc) Dead-heat rules apply. Non-runner - no-bet. Deductions in line with Rule 4 (Deductions) will apply.
 

Handicap Betting
Deduct handicap from final total to determine the winner. Tournament must be completed otherwise bets void. Any player who misses the cut will be deemed a loser. Any non-runner Rule 4 (Deductions) and SP Place terms will apply. Dead-heat rules apply.


Mythical Match-Ups
The winner will be the player with the lowest score over 18 holes. If scores are level after 18 holes then bets will be made void.
 
Match Play Markets
If a match does not start (e.g. player injured or disqualified before the start of a match) then all bets on that match will be void.
Bets on markets that can be settled by using the official tournament and match results (including final match correct score and individual match betting) will be settled using those results. This includes where a match finishes early either by agreement of the players or through injury.
Match Winner (2-Way) is settled on the winner including any extra holes played. In the event of a tie, bets on the Match Winner (2-Way) will be void. Match Result (3-Way) and Winning Margin do not include extra holes if played.
Specifically for Winning Margin and Last Hole Played markets, if a match finishes before the completion of the stated number of holes, bets will be settled on the official result. Bets will be void if a player withdraws at a point in the match where the result is still to be determined. E.g. The number of holes remaining is greater than or equal to the score at the time of withdrawal.
For the Last Hole Played market, if a player withdraws after the 16th hole when the match is tied or after the 17th when a player leads by 1, then the Last Hole played is settled as Hole 18, since any natural conclusion to the match would require the 18th hole to be played.
Uncompleted single hole bets will be void.


36 Hole Match Betting
Settlement will be on the player achieving the highest placing at the end of 36 holes. If the number of rounds played is reduced, e.g. for bad weather, bets will be settled providing that a player has won the trophy (bets will stand as long as there is a deemed winner and a minimum of 18 holes are completed).
If a player is disqualified or withdraws after starting prior to the completion of two rounds then the other player is deemed the winner.
A price will be offered for the tie and in the event of a tie bets on either player to win will be lost.


Ryder/Solheim/Walker/Warburg/Presidents Cup and Any Other International Matches
All markets, including Outright, Draw-No-Bet, Handicap(s), Top Points Scorer and Correct Score, Format Correct Score, Total Point Markets, will be settled on official result unless otherwise stated. In the Presidents Cup, To Lift Trophy (without the Tie option), dead-heat rules will apply.


Singles Matches
If an individual match-up ends in a tie then bets will be void.

Golf Specials
Winning Score - Settlement will be upon the completion of 72 holes (or 90 for tournaments where applicable) otherwise bets are void.
Winning Margin - Based on the number of strokes between the winning player and the individual(s) who finishes second (includes a price for tournament to go to a playoff). In the event of adverse weather affecting the tournament then settlement will stand as long as a minimum of 36 holes of a tournament are played.
Hole in One - Relates to a hole in one being recorded in the designated Rounds of a specified tournament. In the event of adverse weather affecting the tournament then bets will stand as long as a minimum of 36 holes of a tournament are played. In the event of a hole in one being recorded, but 36 holes not being played then the Yes option - To Make a Hole in One - will be deemed the winner.
To Make/Miss Cut - A tournament cut must be applied for bets to stand. In the case of a Tournament where a multiple cut system is in place, settlement will be defined by a player playing or not playing in the next Round following the 1st official cut.
To Win/Not to Win a Major - The 4 majors are US Open, US Masters, USPGA and the British Open.
Enhanced Win - Refers to tournament outright betting.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
  
Handball
Outright Betting
Outright Betting is all-in compete or not. 


Match Betting
Unless otherwise stated all bets will be settled based on the score at the end of regulation time and excluding overtime if played. All match betting markets are based on the result at the end of a scheduled 60 minutes play unless otherwise stated. If the scheduled 60 minutes is not played then bets will be void, with the exception of game props where the result has already been determined.
The following markets include overtime/shootouts for settlement purposes:
To Qualify
To Lift Trophy
Specifically for any competition that uses a Mercy Rule, in the event of such a Rule being called in a match, all bets will stand on the score at the time.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.


Matches Postponed or Cancelled
Any postponed or cancelled matches will be treated as a non-runner for settling purposes unless it is played within 48 hours of the original start time.


Half Betting
The designated half must be completed for bets to stand, unless the outcome of the specific market is already determined. This excludes overtime, if played.


Game Props
All game props, including the following markets, will be settled on regulation time only and exclude overtime if played:
Team with Highest Scoring Half/Highest Scoring Half/Game Total Odd-Even/Team Total Odd-Even/Winning Margin (incl. Alternative)/Double Result (incl. Alternative)/Race to Markets/Team to score X Goals/Both Teams to score X Goals/Either Team to score X Goals

In-Play Betting
A game must be completed in full for bets to stand (unless the outcome of the specific market is already determined). All In-Play game markets exclude overtime if played, except the following:
To Qualify
To Lift Trophy
To Win Match (Inc OT/SO) – if the match is determined in regulation time this market will be settled on the outcome at that time. 
For In-Play half betting, including the following markets, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). All In-Play half bets exclude overtime if played.
Handicap(s)/Total Goal(s)/Result(s)/Team Total(s)/Total Odd-Even/Margin of Victory/First Goal of Half/Draw-No-Bet/Double Chance/Race to Markets
For In-Play 10 minute betting, including the following markets, the designated 10 minute period must be completed for bets to stand (unless the outcome of the specific market is already determined):
Handicap(s)/Total Goal(s)/Result(s)/Team Total(s)/Total Odd-Even/Last Goal/Margin of Victory/Race to Markets


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
 
Hockey (Non-Ice)
Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
If an event is suspended or postponed then bets remain valid provided that the event is completed at the same venue within 36 hours. If the event takes place at a different venue then bets will be made void and stakes returned.
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
A game must be completed in full for bets to stand, unless settlement of bets is already determined.
In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.


Pre-Game Bets
All pre-game bets exclude overtime, if played, unless stated otherwise.


In-Play Game Bets EXCLUDE Overtime Unless Stated Otherwise
To Win Match (2-Way)/To Qualify/To Lift Trophy/Method of Victory/Shootout Winner/Team Next Penalty In Shootout - Include overtime/shootout.
To Win In OT - Includes overtime only and excludes shootout if played.


In-Play Quarter Bets EXCLUDE Overtime
The designated quarter must be completed for bets to stand, unless settlement of bets is already determined.


In-Play Half Bets EXCLUDE Overtime
The designated half must be completed for half bets to stand, unless settlement of bets is already determined.


In-Play 10 Minute Bets EXCLUDE Overtime
The designated 10 minute match duration must be completed for bets to have action, unless the specific market outcome is already determined.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
UK and Ireland Horse Racing
Horseracing data licensed from the British Horseracing Board Limited.
If no official SP is returned, if no price is taken, then all bets will be settled at the last Industry show passed. If no Industry show is given then bets will be settled on the last available bet365 price.
If on the day of a race the surface is altered (e.g. Turf to All Weather or vice versa), then bets will stand.


AntePost
AntePost wagers are accepted on the basis all-in run or not, entered or not. Except where specifically stated otherwise, stakes are lost on an AntePost bet if a selection does not take part and no Rule 4 (Deductions) is made from winning AntePost bets.
When the same horse is taken to win two or more races in AntePost doubles, trebles and accumulators special reduced odds will be offered.
On days when classic or other trials occur, AntePost betting may be suspended and new prices issued.
Jockey Club Rule 121 decrees that Stewards are empowered to reduce the numbers in a race if, at the overnight declaration stage, too many have been left in for the safety of horses and jockeys. AntePost bets on horses compulsorily withdrawn will be void and stakes returned. Bookmakers in these circumstances are authorised to make appropriate deductions from winning bets on the race, depending on the price(s) of the withdrawn horse(s) at the time of withdrawal in accordance with Rule 4 (Deductions). On the 'Day of the Race Prices' Rule 4 (Deductions) will also apply.
AntePost bets are settled at the Price and Place terms applicable at the time of acceptance. Should a wrong Price or Place terms be given in error we reserve the right to settle the bet at the correct Price/Place terms that were available at the time the bet was struck.
Should a wager struck at a price on the day of an event couple selection(s) in that event with selection(s) in future event(s) then if the first selection(s) does not run the wager will be executed on the remaining selection(s) on the basis of all-in, run or not.


Postponed Races
If a race is postponed to another day and final declarations stand then bets stand. However, single bets on horse racing will be made void and any selection involved in accumulative bets will be treated as a non-runner if:
 The race is abandoned.
 The race is officially declared void.
 The conditions of the race are altered after bets are made (as defined under Tattersalls rules).
 The venue is altered.
 The running surface is altered (e.g. Turf to Dirt/All Weather or vice versa).


Each-Way Betting
Bets are settled to win unless Each-way is selected. An Each-way bet is a bet of twice the selected unit stake. It contains one bet of unit stake on the selection to Win and one bet of unit stake on the selection to be Placed according to the terms advertised for the event. In general, for UK horse racing the Place part of Each-way bets will be settled as per the following Place terms:
Handicaps  16 or more runners one quarter the odds  first four Places
Handicaps  12  15 runners one quarter the odds  first three Places
All other races of 8 or more runners one fifth the odds  first three Places
Races of 5, 6 or 7 runners  one quarter the odds  first two Places
Less than 5 runners  the Place money is invested to Win
In all races the number of runners shall be the number of runners coming under starters orders. Bets will not be accepted where the Place stake exceeds the Win stake. Each-way doubles, trebles and accumulators will be settled Win to Win and Place to Place in accordance with the above.


Dead-Heats
Where two selections dead-heat half the stake money is lost and the full odds are paid to the other half. If more than two dead-heat the stake is proportioned accordingly.


Favourites
Wagers will be accepted win only at starting price for 1st and 2nd favourites. The Place part of any wager inadvertently accepted for unnamed favourites will be settled as a Win stake.
In the event of two selections starting joint favourites then stakes are divided equally. Where three or more selections start co-favourites stakes will be divided proportionately. However, if such joint favourites or co-favourites are returned at a price whereby, irrespective of result, no profit could be accrued by the backer of the favourite, the unnamed favourite will be treated as a non-runner, in both single and accumulative bets.
Should the favourite be withdrawn before coming under starter's orders but too late for a new market to be formed then bets on the favourite in that particular race are void. In the event a joint or co-favourite being withdrawn then the proportion of stakes on that selection will be void and the remaining proportion of stakes will be divided equally on the selections that do run.


Forecast Betting
Forecasts are accepted for all races of 3 or more actual runners and will be settled as a straight forecast (selections to finish 1st and 2nd in correct order) in accordance with the computer straight forecast dividend. If there are less than 3 actually running in a race then all forecasts for that race will be void. In the event of no straight forecast dividend being declared then forecasts will be settled in accordance with the NSL straight forecast chart provided that 3 or more actually run in that race.
You may take early prices or show prices in straight forecasts when available, in a fixed price forecast. If any withdrawals result in a total Rule 4 (Deductions) of £0.10 in the £ or greater then a fixed price forecast will be settled at the computer forecast dividend.
Where a client selects combination forecasts A B C and stakes for 6 bets this will be settled as 6 straight forecasts as follows:
 AB BA
 AC CA
 BC CB
Forecast bets are not accepted containing unnamed favourites.
Should any forecast contain a non-runner then the total stake will be placed to Win on the other selection. In fixed price forecasts the remaining selection will be settled at SP.
In races where a horse finishes alone and no forecast dividend is returned then all forecast bets nominating that horse to finish first will be settled as a Win single at SP on the winning horse. All other forecast bets in the race are lost.
In the event of two or more horses dead-heating for first or second place then separate dividends will be declared and paid to each qualifying forecast. In fixed price forecasts the full odds will be paid with the stake split according to the number of horses which dead-heat.


Tricast Betting
You may take early prices or show prices in straight Tricasts when available, in a fixed price Tricast. This is available on all horse races of 8 or more runners. If any withdrawals result in a total Rule 4 (Deductions) of £0.10 in the £ or greater then a fixed price Tricast will be settled at the computer Tricast dividend. However, if no computer Tricast dividend is declared (e.g. in non-handicaps) then a fixed price Tricast will be settled as a computer straight forecast on the first two named selections irrespective of where the third named selection finishes.
The following applies to both Tricasts and fixed price Tricasts: if one selection is a non-runner then the bet will be settled as a straight forecast at the computer forecast dividend. If there are two non-runners then the bet will be settled as an SP single on the remaining selection.
Tricasts are not accepted including unnamed favourites.
In the event of two or more horses dead-heating for first, second or third place then separate dividends will be declared and paid to each qualifying tricast. In fixed price tricasts the full odds will be paid with the stake split according to the number of horses which dead-heat. Tricasts are accepted for singles only.


Show/Board Prices
Should a horse be withdrawn no show/board price will be laid after the time of withdrawal unless the market is reformed.


Early Morning Prices/Day of Event Prices
After the final declarations stage, non-runner nobet. Rule 4 (Deductions) will apply.


Reserves
In races with reserves, any bets taken prior to a reserve horse being declared to run and if the reserve was not priced up at the time the bet was placed, then any such bets will be settled on the result 'without the reserve runner(s)'. Each way bets settled on the result "without the reserve runner(s)" will be based on the number of runners, excluding reserves, that start the race. In races where reserves are priced but do not run, no Rule 4 (Deductions) will be applicable.


Withdrawals Other Than AntePost
Where a horse is withdrawn before coming under starter's orders, or is officially deemed by the starter to have taken no part in the race, then stakes will be returned on the withdrawn horse and winning bets will be subject to deductions in accordance with Rule 4 (Deductions). The rate of deduction will be based on the price of the withdrawn horse at the time of its withdrawal on the following scale:


Rule 4 (Deductions) Table
Deduction table for withdrawals other than AntePost
1/9 or shorter  £0.90
2/11 to 2/17  £0.85
1/4 to 1/5  £0.80
3/10 to 2/7  £0.75
2/5 to 1/3  £0.70
8/15 to 4/9  £0.65
8/13 to 4/7  £0.60
4/5 to 4/6  £0.55
20/21 to 5/6  £0.50
EVS to 6/5  £0.45
5/4 to 6/4  £0.40
8/5 to 7/4  £0.35
9/5 to 9/4  £0.30
12/5 to 3/1  £0.25
16/5 to 4/1  £0.20
9/2 to 11/2  £0.15
6/1 to 9/1  £0.10
10/1 to 14/1  5p
over 14/1 no deduction
When a horse is withdrawn at odds of between 10/1 and 14/1, bookmakers normally make a 5p in the £ deduction to winnings. bet365 has abolished the first such deduction in any race.
In the event of two or more horses being withdrawn before coming under starter's orders then the total deductions shall not exceed £0.90 in the £.
Should a horse be withdrawn and a new market formed then any bets laid at show prices prior to the new show will be subject to the above deductions. In the event of a further withdrawal after the market has been reformed then bets placed at show prices in the original market will be subject to a further deduction based on the price of the withdrawn horse in the original market. Bets placed in the new market will be subject to a deduction based on the current price.
The above scale will also apply in the case of non-runners in early price races and will be used for other events where we specifically advertise that deductions in line with Rule 4 (Deductions) will apply.


ReRuns
In the event of a false start, etc. resulting in a race being rerun, 'under starter's orders' is negated and stakes will be refunded on horses taking no part in the rerun. Returns on the remaining runners subject to Rule 4 (Deductions). The number of runners taking part in the rerun governs Place terms.


Walkovers and Void Horse Races
Walkovers and void races count as races but any horse so involved will be treated as a non-runner for settlement purposes.


Non UK and Ireland
For some of the major overseas horse races an industry SP and forecast/tricast may be declared. In these cases, if no price is taken and Tote (PariMutuel) is not requested, then bets will be settled based on the industry declared SP and forecast/tricast dividends. Normal place terms will apply for Each-way betting.
The above also applies to bets placed for racing in Dubai.
If on the day of a race the surface is altered (e.g. Turf to All Weather or vice versa), then bets will stand.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Ice Hockey
All games must start on the scheduled date (local stadium time) for bets to have action. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.
There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined.


