General Terms and Conditions

Version 2; dated 11/05/2019


1. REGISTERING A USER ACCOUNT
1.1. To use the Services, meaning all products and services, including the Partner Programme, available on the LOPOCA Website, you must first register a User Account via the LOPOCA Website.
1.2. A list of prohibited territories can be found on the website of the Financial Action Task Force (FATF) at http://www.fatf-gafi.org/ in the section on high-risk and other monitored jurisdictions.
1.3. Only persons that are over eighteen (18) years of age (or the minimum age applicable in the country in which the person resides at the time of registering, whichever is greater) may register.
1.4. Only physical/natural persons may register solely for personal use. You may not register on behalf of anyone else.
1.5. You may not register and/or use the Services if you have been excluded or have excluded yourself from gambling (e.g. any active self-exclusion).
1.6. When registering, you must choose between becoming a Player or a Team Partner.
1.6.1. A Player may use all Services, but may not participate in the Partner Programme.
1.6.2. A Team Partner may use all Services and participate in the Partner Programme.
1.6.3. If you initially registered as a Player, you may choose to become a Team Partner at any time and vice versa.
1.7. Registration is always free of charge.
1.8. During the registration process, you will be asked to provide the name of the User who recommended LOPOCA to you (Referrer) or to nominate a Referrer.
1.9. When registering you will be asked to choose a username. You may choose your own password. LOPOCA may, however, impose certain criteria concerning the safety of your password. You agree to keep your login details secret and confidential and not to allow anyone else to use your User Account. If you suspect that someone other than yourself becomes aware of your login details, you are required to immediately change them and report a possible breach of security to the LOPOCA Support Team. LOPOCA is not responsible for any abuse or misuse of your User Account by third parties due to your disclosure, whether intentional or accidental, whether active or passive, of your login details to any third party, which is not LOPOCA’s fault.
1.10. You will be asked to provide various information about yourself that LOPOCA is legally required to ask you and/or which LOPOCA needs for the provision of the Services in accordance with the Terms of Use (Know-Your-Customer Procedure; KYC).
1.10.1. Any information you provide must be true, complete and accurate.
1.10.2. The information that you will be asked for includes, without limitation, your first and last name, address, country of residence, e-mail, gender, date of birth and telephone number, passport, identity card or driver’s license, picture of yourself while holding your identity document next to your face, proof of address not older than three (3) months (gas, water, electricity, telephone or credit card bill), bank statement, copies of payment method (e.g. copy of front and back of credit card), excerpt of registry of residence, information and documents regarding your occupation and source of funds/wealth and further information.
1.10.3. Within seventy-two (72) hours of making your first deposit to your Gaming Account the above outlined verification checks must be completed to the satisfaction of LOPOCA, otherwise your User Account may be terminated at LOPOCA’s sole discretion. In this seventy-two (72) hour period Users may use the Service, but cannot make withdrawals.
1.10.4. You are obliged to ensure that the details and information you have provided to LOPOCA are always kept up to date. You may change the details you provided during registration by editing your User Account preferences or contacting the LOPOCA Support Team. LOPOCA reserves the right to ask you to present official documents or other information to prove your identity as required or to confirm any changes.
1.11. By registering a User Account on the Website the Terms of Use apply.
1.12. It is in LOPOCA’s sole discretion whether to accept your registration or not. LOPOCA is not required to give any reason for a refusal of your registration. In any case, LOPOCA will inform you about its decision by sending you an e-mail to the e-mail address you provided during registration. Furthermore, if your registration is refused any contractual obligations already made by LOPOCA will be honoured.
1.13. You may only have one User Account. This means that you are prohibited from registering a new User Account if you already have one. In case you have forgotten your login details, you may contact the LOPOCA Support Team or use the “forgot password” function on the Website.
1.14. You may not sell, otherwise grant or transfer your User Account or any right, claim or title connected to it to another person or acquire another person’s User Account or any right, claim or title connected to it. You may also not transfer any funds from your User Account to another.

2. ACCOUNTS
All Users have a Gaming Account where they may deposit funds to use the Services.
All Team Partner have a Benefit Account where they may receive Benefits from the Partner Programme.
All rules regarding the User Account affect the Gaming Account as well as the Benefit Account. This especially applies to all rules regarding closure, suspension or termination.

3. USE OF THE SERVICES, DEPOSITS
3.1. Use of the Services requires you to have sufficient Credits in your Gaming Account. For the avoidance of any doubt, LOPOCA does not provide Services to Users on credit. In order to have Credits in your Gaming Account, you need to deposit funds to your Gaming Account.
3.2. LOPOCA may charge assigned fees for processing deposits. In such cases, these fees shall be visible during the deposit process.
3.3. A daily, monthly, quarterly and/or annual Pay-In Limit for deposits into the Gaming Account is pre-set on the Website. Users can decrease the pre-set Pay-In-Limit within the Members Lounge by accessing “My Limits”. Users can increase the pre-set Pay-In-Limit by contacting the LOPOCA Support Team. Transfers of funds from the Benefit Account into the Gaming Account as well as winnings credited to the Gaming Account are not taken into account when calculating the annual Pay-In Limit. Once the Pay-In Limit is reached, you will not be able to make any more deposits in the respective time period. To increase your Pay-In Limit please contact the LOPOCA Support Team. The reduction of Pay-In Limits are processed as soon as reasonably possible, but Pay-In Limit increases will not take effect before seven (7) days have passed after your request.
3.4. Deposits can be made via various payment methods offered on the Website. Please also refer to https://www.lopoca.com/en/deposits-and-withdrawals/ for further information relating to the payment methods available, fees and processing times. The payment methods offered on the Website may change from time to time. LOPOCA will always try to offer you multiple different payment methods, but does not guarantee any specific payment method to be available at any time in which you may choose to make a deposit.
3.5. LOPOCA is not a financial institution and funds credited especially to your User, Gaming or Benefit Account will not bear any interest.
3.6. When making a deposit, you shall be responsible to use a payment method that is registered in the same name as the name you provided during registration. If you deposit or receive funds from a bank account not in your name, those funds will be returned back to the bank account they originated from, after deduction of 3% of the funds, up to a maximum of EUR 25,00, in administrative fees.
3.7. LOPOCA reserves the right to process your deposit only after you have presented to LOPOCA official documents that prove your identity and/or other documents requested by LOPOCA.
3.8. For deposits, you shall not use any funds that originate from an illegal or criminal or unauthorized activity and you shall not use your Gaming or Benefit Account to participate in illegal or criminal or unauthorized activities. You shall in particular not use your Gaming or Benefit Account as a money transmission service or for any activity that could be deemed to constitute money laundering under the laws of any jurisdiction that apply to LOPOCA, LOPOCA’s service partners, affiliates or yourself.
3.9. You will be liable for any cancellation fees, fees for chargebacks, reverse posting and similar costs that are incurred for incorrect payments. If your Gaming or Benefit Account holds a sufficient balance, such amounts will be deducted from your Gaming or Benefit Account. LOPOCA reserves the right to conduct investigations at LOPOCA’s sole discretion and to contact the payment service providers you have used and/or yourself to learn about the circumstances for any incorrect payments. LOPOCA reserves the right to take further action in accordance with the Terms of Use and LOPOCA’s legal responsibilities if LOPOCA learns or suspects that the payments may be connected to any illegal activities or that they constitute a breach of the Terms of Use.
3.10. Should deposits be accepted and shown on your Gaming Account and should LOPOCA at a later stage be notified by a payment service provider that the transfer has to be reversed for any reason whatsoever, LOPOCA reserves the right to take further action in accordance with the Terms of Use and especially suspend or void any wagers already placed.
3.11. The use of any unfair methods is strictly prohibited.
3.11.1. Unfair methods in connection with the use of the Services include but are not limited to any:
  • participation in collusion schemes with other Users (e.g. chip dumping);
  • fraudulent activities;
  • misuse of User Account, including but not limited to the provision of false information or registration of multiple User Accounts;
  • exploitation of fault, loophole or error;
  • criminal activity, including but not limited to match-fixing or fraud;
  • activity violating any rules of sports association or league or similar;
  • use of any unfair systems or aids, including but not limited to scripts, software, hardware, bots and similar devices;

3.11.2. In case LOPOCA has reason to suspect the use of unfair methods, it has the right to suspend or terminate your User Account and withhold and/or forfeit any balances on your User Account. LOPOCA reserves the right to conduct internal investigation and proceed on a case to case basis.
3.11.3. In any case of a violation and in order to protect the safety and security of the Services, LOPOCA reserves the right to pursue criminal prosecution in addition to any other rights LOPOCA has pursuant to the Terms of Use and applicable laws.
3.11.4. Users agree to indemnify and hold harmless LOPOCA and any third party involved in the performance of the Services of any and all consequences resulting from actions taken according to this Section.
3.12. Any use of a Service can only be accepted when your Gaming Account holds sufficient funds. In the event that the use of a Service is accepted despite your Gaming Account not holding sufficient funds, including without limitation cases in which a technical error occurs, the use of the Service shall be deemed invalid and as if it had never occurred.
3.13. You may use Services only in your own name and for your own User Account. Any use of a Service for or on behalf of any third party, including but not limited to other Users or companies or pools or syndicates, is strictly forbidden.
3.14. You may not purchase or acquire Services in which you are involved directly or by association. The same applies to Services relating to events regarding which you have knowledge relating to the outcome that is not publicly available at the time of your purchase or acquisition.
3.15. LOPOCA holds no liability for any malfunctioning or aborted Services. You shall immediately contact the LOPOCA Support Team at support@lopoca.com if you find that a Service malfunctions in any way. LOPOCA will review the matter and decide on how to handle it and whether or not you shall receive any compensation of any kind at LOPOCA’s sole discretion.
3.16. LOPOCA reserves the right to change, amend or terminate the Services or parts of them at any time, at LOPOCA’s sole discretion and without giving notice. LOPOCA will honour any commitment made prior to such change, amendment or termination taking effect in accordance with the Terms of Use.