All Competitions/Matches (unless otherwise stated) - All Markets Pre-Game and In-Play
All bets include overtime/shootouts unless otherwise stated. In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team's score and the game total for settlement purposes. This does not apply to markets that exclude overtime/shootouts if played.
In 2-Way markets Push rules apply. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
3-Way markets are settled on the score at the end of regulation time, with the exception of When Will Game End which is a 3-Way market that includes overtime/shootouts.
Team Totals Odd or Even - If your team doesn't score bets will be settled as Even.
The following markets exclude overtime/shootouts for settlement purposes:
Asian Handicap
Asian Goal Line
Draw No Bet
Puck Line (3-Way)
Game Total (3-Way)
Double Chance (3-Way)
Money Line (3-Way)
Team Totals (3-Way)
Race to Markets
Total/Team Goals Exactly
Team To Score First/Last
To Score Last in Regulation
Next Goal Scored
Who Will Win Most Periods
Total/Home and Away Goals Scored
Period Betting
10 Minute Markets In-Play
Highest Scoring Period
Highest Scoring Period - If 2 or more periods have the same score, Tie will be settled as the winner.
Period Betting - The relevant period must be completed for bets to have action, unless the specific market outcome is already determined.
10 Minute Markets In-Play - The designated 10 minute match duration e.g. 31-40 minutes must be completed for bets to have action, unless the specific market outcome is already determined. For settlement purposes the 51-60 minute duration will not include overtime if played.
For settlement purposes the following website and box score details will be used to determine settlement times:
AHL www.theahl.com
NCAAH www.ncaa.com
NHL www.nhl.com
Austria www.erstebankliga.at
Belarus www.pointstreak.com
UK www.eliteleague.co.uk
Czech Republic www.hokej.cz
Denmark www.metalligaen.dk and www.ishockey.dk
Germany www.del.org and www.hockeyweb.de
Finland www.finhockey.fi and www.sm-liiga.fi
France www.hockeyfrance.com
Italy www.pointstreak.com
Norway www.hockey.no
Poland www.hokej.net
Romania www.pointstreak.com
Russia www.khl.ru
Russia www.mhl.khl.ru
Russia www.vhlru.ru
Slovakia www.hokej.sk
Sweden stats.swehockey.se
Switzerland www.sehv.ch
International www.iihf.com


Matches Listed as Club Friendlies (Regulation Only) and International Friendlies (Regulation Only) - All Markets Pre-Game and In-Play
All bets will be settled based on the score at the end of regulation time and excluding overtime if played, unless otherwise stated below.
Game Totals Odd or Even - If there is no score all bets will be settled as Even.
Team Totals Odd or Even - If your team doesn't score bets will be settled as Even.
The following markets include overtime/shootouts for settlement purposes:-
To Win Match (including overtime/shootout)
To Lift Trophy
To Qualify
When Will Game End
Penalty Shootout Winner
Penalty Shootout Correct Score


IIHF World Championships and Olympic Games
Settlement of match-up bets will be determined by positions in the Official Final Ranking at the conclusion of the specified Tournament. If teams are still ranked level, bets will be void.
Top Tournament/Team Goalscorer - Player who scores most goals during the competition will be deemed the winner. All-in, play or not. Dead-heat rules apply.
To Qualify From Group - Team to progress to Qualifying Round from Preliminary Round will be deemed winner.


Futures
NHL Regular Season Points/Match-Ups - Team must complete at least 80 regular season games for bets to have action unless the specific market outcome is already determined.
NHL To Win Conference - The team that progresses to the Stanley Cup Final will be deemed the winner.


Outright/Conference/Divisional Betting
All bets stand regardless of team relocation, team name change or season length.


Series Betting
Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics. 
 
Irish Sports (Gaelic Football/Hurling)
Match Betting
All match bets settled on regulation time only (80 minutes).
Bets will be settled on official GAA/AFL result only.


Series Betting
Series winner is team with highest combined score from both tests. If both teams finish with a tied aggregate score then the current holders will be deemed the winner.


Winning Margin
Predict the winning team’s margin of victory.


Double Result
Predict the result (home/draw/away) at both half-time and the end of regulation time.


First Scoring Play
Own goals, overs and behinds will count as first scoring play.


Highest Scoring Quarter
Quarter with highest combined score of both teams will be deemed the winner. If there is a tie for highest scoring quarter then bets are settled as a tie.


First Quarter Betting
The First quarter must be completed for bets to have action. If quarter ends in a tie then bets will be settled at the tie price if offered.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Motor Racing (Cars)
FORMULA ONE RACING
All race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sport's governing body, at the time of the podium presentation.


Drivers Championship
Each participant is priced to be the top driver over the Formula 1 season in accordance with Drivers Championship standings, and rules as specified by the FIA. Each-way terms apply.


Constructors Championship
Each participant is priced to be the top constructor over the Formula 1 season in accordance with Constructors Championship standings, and rules as specified by the FIA. Each-way terms apply.


Match Betting/Group Betting
Two drivers or constructors may be paired/put in a group for betting purposes and prices offered on which of them will finish in a higher position in the Drivers/Constructors Championship standings, as specified by the FIA, and in accordance with their official rules. Minimum 16 races must take place for bets to stand.


Individual Grand Prix Betting
All drivers who start the formation lap are deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.


Qualification Markets
Official qualifying times as recorded by the FIA will be used for settlement. For Fastest Qualifier, times recorded in the third phase count. If for some reason the third phase does not take place we will settle on the official grid as formed by the FIA. Grid position penalties / subsequent disqualifications do not apply for settlement purposes. However, qualifying time penalties (as specified by the FIA) will. Drivers must start the first phase of qualifying for bets to stand. For fastest in qualifying session 1 and 2, drivers must start the specified phase of qualifying for bets to stand.


Fastest Driver in Every Qualifying Phase
Predict whether an individual driver will be the fastest qualifier in all 3 phases of qualifying.


Fastest Qualifying Stage
Predict which qualifying phase will produce the fastest qualifying time. Dead-heat rules apply.


Start of the Race
The start of any race is defined as the signal to start the formation lap.


Number of Classified Drivers/Groups to Finish/To Finish Last/To Be Classified/Not to Finish the Race/Both Cars To Be Classified
Drivers that have completed 90% or more of the number of laps completed by the winner (rounded down to the nearest whole number of laps) are regarded as finishers in line with the official FIA classification at the time of the podium presentation.


Finish in the Points/Podium Finish
The result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.


Highest Finishing Position
If both drivers fail to complete the race then the driver completing the most laps will be deemed the winner. If both drivers retire on the same lap then bets will be settled on the official classification at the time of podium presentation.


Finishing Position Markets
If both drivers fail to complete the race then the driver completing the most laps will be deemed the winner. If both drivers retire on the same lap then bets will be settled on the official classification at the time of podium presentation.


Team Points
Bets will be settled on the combined points total of both drivers within a manufacturer's team.


Race Match Betting
Bets will be settled on the official classification at the time of podium presentation.


Winning Car
All cars will be deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.


Winning Margin/Qualifying Winning Margin
Bets will be settled on the official FIA result at the time of the podium presentation.


Fastest Lap
The official FIA result at the time of the podium presentation for the race will be used.


Will There Be a Safety Car Period During the Race?
A Safety Car Period is defined as the need for the Safety Car to run in front of the leading car during a specified race. Should the race start under the Safety Car, then all bets concerning the Safety Car market will be settled as Yes. If the race finishes under Safety Car conditions but the safety car has not had time to get to the front of the leading car this market will be settled as Yes. Virtual Safety Car periods do not count.


Race Group Betting
The winner is the driver achieving the highest placing at the time of the podium presentation. If all drivers in the group fail to be classified then the driver completing the most laps will be deemed the winner. If all drivers in the group fail to be classified and two or more drivers retired on the same lap then dead-heat rules apply. Drivers are grouped together for betting purposes only. Non-runner no-bet deductions in line with Rule 4 (Deductions) will apply. Bets will be settled on the official FIA result at the time of the podium presentation.


First Driver to Retire (Formation Lap Counts)
Driver must start 1st formation lap. Bet settlement will be determined by which lap number a car retires on. Should more than one car retire on the same lap then dead-heat rules apply.


Lap of First Retirement
A 2-Way (under/over) market will be offered for the lap in which the first race retirement takes place. Settlement will be based on official FIA results. (Note: The FIA display the number of completed laps a driver has achieved, so they would have retired on the next lap e.g. if the completed laps on the FIA result is 3 then the driver is deemed to have retired on lap 4 and this will be used for settlement purposes.) If no retirement takes place for a specified Grand Prix, bets will be settled as a Push.


First Constructor Retirement (Formation Lap Counts)
Bets will have action once the 1st formation lap starts. The winner is the constructor of the first car to retire. Should more than one car retire on the same lap then dead-heat rules apply.


Handicap Betting
Each driver's handicap is applied to their race time. The driver with the best race time after applying the handicap is considered the winner of this market. Race Leader must complete 40 laps for bets to stand. Bets stand irrespective of individual withdrawals. Any driver who does not finish the race or whose official classification is 1 lap or greater behind the winner will be deemed a loser. Dead-heat rules apply.


First Lap Markets
Bets are settled on the first completed lap of the original race start. Any official restarts are disregarded, unless in the original race the first lap is not completed fully. In this case bets will be settled on the first fully completed lap.


Leader After 1 Lap
For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (formation lap not included). In the event of one lap not being fully completed all bets will be void.


To Retire on the 1st Lap
Any driver who is deemed to have completed no laps on the official FIA Race Classification will be deemed winners. If a driver is not in position to start the formation lap bets involving that driver are void.


Leader After Specified Laps
For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after the specified race lap in accordance with the FIA's official Race Lap Chart. In the event of the specified number of laps not being fully completed all bets will be void.


Driver Position at End of 1st Lap
Select a driver's position at the end of the first fully completed lap of a named Grand Prix. Settlement will be based on the position recorded by the official FIA result. The named driver must start the race for bets to stand.


Team Match-Ups
Settlement will be based on the team accumulating the most points at the end of a specified race


Constructor Handicap
The result will be determined by the number of points accumulated for a specified race by the two named constructors after the handicap has been applied.


Driver Handicap Matches
The result will be determined by the number of points accumulated for a specified race by the two named drivers after the handicap has been applied.


NASCAR/BUSCH RACING
Outright Race Betting
The Field includes any driver who is not listed. Any drivers who do not qualify for the race will be deemed no action. The race must be run within one week of the scheduled off time for there to be action. The official NASCAR winner of the race shall be the winner of the race for wagering purposes (this includes all races which are halted prematurely for any reason).


Leader After ‘X’ Laps
For settlement purposes, the winner is deemed to be the driver leading the race as they cross the start/finish line after the specified race lap in accordance with the official Leaderboard. In the event of the specified number of laps not being fully completed, all bets will be void.


Race Driver Match-Ups
All match-ups will be settled as per the official NASCAR result. If one driver fails to complete the race then the other driver will be declared the winner. Where both drivers fail to complete the race then the number of full laps completed will determine the result. If both drivers fail to complete on the same lap then the official placing as assigned by the controlling authority will determine the result.
Both drivers must start the race (e.g. cross the start line) for bets to be action. If any driver is replaced before the start of the race then all match-ups will be void. For example, Driver Gordon qualifies in 1st place but due to injury is replaced by driver Brack (all bets void).
If a driver is replaced during the race then bets will stand on his replacement. For example, Driver Gordon starts the race but due to injury is replaced after 10 laps by replacement Driver Brack who then finishes the race and places 4th. In the race standings and for betting purposes Driver Gordon would be credited with a 4th place finish.


Race Props
Race props will be settled on official NASCAR results. E.g. cautions, caution laps, lead changes, number of leaders, winning car etc. If a race is shortened and no official results are posted then all bets will be deemed no action.
For all markets, for customers ease, we will endeavour to grade all wagers at the conclusion of the race on the unofficial result. However, we reserve the right to alter any wagers which may be affected by the official results as displayed on Nascar.com.


Qualifying
Qualifying match-ups are based on qualifying times (quickest times) and not the starting line-up. For example, positions 37th to 43rd will be decided on times and not on any other criteria. If two or more drivers have an equal qualifying time then the driver with the higher grid position will be deemed the winner.
Bets will be void unless the driver starts the qualifying lap. If any driver fails to start then bets are deemed no action.
In the event of qualifying not being completed then all qualifying bets will be no action. All props will be settled on official NASCAR results unless otherwise specified.


Future/Season Bets
All prop futures are deemed action when drivers qualify for at least 27 races. Outright Drivers Championship will be deemed as action when driver has qualified for at least 27 races.


CART AND INDY RACING
Outright Race Betting
The Field includes any driver who is not listed. Any drivers who do not qualify for the race will be deemed no action. The race must be run within one week of the scheduled off time for there to be action. The winner, as deemed by the official ruling body of the race, shall be the winner of the race for wagering purposes. This includes all races which are halted prematurely for any reason.


TOURING CARS
All race bets are settled on the official classification from the relevant governing body, at the time of the podium presentation. This will not be affected by any subsequent enquiries. Please refer to Formula One rules above regarding bet settlement on specific markets.


Driver Championship
Each participant is priced to be the top driver over the relevant Touring Car season in accordance with the Driver Championship standings, and rules as specified by the governing body.


Individual Race Betting
All drivers who start the warm-up lap are deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.


A1
All race bets are settled on the official classification from the A1GP organisation, the sport's governing body, at the time of the podium presentation. This will not be affected by any subsequent enquiries. Please refer to Formula One rules above regarding bet settlement on specific markets.


RALLY
All race bets are settled on the official classification as defined by the official race organisers and will not be affected by any subsequent enquiries.
 
Motoracing
Championship Betting
All-in, compete or not. Bets will be determined by the number of points accumulated following the podium presentation of the final race of the season and will not be affected by any subsequent enquiries. If the points are level then dead-heat rules will apply, unless the result is determined by the competition rules.


Individual Race Betting
Non-runner no-bet - Rule 4 (Deductions) may apply. All riders in place to start the warm-up lap are deemed as runners. The podium positions will be used to determine 1st 2nd and 3rd for betting purposes. Subsequent disqualifications and/or appeals will not affect bets.


Rider Finishing Position
Official race classification at the time of the podium presentation will be used for settlement. Subsequent disqualifications and/or appeals will not affect bets.


Rider Match Betting
Both quoted riders in a match, must be in place to start the warm-up lap of the specified Race, otherwise bets are void. If both riders fail to finish by going out on the same lap then bets will be void. Otherwise the rider completing most laps will be deemed the winner for settlement purposes.


Championship Groups/Match-Ups
Total number of points will decide the winner - following the podium presentation of the final race of the season. Any subsequent enquiries will not apply. If the points are level then dead-heat rules will apply unless the result of the dead-heat is determined by the competition rules.


First Lap Markets
Bets are settled on the first completed lap of the original race start, on a 'First Past the Post' basis, with any faulty start disregarded. Additionally, any official restarts are disregarded, unless in the original race the first lap is not completed fully. In this case bets will be settled on the first fully completed lap.


Number of Classified Riders
Settlement is based on the numbers of drivers listed as finishers in the official race classification on worldsbk.com (World Superbikes), and motogp.com (Moto GP).


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Netball
Game Betting
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
A game must be completed in full for bets to stand, unless settlement of bets is already determined.
In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.


Pre-Game Bets
All pre-game bets exclude overtime, if played unless otherwise stated.


In-Play Game Bets EXCLUDE Overtime Unless Stated Otherwise
To Win after Overtime/Shootout Winner - Includes overtime (and extended overtime if played)/shootout.


In-Play Quarter Bets EXCLUDE Overtime
The designated quarter must be completed for bets to stand, unless settlement of bets is already determined.


In-Play Half Bets EXCLUDE Overtime
The designated half must be completed for half bets to stand, unless settlement of bets is already determined.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Poker
Outright Betting/Top Female/Final Table/Top Nationality/To Win Bracelet
Non-runner no-bet. Markets may be subject to a Rule 4 (Deductions).


To Make Final Table
A price will be offered for selected participants to make the Final Table of a specified tournament. Non-runner no-bet. If the named participant qualifies for the Final Table but fails to take any further part, then such bets will be deemed to have won.


Nationality Of Winner
Settlement will be determined by the nationality of the player officially registered with the specified tournament.


To Make the Top 20
Settlement will be determined by the final official tournament rankings.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

Pool
Outright Betting
All participants in a tournament will be priced to win the tournament outright. Non-runner no-bet.
Outright markets may be subject to a Rule 4 (Deduction).


Match Betting
In the event of a match starting but not being completed then the player progressing to the next round, or the player awarded the victory (points) in a team competition, will be deemed the winner for settlement purposes.


Handicap / Total Rack Betting
If the statutory number of racks in a match are not completed, then all bets will be void. In the event of a match starting but not being completed, bets will be void unless the outcome is already determined.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Rugby League
Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.
Unless otherwise stated Rugby League nines match bets are settled on the specific tournament regulation play and exclude extra-time if played.
If a venue is changed from the one advertised then all bets on that match are void.
In the event of a change of opponent from the one advertised then all bets for that match are void.


Abandoned Matches
All bets are void apart from markets where the outcome is already determined.


Postponed Matches
Are void unless re-arranged and played in the same 'Rugby Week' (Monday - Sunday inclusive UK time).


Outright Betting
Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.
To Finish Bottom - Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season.
To Be Relegated - Where market is offered settlement is based upon the rules of the specified league. E.g. for Super League relegation purposes one team is relegated upon completion of the regular season.


Match Betting
Handicap Betting/Alternative Handicap Betting (Including In-Play) - In 2-Way markets bets are void in the event of a tie.
Total Points 2-Way/Alternative Total Points 2-Way/Team Total Points 2-Way - Where scores are level with the total points taken then bets will be void.
Match and Team Totals/Alternative Totals (Including In-Play) - In 2-Way markets, where scores are level with the total points taken then bets will be void.
Draw-No-Bet - If the game finishes in a draw then bets will be settled as a Push.
1st/2nd Half Draw-No-Bet - If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as a Push.
Next Try 2-Way - Where there is no next try scored then bets will be void.
Total Tries/Team Total Tries/Most Tries Markets (including alternatives) - In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets try includes penalty try.
First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score 1st Try/Last Scoring Play of 1st Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try/Time of 1st Try/Team Time of 1st Try - For all these markets try includes penalty try. For all scoring play markets conversions do not count.
Team Scoring First Wins Game - Includes extra-time if played.
Half-Time/Full-Time Winning Margin Double - Predict the team and winning margin combinations at half-time and full-time excluding extra-time if played. In the event of the half-time or full-time result ending in a Tie, then bets will be settled on Any Other option.
Score 1st, Lead at Half Time and Win at Full time - Predict the outcome of all three. In the event of the combination not being offered then bets will be settled on Any Other option.
Highest Scoring Half/Team With Highest Scoring Half - The second half total excludes extra-time if played.
Double Result - Predict the outcome of the specified match at half-time and full-time.
Winning Margin Including Exact and Alternative - For settlement purposes the margin at full-time is used (Tie option is available).
Race to Markets - Predict the team to reach a specified points total first (Neither is an available option).
Team to Reach Markets - Predict the team to reach a specified point total.
Half Betting - 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played.
Lance Todd Trophy - Applies to the Rugby League Challenge Cup Final. The Man of the Match is decided at the end of the game and awarded the Lance Todd Trophy. Prices are offered for each player participating in the match.
Match Outcome(4-Way)/Win In Extra Time/To Lift Trophy/To Qualify/Will the Game Go to Golden Point/Will the Game Go to Overtime - settlement will include extra time if played.
Tribet - If the match ends in a Tie, bets will be settled as Any Other Result option.


In-Play 2-Way Market Betting Including Golden Point/Overtime
Where offered, all markets which indicate Golden Point or Overtime in the title will be settled including all periods of Overtime if played, for settlement purposes. These markets are:
Money Line Including Golden Point and Overtime/Handicap 2-Way including Golden Point and Overtime (including alternatives)/Total Points 2-Way Including Golden Point and Overtime (including alternatives)/Team Total Points Including Golden Point and Overtime/Total Tries Golden Point and Overtime (including alternatives)Team Total Tries Including Golden Point and Overtime/2nd Half Winner Including Golden Point and Overtime


In-Play To Win in Overtime/To Qualify/To Lift Trophy
Where offered, all markets will be settled including all periods of Overtime if played.


In-Play Half Betting
For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played, and in the event of 2-Way half markets finishing in a draw then bets will be settled as a Push; with the exception of any half markets listed in the above In-Play 2-Way Market Betting Including Golden Point/Overtime section.


Highest Scoring Team - Handicap
All scheduled games must be completed for bets to stand. Settlement will include the handicap added to the selected team's score. Dead-heat rules apply.


Total Team Tries
Penalty tries count. Bets stand on regulation time only.


Team to Win Both Halves/To Win Both Halves/Team to Win Either Half
Both halves must be completed for bets to stand.


Will Either Team Score 3 Unanswered Tries?
Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count.


Highest/Lowest Scoring Team
Only highlighted teams count. Dead-heat rules apply.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Rugby Union
General Rules
Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.
Unless otherwise stated Rugby sevens and tens match bets are settled on the specific tournament regulation play and exclude extra-time if played.
If a venue is changed from the one advertised then all bets on that match are void.
In the event of a change of opponent from the one advertised then all bets for that match are void.


Abandoned Matches
All bets are void apart from markets where the outcome is already determined.


Postponed Matches
Are void unless re-arranged and played in the same 'Rugby Week' (Monday - Sunday inclusive UK time).


Outright Betting
Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.
To Finish Bottom - Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season.
To Be Relegated - Where market is offered settlement is based upon the rules of the specified league.


Match Betting
Handicap Betting/Alternative/Additional Handicap Betting (Including In-Play)/Match and Team Totals/Alternative Totals (Including In-Play) - In 2-Way markets Push rules apply.
Total Points Odd/Even and Team Total Points Odd Even - Zero counts as Even for settlement purposes.
Draw-No-Bet - If the game finishes in a draw then bets will be settled as a Push.
1st/2nd Half Draw-No-Bet - If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as a Push.
Next Try 2-Way - Where there is no next try scored then bets will be void.
Total Tries/Team Total Tries/Most Tries markets (including alternatives)- In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets try includes penalty try.
Total Penalties Scored - Settlement is based on total successfully converted penalties, not total penalties awarded.
Team Totals Odd/Even 2-Way - Zero counts as Even for settlement purposes.
First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score First Try/Last Scoring Play of First Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try - For all these markets try includes penalty try. For all scoring play markets conversions do not count.
Score 1st Try/1st Half Result - Predict the Team to score 1st try, combined with the 1st Half Result. A price is quoted for No Tryscorer. For this market try includes penalty try.
Team to Score 1st and Match Result - Predict the team to score 1st combined with the match result, excluding extra-time if played.
Half Time/Full Time Winning Margin Double - Predict the team and winning margin combinations at half time and full time excluding extra-time if played. In the event of the half or full time result ending in a Tie, then bets will be settled on Any Other option.
Highest Scoring Half/Team with Highest Scoring Half - The second half total excludes extra-time if played. The Tie is an option.
Double Result - Predict the outcome of the specified match at half-time and full-time.
Winning Margin inc. Exact and Alternative - For settlement purposes the margin at full-time is used (Tie option is available).
Race to Markets - Predict the team to reach a specified point total first (Neither option is available).
Half Betting - 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played. The relevant half must be completed for bets to have action, unless the specific market outcome is already determined.
Match Outcome (4-Way)/Win in Extra-Time/To Lift Trophy/To Qualify/Match to Go to Overtime - Settlement will include extra-time/sudden death and kicking competition if played.
Tribet - If the match ends in a Tie, bets will be settled as Any Other Result option.


In-Play 2-Way Market Betting (Incl. OT)
Where offered, all markets which state ‘Incl. OT’ specifically in the market title, will include all periods of extra-time if played, for settlement purposes. The markets are:
Handicap 2-Way (Incl. OT) (including alternatives)/Total Points (Incl. OT) (including alternatives)/Team Total Points (Incl. OT)/Total Tries (Incl. OT)/Team Total Tries (Incl. OT)
Specifically for the markets listed below settlement will include all periods of extra-time/sudden death and kicking competition if played:
Money Line (Incl. OT)/2nd Half Winner (Incl. OT)


In-Play Half Betting
For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played.


Time of First Team-Match Try/First 2nd Half Try/Last Try
Try includes penalty try. If no 1st or 2nd half try scored then bets will be settled as after.


Time of 1st Converted Penalty/Time of 1st Team Converted Penalty
If no converted penalty then bets will be settled as after.


Time of 1st Try/Team Time of 1st Try
Penalty tries count. If no try then bets will be settled as after.


Team to Score First Try
Market includes No Try Scored option.


Team to Win Both Halves/To Win Both Halves/Team to Win Either Half
Both halves must be completed for bets to stand.


Team to Score Last
Includes extra-time if played.


Season Betting
Top Tryscorer - Settled on regular season only (playoffs do not count).
To Finish Bottom - Settled on team finishing bottom of table (regardless of whether they are relegated or not).


World Cup Specials
Top Rugby Championship Team and Top Six Nations Team - Bets will be settled on the furthest progressing team in the competition. In the event of two or more teams reaching the same stage of the competition then dead-heat rules will apply.
The below markets include extra-time (if played in any games) for settlement purposes e.g. If a red card is awarded in extra-time in a tournament fixture, this will count towards the total tournament tally.
For ‘try’ related markets, penalty tries count for settlement purposes.


Six Nations Specials
To Win the Grand Slam - Any participant must win all their five matches.
To Win the Six Nations Outright - If two teams finish joint top of the Six Nations league on the same number of points then official competition rules will determine the winner for settlement purposes. All matches must be completed otherwise bets are void.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Snooker
Outright Betting
Non-runner no-bet - With the exception of Ante-Post bets placed on any player who takes part in a given tournament's qualifying but fails to qualify for the main tournament. Such bets will be deemed losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright. Each-way betting is available.
Outright markets may be subject to a Rule 4 (Deductions).


Leader After First 4 Frames/Score After First 4 Frames
The first 4 frames must be completed for bets to stand.


Match Betting
In the event of a match starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.


First Frame Markets
In the event of the first frame not being completed bets will be void, unless the outcome has already been determined.
First Legally Potted Colour/To Pot First Ball/To Pot Last Ball (Excluding Free Ball) - In the event of a re-rack the original frame will count for settlement purposes providing a colour/ball has been potted. Settlement will be determined by official tournament data. Betting does not include foul shots.
First Frame Player Total Points Odd/Even - For settlement purposes zero counts as Even.


Highest Break in Match
In the case of a re-rack only the highest break in the officially counting frame will determine settlement. Dead-heat rules apply. If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void.


Match Total Frames Odd/Even
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void.


Session Betting
All session betting refers to a specified number of frames - as designated on each market e.g. Frames 1-4; 5-9; 10-13; 14-19 etc, and will be settled on results relating to the specified frame band quoted. The first frame of the specified mini session must be played for bets to stand.
If the match ends naturally during the session then bets will stand (e.g. a player wins 10-2; bets on frames 10-13 will be settled based on the results of frames 10-12).
For the following mini-session markets; in the event of abandonment, retirement or disqualification, bets will be void unless there is no conceivable way the frame(s) and/or match could be played to its natural conclusion without unconditionally determining the result of that market:


Highest Break in a Tournament
In the case of a re-rack only the highest break in the officially counting frame will determine settlement. Dead-heat rules apply.


147 Break in a Match/Total 50+ Breaks in Match
In the event of a match starting but not being completed bets will be void, unless the outcome of the specific market is already determined.


A Break of 50 or More in Frame 1/A Century Break in Frame 1
In the event of the first frame not being completed bets will be void, unless the outcome of the specific market is already determined.


Race to 3,4,5 Frames
The respective frame must be completed for bets to stand.


Individual Highest Break
Player must complete at least one match for bets to stand.


Number of Frames in the Match
If the statutory number of frames in a match are not completed then bets will be void unless there is no conceivable way the match could be played to its natural conclusion without unconditionally determining the result of this market.


Revised Match Betting
Where revised match betting is offered (between sessions) one frame of the following session must be completed for bets to stand.


Nationality of Winner
Bets stand irrespective of withdrawals.


Stage of Elimination
Player must play one shot in the tournament for bets to stand.


In-Play
First Legally Potted Colour in the Frame/Next Frame First Colour Potted (Excluding Free Ball) - In the event of a re-rack the original frame will count for settlement purposes providing a colour has been potted. If the first legally potted colour is not shown live on TV then all bets placed will be made void win or lose. Betting does not include foul shots.
Player to Pot the First Ball/Next Frame to Pot First Ball - In the event of a re-rack the original frame will count for settlement purposes providing a ball has been potted. If the first legally potted ball is not shown live on TV then all bets placed will be made void win or lose. Betting does not include foul shots.
Next Frame/Next Frame Handicap (Points)/Current Frame Winner/Next Frame Winning Margin - In the event of a frame starting but not being completed then all bets will be void. Bets stand in the event of a re-rack.
Next Frame Total Points/Next Frame Highest Break - In the event of a frame starting but not being completed then all bets will be void, unless the outcome has already been determined. Bets stand in the event of a re-rack.
 

In-Play Session Betting
All session betting refers to a specified number of frames - as designated on each market e.g. Frames 1-4; 5-9; 10-13; 14-19 etc, and will be settled on results relating to the specified frame band quoted. The first frame of the specified mini session must be played for bets to stand.
If the match ends naturally during the session then bets will stand (e.g. a player wins 10-2; bets on frames 10-13 will be settled based on the results of frames 10-12).
For the following mini-session markets; in the event of abandonment, retirement or disqualification, bets will be void unless there is no conceivable way the frame(s) and/or match could be played to its natural conclusion without unconditionally determining the result of that market:
Winner - Predict the result of the specified mini session
Handicap - Predict the result of the specified mini session after a handicap has been applied
Score - Predict the match score after the specified mini session
 

Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Soccer
90 Minutes Play
All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.
The exceptions to this rule are in relation to friendly matches, where all match markets will be settled based on the actual result when the game finishes (excluding any extra-time), irrespective of whether the full 90 minutes is played, and Beach Soccer where markets are specifically settled on 36 minutes play only.
For matches listed specifically as Youth, for the purpose of reference, ‘’Youth’’ is a generic term we use for Soccer matches played between teams where the players are aged below 23 years old.
 

Extra-Time In-Play Markets
Bets are settled on the official statistics for the extra-time period. Any goals or corners that were taken or scored during regulation time do not count.
 

Matches Postponed, Brought Forward or Abandoned
An unplayed or postponed match will be treated as a non-runner for settling purposes unless it is played within the same week (ending on Sunday) in which case the bet will stand unless cancelled by mutual consent.
If a match is rescheduled from the weekend to a Monday night for the purpose of live TV coverage then all bets on that match will stand.
Should any match be played prior to the date or kick-off time denoted then any such match may be included provided the wager is placed not later than the revised kick-off time.
Any match abandoned before the completion of 90 minutes play will be void except for those bets the outcome of which has already been determined at the time of abandonment. The market must be fully determined for bets to stand For example, first player to score or time of the first goal bets will stand provided a goal has been scored at the time of abandonment.
The only exception to the above abandoned match rule, is for all South American club matches where Full-Time Result and Double Chance markets (both pre-game and In-Play) will be settled on the score at the time of the abandonment providing the relevant league allows the result to stand.
 

Matches not Played as Listed
If a match venue is changed (other than to the away team's ground) then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed (e.g. match is played at the original away team's ground) then bets placed based on the original listing will be void.
We will endeavour to identify on our Website all matches played at a neutral venue. For matches played at a neutral venue (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team.
If an official fixture, lists different team details to those listed on our Website then bets will be void e.g. official fixture specifies in the team name, Reserves/Age Group e.g. Under 21's/Gender e.g. Women.
In all other cases bets stand, including instances where we list a team name without specifying the term 'XI' in the name.
 

Settlement of Wagers
Statistics provided by the Press Association (PA) will be used to settle wagers. Where PA statistics are not provided or there is significant evidence that the PA statistics are incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
Bets on a match or qualification are not affected if a team is subsequently disqualified from, or re-instated to, the competition.
 

First/Last Player to Score
Bets are accepted on 90 minutes play only.
Every effort will be made to quote first/last player to score odds for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored. All players that take part in a match will be considered runners for last player to score betting.
Each-Way First Goalscorer Betting - We pay 1/3 odds for unlimited places in 90 minutes play.
Subsequent enquiries by official bodies will not be considered for settlement purposes.
Please note that own goals do not count in the settlement of bets.
 

Multi Scorers / To Score 2 or More / To Score a Hat Trick
Bets are accepted on 90 minutes play only.
Bets on players that do not take part in the match will be void. All players that take part in the match will be considered runners for settlement purposes.
 

Correct Scores
Predict the score at the end of normal time. Own goals count.
 

Team First/Last Goalscorer
Bets on players not taking part in the match will be void. Bets where the selection comes on after the first goal is scored for that team will be void regardless of whether the selected player scores in the game. Own goals do not count.
 

In-Play Next Goalscorer
Every effort will be made to quote odds for all possible participants. However, players not originally quoted will count as winners should they score the next goal. Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored. All players that have been on the field of play before the next goal is scored will be deemed runners.
Subsequent enquiries by official bodies will not be considered for settlement purposes.
Own goals do not count.
 

Player to Score at Any Time
All players who take part in a match will be considered 'runners'.
Any selections taken from a match that is not completed will be treated as a non-runner.
Please note that own goals do not count in the settlement of bets.
 

Time of the First Goal
If a match is abandoned after the first goal is scored then all bets stand.
If a match is abandoned before the first goal is scored then all bets accepted for time bands that have been completed will be considered losing bets and any other time band which included the time band of the abandonment will be void and treated as non-runners.
 

Injury Time
Bets on the amount of injury time are settled on the time indicated by the fourth official’s board, rather than the actual time played.
 

10 Minute Events
Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes (e.g. a corner awarded in this period but only taken after 10:00 will not count).
 

Time of First Corner
Bets are settled on what time the corner is actually taken (not the time it is awarded).

Handicap Betting, Including In-Play (3-Way)
Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.
 

Half-Time Result, Including In-Play
Bets will be void if the match is abandoned before half-time.
 

Half-Time Correct Score
Bets will be void if the match is abandoned before half-time.
 

Half with Most Goals
Bets will be void if the match is abandoned unless settlement of bets is already determined.
 

1st Half Goals
Bets will be void if the match is abandoned before half time unless settlement of bets is already determined.
 

Team Highest Scoring Half
Predict which half of a match that more goals will be scored in, by a specified team. Bets will be void If the match is abandoned unless settlement of bets is already determined.

1st Half Corners, Including In-Play
Bets will be void if the match is abandoned before half-time unless settlement of bets is already determined. Corners awarded but not taken do not count.
 

2-Way Corners In-Play
Settled on total number of corners in the match, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.
 

Most Corners In-Play
Settled on the team who receives the most corners in the match, in the event of an abandonment then all bets are void. Corners awarded but not taken do not count.
 

Race to X Corners In-Play
Settled on the team who reach the quoted number of corners first, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.
 

Result After 10/20/30/40 Etc Minutes In-Play
Settled on the result at the specified time in the match. E.g. 10 minutes result is settled on the result in the match after 10:00 minutes of play. In the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.
 

Half-Time - Full-Time Double Result
Bets will be void if the match is abandoned. Extra-time and penalty shootouts do not count.
 

Mythical Matches
These are imaginary games pairing two teams in a round of fixtures, for betting purposes only. The team which scores the most goals in their actual match is deemed the winner. Bets will be settled as a draw if both teams score the same number of goals. If either team's match is postponed or abandoned bets will be void.
 

Match Specials
Unless otherwise stated player specials are void if the player takes no part in the game.
Bets are settled on the result at the end of 90 minutes play. Extra-time, golden goals or penalty shootouts do not count unless otherwise stated.
Where more than one participant is quoted in a special, and non-runners are involved, the bet stands on the remaining participant(s) if a price is available.
To Score the Team’s Winner - The player’s team must win by exactly one goal and the nominated player must score the last goal.
To Win Both Halves - The team must score more goals than the opposition in both halves of the match.
Team to Win From Behind - Team must be losing at any stage during the match but subsequently go on to win the match in 90 minutes.
Team to Score/Miss a Penalty - All bets are 90 minutes play only.
 