4. ERRORS, MALFUNCTIONS AND MAINTANANCE
4.1. LOPOCA will use its best efforts to ensure access to the Website and the Services at all times, but does not represent or warrant or otherwise guarantee that the Website or the Services will be available at any specific time, without interruptions, safe to use, or free of any errors.
4.2. If LOPOCA mistakenly credit your Gaming or Benefit Account with any amounts, including, without limitation, any winnings that do or should not belong to you, whether as a result of a technical or human error, or otherwise, the respective amount will remain the property of LOPOCA and LOPOCA reserves the right to reclaim it, wholly or in part, from your Gaming or Benefit Account, at any time. If, prior to LOPOCA becoming aware of such an erroneous crediting of balance to your Gaming or Benefit Account, you have withdrawn the amount that does not belong to you and the balance left in your Gaming or Benefit Account is not sufficient for LOPOCA to claim the full amount you owe to LOPOCA from your Gaming or Benefit Account, then, without prejudice to other remedies and actions that may be available to LOPOCA by law, the mistakenly paid amount shall constitute a debt owed by you to LOPOCA. In any case, you shall always report any mistakenly credited amount to your Gaming or Benefit Account to LOPOCA immediately.
4.3. In any case of malfunctions and errors in the Services, such as obvious errors or misprints, technical errors, human or systematic errors, and unless specifically stated otherwise within the Terms of Use, any wagers placed and any winnings or bonuses arising from the use of the malfunctioning or erroneous Services may be cancelled and may be considered null and void. In any such cases the User Account may be returned to the balance prior to the occurrence of any malfunctions or errors.
4.4. LOPOCA may, in its sole discretion, cancel all outstanding transactions in order to perform technical maintenance.

5. WITHDRAWALS
5.1. You may, at any time, request a withdrawal of the current balance in your Gaming Account or part thereof, provided that all incoming deposit payments have been confirmed and all amounts deposited into your Gaming Account have been turned over at least once, unless special rules apply, and that all necessary checks, especially regarding KYC and AML, have been completed to the satisfaction of LOPOCA. Withdrawals will be declined if the credit deposited to your Gaming Account has not been used in any Services.
5.2. You may, at any time, request a withdrawal of the current balance in your Benefit Account or part thereof, unless special rules apply, and provided that all necessary checks, especially regarding KYC and AML, have been completed to the satisfaction of LOPOCA. .
5.3. Withdrawals can be made via various payment methods offered on the Website. Please also refer to https://www.lopoca.com/en/deposits-and-withdrawals/ for further information relating to the payment methods available, fees and processing times.
5.4. The payment methods offered on the Website may change from time to time. LOPOCA will always try to offer you multiple different payment methods, but does not guarantee any specific payment method to be available at any time in which you may choose to make a withdrawal. When making a withdrawal, you shall be responsible to use a payment method that is registered in the same name as the name you provided during registration. LOPOCA reserves the right to deny your request to make a withdrawal if the payment method you have chosen differs from the one or those you have used to make deposits into your Gaming Account. If the payment method you have used to make deposits does not offer the possibility to receive credits, LOPOCA reserves the right to remit the requested withdrawal to a bank account that is registered in your name.
5.5. LOPOCA reserves the right to process your request to make a withdrawal only after you have presented to LOPOCA official documents that prove your identity (e.g. ID card, passport, driver’s license, etc.).
5.6. LOPOCA reserves the right to refuse withdrawals at LOPOCA’s own discretion on the basis of best practice in the prevention of money laundering. LOPOCA may contact you and/or other Users as LOPOCA deems appropriate for more information in regard to the requested withdrawal and to make the decision LOPOCA finds most reasonable and practical.
5.7. The payment managers employed by LOPOCA will carry out additional verification procedures for any pay-out exceeding the equivalent of one thousand euro (€1,000) or cumulative withdrawals of two thousand euro (€2,000) or whenever they deem necessary. The value of cumulative withdrawals is calculated on the basis of a rolling period of one hundred and eighty (180) days. LOPOCA further reserves the right to carry out such verification procedures also in case of lower pay-outs. Such verifications may for example include copies of a Users passport and/or copies of a Users utility bills.

6. EXCEPTIONAL CIRCUMSTANCES
6.1. Unexpected technical problems or circumstances outside the control of LOPOCA such as technical problems at third party providers, allows LOPOCA to cancel bets and give refunds to Users.
6.2. LOPOCA has the right to limit, cancel and refuse wagers.
6.3. If a refund is decided upon, the amount of the refund shall be returned to the User’s Gaming Account, the User shall be informed and the procedure finalized within forty-eight (48) hours after the decision has been made.
6.4. In the case that a Service is stuck in a state where it cannot be finished, for example a connection loss while playing, LOPOCA has the right to ‘clean up’ such bets at a regular basis and refund the bet/wager to the User’s Gaming Account. This is performed on a monthly basis. If the Service has been aborted or miscarried on the server, the User should be refunded.
6.5. If a Service contains a bug or misconfiguration that causes incorrect behaviour or pay-out, LOPOCA has the right to remove the Services and alter Users’ balances and Gaming Account details to correct the mistake.
6.6. LOPOCA is not liable for any downtime, server, disruptions, lagging, or any technical or political disturbance to the Services. Refunds may be given solely at the discretion of the management.

7. CLOSURE, SUSPENSION OR TERMINATION OF USER ACCOUNT
7.1. Closure of User Account by Users
7.1.1. You may, at any time, close your User Account by contacting the LOPOCA Support Team.
7.1.2. In the event that you close your User Account, LOPOCA will refund the balance left on your Gaming or Benefit Account. Should your Gaming or Benefit Account hold less than EUR 50,00 an administrative fee of EUR 5,00 will apply for closing your User Account.
7.1.3. In the event that you hold Nuggets at the time of the receipt of your closure request, LOPOCA, in its sole discretion, may
  • sell these Nuggets in the Nugget Game on your behalf or
  • purchase these Nuggets at the price at the time of the receipt of your closure request.
7.1.4. Should LOPOCA suspect any violation of the Terms of Use, LOPOCA has the right to proceed in accordance with the rules regarding suspension or termination of User Accounts and withhold and/or forfeit any balances on your User Account. LOPOCA reserves the right to conduct internal investigation and proceed on a case-to-case basis.
7.2. Suspension and Termination of User Account by LOPOCA
7.2.1. LOPOCA reserves the right to suspend and/or terminate your User Account at LOPOCA’s sole discretion at any time and without being required to give prior notice. In such an instance, contractual obligations already made by LOPOCA to you will be honoured.
7.2.2. When suspending a User Account, LOPOCA may restrict access to your User Account including access to Services and possibility of withdrawals.
7.2.3. When terminating a User Account, LOPOCA will close the User Account permanently and any balances on your User Account will be dealt with on a case-to-case basis depending on the reason for termination.
7.2.4. The Terms of Use include specific cases where LOPOCA may suspend and/or terminate a User Account. In any case, LOPOCA reserves the right to suspend and/or terminate your User Account especially if LOPOCA suspects or becomes aware of one of the following circumstances:
  • violation of Terms of Use;
  • use of unfair methods;
  • LOPOCA for legal or technical reasons is not able to continue to provide its Services to you;
  • failure to provide documents or information necessary for LOPOCA to be able to provide the Services;
  • LOPOCA suspects that you may be bankrupt or are facing any financial difficulties;
  • LOPOCA suspects that you have translated, reverse engineered, disassembled, adapted, decompiled or otherwise modified or created derivative works based on any part of the software owned and/or used by LOPOCA or attempted to discover any part of the source code of the software owned and/or used by LOPOCA;
  • death of User;
  • LOPOCA suspects that professional rules and regulations prohibit you from placing any wagers in the Services or parts thereof;
  • LOPOCA suspects that you have placed wagers on any (sporting) event in which you participate in any way, e.g. player and officials of sports clubs.
7.2.5. In the event that you hold Nuggets at the time of termination, LOPOCA, in its sole discretion, may
  • sell these Nuggets in the Nugget Game on your behalf or
  • may purchase these Nuggets at the price at
    • the time of termination, if no prior suspension took place, or
    • at the time of suspension, if the User Account was suspended prior to termination.
    7.3. In the event of a closure and/or suspension and/or termination of your User Account, any transactions and/or Services purchased or otherwise acquired through your User Account prior to its closure and/or suspension and/or termination that have not yet been fully redeemed (“Pending Services”), including without limitation bets you have placed and which are still pending, may, in LOPOCA’s sole discretion, remain unaffected if they have been purchased or acquired in a valid manner and if the User did not violate the Terms of Use or may be cancelled and deem null and void.
    7.4. If your User Account has been closed or terminated, you may not attempt registering a new User Account for at least six (6) months after your User Account was closed or terminated.
    7.5. If you breach any provision of the Terms of Use or LOPOCA has a reasonable ground to suspect that you have breached them, LOPOCA reserves the right not to open, to suspend and/or to terminate your User Account, or withhold and/or forfeit any Credits on your Gaming Account or Benefit Account, such as deposits, winnings, bonuses and Benefits, and use these Credits to set-off against any (potential) claims against you.
    7.6. You acknowledge that LOPOCA’s decision regarding the facts resulting in a suspension and/or termination of your User Account is final, not challengeable and binding to you.

    8. FORFEITURE OF BALANCE
    8.1. LOPOCA reserves the right to forfeit any balance in your Gaming or Benefit Account and/or Pending Services, including but not limited to Credits, pending bets or winnings, in case of suspension and/or closure of your User Account, especially if LOPOCA has established or find to have reasonable grounds to believe that
    8.1.1. You have more than one User Account;
    8.1.2. Your name and details do not match the name and details on the payment methods selected to use the Services;
    8.1.3. You have provided incorrect or misleading information at registration and/or at any time after the registration of your User Account and have not corrected such information immediately;
    8.1.4. You have failed to submit the verification documents or other documents necessary to provide the Services LOPOCA asked you to provide within the required and/or reasonable timeframe;
    8.1.5. You are not of legal age to use the Services;
    8.1.6. You have accessed and participated in the use of Services from a jurisdiction where participation in the use Services is prohibited by law;
    8.1.7. You have deposited funds originating from or connected to criminal or other illegal or unauthorized activities;
    8.1.8. You have participated in inappropriate or offensive behaviour against LOPOCA or any third party in connection with the use of the Services or the Website.
    8.1.9. You have defrauded or attempted to defraud LOPOCA or any third party in connection with the use of the Services,
    8.1.10. You have used or attempted to use any unfair methods or similar;
    8.1.11. You have allowed or otherwise enabled someone else to use your User Account;
    8.1.12. You have used the Services on behalf and/or for the account of someone else
    8.1.13. You have, during the time in which you have a User Account or in the three (3) years prior to registration, played at any other online gaming site and have acted against any of the aspects as described in this Section; and/or
    8.1.14. You have otherwise violated the Terms of Use.
    8.2. In the event that LOPOCA has reasons to believe that you are abusing or attempting to abuse any of its Services, or are likely to benefit, through abuse or lack of good faith, from a policy LOPOCA has adopted, LOPOCA may, at LOPOCA’s sole discretion, deny, withhold, cancel, purchase, claw back or withdraw from you any funds or credits on your User, Gaming or Benefit Account, or, if applicable, close or suspend your User Account without prior notice.
    8.3. You have the right to appeal to LOPOCA within thirty (30) days of being notified of any measure pursuant to this section. Failing to submit your appeal within this period will be deemed as your approval of the respective measure.

    9. INACTIVE & DORMANT USER ACCOUNTS
    9.1. An Inactive Account is a User Account, which has not recorded any login in the last twelve (12) months.
    9.2. Prior to your User Account becoming an Inactive Account, you will receive a notification by email with at least 30 days’ notice in which LOPOCA will inform you that your User Account is about to become an Inactive Account if you fail to login in time. After the User Account becoming an Inactive Account, LOPOCA will charge an administration fee of EUR 5.00 per month to the balance of an Inactive Account until either no balance remains in the Inactive Account or the Inactive Account becomes a Dormant Account.
    9.3. A Dormant Account is a User Account, which has not recorded any login in the last thirty (30) months.
    9.4. If your User Account becomes a Dormant Account, LOPOCA will try to contact you by email and refund the balance available in your User Account. After the User Account becoming a Dormant Account, LOPOCA will charge an administration fee of EUR 5.00 per month to the balance of a Dormant Account until no balance remains in the Dormant Account.
    9.5. Once your User Account has become a Dormant Account without any balance in it and no Nuggets are held, your User Account will be terminated.
    9.6. Once your User Account has become a Dormant Account without any balance in it but Nuggets are still held, Lopoca, in its sole discretion, may
    • sell these Nuggets in the Nugget Game on your behalf or
    • purchase these Nuggets at the price at the time that your User Account has no balance left.
    Your Account will be credited the sales price and your User Account will be dealt with in accordance with this Section.
    10. INTELLECTUAL PROPERTY
    10.1. All trademarks, service marks and/or trade names and any other similar marks used on the Website are the exclusive property of LOPOCA, its partners, subsidiaries, affiliates and/or licensors. All other materials used on the Website, including but not limited to the software, images, pictures, graphics, photographs, animations, videos, music, audio, texts and any intellectual property rights in and to any of the same are owned by LOPOCA, its partners, subsidiaries, affiliates and/or licensors and are protected by copyright and/or other intellectual property rights. You obtain no rights in such copyright material or trade or service marks and must not use them without LOPOCA’s written permission.
    10.2. All trade names, trademarks, logos, slogans, domain names, copyrights, applications, registrations, registerable rights of any nature, moral rights, inventions and improvements to inventions, customer lists, trade secrets, know-how, confidential information and any other intellectual property used or developed by LOPOCA, are proprietary to LOPOCA its partners, subsidiaries, affiliates and/or licensors.
    10.3. If you use any of these contents mentioned in this Section without prior written authorization from LOPOCA (unless LOPOCA has provided material specifically to you for doing so), you will be in breach of the Terms of Use and may risk termination of your User Account and/or forfeiture of Credits, dependent on the level of breach.
    10.4. By submitting any contents, such as comments, support tickets, reports, ideas for improvements or designs, photographs, audio-visual materials or similar, to LOPOCA in whatever way, Users grant LOPOCA a transferable (sub-licensable), non-exclusive, universal and unlimited right to exploit (in particular copy, distribute, rent and make available), edit and use these contents.

    11. RESPONSIBLE GAMING
    11.1. You shall always use the Website and the Services responsibly. Please refer to LOPOCA’s “Responsible Gaming” section on the Website to find out more about the risks of gambling addiction and where to find help.
    11.2. You may not use the Services if you have been diagnosed with problematic gambling behaviour or are undergoing treatment for gambling-related problems. You shall inform LOPOCA immediately in any such event. User Accounts of such Users will be terminated in accordance with these Terms of Use and these Users are prohibited from registering a new User Account with LOPOCA.
    11.3. You may at your discretion choose to exclude yourself from using any or all Services on the Website for a definite or indefinite period. To request such a self-exclusion, you may either send an e-mail to the LOPOCA Support Team at support@lopoca.com with the term “self-exclusion” in the reference-line, contact the LOPOCA Support Team within the Members Lounge by accessing “Help” and submitting a Support Ticket or select a Gaming Responsibility Setting within the Members Lounge by accessing “My Limits”.
    11.4. If you would wish to remove a definite or an indefinite period of self-exclusion, such change shall only take place seven (7) days or more, after the request has been received by the LOPOCA Support Team (additional cooling-off period).
    11.5. LOPOCA will use all reasonable efforts to execute your self-exclusion request as soon as reasonably possible. Delays in the implementation may occur due to technical and organizational circumstances. The self-exclusion mode will only be considered as implemented when and once it has been fully implemented by LOPOCA and you have received a corresponding notification. Until such time, you will be responsible for your use of the Services and to report that your self-exclusion has not yet been implemented.
    11.6. A fully implemented self-exclusion can under no circumstances be lifted for at least seven (7) days. After this self-exclusion period has lapsed, you may send the LOPOCA Support Team an e-mail to support@lopoca.com and ask LOPOCA to lift the self-exclusion. Unless you specifically instruct LOPOCA to act otherwise within your e-mail, LOPOCA will lift the self-exclusion and all restrictions it entails entirely.
    11.7. A daily, monthly, quarterly and/or annual Spending Limit per Service is pre-set on the Website and can be adapted by the User within the Members Lounge by accessing “My Limits”. Once a Spending Limit is reached, you will not be able to spend any more Credits in the respective time period and Service. To increase your Spending Limit please contact the LOPOCA Support Team. The reduction of Spending Limits are processed as soon as reasonably possible, but Spending Limit increases will not take effect before seven (7) days have passed after your request.

    12. ANTI-MONEY LAUNDERING (AML)
    12.1. LOPOCA conducts Know-Your-Customer Procedures (KYC). The information that you will be asked for includes, without limitations, the information listed in Section 1.10.2.. of these General Terms and Conditions.
    12.2. LOPOCA requires Users to disclose documentation identifying the Source of Funds as well as the Source of Wealth as deemed necessary by LOPOCA. Until the relevant documentation is completed to the satisfaction of LOPOCA and the User has provided any documentation requested by LOPOCA, LOPOCA is entitled to restrict your User Account in any manner deemed appropriate until the documentation is completed satisfactorily.
    12.3. It is unlawful to deposit money from ill-gotten means
    12.4. All transactions shall be checked in order to prevent money laundering. LOPOCA shall report any suspicious transactions to the relevant competent authorities in Malta. If you become aware of any suspicious activity relating to any of the Services of the Website, you must report this to LOPOCA immediately.
    12.5. LOPOCA may suspend, block or close a User Account and withhold funds if requested to do so in accordance with the Prevention of Money Laundering Act.
    12.6. LOPOCA’s obligations towards responsible gaming and AML legislation trump commercial conditions.

    13. USER COMPLAINTS
    13.1. If you have any complaint relating to LOPOCA, the Website or any of the Services, you may:
    13.1.1. contact LOPOCA Support Team via e-mail at support@lopoca.com;
    13.1.2. call our Malta support line: 00356 21447779; or
    13.1.3. use the contact form within the “My Help” section of your User Account.
    13.2. LOPOCA seeks to resolve your complaint within ten days from the date of receipt of complaint. This ten-day period may be extended depending upon the complexity of the complaint. LOPOCA will endeavor to respond to any follow up communications relating to a complaint in the most appropriate and timely manner. If it is required that the said timeframe needs to be extended, LOPOCA will nonetheless provide you with a substantive response within the said ten days either providing a final response or an update of the position explaining the reasons as to why we have not provided a final response and we will indicate when we will be in a position to do so.
    13.3. Any complaint regarding a specific transaction (including deposits, withdrawals, use of Services) will only be accepted within 30 days after the transaction date, after which your approval of the transaction in question will be deemed to have been given.
    13.4. Any complaints should first be raised with our LOPOCA Support Team and our internal complaints procedure effectively ends upon LOPOCA’s final response. However, if you are dissatisfied with the final resolution to your complaint provided by us, you may report your complaint to the alternative dispute resolution (‘ADR’) organization MADRE (https://www.rgoal.org) which offers independent adjudication in relations to betting and gambling disputes.
    13.5. The dispute resolution procedure at MADRE is free of charge for the User independent of the outcome. Decisions of MADRE are binding upon Operator and Player. The procedure before MADRE does not restrict or prejudice the User’s right to bring proceedings against the Operator in any court of competent jurisdiction.
    13.6. If you have a complaint about LOPOCA’s operation being unlawful or conducted in a manner which is not safe, fair or transparent, you may report this to the Malta Gaming Authority by email at support.mga@mga.org.mt or via the following online form https://www.mga.org.mt/support/online-gaming-support/.
    Address: Malta Gaming Authority,
    Building SCM 02-03, Level 4, SmartCity Malta,
    Ricasoli SCM1001, Malta
    Telephone Number: +356 2546 9000
    Email: complaints@mga.org.mt