Double Chance
The following options are available:
1 or X - If the result is either a home or draw then bets on this option are winners.
X or 2 - If the result is either a draw or away then bets on this option are winners.
1 or 2 - If the result is either a home or away then bets on this option are winners.
If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.
 

ASIAN HANDICAPS
Please refer to the following examples regarding settlement of bets:
 

Handicap Line 0 Ball
If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.
 

Handicap Line 0,0.5 Ball
Team giving a 0,0.5 ball start:
- Win by any score - All bets on this selection are winners.
- Draw - Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.
- Lose by any score - All bets on the selection are losers.
Team receiving 0,0.5 ball start:
- Win by any score - All bets on this selection are winners.
- Draw - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
- Lose by any score - All bets on the selection are losers.


Handicap Line 0.5 Ball
Team giving a 0.5 ball start:
- Win by any score - All bets on this selection are winners.
- Draw - All bets on this selection are losers.
- Lose by any score - All bets on this selection are losers.
Team receiving a 0.5 ball start:
- Win by any score - All bets on this selection are winners.
- Draw - All bets on this selection are winners.
- Lose by any score - All bets on this selection are losers.


Handicap Line 0.5,1 Ball
Team giving a 0.5,1 ball start:
- Win by 2 or more - All bets on this selection are winners.
- Win by exactly 1 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
- Draw or lose by any score - All bets on this selection are losers.
Team receiving a 0.5,1 ball start:
- Draw or win by any score - All bets on this selection are winners.
- Lose by exactly 1 - Half the stake is refunded to the customer. The other half is classed as a loser.
- Lose by 2 or more - All bets on this selection are losers.


Handicap Line 1 Ball
Team giving a full ball start:
- Win by 2 or more - All bets on this selection are winners.
- Win by exactly 1 - All bets on this selection are void and refunded to the customer.
- Draw or lose - All bets on this selection are losers.
Team receiving a full ball start:
- Win by any score or draw - All bets on this selection are winners.
- Lose by exactly 1 - All bets on this selection are void and refunded to the customer.
- Lose by 2 or more - All bets on this selection are losers.


Asian Handicap In-Play (Including 1st/2nd Half Bets)
All bets on the Asian Handicap In-Play market are settled according to the score-line for the remainder of the game/half after the bet has been struck, e.g. any goals prior to the bet being placed are ignored for settlement purposes.


Asian Corner Handicaps
Whole corner or half corner handicaps - at the end of the match the handicap is applied to the final corner count and the team with the most corners after adjusting for the handicap is deemed the winner for settlement purposes. If the number of corners for each team is equal after the handicap is applied, all bets will be void and stakes returned.
Quarter corner handicaps - as an example 0.5, 1 is a ¾ corner handicap, with your stake equally divided between half corner and whole corner.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted. Corners awarded but not taken do not count.


1st/2nd Half Asian Handicap
Bets settled on the relevant half result only.


Extra-Time Asian Handicap In-Play
Normal In-Play Asian Handicap rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.


Asian Total Cards
Predict the total number of cards in a match. The card line will either be a quarter-card, half-card or whole-card with bet settlement as follows:
Card line of 4.5 - If you bet over 4.5, your bet wins if there are more than 4 cards in the match. Otherwise your stake is lost. If you bet under 4.5, your bets wins if there are less than 5 cards in the match. Otherwise your stake is lost.
With a card line of a whole number, if the total number of cards in the match is the same as the card line, your stake is returned.
Card line of 5.5, 6 - If you bet over, your stake is equally divided between over 5.5 cards and over 6 cards. Your bet wins if there are more than 6 cards in the match. If there are 6 cards exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost. If you bet under, your stake is equally divided between under 5.5 cards and under 6 cards. Your bet wins if there are less than 6 cards in the match. If there are 6 cards exactly, half your stake is lost and the other half is returned. Otherwise your entire stake is lost.
Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).
Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle has been blown will be disregarded.
Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.


Asian Total Corners
Predict the total number of corners in a match. The corner line will be either a quarter-corner, half-corner or whole-corner with bet settlement as follows:
Corner line of 8.5 - If you bet over 8.5, your bet wins if there are more than 8 corners in the match. Otherwise your stake is lost. If you bet under 8.5, your bets wins if there are less than 9 corners in the match. Otherwise your stake is lost.
With a corner line of a whole number, if the total number of corners is the same as the corner line, your stake is returned.
Corner line of 8, 8.5 - If you bet over, your stake is equally divided between over 8 corners and over 8.5 corners. Your bet wins if there are more than 8 corners in the match. If there are 8 corners exactly, half your stake is lost and the other half is returned. Otherwise your entire stake is lost. If you bet under, your stake is equally divided between under 8 corners and under 8.5 corners. Your bet wins if there are less than 8 corners in the match. If there are 8 corners exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted. Corners awarded but not taken do not count.


Asian Corners In-Play
Settled as pre game Asian corners, in the event of an abandonment before 90 minutes have been played, then all bets will be void unless settlement is already determined


1st Half Asian Corners In-Play
Settled as pre-game Asian corners except result is settled on total at half-time, in the event of an abandonment before half time then all bets will be void unless settlement is already determined.


GOAL LINE
In the event of a game being abandoned before 90 minutes have been played all bets are void unless settlement of bets is already determined. Please refer to the following examples regarding settlement of bets:


Extra-Time Goals In-Play
Only goals in extra time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.


Goal Line 2
Goal line under 2
- Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly then the stake is returned. Bets lose if there are three or more goals scored in the match.
Goal line over 2
- Bets win if there are three or more goals scored in the match. If there are two goals exactly the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.


Goal Line 2,2.5
Goal line under 2,2.5
- Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly half the stake will win and half will be returned. Bets lose if there are three or more goals scored in the match.
Goal line over 2,2.5
- Bets win if there are three or more goals scored in the match. If there are two goals exactly half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.


Goal Line 2.5
Goal line under 2.5
- Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
Goal line over 2.5
- Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.


Goal Line 2.5,3
Goal line under 2.5,3
- Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly half the stake will be returned and half will be lost. Bets lose if there are four or more goals scored in the match.
Goal line over 2.5,3
- Bets win if there are four or more goals scored in the match. If there are three goals exactly half the stake will win and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match.


Goal Line 3
Goal line under 3
- Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly then the stake is returned. Bets lose if there are four or more goals scored in the match.
Goal line over 3
- Bets win if there are four or more goals scored in the match. If there are three goals exactly, the stake is returned. Bets lose if there are 0, 1 or 2 goals scored in the match.


Goal Line In-Play
For In-Play bets all goals are considered regardless of whether they are scored before or after the bet is placed.


TOURNAMENT BETTING
Top Team Goalscorer
Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply. Team quoted is for reference purposes only.


Top Club Goalscorer
Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count. Dead-heat rules apply. If no club goalscorer then all stakes are returned.


Top Goalscorer
Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply (rather than the player receiving the Golden Boot etc). Team quoted is for reference purposes only.
For the FA Cup, goals count from the 1st round proper onwards.


Tournament Totals/Specials
Total Tournament Cards - The maximum number of cards per player per match is one yellow and one red (e.g. a second yellow card leading to a red card does not count). Cards awarded in extra-time do not count. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count for these markets).
Tournament Total Goals, Team Total Goals, Highest Scoring Team - For markets applying to the whole tournament, goals scored in 90 minutes or in extra-time will count. For markets referring to a particular set of fixtures on a given date(s), only goals scored in 90 minutes count. Goals scored in penalty shootouts do not count.
If a game is postponed, Total Goals (for a group of games on given date(s)) will be made void. Highest Scoring Team needs 50% of games to be played for bets to stand, and Rule 4 (Deductions) may apply in cases of postponed matches.
Tournament Penalties Missed/Converted - Penalties taken in 90 minutes, extra-time and penalty shootouts all count. If a penalty has to be re-taken the previous disallowed penalty(ies) do not count.
Tournament Corners - Only corners taken in 90 minutes count.
Team To Go Unbeaten - Team must complete the tournament without losing any game or any two-legged tie. A loss via away goals, extra-time or penalty shootout will mean the market is settled as No.


Tournament and Top Goalscorer Doubles
A special price will apply to predict the Tournament Winner and the Tournament Top Goalscorer. Dead-heat rules apply.


Golden Ball
This market is settled on the winner of the Golden Ball (the best player of the tournament as declared by FIFA).


Golden Glove
This market is settled on the winner of the Golden Glove (the best goalkeeper of the tournament as declared by FIFA).


UEFA Player of the Tournament
This market is settled on the winner of Player of the Tournament (the best player of the tournament as declared by UEFA).

Club Goalscorer Match Bet
Both players must take some part in the tournament for bets to stand. In the event of a tie then all stakes are refunded. Goals scored in extra-time count. Goals scored in penalty shootouts do not count.


Furthest Progressing Team
Based on the round a team exits a competition - regardless of extra-time, replays etc. A team winning the final would be deemed furthest progressing. Dead-heat rules apply. All-in, play or not.


Qualification Match-Ups
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be made void for that tie.


ANTEPOST
Season Specials
Bets settled on final league position/points total. Playoff points do not count except where specifically mentioned in the individual special.
Player Scorer Specials - Bets are settled on the number of relevant goals scored for the club(s) and in league(s) indicated in the market title.


To Reach Playoffs
The 4 teams which finish in the playoff positions and proceed into the playoff competition will be settled as winners for this market. E.g. those teams gaining automatic promotion, plus all other teams outside of the 4 playoff positions will be deemed losers.


To Finish in the Top/Bottom Half
Bets are settled based on the official finishing positions at the end of the season.


Relegation Betting
If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation book will be opened.


Season Handicap Winner
Settlement is determined after handicap points have been added to all teams’ final league points total. Dead-heat rules apply (goal difference is disregarded).


Divisional Betting
For settlement purposes, in divisional betting the finishing position of teams at the end of the scheduled programme of matches will determine placing (dead-heat rules apply in the event of two or more teams tying in the standings (according to official competition rules)), and there will be no allowance for playoffs or subsequent enquiries by the respective leagues. Bets will stand on any team which does not complete all of its fixtures.
The only exception to this is for South American leagues, where a playoff is played to determine the league winner when teams are tied 1st on points. In this case, we will deem the league winner to be the winner of the subsequent playoff.


Top Goalscorer
Only goals scored within the quoted division are counted for this market irrespective of the team (within that division) for which they are scored. The team quoted alongside the player is for reference only. Only league goals count - excluding playoff matches. Own goals do not count. Dead-heat rules apply.


Season Match Bets/Team Points Totals
If any team does not complete all its fixtures then all match bets and team points total bets involving that team will be made void - win or lose.


SOCCER STATISTICS
Team Goals
Number of goals scored by named team. 90 minutes play only, extra-time and penalties do not count.


Player Total Goals
Player must take some part in the tournament for bets to stand. Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count.


Total Corners, Corners in Second Half
Corners awarded but not taken do not count. Please note that this applies to all corner markets.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted.


Extra-Time Corners In-Play
Only corners in extra-time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.


Multi-Corners
The multi-corners result is calculated by multiplying the number of match corners taken in the first half by the number taken in the second half.


Corner Handicap
Corners awarded but not taken do not count. Handicap is applied to final corner count for each team to determine handicap winner. Bets will be void if the match is abandoned.


Alternative Corners
Settlement of Alternative Corners market is based on the total corner count at the end of the match.


Total Goals/Number of Goals in Match/Alternative Total Goals In-Play
In the event of a match being abandoned before 90 minutes have been played all bets will be void unless settlement of bets is already determined.


Extra-Time Goal Line In-Play
Normal In-Play Goal line rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.


Ten Minute Events In-Play
Bets are settled on the number of events occurring in the specified ten-minute time period. Time periods 41-50 and 81-90 include any added time. Events only count within the period they are taken - not awarded. In case of abandonment any bets on uncompleted time periods will be made void unless settlement of bets is already determined. Note that for the 10 minute free-kicks market a penalty does not count as a free-kick. Corners, throw-ins, goal-kicks and free-kicks that have to be re-taken only count as 1. Foul throw-ins do not count.


Goals Odd/Even
Any match resulting in 0-0 will be settled on an even number of goals. For Team Odd/Even markets, if the specified team does not score then we will settle on an even number of goals. In the event of an abandoned match then bets for that match will be void.


Both Teams to Score
In the event of a match being abandoned after both teams have scored then ‘Yes’ bets will be settled as winners and ‘No’ bets as a loser. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void.


Both Teams to Score in 1st and/or 2nd Half
Predict if both teams will score in the 1st half and if both teams will score in the 2nd half of the match. Bets will be void if the match is abandoned unless settlement of bets is already determined.

Home/Away Team to Score in 1st/2nd Half
Predict if a team will score in the 1st Half or 2nd Half of a match. Bets will be void if the match is abandoned unless settlement of bets is already determined. If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.

Half Time Result/Both Teams To Score
Predict the result of the 1st half of the match and if both teams will score in the 1st half. Bets will be void if the match is abandoned unless settlement of bets is already determined.


Half Time Result/Total Goals
Predict the result of the 1st half of the match and the number of 1st half goals. Bets will be void if the match is abandoned unless settlement of bets is already determined.

Divisional Goals
A minimum of four matches must be played for bets to stand. Abandoned or postponed matches will be attributed 2.5 goals.


Goals Over/Under
Predict whether there will be under or over 2.5 goals in a match. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.


Total Goal Minutes
Predict the aggregate time of all goals scored in the match, e.g. goals in the 24th, 51st and 59th minutes make up at 134 minutes. Any goals scored in first half added time count as 45. Any goals scored in second half added time count as 90. Should a dispute arise as to the time of any goal then the time provided by the PA will be deemed the time for settlement purposes.
If a match is abandoned then all bets will be made void apart from those that have already made up (e.g. goals in minutes 40, 45 and 60 and abandonment in 65th minute - bets predicting over 140 total goal minutes will be paid out as winners whilst under and bracket bets will be losers).


Number of Cards in Match
Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).
Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded.
Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.


First Card Received / 1st Player Booked
In the event of two or more players receiving a card for the same incident then the player who is first shown a card by the referee will be deemed the winner for settlement purposes. Both yellow and red cards count for these markets.


Time of First Card
Both yellow and red cards count for this market.


First Team Card/Next Card Betting
Only players on the pitch count.
In the event of two or more players being booked for the same incident the player who is first shown a card by the referee will be deemed as the winner for settlement purposes.
For betting purposes, a red card is counted as 2 cards. For example, following 2 yellow cards and 1 red card, the next card is deemed to be the 5th card.


Next Goal Method
Free-kick - Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored directly from a corner kick.
Penalty - Goal must be scored directly from the penalty, with penalty taker as named scorer.
Own Goal - If goal is declared as an own goal.
Header - Last touch of the scorer must be with the head.
Shot - All other goal-types not included above.
No Goal


Supremacy
Where a goal supremacy market is offered on a group of matches (e.g. a home goals versus away goals market) if one or more matches are abandoned then all bets on that market will be void.


Team to Score First/Second/Next Goal
Own goals count to the side credited with the goal.


Team to Score Last
Bets will be void if the match is abandoned.


Last Penalty Score/Miss
Predict whether the last penalty awarded in the shootout be scored or missed - if match does not go to penalty shootout all bets will be void.


Penalty Shootout to Go to Sudden Death
Predict whether shootout will go to sudden death or not (e.g. 11 or more penalties taken) - if match does not go to penalty shootout all bets will be void.


Team Next Penalty
Predict whether the next team penalty will be scored or missed - if match does not go to penalty shootout or team does not take designated penalty all bets will be void.


Team Penalties Converted
Predict the total number of penalties a team scores in a penalty shootout - if match does not go to penalty shootout all bets will be void.


Team to Take Last Penalty
Predict which team will be awarded the last penalty in the shootout - if match does not go to penalty shootout all bets will be void.
 
Speedway
Team/Club Speedway
Pre Game - If match is abandoned before full completion of meeting then all bets stand assuming the running of the match would not have affected the result, or the event is rescheduled/resumes within 24 hours, otherwise bets are void. For Handicap after Heat 8 betting, the first 8 heats of the specified fixture must be completed in full for bets to stand. Ride-offs do not count. If a match is postponed prior to its scheduled start date/time then bets will be void unless it is rescheduled to start within 24 hours.
All markets will be settled based on the result after the completion of the final heat (league fixtures) or podium presentation (Individual/Grand Prix competitions). Subsequent appeals, disqualifications and point deductions do not count.
 
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Squash
Match Betting - In the event of a match starting but not being completed then all bets will be void unless after the start of the match a player is disqualified in which case the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. In the event of the statutory number of games being changed or differing from those offered for betting purposes then the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.


Handicap Betting/Match Totals - In the event of retirement or disqualification, bets will be void unless the outcome is already determined. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.


In-Play Point Betting is offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. If the nominated point is awarded as a penalty point, all bets on that point will be void.


Current and Next Game Odd or Even - In the event of a game starting but not being completed then all bets will be void.
Player Total Points/Match Total Points - In the event of retirement or disqualification, bets will be void unless the outcome is already determined or there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of that market.
Current and Next Game Winner/Current and Next Game Total Points/Current and Next Game Race(s) - In the event of a game starting but not being completed then all bets will be void unless the outcome is already determined.