    14. GENERAL
    14.1. The Services are provided for entertainment only and you may use the Services only for your entertainment. You may not misconstrue the nature of LOPOCA’s Services or use LOPOCA’s Services as a regular or primary source of income for you.
    14.2. Any funds or credits used in the Services are non-refundable as the product is virtual and is instantly consumed. Funds will be drawn from your Gaming Account instantly and cannot be returned. LOPOCA does not guarantee your ability to recover any portion of funds or credits used in the Services.
    14.3. Unless explicitly otherwise stated or agreed by you and LOPOCA in writing, any amounts such as funds, deposits, bets or winnings which are displayed in connection with the Services, shall be in Euro.
    14.4. The Terms of Use constitute the entire agreement and understanding between you and LOPOCA.
    14.5. LOPOCA reserves the right to transfer, assign, and sub-license or pledge any of their rights or obligations under the Terms of Use, in whole or in part, to any third party without your express consent being required. Users cannot transfer, assign, and sub-license or pledge any of their rights or obligations under the Terms of Use, in whole or in part, to any third party.
    14.6. Unless otherwise expressly stated therein, nothing in the Terms of Use shall create or confer any rights or any other benefits to any third parties.
    14.7. All amendments and supplements to the Terms of Use must be made in writing without exception.
    14.8. Should LOPOCA not exercise any of its rights, this shall not be construed as a general waiver for the future.
    14.9. If any one or more of the provision of the Terms of Use should be found to be illegal or unenforceable, then all other provisions shall be given effect separately therefrom and shall not be affected thereby. If any provisions of the Terms of Use are illegal or unenforceable they shall not be terminated but shall be deemed amended to the extent necessary to render it valid and enforceable.
    14.10. Users enter the Website and participate in the Services at their own risk. The Websites and the Services are provided without any warranty whatsoever, whether express or implied.
    14.10.1. Without prejudice to the generality of the preceding clause, LOPOCA, its directors, employees, partners, service provides;
    • Do not warrant that the software, the Services and the Website are fit for their purpose;
    • Do not warrant that the software, the Services and the Website are free from errors;
    • Do not warrant that the software, the Services and the Website will be accessible without interruptions;
    • Shall not be liable for any loss, costs, expenses or damages, whether direct, indirect, special, consequential, incidental or otherwise, arising in relation to your use of the Website or your participation in the Services.

    14.10.2. You understand and acknowledge that, if there is a malfunction in a Service or its interoperability, any bets made during such malfunctioning shall be void. Funds obtained from a malfunctioning Service shall be considered void, as well as any subsequent game rounds with said funds, regardless of what Services are played using such funds.
    14.10.3. Users hereby agree to fully indemnify and hold harmless LOPOCA, its directors, employees, officers, partners, service providers and/or any third party involved in the performance of the Services for any cost, expense, loss, damages, claims and liabilities howsoever caused that may arise in relation to your use of the Website or participation in the Services.
    14.10.4. To the extent permitted by law, LOPOCA’s maximum liability arising out of or in connection with your use of the Website, regardless of the cause of actions (whether in contract, tort, breach of warranty or otherwise), will not exceed EUR 10.000,00.
    14.11. You are responsible to observe and adhere to the legal requirements applicable to you at all times. This includes any such legal requirements arising from the laws of the jurisdiction you are subject to. It is and remains your own responsibility to comply with the laws applicable to you at all times and to ensure that you are allowed to use the Services.
    14.12. LOPOCA reserves the right to block or restrict access to the Website and/or any Services to some or all residents of certain countries at LOPOCA’s sole discretion. The absence of such blockage or restriction of access does not mean that the use of the Services is legal in the Users jurisdiction.
    14.13. LOPOCA does not provide any legal or tax related advice or assurance regarding the Services. LOPOCA makes no warranties/representations that any information available on the Website and/or linked to on the Website and/or the Services provided are permissible in your jurisdiction. Furthermore, LOPOCA is under no obligation to assist in any enquiry into your legal and/or tax position or situation.
    14.14. Any funds credited to your Gaming or Benefit Account, Bonuses or any other monetary advantages received may be deemed to be subject to income tax, social security contributions, value added tax (VAT) and/or any other taxes. As appropriate to the jurisdiction of your residence, you are responsible for paying any applicable taxes as well as social security contributions on any such funds credited to your User Account. You are responsible to seek independent financial, tax and legal advice in any context related to LOPOCA. LOPOCA is under no obligation to assist in any enquiry into your tax position or situation. For the avoidance of doubt, your failure to comply with any relevant applicable laws (including laws relating to taxation and social security contributions) will constitute a breach of the LOPOCA Terms of Use. You will pay all taxes and social security contributions applicable to you and you will not hold LOPOCA liable for any such taxes, social security contributions and any related damages.
    14.15. The Terms of Use shall be read, construed and enforced in accordance with the laws of Malta and shall be governed in all respects thereby. You irrevocably agree to submit to the exclusive jurisdiction of the courts of Malta in respect of all matters arising out of or in connection with the Terms of Use. Filing a complaint in accordance with Section 13. does not limit LOPOCA’s right to file a claim with the courts of Malta.


GENERAL BETTING TERMS

Version 2, dated 11/5/2019
  1. GERMANY
    1. Stakes on sports bets made by Users with a permanent or habitual residence in the Federal Republic of Germany are subject to a taxation of 5% due to the Race Betting and Lottery Act. When placing such a bet, 5% of the stake will automatically be deducted. The calculation of the possible winnings will be based on the stake reduced by the betting tax (“effective betting stake”). In case of bonus bets, non-starter events and cancelation of bets no betting tax will be triggered and therefore this will be reimbursed to the User.
    2. Fictitious Sample Calculation:
      Separately charged sports betting tax = € 0.
      Stake on sports bet = € 100.
      Tax base for sports betting tax = € 100.
      Sports betting tax = 5% * € 100 = € 5.
      Effective betting stake = € 95

American Football
 
a. The overtime is taken into account in the calculation of all markets, except for the market “the first half / match”, “The difference in points” and “The outcome of the fourth quarter”.
b. If a match is interrupted for more than 24 hours , all bets are refundable, except for the ones, the outcome of which was clearly defined by the time the match was stopped.
c. If a match was postponed for more than 24 hours, all bets are refundable.
d. The following items are suggested for betting on American football:
 
1. Winner.
Here you predict the outcome of the match. The rates are accepted taking into account the overtime.
 
2. Total.
If as a result of the match the total number of goals scored is equal to the total of the rate, bets are returned. The same applies for the individual total of a team or a player.
The rates are accepted taking into account the overtime.
 
3. Handicap.
If the handicap has only 2 options (only win 1 or win 2, without the option of a draw) in case of a tie taking into account the Handicap, a refund takes place (regardless of the period for which the match is invited to bet).
 
4. The first half / match.
To win the bet, you have to guess the outcome of the first half and the match. The overtime is not taken into account.
5. Rates on a quarter.
Rates are offered on the winner, the winner with a handicap or the total number of points corresponding to the quarter of the match. Which team is leading in the match after the corresponding quarter, is not taken into account. The overtime is not taken into account.
 
6. The first / last scorer of the touchdown.
To win the bet, you should guess, respectively, the scorer of the first or last touchdown in the match. The player must play more than the first second in the match in order for bets to be considered valid, otherwise bets will be void.
 
7. Betting on the first half.
To win a bet, you need to guess the winner of the first half of the match. Bets are void if the match is interrupted before the end of the second quarter.
 
8. First / Next efficient Play.
To win a bet, you need to guess what will be the first/next efficient action/Scoring Play/: touchdown, goal against the gates or safety. If a match was interrupted or ended up before the end of the touchdown, the goal against the gates or safety, bets will be void.7. Betting on the first half.
To win a bet, you need to guess the winner of the first half of the match. Bets are void if the match is interrupted before the end of the second quarter.
 
9. In this given type of sport, other outcomes can be offered apart from that mentioned above.

Australian football
 
a. Overtime is taken into account in the calculation of all markets, except the markets “The first half / match”, “The difference in points” and “The outcome of the fourth quarter”.
b. If a match is interrupted for more than 24 hours, all bets are refundable, except the ones the outcome of which was clearly defined by the time of stoppage of the match.
c. In the event of the postponing of the start time of the match for more than 24 hours, all bets are refundable.
d. The following items are suggested for betting on Australian football:
 
1. Winner.
Here you predict the outcome of the match. The rates are accepted taking into account the overtime.
 
2. Total.
If as a result of the match the total number of scored goals is equal to the Total of the rate, a refund takes place. The same applies for the individual Total of a team or a player.
The rates are accepted taking into account the overtime.
 
3. Handicap.
If the handicap has only 2 options (only win 1 or win 2, without the option of a draw) in case of a tie taking into account the Handicap, a refund takes place (regardless of the period for which the match is suggested to bet).
 
4. The first half / match.
To win the bet, you have to guess the outcome of the first half and the match. Overtime is not taken into account.
 
5. Rates on a quarter.
Rates are offered on the winner, the winner with a handicap or with the total number of points corresponding to the quarter of the match. Which team is leading in the match after the corresponding quarter is not taken into account. Overtime is not taken into account.
 
4. The first half / match.
To win the bet, you have to guess the outcome of the first half and the match. Overtime is not taken into account.
 
6. Betting on the first half.
To win a bet, you need to guess the winner of the first half of the match. Bets are void if the match was interrupted before the end of the second quarter.
 
7. In this given type of sport, other outcomes can be offered apart from that mentioned above.
Basketball
a. The bets on the winner of the match, in which there is an option “draw”, are offered only in regular time, not taking into account the overtimes.
 
b. Except for cases mentioned in point 16.1.1 if the match is interrupted until the end of regulated time and not resumed within 24 hours, on all bets on this match, the outcome of which is not defined by the time of the stoppage, a return takes place.
 
c. If a match is interrupted less than 5 minutes before the end, all bets on this match remain valid. If a match is interrupted more than 5 minutes before the end of the regulated time and not resumed within 24 hours, for all bets on this match, the outcome of which is not defined by the time of the stoppage, a return takes place. All bets the outcome of which is known at the time of stoppage of the match remain in force. In the case of Live bets, if the match is interrupted, the calculation takes place only on the rates, the outcome of which is determined at the moment, all other bets are returned.
 
d. In the event of carrying over the start time of the match for more than 24 hours, all bets on this match shall be returned, otherwise bets remain in force.
 
e. The results on the rates for the second half and for the 4th quarter are added together, excluding overtime.
 
f. If as a result of the match the total number of points is equal to the total of the rate, the rate shall be returned. Similarly, for totals of quarter / half match, individual totals of teams and players (including bets on more/less rebounds, assists, fouls, block shots, steals, made by the team or a player), as well as for the betting odds of the match / halves / quarters, the comparison of statistics of players and other positions where the options of the exact value of handicaps / totals are not taken into account.
 
g. In case of betting on the statistics of players (more / less rebounds, assists, fouls, block shots, grasp changes) if the indicated player has not participated in the match, a refund takes place. In case of comparing of statistics of players (which player will score more rebounds / assists / fouls / block shots / grasp changes) if one of the participants indicated on this position has not participated in the match, at the rate for this position a return takes place.
 
h. Betting on the total of players / comparison of statistics of players are taken into account including the overtimes, unless otherwise is indicated.
 
i. When playing “Home-Away” only the games listed in that day’s line are taken into account. In the event of carrying over or cancellation of one or more of the matches listed in the line, the rates on the game, “Home-Away” shall be returned.
 
j. If, according to the tournament rules, the tied game doesn’t extend to an overtime, the bets on the winner are counted with an odd of 1 (in the event of a drawn outcome not having been suggested), whereas all the other bets (odds, totals, etc.) are counted according to the factual score of the match.
 
k. If the tournament rules allow an overtime for determining the winner of the pair in case of a non draw, e.g. in two-legged-ties, all bets are counted taking into consideration the main time.
 
For bets on Basketball the following positions are suggested:
 
1. Winner.
Here you predict the outcome of the match. If there are options “Team 1′′, “Team 2′′ and “A draw” in the position, bets are accepted based on the regular match time, excluding overtime , in other cases – taking into account overtime.
 
2. Total.
If as a result of the match the total number of scored points is equal to total of the rate, the rate is returned. Similarly, for the individual Total of the team or the player.
 
3. Handicap.
In case of a tie taking into account the Handicap, a return takes place (regardless of the period for which the match is suggested to bet). Similarly, for the comparison of statistics of players (points / fouls / block shots / rebounds / assists and other parameters).
 
2. Total.
If as a result of the match the total number of scored points is equal to total of the rate, the rate is returned. Similarly, for the individual Total of the team or the player.
 
4. Will there be overtime in the match?
If the match was interrupted in the overtime, the rates for this position shall remain in force.
 
5. An Individual total <specified Team>
Here you predict whether the number of points scored by this Team will be more or less than the specified parameter. If the total number of points scored is equal to total of the rate, a return takes place.
 
6. In which half more points will be scored?
The overtime is not taken into account for the scoring of the 2nd half of the match. According to the regulations, the whole regular time of the match must be played in full.
 
7. In which quarter more points will be scored?
To calculate the rates, all four quarters of the match should be fully played. When calculating the rate, overtime is not taken into account.
 
8. What difference will a victory be scored in the match with?
If the match is stopped and not completed within 24 hours, a return takes place on the rates for this position.
 
9. Total even/ odd.
Here you predict whether the total of the match / of relevant period (half of the match / a quarter of the match/ or the whole match) will be even or odd.
 
10. More / less rebounds (assists / blocks) <specified Team>
Here you predict whether the number of rebounds (assists / blocks) made by the players of the respective teams are more or less than the specified parameter.
Refusal to participate in the match / disqualification / injury of the individual players does not affect the calculation of rates in the given position.
Unless otherwise specified, the rates for this position are accepted taking into account the overtimes.
 
11. More / less rebounds (assists / blocks / grasp changes / points / block shots) made by <the given player>.
Here you predict the number of rebounds (assists / blocks / grasp changes / points / block shots) made by the appropriate player. The abbreviated name of the team is shown next to the player strictly for informational purposes. Any inaccuracies or errors in the abbreviated name of the player do not affect the calculation of rates, the rates remain in effect. If the specified player did not participate in the match, a return takes place.
Unless otherwise specified, the rates for this position are accepted taking into account the overtimes.
 
12. Which team will score more rebounds (grasp changes / blocks)?
If the match of one of the teams is carried over / interrupted and not completed within 24 hours, a return takes place on these rates.
A comparison is carried out only on matches specified in the line of the tournament. The rates for this position are accepted taking into account the overtimes.
If players have scored the same number of rebounds (assists / blocks / grasp changes / points / block shots), all bets on that position are returned.
Rate for this position are accepted taking into account the overtimes, unless otherwise is indicated.
 
13. Who will score 10 points in the match (in the indicated quarter / in the indicated half of this match)?
Here you predict which of the teams will be the first to score 10 (20) points in this range of the match (in the match / in the quarter / in the half).
For the quarters of the match the overtime is not taken into account.
If in the indicated range of the match the specified number of points was not scored, a return takes place for all bets on that position.
 
14. The winner of a group (conference / division).
To calculate the rates for this position all the matches of the group (conference / division) should be played. Otherwise, the rates for this position shall be returned. Exceptions are betting on a team which, for any possible outcome of unplayed matches (including the optimal outcome for the given team) does not even have a theoretical chance of winning in the group, such bets are considered lost by a customer.
 
15. The winner of the Playoff series (Best-of-3 / Best-of-5/Best-of-7).
If the number of matches necessary to win is not played according to the regulations, a return takes place for all bets on this position.
 
16. The winner of the tournament.
If more than one team is recognized as the winner of the tournament, the odds on this team are divided by the number of winners.
 
17. The first removal of the match.
Only removals as a result of 5 or 6 (depending on the regulations of the respective championship) fouls, scored by one player in the match are taken into account.
Removals as a result of technical and non-sporting fouls are not taken into account.
 
18. Progressing to the next round.
The rate is calculated by the result, determined directly after the last match of the given series of playoffs of the indicated round, regardless of the subsequent judicial / disciplinary decisions.
If any of these indicated teams were unable to participate in this round because of any reason (including disqualification, refusal to participate, etc.), the opponent of this team is accounted the victory in the series and pass. All rates remain valid.
 
19. Which team will score the first points in the match (quarter / half)?
Here you predict which team will score the first points in the indicated range of the match.
 
20. Which team will score the last points of the match (quarter / half)?
Here you predict which team will score last points in the range of the match.
If the match (indicated quarter / half) is interrupted and not completed within 24 hours, a return takes place at such rates.
 
21. Will the first points in the match be scored with the help of 3-point shots, 2-point shots and penalty shots?
Only the shots officially counted by the referee are taken into account.
 
22. In this given type of sport, other outcomes can be offered apart from that mentioned above.

Beach Volleyball
 
a. If the match started but was not completed within 24 hours, all bets are refundable except those for which the outcome was clearly defined by the time of the stoppage of the game.
 
b. If the date of the start of the match has been postponed by a period of less than 24 hours, then all bets on this match remain valid. Otherwise, the rates for this match must be refunded.
 
c. If the venue of the match (of the sport ground) changes, all bets are considered valid.
d. If one of the announced participants in the pair is replaced before the start of the match, all bets on this match are refunded.
 
e. If according to the decision of the judges a point deduction occurs for one of the teams, bets are counted according to the decision given by the judges. The exceptions are the rates in live mode on which team will be the first to score 5/10/15/20 points, as well as the rates in live mode on which team will win the next assist. Such rates are calculated on the basis of which team will be the first to score the specified number of points, and if the required number of points has been reached, a further deduction of points by the judges does not affect the initial determination of the winner for the given position. Bets live on which team will win the next assist are calculated in a similar way.
 
f. The following items are suggested for betting on beach volleyball:
 
1. Winner.
Here you predict the outcome of the match.
 
2. Total.
If as a result of the match the total number of scored points is equal to total of the rate, a refund takes place.
 
3. An Individual total <specified team>.
If as a result of the match the total number of points scored by this team is equal to the total of the rate, a refund takes place.
 
4. The Total sets in the match.
Here you predict whether the teams will play the number of sets in the match more or less than the indicated one. If the match was interrupted and not resumed, at the rates for this position, a refund takes place.
 
5. Who will be the first to score 5 (10/15) points in the match?
If by the decision of the judges for one of the teams a point deduction occurred after it first reached the required number of points, the initial calculation remains in force and the decision of the judges is not taken into account in the calculation of the given position.
 
6. How many sets will there be in the game?
The sets actually played in the match are taken into account. If a match was interrupted and not resumed, a refund takes place at the rates for this position.
 
7. A Handicap at sets.
 
8. Exact score at sets.
 
9. The winner of the tournament.
If more than one team is recognized as a winner of the tournament, the coefficient of the rates on this team is divided by the number of winners.
 
10. Total of the match even/ odd.
 
11. Total of the set even / odd.
 
12. In this type of sport, other outcomes can be offered apart from that mentioned above.
Baseball
a. If two matches are played in one day involving the same teams, and the bookmaker has offered for the game only one, the result shall be credited on the first (start time) of them.
 
b. In case of carrying over or cancellation of the match, bets on the event shall be returned with coefficient if the match does not resume for more than with 24 hours.
 
c. If the match has been suspended for more than 24 hours, the calculation for all bets is done with coefficient ; a return takes place. In case the match ends within 24 hours all bets remain in force.
 
d. Unless otherwise mentioned, all accepted bets are calculated with taking into account the results of the official websites and extra Innings as well. If it is possible for the match to end in Draw, all bets are refunded if there are no prices offered for the “Draw” market.
 
e. If the match is abandoned before the end of the regular time of play, the result after five (5) innings (4 1⁄2 innings if the home team is leading) will be considered as official. The team that has more runs after the last full innings is considered the winner (unless the game is abandoned in the first half of the inning and the home team is leading, in such cases, the winner is the home team). If a match is interrupted earlier than specified in this paragraph for all bets except those the outcome of which is uniquely determined by the time of stoppage of the match, a refund takes place.
 