Current and Next Game Winning Margin - In the event of a game starting but not being completed then all bets will be void.
The below markets are based on a statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void:-
Correct Game Score/Player Total Points/Match Total Points/Current and Next Game Winner/Current and Next Game Total Points/Current and Next Game Race(s)/Current and Next Game Winning Margin.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Table Tennis
Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
In the event of any of the named players in a match changing before the match starts then all bets are void. In the event of a match starting but not being completed, all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.
For example, a game is abandoned at 9-7: bets on Over/Under 16.5 Game - Total Points are settled as winners/losers respectively, since any natural conclusion to the game would have yielded at least 18 points.
In-Play Game Markets (Current and Next) - The specified game must be completed for bets to stand, unless the specific market outcome is already determined.
In-Play Race to Markets - Bets are settled based on the first player to reach the nominated number of points in the relevant game. In the event of neither player reaching the number of points required (because of abandonment) then bets on that market will be void. If the relevant game is not played then all race markets for that game will be void.
In-Play Point Betting - Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void.
Total Point Betting markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.
In-Play Handicap Betting - Markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Tennis
In the event of any of the following circumstances all bets will stand:
A change of schedule and/or day of match
A change of venue
A change from indoor court to outdoor court or vice versa
A change of surface (either before or during a match)


Outright Betting/Without Favourite Betting/Quarter Betting/Half Betting
Non-runner no-bet. Markets may be subject to a Rule 4 (Deductions).


Winning Quarter/Winning Half
Name the tournament quarter the winner will come from (1st/2nd/3rd/4th). Name the tournament half the winner will come from (Top/Bottom).
The specified tournament must be completed in full for bets to stand.


Name The Finalists/Final Forecast/Reach The Final
Non-runner no-bet. The specified tournament must be completed in full for bets to stand.


Match Betting Including In-Play
In the event of a match starting but not being completed then all bets will be void unless after the start of the match a player is disqualified in which case the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.


Tournament Match Betting
Both players in a specified match-up must play 1 point in the tournament for bets to stand. If players progress to the same round of the tournament bets will be void.


Set Betting
Bets are void if the statutory number of sets are not completed, or are changed.
 
First Set Winner
In the event of the first set not being completed bets will be void.


Tie-Break in First Set
In the event of the first set not being completed bets will be void, unless the score has reached 6-6 in which case the market will be settled as Yes.


Tie-Break in Match
In the event of the match starting but not being completed all bets are void unless a tie-break has already occurred, or it is impossible for a tie-break to occur e.g. during the final set of a Wimbledon Match


Double Result
Prices may be offered on a named player to Win or Lose the 1st set and then go on to Win or Lose the match. In the event of match starting but not being completed all bets are void.


Total Sets
Both 2-Way and 3-Way markets may be offered. 3-Way has ‘Exactly’ as an option. Bets are void if the statutory number of sets are not completed, or are changed.


Most Aces
In the event of a disqualification or retirement all bets will be void, unless settlement of the bet has already been determined. Bets settled from official tournament statistics.


1st Service Game
2-Way market offered for a named player to hold or break on the 1st Service Game of the match. The 1st Service Game must be completed in full for bets to stand.


1st Break Of Serve
Name the first player to break serve in the match. If there is no break of serve in the match, bets will be settled as a push.


Number of Sets Including In-Play
In the event of a disqualification or retirement all bets will be void unless the final set has begun, settlement of the bet has already been determined, or there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of that market.
E.g. In a Best of 5 Set match; if a player retires in the 4th Set; pre match bets on Over/Under 3.5 Sets are settled as winners/losers respectively, since any natural conclusion to the match would result in 4 sets having been played. In-Play bets on 3, 4 and 5 Sets respectively are void as the outcome of the market cannot be unconditionally determined.

Markets Based on Total Games/Handicap Games Including In-Play
These general rules apply to Games in Individual Sets, Games in Match, Player Games, and Handicap Betting (based on games won). In the event of forfeited points/games, these will count for final settlement.
For the purposes of all such markets a tie-break or Match tie-break is counted as one game.
In the event of retirement, disqualification or change of surface mid-match, bets will be void unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of that market.
E.g. (1) A set is abandoned at 4-4: bets on Over/Under 9.5 games or fewer in the set are settled as winners/losers respectively, since any natural conclusion to the set would have at least 10 games; bets on Over/Under 10.5 games or more are void.
E.g. (2) A best-of-3 sets match is abandoned at 6-4 2-6: bets on Over/Under 23.5 games or fewer in match will be settled as winners/losers respectively, since any natural conclusion to the match would have at least 24 games; bets on Over/Under 24.5 games or more are void.
E.g. (3) A best-of-3 sets match is abandoned at 6-4 4-6 5-5: bets on either player with a handicap of +2.5 or more will be settled as winners, bets on either player with a handicap of -2.5 or less will be settled as losers, and bets on the tie with a handicap of +/- 3 or more will be settled as losers. All bets on handicaps ranging from -2 to +2 will be void.
The Handicap, Total Games In Match and Player Games markets are based on a statutory number of sets (see related Set Betting). In the event of the statutory number of sets being changed or differing from those offered for betting purposes then all bets are void.
At the end of the match all of the games each individual player wins are totalled and the handicap applied to determine the handicap winner.


Nationality of Winner
Nationality as displayed by the sport's governing body. Bets stand irrespective of withdrawals.


Fastest Serve Tournament
Player must serve 1 ball for bets to stand. Bets will be settled on official tournament results.


Number of Aces/Double Faults
In the event of a disqualification or retirement all bets will be void, unless settlement of the bet has already been determined. Bets settled from official tournament statistics.


How Many Sets Will Player Drop During Tournament
In the event of the player retiring from the match/not starting a match (forfeit) it will count as a loss of 2 sets for best-of-3 matches and 3 sets for best-of-5 matches.


Stage of Elimination
Player must play 1 point in the tournament for bets to stand.


Match Tie Breaks
In some competitions, matches that reach one set all are decided by a Match tie-break.
If a match is decided by a Match tie-break then the Match tie-break will be considered to be the 3rd set. Set Betting will be settled as 2-1 to the winner of the Match tie-break.
Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void.


International Premier Tennis League
Match Tie Betting - Settlement will be based on the official result.
Single-Set Match betting - Specifically for the final single-set match of a Match Tie, settlement of markets will be based on the first player(s) to reach 6 games (and the score at that point), and will ignore any subsequent ‘catch up’ games played in the set.
If during a set a player is substituted, all bets will stand.


In-Play Game Markets (Current and Next)
The player who serving in the relevant game is denoted by (Svr).
If the wrong player is indicated as (Svr), then any bets taken on Current or Next Game, Current or Next Game Score, Current or Next Game to Deuce, Point Betting or Next Game First Point will be void, regardless of the result.
In the event of the next scheduled game being a tie-break or Match tie-break all bets on that game will be void, with the exception of Next Game First Point.
Game to Deuce will be settled as Yes if either player/team wins the game to 40 or the score reaches 40-40 at any stage.
If any game includes the awarding of a penalty point(s) by the umpire, all bets on that game will stand. If the umpire awards a penalty game, or in the event of a game not being completed through player injury, all bets on that game will be void, with the exception of Game to Deuce if settlement has already been determined. In the event of forfeited points/games, these will count for final settlement.


In-Play Set Betting
Match must be completed for bets to stand. In the event of a disqualification or retirement all bets will be void.


In-Play Set Winner (Current and Next)
In the event of a set starting but not being completed then all bets will be void unless settlement of bets is already determined.


In-Play 3rd/4th/5th Set Yes/No
In the event of a set starting but not being completed then all bets stand as long as one point of the specified set is played.


In-Play Set Score (Current and Next)
If no next set played then bets on that set will be void. The nominated set must be completed for bets to stand. In the event of forfeited points/games, these will count for final settlement.
In some competitions matches that reach one set are decided by a Match tie-break.
If a match is decided by a Match tie-break then the Match tie-break will be considered to be the 3rd set. Set Betting will be settled as 2-1 to the winner of the Match tie-break, and 3rd set winner will also be settled accordingly. Any bets taken on Next Game Winner or Next Game Score will be void if the next game turns out to be a Match tie-break, though any bets on Next Game First Point will stand. Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void.


In-Play Total Games in Next Set
If no next set played then bets on that set will be void. See also the general rules on Total Games markets. In the event of forfeited points/games, these will count for final settlement.


In-Play Point Betting
Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. In the event of forfeited points, these will count for final settlement.
If the nominated point is awarded as a penalty point, all bets on that point will be void.
Bets stand regardless of whether or not a point takes place in a tie-break.


In-Play Tie-Break Markets (Including Match Tie-Breaks)
If a tie-break is not played in the nominated set, all bets on these markets are void. All bets stand irrespective of whether or not the tie-break includes the awarding of a penalty point.
If the umpire awards the tie-break as a penalty game prior to the game starting, all bets on the tie-break will be void.
If the tie-break is awarded as a penalty game whilst in progress, bets on tie-break winner will stand, but bets on tie-break score will be void (unless the only way the tie-break could be won was Any Other.) Bets on tie-break total points will only be settled if the tie-break has already exceeded the relevant line or would have to exceed the line in order to reach a natural conclusion.
In the event of the tie-break not being completed through disqualification or retirement, all bets on the tie-break will be void, with the exception of tie-break total points as detailed above.
If the official outcome of a tie-break is unspecified (e.g. either awarded as a penalty game or via disqualification) then all bets on the tie-break will be void, with the exception of tie-break total points as detailed above.


In-Play - Player to be Broken During Match
In the event of disqualification or retirement, bets will be void if the player has not yet been broken (unless there is no conceivable opportunity for them to serve again - in which case bets will be settled on the player having not been broken).


In-Play - Incorrect Server
If the wrong player is indicated as (Svr), then any bets taken on Current or Next Game, Current or Next Game Score, Point Betting or Next Game First Point will be void, regardless of the result.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Volleyball
Pre-Match
The following markets will be void if the match is not completed, unless the specific market outcome is already determined:
To Win Match
Match Total Odd/Even
Correct Set Score
Double Result (Outcome of 1st Set and Match)
Match Handicap - Sets
Match Handicap - Points
Total Points
Team Total Points
For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined:
First Set Winner
First Set Total Odd/Even
First Set Handicap
First Set Total Points
First Set Winning Margin
First Set Correct Score
Score After 2/3 Sets
In the event of referee enforced point deductions, official results will be used for settlement purposes, on all markets.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.
For competitions where two legged ties have a Golden Set to decide which team progresses (in the event of the tie being tied in matches won), then for settlement purposes the Golden Set does not count.
To Qualify will be settled on the team progressing to the next round of the specified competition, and includes the outcome of a Golden Set if played.
An unplayed or postponed match will be treated as a non-runner for settling purposes unless it is played within 48 hours of the original start time.


In-Play
The following markets will be void if the match is not completed, unless the specific market outcome is already determined:
To Win Match/Set Betting/Total Match Points/Team Total Match Points/Handicap Set Betting
For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined.
For In-Play Point Betting, bets are offered for a team to win the nominated point. In the event of the point not being played, due to the game or set ending, all bets on that point will be void.
Current/Next Set Leader After: If the quoted number of points is not reached in the specified set, then the team who wins the set will be settled as the winner.
In the event of referee enforced point deductions, official results will be used for settlement purposes, with the exception of Race to Markets and Point Betting that have already been determined.
For competitions where two legged ties have a Golden Set to decide which team progresses (in the event of the tie being tied in matches won), then for settlement purposes the Golden Set does not count, with the exception of the following markets:-
Tie Winner (Golden Set only counts if played)/Golden Set Total/Golden Set Handicap/ Golden Set Odd/Even/Golden Set Extra Points/Golden Set Race To 5-10/ Golden Set Lead After 10-20/Golden Set Winning Margin/Golden Set Correct Score.


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Water Polo
Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
All match markets will be settled on regulation time, unless stated otherwise. Regulation time this must be completed for bets to stand unless otherwise stated. In the event of a match starting but not being completed then bets will be void, unless the specific market outcome is already determined.
Odd/Even Markets - Any score of zero is deemed to be even for settlement purposes.
In-Play Markets - Bets are settled on regulation time, unless stated otherwise. Regulation time must be completed for these bets to stand, unless the specific market outcome is already determined:
Handicaps/Full-Time Result/Total Goals/Alternative Handicaps/Next Goal/Team Total Goals/Double Chance/Winning Margin/Double Result/Race to Markets/Total Goals Odd-Even/Team Total Goals Odd-Even/Draw-No-Bet
The following In-Play markets will be settled at the end of overtime/shootout:
Match Winner 2-Way/To go to Overtime/Overtime Total/To go to Penalties/To Win Shootout/Team Score Next Penalty
The following props may be offered for each half, and will be settled at the end of the designated half. In the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined:
Half Handicaps/Half Winner/Half Goals/Half Team Goals/Half Race to Markets/Half Goals Odd-Even/Team Half Goals Odd-Even


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Winter Sports
Sports:
Alpine Skiing
Biathlon
Bobsleigh
Cross-Country Skiing
Freestyle Skiing
Luge
Nordic Combined
Skating
Skeleton
Ski Jumping
Snowboarding


Event Markets (including Outright/Podium/Winning Continent/Winning Nationality)
All bets are settled on the official results/rankings of the International Ski Federation (FIS), the International Skating Union (ISU), the International Biathlon Union (IBU), the Official Olympic Committee or any official body deemed to have such authority for competitions. Subsequent disqualifications and/or appeals will not affect bets.
If the conditions of a specific event are changed from those originally listed by the official governing body then bets will be void, unless settlement of the bet(s) is already determined. E.g. altered official distance (note: for Cross-Country and Biathlon bets will be void if the official (listed) distance is changed, but will stand if the actual course distance is changed)/fewer rounds or order of events, with the exception of Ski Jumping events, where results will stand for markets providing one round is completed in full (including if the event/round is subject to a re-start, but excluding Winning Margin - see below rule). Specifically for In-Play Ski Jumping, if an event is abandoned during the 2nd round, meaning that 1st round results become the official event result; then any bets placed after the completion of the 1st round will be void.
Specifically for Cross-Country Skiing, Tour de Ski and Ski Tour Canada Outright markets; settlement will be based on the official final ranking published by the governing body, irrespective of whether or not all scheduled events are held.
If a specific event (determined as: after a final competitor list is known) is suspended or postponed bets remain valid provided that the event is completed on the same run/same venue within 36 hours (with the exception of Winter Olympic events). If the event takes place on a different run/venue bets will be made void and stakes returned.
Participants must pass starting line/gate for bets to stand otherwise bets will be void and stakes returned. In the case of a competitor withdrawing/being disqualified prior to the specific event a Rule 4 (Deductions) may be applied to bets. Bets on any participant who takes part in qualifying for a specified event but then fails to qualify for the main Round(s) will be classed as losers.
For settlement purposes the result is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.
Specifically for Nordic Combined betting, if the results of the provisional competition round are used for the start of the cross country race, all event bets are void.
Round/Jump 1 Markets In-Play - If an event is abandoned prior to the completion of Round 1 then bets will be void, unless settlement of the bet(s) is already determined.
If an event re-starts during the 1st Round/Jump, all bets placed on markets offered In-Play prior to the re-start will be void, unless settlement of the bet(s) is already determined.


Group Betting
If one or more participants fail to take part in a specified event then bets will be void. Dead-heat rules apply.


Qualification Markets
Where markets are offered (including match betting) specifically relating to qualifying stages/rounds the results of the official governing bodies are used. Qualification rankings are dependant on times/distances and/or points (FIS) where appropriate. (In the event of two participants getting the same time the winner will be deemed the participant with the least FIS points). Where FIS points are not applicable participants with the same time/distance will be settled as a Push.


Match Betting
Both participants must leave the start line/gate for bets to stand. If an event comprises of just one round then official results from that round will be used for settlement purposes. If a player is disqualified or withdraws after starting that round the other player will be deemed the winner.
Round 1 match betting (Run 1 or Jump 1) - both participants must leave the start line/gate for bets to stand. If an event is abandoned prior to completion of the 1st round, then bets will be void.
In-Play Ski Jumping Overall match betting - if an event is abandoned during the 2nd round, meaning that 1st round results become the official event result; then any bets placed after the completion of the 1st round will be void.
For multiple round events, if both participants fail to qualify for the next round then settlement will be based on official 1st round/run standings.
If both participants fail to register a result in the official 1st round/run standings, either by failing to finish or being disqualified during the 1st round/run, then bets will be void.
If both participants qualify for the next round but neither completes the event then bets will be void. For Cross-Country sprint event match-ups the final official placing for the event will be used to determine settlement.
If a player is disqualified or withdraws after starting either prior to the completion of the first round, or after both players have qualified for a further round, the other player is deemed the winner, assuming that player completes the respective round.
If a player is disqualified during a subsequent round, when the other player in the match bet has already not qualified for that round, the disqualified player is deemed the winner.
If the conditions of a specific event are changed from those originally listed by the official governing body then bets will be void, e.g. shorter course distances/fewer rounds or jumps/order of events; with the exception of ski-jumping events, where results will stand for match betting providing one round is completed in full (including if the event/round is subject to a re-start).
Biathlon Time Match-Ups - Settlement will be based on course time only (not overall time including shooting penalties).
Cross Country Leg Match-Ups - Settlement will be based on fastest specified leg time.
 

Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Other Sports
Archery
Outright Betting is all-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Match Betting - In the event of a match starting but not being completed the following markets will be void, unless the specific market outcome is already determined:
To Win Match
Total Points (2-Way)
Set Winner (3-Way)
End Winner (3-Way)
For betting purposes Extra Arrows will count.