Unless otherwise stated, these rules apply to all bets. The exceptions are:
“Betting Live”.
A match must be played in full for accounting the rates. If a match is interrupted, all bets on this game are void except for the rates, the outcome of which is uniquely determined by the time of stoppage of the match.
 
More / Less, More/ Less Runs + strikes + errors, handicap.
Bets will be counted based on the official score after 9 innings (8 1⁄2 innings if the home team is ahead). If extra innings are required for completing the game, the rates are calculated based on the final result of the official score. If the game is completed earlier, all bets will be void.
 
Game “Hosts – Guests.” (Home-Away)
Matches of one playing day and only matches specified in the current line take part in the game. If in at least one of the matches 8.5-9 innings are not played, the rates for a given position shall be returned. The calculation of the rate is defined as the sum of points scored by the hosts against the amount of points scored by the visitors (a refund takes place in the case of a tie at the rate).
 
f. The following items are available for betting on Baseball:
 
1. Winner.
Here you predict the outcome of the match. Rates are accepted taking into account extra innings.
 
2. More/less
If as a result of the match the total number of scored points is equal to the total of the rate, the rate is returned. The same applies for the individual total of a team or a player. Rates are accepted taking into account extra innings.
 
3. Handicap.
If the handicap has only 2 options (only handicap 1 or handicap 2, without the option of a draw) in case of a tie taking into account the Handicap, a refund takes place.
Rates are counted based on the official score after 9 innings (8 1⁄2 innings if the home team is ahead). If game extra innings are required to complete the game, bets will be counted based on the final official score. If the game is completed earlier, all rates will be void.
An exception: If the game ends due to the wide breakaway of one of the teams, all bets on that position shall remain in force.
In case of a tie, a refund takes place taking into account the Handicap (regardless of the period for which the match is offered to bet).
 
4. More / less points <a specified Team>
Here you predict whether the number of points scored by this Team is more or less than the specified parameter. If as a result of the match the total number of points is equal to total of the rate, the bet is returned.
Bets are counted based on the official score after 9 innings (8 1⁄2 innings if the home team is ahead). If extra innings are required to complete the game, bets will be counted based on the final official score. If the game is over earlier, all bets will be void.
 
5. More/less Runs + strikes /bumps/ + errors.
Here you predict whether the amount of the match runs, strikes and mistakes made by members of both teams, are more or less than the specified parameter. If as a result of a match, the total number of runs + strikes + errors is equal to Total of the rate, a return takes place.
The calculation is based on the official records of regulatory bodies and federations of respective tournaments.
Bets are counted based on the official score after 9 innings (8 1⁄2 innings if the home team is ahead). If extra innings are required to complete the game, bets will be counted based on the final official score. If the game is over earlier, all bets will be void.
 
6. Will the sum of runs + strikes /bumps/ + errors be even or odd?
Here you predict whether the sum of runs, strikes and mistakes made by members of both teams in the match will be even or odd.
The calculation is based on the official records of regulatory bodies and federations of respective
tournaments.
Bets are counted on the official score after 9 innings (8 1⁄2 innings if the home team is ahead). If extra innings are required to complete the game, bets will be counted based on the final official score. If the game is over earlier, all bets will be void.
If the result is 0, the rates are counted as “even”.
 
7. Total even / odd
Bets are counted based on the official score after 9 innings (8 1⁄2 innings if the home team is ahead). If extra innings are required to complete the game, bets will be counted based on the final official score. If the game is completed earlier, all bets will be void.
If the result is “0-0′′, all bets on this position are counted as “even”
 
8. Which team will be the first to make a run?
If the result is “0-0′′, all bets on such a position shall be returned.
 
9. Which team will be the last to make a run?
If the result is “0-0′′, all bets on such a position shall be returned.
 
10. Which team will be the next to make a run?
If no following run took place in the match (including if a match was interrupted), the rates for this position shall be returned. In case the match was interrupted after the next run took place, all bets on that position remain in force.
 
11. Inning 1: More/less than 0.5.
To count, the rate the first innings of the match must be played in full.
 
12. The outcome of 1 inning.
To calculate the rate, the first innings of the match must be played in full.
 
13. The type of the first home run in the match.
Here you predict the type of the first home run in the match whether it will be a solo (1 point), 2 points, 3 points or the Grand Slam (4 points) or there will not be any home run in the match at all.
Bets will be counted based on the official score after 9 innings (8 1⁄2 innings if the home team is ahead). If extra innings are required to complete the game, bets will be counted based on the final official score. If the game is over earlier, all bets will be void.
 
14. When more runs are done?
Here you predict in which period of the match more runs will be scored: in the first 4.5 innings (including the top 5 innings) or in the second 5 innings (after the top 5 innings (from Bottom 5 innings including the end of the game)), or whether it will be a draw. In case of extra innings the result after the top 5 innings includes the result of extra innings.
 
15. Will the team scoring the first run win the match?
The following outcomes are possible:
“Yes” – a bet on this outcome wins if the team that scored the first run wins the match. “No” – a bet on this outcome wins if the team that scored the first run loses the match. If the match ends in a draw, all bets on that position are refunded.
If the match ends before the end of the official time of the play, the result after five (5) having been played (4 1⁄2 innings if the home team is leading) will be considered as official. The winner is the team that has more runs after the last full innings (unless the game is interrupted in the first half of the inning and the home team is leading, in such cases, the winner is the home team).
 
16. The outcome of the first top pass of the next innings: a ball or any other outcome?
Here you predict whether the result of the first pass will be a ball or a strike, run, home run, an error, etc. (which means in the outcome “any other outcome”).
 
17. Which team will be the first to make 3 runs?
Bets will be counted based on the official score after 9 innings (8 1⁄2 innings if the home team is ahead). If extra innings are required to complete the game, the rates will be counted based on the final official score. If the game is completed earlier, all bets will be void. An exception: If one of the teams has scored three runs by the time the match is stopped.
 
18. Game “Home – Away.”
Matches of a single playing day take part in the game. If at least in one of the matches 8.5-9 innings on the rates are not played, then a refund is drawn . The calculation of the rate is defined as the sum of points scored by the hosts against the amount of points scored by the visitors: in case of a tie, a return of the rate on the winner takes place.
 
19. Division Champions.
If the playing season is shortened for any reason, all bets will be counted on the basis of which team will be called Division Champion by the respective governing body.
 
20. In this given type of sport, other outcomes can be offered apart from that mentioned above.

Boxing
 
a. If for any reason the match did not take place and is held not later than 24 hours after the original scheduled date, all previously placed bets are valid for the newly organized match. If, within 24 hours after the scheduled date the match did not take place, all bets will be void and are refundable.
 
b. If the match is transferred to another arena, all bets on the match are still valid.
c. The match is considered to have started after the first bell. In case of a play for winning of one of the participants the concept “a win” means a win on points, winning by KO, TKO, or a disqualification of the rival or his refusal.
 
d. The concept of “a prescheduled win” means a knockout, technical knockout, disqualification of a rival or a refusal.
 
e. The concept of “a win on points” means a victory won by decision of judges after all the rounds of the fight.
 
f. If a boxer did not come out at the beginning of the next round after the bell, the match is considered to have finished in the previous round with the victory of the rival of the given boxer.
 
g. If the scheduled number of rounds has changed, then all bets on the result of the fight are still valid, and the rates on the number of rounds shall be returned.
 
h. If one of the participants in the fight was replaced by another party, all bets on this match shall be returned.
 
i. Rates are offered for the following positions:
 
1. The winner of the match.
Here you predict the outcome of this match: the win of one of the participants or a draw in a match (the way the victory was reached is not essential for the outcome of “a win”: according to the points, KO, TKO or a disqualification of the rival or his refusal). Bets will be counted according to the official results announced in the ring (including the possible conversion of points recorded in the reports by the judges). The judicial and disciplinary decisions taken by the governing bodies later in the calculation of rates for this position are not affected. If the match ended in a draw, and the rates for a similar result were not offered, then all bets on this position will be void and shall be returned.
 
2. The Total of rounds in a match.
If the boxer did not come out at the beginning of the next round after the bell, the fight is considered finished in the previous round with victory for the rival of the boxer. If the number of rounds scheduled by the regulation have changed, the rates for this position shall be refunded. The number of fully conducted rounds in the match is taken into account.
 
3. Betting on rounds.
It is necessary to define in what round and by whom a victory will be won. In this case it means a victory in the match, but not a victory in the round. If the win is announced by the decisions of the judges after the last round of the match, all bets on the winning of the parties in the last round of the match remain in force and are considered lost.
 
4. Will there be a knockdown in the indicated round?
Only the knockdowns are counted, as a result of which the referee starts the countdown, or if the referee initiates a countdown himself.
Falls on a slippery floor and other similar incidents are not taken into account.
 
5. The outcome of the match.
Here you predict which way the outcome of the match is determined as well as the winner of the match. Available options are:
- The Victory of a Player 1 (Player 2) by knockout (if a boxer is lying down on the floor for 10 seconds of the countdown of the referee), a technical knock-out (after 3 knockdowns by the decision of the referee as well as the refusal of the player to continue the fight) or disqualification;
- Victory Player 1 (Player 2) by decision of the referee (after completion of all regulated rounds of the given match), or technical decision of the referees (an early decision on points) a Draw.
 
6. The winner of the match / number of rounds.
Here you predict who will win the match and if during more or less rounds than indicated will take place in the match. If the match ended in a draw, all bets on this position are considered void and shall be returned. If the boxer did not come out at the beginning of the next round after the bell, it is considered that the match ended in the previous round with the victory of the rival of the given boxer. If the number of rounds scheduled by regulation has changed, the rates for this position shall be returned. The numbers of rounds fully conducted in the match are taken into account.
 