Canoe/Kayak
All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.


Combat Sports
Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Prices are offered for each fighter to win the fight and in the event of a draw all bets will be void and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.


Curling
Outright Betting - All-in, compete or not.
Match Betting - All matches will be settled on the final score. For betting purposes extra ends will count.
End Betting - For end betting purposes, if a Blank End price is not offered for a specific end, all bets will be void if the end is blank (0-0).


Diving
Participants must make one dive for bets to have action otherwise bets will be void and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.


Equestrian
All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. Bets stand regardless of riders changing named horses during an event.


Fencing
Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
To Win Match - Prices are offered for each participant to win the duel and in the event of a draw all bets will be void and stakes returned. If either participant is replaced with another fighter all bets will be void and stakes returned.


Gymnastics
Competitors must attempt one discipline/round for bets to stand. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.


Lacrosse
Tournament Outright Betting - All bets will have action.
Match Betting - Games must go full 60 minutes for bets to have action. Overtime is included for settlement purposes. All bets will be void if the match is not played on the scheduled date.
Proposition Involving Players - Both players must take some part in the game for bets to have action.
Player Markets - Both Player Points and Player Match-Ups are determined by the goals and assists for each player, as stated by the box score from the official Website of each league or tournament.
In-Play - Overtime is included for settlement purposes. The game must be completed for bets to stand, unless the specific market outcome is already determined.


Modern Pentathlon
Participants must pass the starting line for bets to have action otherwise bets will be void and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.


Pesapallo
All games must start on the scheduled date for bets to have action. For settlement purposes extra innings do not count. If a game has been postponed or cancelled before its due start time then all bets are deemed no action.


Rowing
All-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
In the event of a race starting but not being completed (e.g, there is no deemed winner) then all bets will be void.


Sailing - America's Cup
All-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
To Win Match - In the event of a race starting but not being completed then the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.


Shooting
All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.


Surfing
Outright Betting - May be subject to a Rule 4 (Deduction). Participants must start Round 1 of a specified competition for bets to stand. Otherwise bets will be void and stakes returned. The classification at the time of the podium presentation (as per official ASP result) will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. If a specified event is not fully completed then bets will be void and stakes returned.
Match-Ups - Will be settled upon the surfer progressing furthest in a specified competition. If both quoted participants are knocked out in the same round of a specified tournament, then the winner, for betting purposes, is deemed the surfer with the highest score. In the event of scores being tied bets will be void. Both quoted surfers in a match-up must compete in Round 1 for bets to stand.
Heat Betting - All surfers must enter the Water for the specified Heat for bets to stand, otherwise bets will be void and stakes returned.


Swimming
All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.


Triathlon
Participants must pass the starting line for bets to stand otherwise bets will be void and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.


Weightlifting
All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.


Wrestling (Greco-Roman and Olympic)
The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
To Win Match - In the event of a draw all bets will be void and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.


Yachting
All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.


Settlement of Wagers for Other Sports
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

 

Betting rules

1. Lopoca accepts bets on the outcome of sporting and other events with a deliberately unknown result via an online platform.

2. In order to participate in any of the bets available via www.lopoca.com all users must create an Account with Lopoca as described above.

3. Every time the client’s application is downloaded, regardless of the use of the media resource (via Internet or mobile services), by opening an account and using an existing account, betting or participating in any games, taking any prize, the client confirms his agreement with the current version of the Rules and the obligation to act in accordance with these Rules. Anytime a user downloads the client’s application, registers an account, uses an existing account, bets on any games, takes any winnings, etc., this signifies the User’s agreement and obligation to act in accordance with the current rules.

4. Any changes to the present Terms shall be notified to you prior coming into force, and you will be required to re-confirm acceptance of the updated Lopoca Terms of Use. These T&C are published in a number of languages for information purposes and ease of access. It is only the English version that is the legal basis of the relationship between you and Lopoca Gaming Ltd. and in case of any discrepancy between a non-English version and the English version of these T&C, the English version shall prevail.

5. Lopoca reserves the right to refuse service to any person without disclosing the reason(s).

 

Policy of site use

1. Lopoca does not bear any responsibility for any losses or damages claimed as resulting from the use of this site or from its content. This provision equally applies to the use or misuse of the content of the site by any person, inability to access the site or use it, to delay in functioning or transmission of data, failures in communication lines, any errors, misprints or omissions in the content of the site.

2. Loading photos and video from the website or its sub-sites is permitted only for private use. Publication, transmission or reproduction of this data for any other purpose is strictly prohibited.

3. Lopoca monitors traffic of its website actively, and reserves the right to block access in cases of suspected automated betting (bots).

4. The site will be updated from time to time and Lopoca does not have the obligation to inform its Users of the relevant updates. It is the User’s responsibility to check any updates made on the site.

5. All Users expressly acknowledge that these Sports Betting terms and conditions are valid and applicable and confirms that they have read and accepted the same before they placed their bet and are fully aware of their contents, and are fully bound by these terms and conditions.

 

Glossary

Basic terms accepted in this edition of the rules:
Bonus - in relation to these particular Sports betting Rules means the amount of money provided to Players and Gold Team Partners in the form of cashback (see definition of “Cashback” for clarification purposes), which is equal to 7.88% of the contribution to margins for one pay period. Cashback is credited to your Commission account. You (both Players and Team Partners) can use this money to request a withdrawal or play more of Lopoca’ s exciting games.
Cashback - is the amount of money you earn when you have generated turnover by playing Lopoca’s games.
Chain - bet which is a combination of “single” bets including events independent from each other. The sum of single bet of each chain’s event is equal to the sum of the chain. The client is given a chance to determine independently the order of the bets included in the chain and stake only on the first event of the chain. Thus the concept of “chain account” is imported. After the tournament of each single bet included in the chain the sum of that account is calculated. Initially it is equal to the sum of the first bet.
If the sum on the chain account is less than its initial sum, the chain’s next event’s single bet is calculated by the account balance.
The procedure of the chain’s calculation depends on the order of bets mentioned in the given ticket but not on time.
The sum which remains on the account after calculation of all bets in the chain is a subject to payment.
If the sum on the chain account reaches zero – the chain breaks and is considered to be lost.
Express - this is a bet on the outcome of several different events simultaneously.When you place a bet on the outcome of two or more events(for example, two different football matches), you can unite them in an “Express” bet.To win an express bet it is necessary for you to not have any failed predictions(losses) on any of the outcomes which are included in the Express bet.Loss on one of the outcomes of an express bet means loss of the entire bet.Winnings of the express bets are equal to the product of the bet amount at the coefficients of played outcomes included in the Express(if on one of the bets included in the express a return occurs, then the coefficient on it equals 1).
Handicap - the advantage or the leeway of the entrant of competition, expressed in goals(points) sets, etc., which is provided by the bookmaker’s office to the entrant with bets riding on it. The result of the event subject to the handicap is determined in this way: the handicap given to the entrant is added to the corresponding result shown by the entrant in the competition.If the results thus obtained are in favour of the chosen entrant, he is considered to be the winner, and the bets on his win subject to the handicap win.Payments are carried out with the coefficient of winnings indicated in the description of bets. If the result is in favour of the opponent – the bets are lost. If the result subject to the handicap is a draw, then the coefficient of winnings under such a result will be equal to 1 (return of the bet); 

For example: 
Mannschaft 1 Mannschaft 2 Handicap 1 Koeff. 1 Handicap 2 Koeff. 2
Inter Cagliari -1,5 2,25 +1,5 1,9
Suppose you want to bet on Cagliari winning subject to handicap. The handicap betting on Cagliari (Handicap 2) is equal to “+1.5?. To win with the bet on the handicap “+1.5? it is necessary that Cagliari will not lose by more than 1 goal, as handicap +1.5 will be added to goals from Cagliari. Let us analyse all the options:
A) Cagliari won or the teams drew or Cagliari lost by the difference of 1 goal. For example, the final score is 2-1. Taking into account the handicap (+1.5) the result is 2:2.5 in favour of Cagliari (the handicap of Inter when determining the result on the rates at Cagliari is not taken into account). The bets win.

B) Cagliari lost by more than 1 goal. For example, the final score is 2-0. Taking into account the handicap (+1.5) the result is 2:1.5 in favour of Inter. In this case, the rates on Cagliari winning taking into account the handicap (+1.5) lose.

Similarly, the following variants are possible when betting on a win for Inter taking into account the handicap “-1.5?:
a) Inter won by two or more goals. For example, the final score is 3-0. Taking into account the handicap (- 1.5) the result is 1.5:0 in favor of Inter. The bets win.
b) Inter won by 1 goal, the teams drew or Cagliari won. For example, the final score is 2-1. Taking into account the handicap -1.5, the result of the bets on Inter at handicap (-1.5) gives 0.5:1, in favor of Cagliari. In this case, the bets on Inter with the handicap -1.5 lose.

A double handicap bet is offered (Asian handicap). Bet on victory or total taking into account the handicap, which is the multiple of 0.25 (but not of 0.5). Such bets are calculated as 2 bets with half the sum: with the same odd and “common handicaps” and “common totals” multiple of 0.5’s near-by common value. If the Asian handicap is included in parlay or system, it is calculated with the odds which would apply in case of a single bet. In case of winning two common bets, the bet’s odd “O” is taken into account in the calculations. If one common bet is won and the other is a subject to refund, during the calculation is taken the odd (“O”+1)/2. If both common bets are lost, the whole bet considered lost.
1. Event-Teilnehmer 2. Handicap-Doppelwette (Asian Handicap) 3. Quote
4. Real 5. -0,25 (0, -0,5) 6. 2,0
7. Barcelona 8. +0,25 (0, +0,5) 9. 1,8

If a 200 euro stake is made on “Real” and “Real” won: two common bets with the half of sum won and the winnings are equal to 100*2.0 + 100*2.0 = 400 euros. The match was drawn: one common bet with the half of sum lost, and the other won with the odd “1? and the winnings are equal to 100*0.0 + 100*1.0 = 100 euros. “Real” lost: two common bets with the half of sum lost and the winning is equal to 100*0.0 + 100*0.0 = 0 euro. If a 200 euro stake is made on “Barcelona” and “Barcelona” won: two common bets with the half of sum won and the winning is equal to 100*1.8 + 100*1.8 = 360 euros. The match was drawn: one common bet with the half of sum won, and the other won with the odd “1? and the winning is equal to 100*1.8 + 100*1.0 = 280 euros. “Barcelona” lost: two common bets with the half of sum lost and the winning is equal to 100*0.0 + 100*0.0 = 0 euro. 

Pay Period - is the period/time of the month at which Users are paid their Bonus. For Sportbetting rules purposes only Users are paid their Bonus at the last day of the month. Pay Periods are counted on a monthly basis. 
Player - means a registered person who may play the various games on offer on Lopoca Website. 
Single - a bet on a single event; 
System - a set of “express bets” on a particular set of events. Each combination of the system is calculated as a separate express bet. To win in the system it is sufficient that the indicated number of predictions of the total number be correct (it is defined by name, for example, in the system “3 of 4? it is necessary that 3 of the 4 predictions prove correct, for “5 of 7? it is necessary properly to predict the outcome of the five events of 7 options, etc.). It must be taken into account that because of the fact that only part of the total bet amount is specified on each of the express bets of the system bet (proportional to the number of options) then the winnings with such a system bet will be less than the possible general winnings with the express bet. In some cases, when not all outcomes are predicted, the amount of winnings may be less than the amount of the bet, but in contrast to express bets, a part of the amount will be offset on account of correctly predicted outcomes. 
Total - the number of goals, pucks, points or games scored, thrown, gained or played by an entrant or entrants of events. 

For example:
Suppose the total of the soccer game is set (the amount of goals scored) equal to “4?, and a wagering is offered on the total at two outcomes: more or less of the given total.
If less than 4 goals are scored (0-0, 1-0, 0-1, 1-1, etc.), bets lower than “4? win.
If more than 4 goals are scored (4-1, 4-2, 3-2, etc.), bets lower than “4? lose and bets more than “4? win.
If exactly 4 goals are scored (3-1, 4-0, 2-2, 1-3, 0-4), all bets on more than “4? and less than “4? will be refunded.
User(s) - includes all clients, subscribers, users, account holders, bettors, Players and Gold Team Partners, using the website www.lopoca.com . Employees or family members of Lopoca or any affiliated companies cannot have any account with Lopoca.
Withdrawl(s) - any pay outs made requested by the Users at any time. 
 

Bets policy

1. The values of the parameters (including handicaps, totals) and coefficients of the events specified in the line of the current day may change after any bet, but conditions before bets are the same, except in cases of technical and obvious mistakes in the line.

2. Only the amount confirmed and registered by Lopoca is accepted as the betting amount.

3. Lopoca will accept, confirm and register amounts placed by bets via the personal website under the tab My Bets of each user when the user signs as a player or a gold team partner according to the General Terms and Conditions.

4. The User is the only person who is responsible for the bet. Once a bet is made and its acceptance is confirmed, it cannot be changed or cancelled by the User. Lopoca does not provide any guarantees with respect to the “lost” or “double” bets made by customers. Please carefully check all the bets you have made.

5. A bet is accepted as soon as it is confirmed by Lopoca. All accepted bets are displayed in the “My Bets”. In some cases, there may be a delay until a bet is listed in your history. In case of any dispute the time when the bet was registered in the system of the company is considered to be its true submission time. If the User did not receive any notification about the acceptance of the bet, the rate is still considered to be accepted if it is displayed in the “Bet History.”

6. Failures of communication or other technical failures in customer communications are not a reason for the cancellation of a bet if the bet has been registered on the server.

7. Bets are bound to be placed in accordance with the regulations of each available game in accordance with the betting rules provided in our Sports Betting Specific Regulations.

 

Displaying Data

1. Lopoca is not responsible for the accuracy, completeness and timeliness of the proposed information services, including data on Live events and mailing services.

2. Lopoca makes every effort to ensure the information on Live events (such as results, the time of a game and the statistics of teams /players) is correct. However, this information is displayed only for information purposes. Lopoca is not responsible for any errors in this data.

3. Lopoca is not responsible and does not accept any claims regarding the accuracy of the translation from foreign languages of team names and the names of the players.

4. If in the indicated event/match more than one User with the same surname is present and during bet acceptance the full name of the athlete or other features identifying them uniquely have not been indicated, all bets are refundable.

5. If in the name of the match or in the name of the position one or more entrants are indicated in the line incorrectly (except for errors in translation), that is if the other team/entrant of represented tournament is indicated instead of the necessary one, all the bets on that event are recognized as invalid and a return is made. Only Lopoca has the right to determine the events belonging to this category.

6. In cases when the specific details of the team such as a particular age group (for example under 18s/under 21s/youth teams), gender (women) or the status of the team (reserve) are not indicated on the line resulting in the marking of the other team in the line instead of the declared one, all bets on this match are refundable. In other cases, when incomplete name or possible grammar errors are indicated in the line, all bets remain in force. If the gender of teams is not indicated in the line, it is considered that the gender of teams is male. In case women’s teams are participating in a match it is necessary to have a detailed indication about it in the line otherwise bets on this match are a subject to return.

7. Date and time indicated in the line are the date and time of discontinuation of bets' acceptance on the event (except for Live events) and do not necessarily coincide with the date and time of the actual start of the event. The actual time of the event while counting the bets is considered as the time of the start of the event, which is determined based on the official documents of the organization conducting the competition, as well as the data of Lopoca.

8. If the place of conducting a meeting is not indicated in the line, in the list of events the host of the field is indicated firstly, except for competitions of American types of sports. All the information contained to a particular sport, carries an ancillary character. Possible errors in the given information are not a ground for the return of bets.

9. On acceptance of bets for Live Events there is a set delay, the value of which may vary depending on the sport, market, and other features, and it is determined exclusively by Lopoca for security and protection from subsequent bets.

10. For clients’ convenience, taking into account the specificity of Live Events in which coefficients change very often, a client can choose one of the following options: to “Accept all changes in the coefficients”, “Accept only marked-up bets” or “Do not accept bets if the coefficients change,” which determines respectively whether the bet is accepted if during the time of its arrangement the coefficient changes, at any changes of it, or just in the case when the changed bet exceeds the estimated coefficient of the bet of the client.

11. Incorrectly indicated date of the conducted match is not grounds for cancellation of the bet.

12. If the match began from the moment at which it was previously interrupted, and in the line that was not stipulated, the bets are refundable.

 

Interlocking events and outcomes

1. In “express” and “system” bets it is forbidden to include different events that relate to the same match, not even the ones which are interdependent directly. If in such bets any events that relate to the given match were included, this bet is refundable, even if the computer program accepting the bets did not block this bet during its submission. Lopoca reserves the exclusive right to determine whether the events are connected.

2. In the game on output-absence from the group in “express” and “system” bets it is allowed only to bet on one team from the given group. If in such bets the qualification or non-qualification of the teams from the same group were included then the given bets are refundable, even if the computer program accepting the bets did not block this bet during its submission. Lopoca reserves the unique right to decide whether to accept bets on the position of qualify or not qualify in “express”, “system” and in “single” bets.

 

Obvious and technical error

1. The Company is not responsible for errors in typing, transfer or counting of bets. In particular, Lopoca reserves the right to correct obvious errors made while entering information on betting coefficients and/or calculation of the amounts at the bets (for example, errors in the coefficients indicated in teams incorrectly, incorrectly indicated events, etc.), or declare invalid the corresponding bets even after completion of the event. In the cases of correcting obvious errors bets are returned. The most common types of technical errors are the following:

1.1. Errors of input of coefficients – when the coefficient (or the setting of the handicap/total, etc.) is displayed without a separator (dot) or with any additional number.
Example: instead of the coefficient 1.8, 18 is displayed, instead of 2, 23 is displayed, instead of 3, 30 is displayed etc.