7. When will the match be won and by whom?
Here you predict the winner of the match, as well as the range in which victory is won.
If the match ended in a draw, all bets on this position will be considered void and shall be refunded. If the boxer did not come out at the beginning of the next round after the bell, it is considered that the fight ended in the previous round with the victory of the rival of the given boxer.
If the number of rounds scheduled by regulations has changed, the rates for this position shall be returned. The number of rounds fully conducted in the match is taken into account.
 
8. Will the match continue for the regulated number of rounds?
Here you predict whether all regulated rounds will be held in a match or the victory of one of the parties will be announced ahead of time.
If the number of rounds scheduled by regulations has changed before the beginning of the match, the rates for this position shall be returned.
If a match is interrupted or canceled due to technical reasons, a refund takes place for all bets on this position.
 
9. What round the winner will be declared in?
Here you predict whether the winner of the match is declared in one of the proposed rounds, or the winner of the match will be determined by the decision of the judges after the completion of all regulated rounds of the match. If one of the boxers did not come out at the beginning of the next round after hitting the gong, it is considered that the match ended in the previous round.
 
10. Will a <specified Boxer> get a knockdown in the match?
Only the knockdowns are counted as a result of which the judge opens the countdown, or if the referee initiates a countdown himself.
Falls on the slippery floor and other similar incidents are not taken into account.
 
11. Will <the specified Boxer> win the match in the 1st minute of the match?
The time from the gong about the start of the match is taken into account including the 59th second of the match.
 
12. Will <the Specified Boxer> get a knockdown and win the match?
Available options are:
“Yes” – during the match the specified player will get at least one knockdown and will be declared a winner according to the results of the match.
“No” – in any other case.
Only the knockdowns are counted as a result of which the judge opens the countdown, or if the referee initiates a countdown himself.
Falls on a slippery floor and other similar incidents are not taken into account.
If a match is interrupted or canceled due to technical reasons, for all bets on this position a refund takes place.
 
13. Who will get a knockdown / knockout / technical knockout?
The following outcomes are possible:
“None” – none of the players in the match will get a knockdown / knockout or technical knockout; “Player 1′′ – Player 1 in the match will get a knockdown or a knockout or a technical knockout (or a knockdown and a knockout / a knock-down and a technical knockout);
“Player 2′′ - Player 2 in the match will get a knockdown or knockout or a technical knockout (or a knockdown and a knockout / a knock-down and a technical knockout);
 
14. In this given type of sport, other outcomes can be offered apart from that mentioned above.

Badminton
 
a. In the event that one of the planned participants is replaced by another one before the start of the match, rates on such an event shall be returned.
 
b. In the event of the carrying over of the match or if the match is interrupted, all bets shall be returned except the ones the outcome of which is uniquely determined by the time of the stoppage (in case of interrupted matches). If the match was interrupted due to an injury or disqualification, and as a result of that a party is specified, who will progress into the next round, the rates on pass remain in force.
 
c. The following methods of betting on badminton are accepted:
 
1. The winner of the match.
Here you predict the winner of the match.
 
2. The winner of the set.
Here you predict the winner of the set.
 
3. The winner of the tournament.
If the specified player did not participate in the given tournament, all bets on this player shall be returned.
 
4. Who will win the next pitch?
If the next pitch was not done in the match, all bets on that position are refundable.
 
5. The exact score.
In the case if the match was interrupted or not played the regulated number of sets, all bets on that position shall be refunded.
 
6. In this given type of sport, other outcomes can be offered apart from that mentioned above.
Mixed Football
 
Mixed Football– is a game, where bets are placed on the opposition of two teams, which are playing in real matches. Bets are settled based on the sum of goals, scored by the players in real matches. Calculation of bets is made after the end of all real matches, from where the players have been chosen for the virtual teams. If the start of the match has been delayed for more than 24 hours, all bets accepted on that given match will be calculated with a coefficient of 1 (Return). If the match has been suspended and was not resumed within 24 hours, all bets accepted on that given match will be calculated with a coefficient of 1 (Return).
 
For example, Manchester United – Real Madrid (Mixed match) playing for their national leagues.
 
Manchester United – Real Madrid
Premier League Manchester United 2:1 Everton
La Liga Real Madrid 3:1 Valencia
Mixed match Manchester United 2:3 Real Madrid
Bandy
1. All bets are calculated on the basis of the results obtained by the end of the main time (90 minutes, 2 halves 45 minutes each or 3 times 24 minutes each), if not stated otherwise.
 
2. The extra time and penalties are taken into account only for bets on entering the next round, tournament winner, etc.
 
3. All bets on the match have an odd of 1, if the match is cancelled or postponed for more than 24 hours.
 
4. The match is considered to have been held if it has been played at least for 80 minutes. All bets are calculated on the basis of the results obtained by the time the match was interrupted, if the match is not resumed and played till the end within 24 hours.
 
5. If a team fails to exit a group in bets “Who is higher on the basis of tournament results”, higher is the team, which have scored more points. If the points are equal, bets are calculated on the basis of the data of the final protocol.
 
6. The bookmaking company carries no responsibility for inaccuracies during the match. The data shown live and in the line are approximate. Please, refer to official sources for the game regulations.
 
7. All bets on the match have an odd of 1, if the match is cancelled or postponed for more than 24 hours, excluding cases, where the bet results are determined by the time the match is interrupted. Outcomes, which are clearly defined by the time the match is interrupted, e.g. outcome of the 1st time, first goal, time of the 1st goal etc., are taken into account while calculating the bets.
Beach soccer
1. All bets are calculated on the basis of results obtained by the end of the match’s main time (36 minutes play time, 3 periods, 12 minutes each), if not stated otherwise.
 
2. The added time and penalty shootout are taken into account only for bets on match winner, entering the next round, tournament winner, etc.
 
3. All bets on the match have an odd of 1, if the match is cancelled or postponed for any other reason for more than 24 hours.
 
4. The match is considered to have been held if it has been played at least for 24 minutes. All bets are calculated on the basis of the results obtained by the time the match was interrupted if the match is not resumed and played till the end within 24 hours.
 
5. All bets on the match are calculated with an odd of 1, if the match is interrupted for more than 24 hours, excluding cases, where the bets results are determined by the time the match in interrupted. Outcomes, which are clearly defined by the time the match is interrupted, e.g. outcome of the 1st time, first goal, time of the 1st goal etc., are taken into account while calculating the bets.
 
6. The information provided on the following source – http://www.beachsoccer.com/ serves as basis while determining statistical indicators for outcomes of beach soccer matches.
Chess
 
a. In case of postponement of the match, all bets on the match are refundable. If a match is interrupted, all bets on the match shall be refunded, except the rates the outcome of which is uniquely determined by the time of postponing of the match.
 
b. Bets are counted according to the official results of the tournament. In the case of replacement of one player by another one, all bets will be void and shall be returned.
 
c. The following items are available for betting on Chess:
 
1. The winner of the match.
Here you predict the outcome of the match. In case of refusal to participate in a match or disqualification of one of the participants by the time the first move of the match was made, all bets on this match shall be returned.
2. The winner of the tournament.
If more than one participant is recognized as a winner of the tournament, the coefficient of the rate for this team is divided by the number of winners.
If two or more players finish the tournament with the same number of points, the calculation of rates is made according to the player announced as a winner of the tournament by the respective governing body of the tournament.
 
3. In this given type of sport, other outcomes can be offered apart from that mentioned above.
Cycle racing
 
a. All rates are counted according to the official finishing report at the time of the podium presentation of awarding the participants. Any changes made after this time are not taken into account for the calculation of rates.
 
b. If a participant has not crossed the start line, all bets on him are refundable.
c. In the event that the indicated stage is interrupted, all rates are refundable, except the ones, the outcome of which has been clearly defined.
 
d. If the specified race is interrupted (the specified number of stages according to the ordinance have not been carried out), all rates are refundable except ones, the outcome of which has been clearly defined.
 
e. In the event the carrying over of the start time or a stage of the race for more than 24 hours, all rates on this race or stage race are respectively refundable.
 
f. The following items are suggested for betting on Cycling:
 
1. The winner of the race.
Here you predict which driver will win in the race.
In case of disqualification, the rates will be calculated based on the results made public at the time of awarding the drivers.
When betting on winning in the race the driver who is in first place on the basis of the entire competition is considered the winner.
If none of the drivers complete the race, the driver who has completed most of the stages is considered the winner.
If both drivers complete an equal number of stages, the one who is higher according to the classification of the last completed stage is the winner.
 
2. The winner of the stage.
Here you predict which driver will win in a certain stage of the race.
All rates on the drivers who did not take part in the race, shall be considered invalid and shall be returned.
In the case of disqualification of any of the drivers, the rates will be calculated based on the results made public at the time of awarding the drivers on the podium.
 
3. Who is higher (on the basis of results of a race)?
Here you predict which driver will finish higher in the general classification on the basis of results of
race.
In order for the rates on this position to be considered valid, both drivers indicated in the given position must start the race.
At least one of the parties listed in the given position should reach the finish of the race. Otherwise, all rates on this position shall be returned.
If only one of the drivers indicated in this position reaches the finish of the race, when calculating these rates it is considered that this driver has taken a higher place.
 
4. Who is higher (according to the results of a stage)?
Here you predict which driver will finish higher according to the results of the given stage.
If one of the indicated parties does not take part in this stage, the rates for that position shall be returned.
At least one of the parties listed in this position must reach the finish line of the stage, in order the rate to be considered valid. Otherwise, all rates on this position shall be returned.
In order the rates on this position were considered valid, at least one of the drivers indicated in the given position must start the race.
If only one of the drivers mentioned in this position, reached the finish of the stage, while calculation of these rates it is considered that the driver has taken a higher place.
 
5. Which team is higher (on the basis of the results of the race)?
Here you predict which of the indicated teams will finish higher place in the general classification on the basis of the race results.
In order for the rates on this position to be considered valid, at least one of the teams indicated in the given position must start the race.
At least one of the teams listed in this position, must reach the finish line of the race, in order for the rate to be considered valid. Otherwise, all rates on this position shall be returned.
If only one of the teams indicated in this position reaches the finish of the race, when calculating these rates, it is considered that this team has a higher place.
 