1.2. “Mirror Errors” – when the coefficients for players are displayed in a diametrically opposite manner. In this case, the favorite of the game (including current favorite of the live event) is displayed by a coefficient exceeding the coefficient of the outsider of the given event.
Example: Basketball. Barcelona-Unicaja. The winner of the match. Instead of 1.2 and 4, 4 and 1.2 is displayed.

1.3. Writing errors – if all the coefficients are indicated correctly, however, teams are written in an incorrect order (usually occurs for events taking place on a neutral field).

Explanation of the previous example: record: Basketball. Unicaja-Barcelona. The winner of the match. 1.2 and 4 instead of Basketball. Barcelona-Unicaja. The winner of the match. 1,2 and 4
Clear indicators of obvious errors are: very large difference in the coefficients of Lopoca and other bookmakers, the coefficients that are nearly impossible to give in the current situation of the match.
The right to determine whether or not an obvious or a technical error was made in any case belongs exclusively to Lopoca.

2. Lopoca reserves the right to cancel the bets made on deliberately incorrect coefficients and obvious errors. The customer will be informed about changes in the balance immediately.

3. Lopoca reserves the right to cancel the bets even after the end of the event if these bets are won by the User as a result of a technical failure or an obvious error.

4. In cases when due to technical reasons the User’s bets were not provided with the necessary amount of funds in the account, the bets are considered as invalid.

5. In case of mistakenly having credited the means to the customer’s account the latter shall immediately notify Lopoca about the mistake. If due to an error a negative balance has been formed with the client, Lopoca has the right to cancel the uncalculated bets despite the fact that they were made before the error occurred.

6. The Company reserves the right to oblige the User to accept liability for any damage caused to it if the user used a technical or administrative error intentionally when making a deposit and/or during the receipt of money on the account.

 

Bets on credit

1. Lopoca does not accept any bets or provide services to customers on credit. All bets must be confirmed with funds existing in the account of the User.

 

Restrictions on rates

1. Lopoca has the right not to accept bets from any person without giving any reason and reserves the right to close or temporarily block the accounts of individual Users without prior notice.

2. The minimum and maximum size of bets for all sporting events is defined by Lopoca and is a subject to changes without prior written notice. In addition, Lopoca reserves the right to impose special restrictions on the accounts of individual Users.

3. Lopoca does not recommend two or more Users placing bets from one IP-address (from the same computer or the same local area network) in order to avoid suspicion of collusion (cheating). In such cases it is necessary to reconcile the possibility of the game with Lopoca by explaining the circumstances. Lopoca has the right to block the account of such a User and ask them to send the documents verifying their registered identity, impose a penalty fee on the User and confiscate any remaining balance at the User’s account.

4. Winnings are paid only within the maximum limits of Lopoca. If the User has made a bet and the winnings exceed the maximum, the company will not pay any amount of money exceeding the maximum limit.

5. Results for sports statistics are published on the official website of www.lopoca.com within 3 days of the end of a sporting event.

 

Late bets

1. Bets placed after the start of the event, except the bets for Live Events, in all cases, are invalid and are returnable, and are excluded from the “express” and “system” bets. Any bet (including bets for Live Events) made on an event, the result of which is already known by the time of betting, is considered invalid and will be refunded.

2. If disputes arise regarding the time of the start of the event, if the official regulatory bodies of the appropriate tournament/event do not provide (or lack) such information, the information of Lopoca about the start time of the event is considered the only correct one while calculating the bets.

 

Return

1 If a “return” is declared about the bet, such bet is considered as won with the coefficient of 1. In case of “Single” bets this means that the User will get back the amount of money placed on this bet. In the case of “express” or “system” bets the total coefficient will be changed accordingly (in the event, where a return occurs, the coefficient will get the value 1, the coefficients on the remaining events will remain unchanged, and the final coefficient will be counted according to a similar scheme; only the coefficient of the outcome of the event, on which a return was given – one of the factors (multipliers) of the final coefficient of “express” or “system” – will get the value 1).

EXAMPLE:

Position Ausgang Koeffizient
Finnland – Moldawien Gewinn 1 1,55
Malta - Kroatien Kroatien Handicap (-2) 1,7
Bulgarien – England Gewinn 2 1,5

Total coefficient of Express = 1.55 * 1.7 * 1.5 = 3.95

If Finland and England win the above mentioned games, and Croatia win by 2 goals, and the given express plays, but when calculating the total coefficient there will be 1 instead of 1.7 (coefficient of winning) and the final coefficient of the given express will be equal to 1.55*1*1.5 = 2.325

11.2. If as a result of the match the total number of scored goals is equal to the total of the bet and among the proposed outcomes of the given total bets there has not been the option equal … (the indicated number) of goals, a return is made. Similarly, for the individual totals, totals of the player, totals of cards/corners /dismissals, fouls and other parameters if the final value of the match and the proposed parameter of the total are equal a return is made.

 

Privacy of User’s data

1. All information provided by the User shall be protected and in accordance with our Privacy Policy.

2. The User is responsible for maintaining the confidentiality of any information related to their account, and shall take all measures to prevent the use of personal accounts by unauthorized persons. Any operations confirmed by the username and password of the account holder shall be valid and have legal force.

3. If the User suspects that his username and password are known to a third person, at any time they have the right to send a request to Lopoca to block the account temporarily until all circumstances are clarified.

4. To ensure the security of personal data of Users, Lopoca communicates with Users via the e-mail indicated by the User during registration.

5. The User is responsible for maintaining the confidentiality of any information related to their e-mail, and shall take all measures to prevent the use of e-mail address by third parties. Lopoca is not responsible for any loss or damage resulting from the connection between the bookmaker office and the User using a registered e-mail address.

 

Match-fixing

1. In case of possible interference in the match result and the formation of the coefficients for the match (including cases of suspicion in match-fixing), Lopoca reserves the right to suspend the payments on this event or to cancel the bets on this match, as well as hand over the information on relevant side to the appropriate authorities for further investigation and prevention of similar incidents.

2. Lopoca reserves the right to suspend the payment of the rates and make a return on the rates to the event, if there are solid grounds to believe this match was negotiable. Such grounds may be based on the size, number and nature of the bets made by one or all of the possible methods of betting.

3. The decision of the governing bodies of relevant federations and regulatory bodies are also taken into account. In such cases Lopoca reserves the right to hand over the information on related parties to the governing bodies for further investigation and preventing similar incidents.

 

Neutral field

1. In cases when the match is transferred to a neutral field (NF) rates persist. They are refundable in cases when the match is transferred to the opponent’s field. In cases where the teams are from the same city and are transferred to another field, bets are valid and are not refundable. In international matches, the refund of bets is made only when the match transfers to the field of an opposition country.

 

Interrupted events

1. An event is considered interrupted if there was no play for an indispensable amount of playing time specified according the rules of Lopoca, even if the result of the event that was interrupted is later confirmed to be final.

1.1. The matches are considered to have taken place, if they have been interrupted, but not finished in the time-frame specified below for the following sports:
Soccer – 90 min.
Futsal – 30 min.
Basketball NBA (National Basketball Association) – 40 min.
Eurobasketball – 35min.
Hockey NHL (National Hockey League) – 54 min.
Bandy – 60 min
Eurohockey – 50 min.
American football – 50 min.
Baseball – 5 periods (innings)
Handball – 50 min

2. For interrupted events recognized as cancelled, unless otherwise stipulated in the rules on sports, all bets are refundable, except for ones for which the result is exactly defined at the time of the stoppage of the event. For interrupted events bets on the relative performance time (periods, etc.) are a subject to unconditional return.

 

Events transfer

1. If the start time of the event has been changed and otherwise is not stipulated in the rules of sports, all bets on the event are refundable.

2. During a game involving passage to the next round, in cases of transferring the game period onto subsequent days, or changes of the field, the bets remain valid. If the “passage” of the team which goes to the next round later has been cancelled for any reason, the cancellation is disregarded, and the payment is made according the results of played matches. If the second match did not take place or was interrupted, then all bets on it, including the passage, are refundable. Payments on the passage are made only at bets made before the first match. If none of the matches have taken place, the bets will be refunded.

 

Calculation of bets

1. Lopoca validates the results on the basis of official reports and alternative sources of information (including videos of the event) after finishing the event. Calculation of bets is based on the results published on the website www.lopoca.com in the section “Results”. In case of discrepancy of results from different sources of information, as well as in the case of their obvious mistakes the final decision to determine the results lies with Lopoca.

2. All inquiries of Users regarding the correctness of the results of Lopoca site should be based only on the basis of official sources of information (websites of regulatory bodies for these championships). Information from other sources cannot be considered a basis for the reviewing/reappraisal of bets.

3. Valid (factual) results are considered to be the results, which are announced on the basis of official reports or other sources of information, right after the end of the event.
The organizer uses the following official sources:
www.uefa.com – Champions League, UEFA Cup, Selected matches and Europe Championship (soccer)
www.fifa.com – Confederation Cup, Selected matches and World’s Championship (soccer)
www.beto.gr – Soccer Greece
www.bundesliga.at – Soccer Austria
www.turkish-soccer.com – Soccer Turkey
www.rfpl.org – Soccer Russia
www.premierleague.com – Soccer England
www.sportinglife.com – Soccer England
www.gazzetta.it – Soccer Italy
www.bundesliga.de – Soccer Germany
www.marca.com – Soccer Spain
www.lfp.es – Soccer Spain
www.lfp.fr – Soccer France
www.mlsnet.com – Soccer USA
www.goalzz.com – Soccer
www.nfl.com – American Soccer
www.basket.ru – Basketball Russia
www.nba.com – Basketball (NBA)
www.euroleague.com – Basketball Europe League
www.ulebcup.com – Basketball (ULEB)
www.nhl.com – Hockey NHL
www.fhr.ru – Hockey Russia
www.rusbandy.ru – Bandy Russia
www.atptennis.com – Tennis ATP
www.wtatour.com – Tennis WTA
www.mlb.com – Baseball
www.eurohandball.com – Handball
www.fide.com – Chess
www.volley.ru – Volley-ball Russia
The organizer can use other official sources when needed.
In exceptional cases, the organizer reserves the right to use video viewing to adjudge the true result.

4. Live event bet results are calculated based on what is known immediately after the end of the event/competition. All following changes (for example, changes by decision of a jury after the game) are not taken into account while deciding the bets. The company itself calculates these bets based on its statistical data about the actual course of the game. If not otherwise indicated, all bets on non-participating athletes in the competition will be void.

5. In cases when the company’s statistics (based on TV coverage) are different from the official statistics, the bets are calculated according to the company’s statistics.

6. If more than one participant or team is declared as a winner of the competition, the coefficient of winnings is divided by the number of winners (the coefficient cannot be less than 1)

7. All operations on user accounts are made in the currency chosen by the User during registration.

8. All bets for which the outcomes are already known (in particular bets on who will score the next goal or win a certain segment of the match), are considered valid and are calculated even if the event or tournament was suspended.

9. If a match is not completed and is considered incomplete, then all bets on it are refundable, (except in the event of what is mentioned in point 16.1.1) even if the result of the suspended event, is later confirmed as final.

10. If it does not contradict the special rules of individual sports, the result announced on the day of the match is taken as the result of the match. Any possible changes in the result, conditioned by the revision of the results of the event by governing bodies and disciplinary penalties of teams, for the purposes of betting, are not taken into account, and the initial results of the calculation of bets remain in force.

 

Bets of client groups and syndicates

1. Users are required to bet only on their own behalf. Recurring bets containing the same selections from one or more clients may be recognized as invalid and be cancelled by Lopoca. Even after the official outcome of such bets is known, in cases where Lopoca is confident that Users have acted in collusion or as a syndicate, or suspicious bets have been made by one or more Users in a short period of time, such bets may be considered invalid and get cancelled by Lopoca.

 

Non-participation in the event

1. If it does not contradict the special rules of individual sports, when an event participant for whatever reason cannot take part in the event which was bet on, the bet is considered valid and lost by the client. The exceptions are the following cases:
the event/tournament is cancelled;
The event /tournament is considered invalid;
The location of the event was changed;
The event/tournament is suspended.

2. In case of “Who is taller” bets meaning bets with two outcomes, if one of the participants refuses to take part before the event/tournament, the bet is refundable.

 

Rules on sports

1. Additional information about types of bets on different sports is indicated in the Rules of Sports.

 

Some types of bets

1. In case of betting on the “Odd number/Even number of Total”, regardless of the sports and the proposed position (including total goals/cards/fouls etc.) if the result is “0”, the bets are calculated as “Even number”.

2. All bets on the number of medals are calculated according to the official medal table at the end of the event. Any changes undertaken by the governing bodies later are not taken into account.

3. Any medals won by the country team in any competitions shall be considered as one regardless of the number of participants in this team.

4. If any market has the potential outcome “Any other”, this outcome includes all participants of the event not separately listed in the options of that market.

5. With games in any event in the “additional markets” of tours (total number of goals, wins, losses, draws, angular, yellow cards etc.), only matches of the tour which are included in the daily line are taken into account.

 

Currency

1. Currently Users have the right to place bets only in Euros. Lopoca reserves the right to block the reception of bets and operating activities in any of the indicated currency. In this case, all the necessary payments on the accounts of blocked currency would be held in another currency equivalent at the interbank exchange rate for that day. If the Users pay in another currency, Lopoca credits the User’s account at the rates of the charging bank at that specific date of payment.

 

The bonus system

23.1. All Bonuses of Users are limited individually to one person and are paid through his personal Website portal. The company has the right to refuse the Bonus to any User or group of Users. Bonuses are available only to Users who have made a deposit in real currency to their account in Lopoca.

 

Deposits

1. Available methods of payments are determined by the country and the currency selected during registration. A complete list of fees, limits on them and other items is displayed on the Deposits and Withdrawals page. Lopoca reserves the right to change these terms and details at any time without prior warning to the User.

2. Users should follow all KYC instructions as these are specified in the General Terms and Conditions before conducting any financial transactions necessary.

 

Entry of money on account

1. If any funds have been transferred to the User erroneously, the User is obliged to notify the company immediately. Any winnings of the client arising from such an error shall be considered invalid, and such bets are refundable, regardless of the delay between the origin of the error and the time it was seen

2. If the deposits to the account were made for any other purpose than bets, poker, casino, Nugget Game and sports betting, Lopoca (particularly in case of suspected fraud) reserves the right to cancel a deposit and collect from the User all costs incurred as a result of processing the deposit.

3. If the User’s deposit exceeds the bet’s amount, upon the client’s request for withdrawal Lopoca reserves the right to charge the User all costs incurred as a result of processing deposits and withdrawals.

 

Financial constraints

1. The minimum bet on any event is the equivalent of 1 Euro, the maximum bet amount is € 250.

2. The maximum coefficient of express bets is 1000. Express bets, in which the coefficient of winnings exceeds the maximum, are calculated with a coefficient of 1000. In these cases, the sum of winnings should not exceed the maximum payment for a single bet. The maximum coefficient of winnings for each version of the system is 1000. Variants of systems on which the coefficient of winnings exceeds the maximum, are calculated with coefficient 1000.

3. The maximum amount of the bet on the event depends on the sport and the events and is defined by the bookmaker network specifically for each event and each type of bet and is subject to change without prior written notice. Lopoca reserves the right to limit the maximum bet on individual events, as well as the introduction and removal of specific restrictions on the accounts of individual Users without notice or explanation of reasons.

4. All financial limitations are applicable to each User/group acting together, making bets containing the same predictions. If the User makes a number of bets containing the same predictions, the total payment on these bets may be limited by the size of a maximum payment regulated by given limitations.

 

Payments – Withdrawals

1. Payments are processed in a time not exceeding 3 to 5 working days starting from the moment that the request was made. Before the first payment is made to the User by electronic payment methods (check out Deposit and Cashier Section in www.lopoca.com) the client is obliged to submit as defined in the general Term’s & Conditions his complete KYC documentation. Remember that forgery is severely punished by law, and in cases of suspicion of placing a counterfeit or an edited copy of the documents by electronic methods, Lopoca reserves the right to send such documents to the appropriate regulatory authorities.

2. Before making the payment, the employees of the company will verify the all verification documents provided by the User. If differences are found between the actual data and the data provided by the User, Lopoca reserves the right to make a refund for all bets by the User and refuse to pay out winnings to the User unless they prove the identity and accuracy of entered data.

3. If it turns out that the User has opened several name accounts at Lopoca, Lopoca reserves the right to refuse to pay out for these accounts.

4. Group and family members should regulate personal relationships with each other – payments are made ONLY in the name of the owner of the appropriate account.

5. The User agrees to provide Lopoca with information about his bank account from which the bets will be made in particular, in order to transfer his winnings.

6. Lopoca is not responsible for changes in the amount of payments related to fluctuations of currency (rate of exchange).

7. Gold Team Partners pay 3% on withdrawals every time the User requests a pay out, with a maximum amount of 25 Euros.

 

Maximum winnings

1. Over a 24-hour period the maximum winnings of each individual User is 100,000 Euros (net winnings, without counting the amount of set money).


GENERAL

  1. All poker contracts shall exclusively be subject to the following Poker Terms and Conditions, including other special terms, as amended from time to time and are in addition to LOPOCA'S General Terms and Conditions.
  2. The company Liseron Ltd. (Business Register Number 1594371), 197 Main Street, Road Town, Tortola, British Virgin Islands (hereinafter "Liseron") is the license holder for the offered poker product on this website (www.lopoca.com). By decision of the License issuing Authority (register no.: 1668/JAZ) in Curacao was granted a licence to engage in the business of poker via an electronic medium (internet).
  3. All disposals of the account (hereinafter "Account") which is kept via the www.lopoca.com internet website, including but not limited to payment modalities, shall be subject to the General Terms and Conditions, unless the poker terms and conditions provide for separate regulations.
  4. These Poker T&C’s are governed by the Laws of Curacao and the parties submit to the jurisdiction of the Curacao courts. You agree irrevocably to submit to the exclusive jurisdiction of the courts of Curacao in respect of matters arising out of the Poker Terms and Conditions.
  5. These Terms & Conditions are published in a number of languages for information purposes and ease of access. It is only the English version that is the legal basis of the relationship between you and Lopoca Gaming Ltd. and in case of any discrepancy between a non-English version and the English version of these T&C, the English version shall prevail.
  6.  

SOFTWARE

  1. SOFTWARE LICENSE: LOPOCA grants you a personal, non-exclusive, non-transferable license to use the Software, but retains all proprietary rights to the Software.
  2. All rights not specifically granted under this Agreement are reserved by LOPOCA and, as applicable, LOPOCA's licensors.
  3. The Software is licensed for your personal use only.
  4. Your license confers no title or ownership in the Software and should not be construed as a sale of any rights in the Software.
  5.  

OWNERSHIP OF SOFTWARE

  1. All rights, title and interest and intellectual property rights in the Software are owned by LOPOCA or its licensors, and may be protected by applicable copyright or other intellectual property and gaming laws and treaties.
  2. All rights not expressly granted under this Agreement are reserved by LOPOCA.
  3.  

USE OF SOFTWARE

  1. You may only use the Software in accordance with this Agreement.
  2. You may install the software or any other components of the Services on any additional personal computers.
  3. You may make back-up copies of the software provided that such use and backup copying is only for your own personal use in accordance with this Agreement, and further, that such installation and use is made through a computer of which you are the primary user.
  4. You may only use one instance of the software on one computer at any time.
  5. You are not permitted to play at the same table or in the same tournament using multiple accounts from the same computer hardware and doing such will be a direct violation of this agreement.
  6.  

SOFTWARE LIMITATIONS

  1. The Software contains copyrighted materials, trade secrets and other proprietary material.
  2. You acknowledge that the Software in source code form remains a confidential trade secret of LOPOCA.
  3. You may not reverse engineer, decompile, modify, publicly display, prepare derivative works based on, disassemble, or otherwise reproduce or provide others with the Software.
  4. You may not sell, assign, sublicense, rent, lease, lend, or directly or indirectly transfer the Software to any third party.
  5. Any assignment in violation of this Agreement is void.
  6.  

CHANGES IN SOFTWARE FUNCTIONALITY

  1. By accepting the terms of this Agreement, you agree that LOPOCA is permitted to limit, deny, update or cancel some or all of the functionality of this Software at any time, without prior notice.
  2. You agree to bear the risks of and hold LOPOCA harmless for any and all effects that a change in functionality may have on your ability to use the Software.
  3. LOPOCA may require, as a condition to your continued access to LOPOCA's services, your acceptance of Software improvements, corrections, adaptations, and conversions to more recent Software versions or any other changes to the Software.
  4.  

INFORMATION EXTRACTION

  1. LOPOCA reserves the right to collect information about the computer you are using to run the Software for two specific reasons only:
    • To ensure that you are not using any software prohibited.
    • To determine the configuration of your computer for our analysis of the usability of the software and/or error tracking.
  2. LOPOCA will not collect any other information about your computer or your use of it other than provided for in this Agreement and LOPOCA will not share the information it collects with any third party.
  3.  

ROBOTS, ARTIFICIAL INTELLIGENCE AND OTHER SYSTEMS

  1. It is strictly forbidden to use any automated software or computer system to play at LOPOCA, including the action of sending information from your computer to another computer where such software or system is active.
  2. Poker-Robots (‘Bots’) or any software designed to play automatically at poker sites is not allowed.
  3. At any time while you are playing at LOPOCA, the Software may scan your computer for any activity of such software and systems.
  4. Also forbidden is the use of any software during the game that is designed to track and display the actions of the other players on the site or any system or service to transfer funds to or from a player's LOPOCA account to their account at any other site or the deliberate "dumping" of chips between any accounts on the LOPOCA Poker Network.
  5. It is also strictly forbidden to use any programs which display the playing history, statistics, or tendencies of other players on the LOPOCA Network, other than systems where:
    • Hand histories obtained by the User him/herself via their own play is used. Users cannot import hands.
    • Hand histories which were obtained from opponents with the screen name which matches the screen name which was used while the hands were actually played.
    Note: the data collection of playing history, statistics or tendencies of other players is confined to playing sessions where an opposing player is using a unique screen name and which also do not retain any data after the specific user name is no longer used by the opposing player. Players at LOPOCA are permitted to change their Poker screen name every 7 days.
  6. Use by players of external player assistance programs which are designed to provide players with an unfair advantage over their opponents are expressly prohibited.
  7. LOPOCA defines external player assistance programs as computer software and non-software-based databases or profiles and deems access to or the ability to gather data or information on other players by any means that would not be accessible via their own first-hand experience to be "unfair".
  8. Usage of such methods will result in the closing of your account and be subject to confiscation of your winnings and funds.
  9. LOPOCA reserves the right to publicize information of any such documented abuse including your personal information.
  10.  

NO COMPANY EMPLOYEES

  1. If you are an officer, director, employee, consultant or agent of the Company or one of its group companies, or suppliers or vendors, you are not permitted to register with LOPOCA or to participate directly or indirectly in any of the LOPOCA Gaming Services (each an "Unauthorized Person"), unless you do so based on the written permission of LOPOCA and such participation is part of your employment and/or done as promotion for LOPOCA.
  2. Similarly, relatives of Unauthorized Persons are not permitted to register with LOPOCA or to participate directly or indirectly in any of the Services. For these purposes, the term '"relative" shall include (but not be limited to) any of a spouse, partner, parent, child or sibling.
  3.  

PLAY MONEY

  1. Play money is not real (bona fide) money and is kept separate from real money.
  2. Play money does not constitute or represent any value whatsoever.
  3. Play money can only be used for playing at play money tables and cannot be collected, cashed out or in any other way be made into or transferred between LOPOCA and you or any other person or legal entity.
  4.  

REAL MONEY

  1. To play with real money, you are required to deposit real money into your account by the methods provided to you by LOPOCA.
  2. Minimum as well as maximum limits apply to real money deposits.
  3. All real money will be paid, tracked, and maintained in United States Dollars, and will not bear any interest.
  4. All fees levied by payment processors are your responsibility.
  5. Using a credit card to fund your LOPOCA account may be treated as a Cash Advance by the bank that issues your credit card.
  6. All interest and or fees associated with a Cash Advance are your responsibility.
  7. Please keep the speed at which you play reasonably fast.
  8. If you are playing on more than one table and LOPOCA receives too many complaints about your speed of play, LOPOCA may restrict the number of tables at which you are eligible to play.
  9. LOPOCA is not responsible for any losses incurred due to accidental bets placed on your behalf during a game or when playing at multiple tables due to tables switching locations onscreen.
  10. Please make sure you are playing at your skill level when playing at LOPOCA.
  11.  

GOLD CARDS

  1. By accepting this agreement, you agree to allow LOPOCA to reward you with Gold Cards for your real money ring game play.
  2. In the event that a prize(s) is announced for a Gold Card(s) that you possess at the time, it is your responsibility to redeem the Gold Card(s) before the published time of expiration.
  3. No Gold Card(s) will be allowed to be redeemed for a prize once the prize time has expired.
  4. Your Gold Cards will not expire and will remain in your account, so long as the account is not abandoned.
  5.  

GOLD CHIPS

  1. By accepting this agreement you agree to allow LOPOCA to reward you with Gold Chips based on the rules set forth on the LOPOCA website.
  2. Your Gold Chips will not expire and will remain in your account, so long as the account is not abandoned.
  3.  

Suspensions and Terminations of Accounts

  1. LOPOCA reserves the right to terminate your account at any time if you breach any of the Terms of Service; or provide any false or misleading information to LOPOCA; or partake in fraudulent, inappropriate or offensive behaviour against LOPOCA or any other LOPOCA user; or are involved in an activity which may be deemed contrary to accepted standards of fair dealing, in breach of laws applicable in your jurisdiction and/or contrary to the interests of LOPOCA or injurious to LOPOCA's reputation.
  2. Such termination shall be made by LOPOCA in its absolute discretion. However, the actions which may be taken by LOPOCA in the event that you engage in such conduct can include, but are not limited to warnings, temporary suspension of LOPOCA Services and, temporary suspension of your LOPOCA account.
  3. The termination of your LOPOCA account will only be considered in the case of the most serious violations or, as a result of multiple violations and where possible, only after repeated communication with you.
  4. In the event of the termination of your LOPOCA account LOPOCA shall be entitled to take such action as it sees fit, including immediately blocking access to the LOPOCA Gaming Services, seizing all monies held in your real money account, disclosing such information (including your identity) to banks, credit card companies and/or any person or entity that has the legal right to such information, and/or taking legal action against you. In the event of the termination of your account, you agree:
    • Your right to make any representations regarding LOPOCA in any way whatsoever is immediately revoked;
    • Your right to use the LOPOCA Services, your User Account and Password are immediately revoked;
    • You must destroy/delete all of your copies of the Software;
    • Your right to any present or future entitlements you might otherwise have or have had arising from LOPOCA or your use of the LOPOCA Services, as of the date of termination is revoked; and
    • All other rights under these Terms of Service are terminated.
 

CHAT RESTRICTIONS

  1. You should not chat about a hand while it is in progress.
  2. You should not use chat to offer advice to another player during a hand, or urge a player to take a particular course of action.
  3. You should not chat about any folded cards you held during a hand or any current cards you are holding during a hand.
  4. You should chat only in the English language and the table specific language as may be designated by LOPOCA in its sole discretion.
  5. You should not use foul, abusive or threatening language.
  6. The above actions are discouraged as they show poor poker etiquette and can result in chat suspension or in severe and continuous breaches a complete chat ban or account closure.
  7.  

DISCLAIMER OF WARRANTIES

  1. Your use of the LOPOCA services is at your own risk. LOPOCA is provided on an "AS IS" and" AS AVAILABLE" basis. To the fullest extent permitted by applicable law, LOPOCA Gaming Ltd., its officers, directors, employees, shareholders, parents, subsidiaries, affiliates, licensors and agents hereby expressly disclaim any and all representations and warranties of every kind, whether express or implied, regarding the services, its content, and any information or other materials provided by LOPOCA in connection with use of the services, including, but not limited to, warranties of merchantability, fitness for a particular purpose, non-infringement and those warranties arising by law, statute, usage of trade or course of dealing.
  2. LOPOCA makes no warranty that
    • The services will meet your requirements,
    • The services well be uninterrupted, timely, accurate or error-free; or
    • The servers that make LOPOCA'S service available are free of viruses or other harmful components and any errors in our software will be corrected.
  3. The security mechanism incorporated into the service have inherent limitations and you acknowledge and agree that any material and/or data downloaded or otherwise obtained through use of LOPOCA services is done at your own discretion and risk and that you will be solely responsible for any damages to your computer system and any other property item or loss of data that results from any such activity.
  4. The disclaimers contained in this paragraph are a material part of our agreement to provide the site to you.
  5. Some jurisdictions do not allow the exclusion of implied warranties. Accordingly, some of the above exclusions may not apply to you.


Before you start playing there are a couple of things to remember in order for you to enjoy the Nugget Game:

 

  1. 1. The Nugget Game is a game of chance and skill and LOPOCA makes no representations or warranties (and LOPOCA is not responsible for any representations made by third parties) that the Nugget Game is a real stock exchange trading real stocks, an investment opportunity, the virtual market in the Nugget Game is secured with any tangible assets, about the likely market value in the Nugget Game, the value of your virtual nuggets in the Nugget Game, the number of virtual nuggets that might be for sale in the Nugget Game or the number of players who might wish to purchase virtual nuggets in the Nugget Game at any time.
  2.  
  3. 2. You acknowledge that you have read and understood and will abide by the rules of the Nugget Game as outlined below. You further agree that your participation in the LOPOCA GAMES, including the distribution of prizes will be governed by these rules and the General Terms and Conditions of the LOPOCA Website.
  4.  
  5. 3. LOPOCA may, in its absolute discretion, modify the rules and/or description of the Nugget Game including the cancelation of any or all outstanding bids in the Nugget Game in order to perform technical maintenance on the Nugget Game or investigate suspected breaches of the LOPOCA General Terms and Conditions.
  6.  
  7. 4. Any corporate entity referred to in the Nugget Game is fictitious. Should any company or operation referred to in the Nugget Game hold any resemblance to a real company, such resemblance is purely co-incidental.
  8.  
  9. 5. LOPOCA is under no obligation to maintain a market for any member's virtual portfolio or acquire or issue any virtual nuggets in the Nugget Game at any time or otherwise maintain a market for your (or any other member's) virtual nuggets in the Nugget Game and will not be liable for any losses that might arise as a result of bids being cancelled or not processed correctly.
  10.  
  11. 6. The sale and purchase of virtual nuggets in the Nugget Game can only be facilitated in accordance with the procedures set out on the Nugget Game site and in these Nugget Game rules. You acknowledge and agree that there may or may not be a market for your virtual nuggets in the Nugget Game and your ability to buy and sell such virtual nuggets at any given price or in any given quantity is dependent entirely upon supply and demand from other members who are playing the Nugget Game. LOPOCA does not guarantee your ability to recover any portion of credits spent in the Nugget Game.
  12.  
  13. 7. The maximum amount to buy nuggets with fresh credits through the gaming account is € 7,500 yearly. The purchase from nuggets through the Mandatory account is unlimited.
  14.  
  15. 8. The virtual nuggets on offer was 5,000,000 and are subject to subsequent splits. These virtual nuggets are called treasury nuggets. The ratio between treasury nuggets and nuggets in the game will be different till all treasury nuggets are issued. LOPOCA may increase this value when this initial value has been issued or nearly issued. When a new virtual nugget is issued, all current members of LOPOCA may be given an opportunity to purchase additional new virtual nuggets at a discounted rate.
  16.  
  17. 9. The Mandatory Account is an internal account which can only be used to buy virtual nuggets and hold credits received from Steps, Benefits or if you win in the Lopoca IQ-Game. You cannot transfer credits from the Mandatory Account to your LOPOCA Account.
  18.  
  19. 10. You have up to 72 hours to use the credits in your Mandatory Account to purchase virtual nuggets. If you do not use your credits within 72 hours, the system will use these credits automatically to buy virtual nuggets provided the balance of your mandatory account is sufficient to buy a nugget traded at the current market price. If you do not have sufficient credits in your Mandatory Account, the credits will remain in your Mandatory Account until you have sufficient credits to buy virtual nuggets at the market price at that time. All purchases from the Mandatory Account and/or Gaming Account will be used to purchase from other members and/or Treasury on the Nugget Game virtual market.
  20.  
  21. 11. Virtual nuggets purchased using credits from either the Mandatory Account or loading the Mandatory account through the website shop (other products can also be bought from the website shop) cannot be "traded" for a period of 60 days for 100% of the purchase and further 120 days (in total 180 days) for 50% of the purchase (the "Escrow Rule").
  22.  
  23. 12. A member can place a sell bid for not more than50% minus one nugget of his portfolio at once. If the sell bid is accepted (i.e. another member buys), cancelled by himself or expires (after 72 hrs) then the member can place another sell bid.
  24.  
  25. 13. Once you successfully sell any of your virtual nuggets, the credits minus the Brokerage Fee will be transferred to your Gaming Account.
  26.  
  27. 14. Brokerage Fee is paid by the seller of a successful Sell Bid at the rate of 5% of the overall sale, and by the buyer of a successful Buy Bid at the rate of 5%. These 10% are allocated as follows: 50% Nugget Game Bonus payments, 30% Partner Programme Commissions and 20% LOPOCA for operational costs.
  28.  
  29. 15. Nugget Game Bonus payments are paid to qualified Team Partners in each commission pay period (4 times a month) and the amount paid is based on the total brokerage fees earned during that commission period multiplied by 50%. The amount paid to a member is based on the percentage of your Nugget Game virtual portfolio with regard to the overall number of nuggets in the virtual market. All Bonus payments are paid in the Mandatory Account. To be qualified, Team Partners must have generated at least one point through the purchase of an IQ-Voucher or their own turnover in the specific pay period.
  30.  
  31. 16. Any outstanding Nugget Game Bonus Payment that has not been allocated in a given week or if a member did not get paid their Nugget Game Bonus payment due to non-qualification, these amounts will be forfeited.
  32.  
  33. 17. A bid will automatically be removed if it is not accepted by another member within seventy two (72) hours from the date and time the bid is placed.
  34.  
  35. 18. Any single buy bid automatically placed by the system after 72 hours in the Mandatory Account, needs to have the current market price as minimum value at that time.

 
Lopoca would like to explicitly point out that the Nugget Game is a game of skill and chance only. Playing the Nugget Game does not constitute participation in the corporate structure of the company itself and does not constitute an investment product.