6. Which team is higher (on the basis of the results of the stage)?
Here you predict which of the indicated teams will take a higher place according to the results of the given stage.
If one of the indicated teams does not take part in this stage, the rates for that position shall be returned.
At least one of the teams listed in this position, must reach the finish line of the stage, in order for the rate to be considered valid. Otherwise, all rates on this position shall be returned.
In order for the rates on this position to be considered valid, at least one of the teams indicated in the given position must start the race.
If only one of the teams indicated in this position reaches the finish of the stage, when calculating these rates, it is considered that this team has a higher place.
 
7. King of the Mountain.
Calculation of rates is done according to the official report of the regulatory body / federation of these competitions. Any changes in the calculation, as well as disqualifications occurring after drawing up the original report of the race / stage, does not affect the calculation of rates.
 
8. Classification on points.
Here you predict which driver will score the maximum points in the classification.
The calculation of rates is according to the official report of the regulatory body / federation of these competitions. The calculation of rates is not affected by any changes in the calculation and disqualifications that occurred after drawing up the original report of the race.
 
9. Finish on the podium.
Here you predict which driver will finish in the Top 3 of the race.
The calculation of rates is according to the official report of the regulatory body / federation of these competitions. The calculation of rates is not affected by any changes in the calculation and disqualifications that occurred after drawing up the original report of the race.
 
10. In this given type of sport, other outcomes can be offered apart from that mentioned above.
Darts
a. If the game is carried over for more than 24 hours, all bets on the match shall be refunded. If a match is carried over for less than 24 hours, the rates for this match remain valid.
 
b. If the match is interrupted or shortened, the winner of the match is declared the member of passing to the next round or declared the winner of the match according to the decision of the judges of the regulatory body / federation of the tournament. In this case the rates on the remaining positions will be declared invalid if otherwise is not specified in those rules. An exception: the rates, the outcome of which is uniquely determined by the time of stoppage of the match, are declared valid and remain in force.
 
c. The following items are available for betting on darts:
 
1. Winner.
Here you predict the outcome of the match. If the item has options: Team 1, Team 2 without the option “Draw”, but the match ends in a draw, all rates on that position shall be returned.
 
2. More/less splitting-outs 180 in the match?
Here you predict whether the number of situations in which the players in the match with one set of darts (one try) will score 180 points, more or less than the specified parameter .
If as a result of the match the total number of series to 180 points is equal to the total of the rate, a return takes place.
If a match is interrupted or reduced, a return takes place for all bets on this position.
 
3. More/less splitting-out 180 by player 1 in the match Over / under splitting out 180 by player 2 in the match?
Here you predict whether the number of situations in which the relevant players in the match with one set of darts (one try) will score 180 points is more or less than the specified parameter .
If as a result of the matches the total number of series to 180 points of the indicated player is equal to the total of the rate, a return takes place.
If the match is interrupted or shortened, for all bets on this position a return takes place.
 
4 . Handicap of the match on legs.
In case of equal points taking into account the Handicap a return takes place. If the match is interrupted or reduced, on all rates on this position a return takes place.
 
5. The winning color of the given leg.
Here you predict in which color sector the last successful throw will be made by the winner of the given leg. For accounting on this position the leg must be played in full.
 
6. Double victory of the leg more/less than 40.5.
Here you predict whether the last successful double of the given leg is more or less than 40.5. For accounting on this position a leg must be played in full.
 
7. The winner of the tournament.
If more than one team is recognized as a winner of the tournament, the odds bet on this team is divided by the number of the winners. If the specified party was unable to participate in this tournament (did not play a single second in any game of the tournament), the rates for this participant for this position shall be returned.
 
8. In this given type of sport, other outcomes can be offered apart from that mentioned above.
Electronic Sports
1. Bets are accepted considering the extra rounds, if not stated otherwise. Bets are calculated with an odd of 1 in case of a draw.
 
2. If for any reason a participant refrains from continuing the play or is disqualified, all bets made on him are considered lost. If the refusal (disqualification) occurs prior to the match start or if a technical defeat is assigned in the 1st half, the victory odd is accepted as 1.
 
3. Bets are calculated with 1 odd if the game is postponed for more than 24 hours.
4. In case the match is stopped by the referee to be replayed afterwards, the results of the interrupted match are not taken into account.
 
Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast or game API. Non-runner no bet. Outright and Group markets may be subject to a Rule 4 (Deduction).
 
An unplayed or postponed match will be treated as a non-runner for settlement purposes unless it is played within 48 hours of the originally scheduled start time.
Bets will be void if the fixture is listed incorrectly.
In the event of a team name change occurring as a result of a team leaving an organisation, joining another organisation or officially changing their name, all bets will stand.
If a match is played before the scheduled start date/time, then all bets placed after the actual starting time will be void.
 
All bets placed before the actual starting time will stand.
 
To Win Match / To Win Map (including Current and Next) / Double Chance - If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity. In the event of a match or map starting but not being completed, then all bets will be void unless after the start of the match a player is disqualified, in which case the player/team progressing to the next round or being awarded the victory by the governing body of the specified competition, broadcast or game API will be deemed the winner for settlement purposes.
 
If a match or map is replayed due to a disconnection, all bets on the specified market will be void unless the outcome is already determined. The replayed match or map will be treated as a separate entity.
If a player/team is given a walkover on at least one map before the match starts, all bets will be void. If a map is replayed due to a non-player related technical problem, pre-game bets will stand on the replayed map in accordance with the official result. All in-play bets on the affected map will be void unless the outcome is already determined.
Handicap Betting / Total Map Betting / Correct Score Betting / ‘Race to’ Maps - Bets are void if the statutory number of maps are changed, or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
To Win At Least One Map - In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
StarCraft II
 
Map Betting: In the event of a draw, To Win Map market will be voided.
Winning Race / Winning Player Nation: In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
CS:GO 
Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only. 
Round Betting - Bets are void if the statutory number of rounds are changed, or differ from those offered for betting purposes. In the event of a fixture, map or round starting but not being completed, bets will be void unless the outcome is already determined.
LOL 
Map Betting: In the event of a draw, To Win Map market will be voided. 
First Blood markets: Only kills by the opposition team / player will count. 
Kill markets: Will be settled based on the official scoreboard, broadcast or game API. 
Monster markets: Will be settled based on the official scoreboard, broadcast or game API. 
Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings. 
In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor. 
In the event of a surrender, bets on Next Building Destroyed markets will be void. 
All time based bets are settled on the in-game clock, and do not include the period before minions spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
DOTA2
 
Map Betting: In the event of a draw, To Win Map market will be voided.
First Blood markets: Only kills by the opposition team / player will count.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
Creep markets: Will be settled based on the official scoreboard, broadcast or game API. Settlement is determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal.
Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be determined by individual ranged and melee barracks destroyed.
In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.
In the event of a surrender, bets on Next Building Destroyed markets will be void.
All time based bets are settled on the in-game clock, and do not include the period before creeps spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
Football
 
a. Football Betting is accepted during regular time, excluding extra time and penalty shoot-outs, except special stipulated cases indicated on Vbet.com. In these rules the regular time should be counted taking into account the added time in the match, the rates on the events in each half take into account the added time of each half determined by the referee.
b. Any match interrupted before the end of officially regulated regular time and not resumed within 24 hours is considered to be called off, regardless of the judicial decisions on this game (except all mentioned in 16.1.1). The rates, the outcome of which was clearly defined by the time the match was stopped, remain in force and are calculated in accordance with these Rules, a return takes place on the other bets of this match. If a football match is postponed for more than 24 hours, rates on it are refundable, otherwise rates remain valid.
c. No cards / dismissals and events after the final whistle are taken into account for betting purposes. All cards and dismissals occurring in the interval between the first and second half, are taken into account in the overall result of the match, but are not taken into account for betting on the first or second half.
The following items are available for betting on Football:
1. Winner.
Here you predict the outcome of the match. The rates are accepted for the regular time.
2. Total.
If as a result of the match the total number of scored goals is equal to the total of the rate and the option of an exactly < specified number of> goals is not stipulated, there is a return. The same applies for the individual total of a team or a player.
3. Handicap.
If the handicap has only 2 options (only Handicap 1 or Handicap 2, without the option – a draw) in case of a tie taking into account the Handicap, a return with a coefficient 1 takes place (regardless of the period for which the match is invited to bet). Similarly, for the handicap of cards / corners and other parameters.
4. Double outcome
The following outcomes are possible:
1X – The rate is winning if Team 1 won or drew the match.
X2 – The rate is winning if Team 2 won or a drew the match.
12 – The rate is winning if Team 1 or Team 2 won the match.
5. Whether a player will score at least one goal?
Only goals which are scored in the goal of the opposing team and officially counted by the referee are taken into account.. If the player did not participate in the match, bets will be void.
6. Who will progress to the next round?
A rate is calculated only after the last match in the series of the given round of the tournament with the participation of the specified teams.
A rate is only winning if the specified team progresses to the next round of the competition, regardless of the result the intermediate match/ time period of this round of the competition.
A judicial or other decision to cancel / change the results of the tournament, made after the end of this round of the competition shall not be considered.
7. Individual total <indicated Team>
Here you predict whether the number of goals scored by this Team is more or less than the specified parameter.
If as a result of a match the total number of goals scored is equal to the total of the rate, a return takes place with a coefficient of 1.
Only goals which are scored in the goal of the opposing team and officially counted by the referee are taken into account.
All own goals scored are considered as goals scored by the opposing team.
8. The winner of the tournament.
The rate is calculated only after the final match of the tournament according to the result at the end of the tournament.
Judicial or other decisions to cancel / change the results of the tournament, made after the end of this round of the competitions shall not be taken into account.
If the team on which the bet was made does not qualify for this tournament, has been disqualified or refused to participate in the competition, all rates on this team are considered lost.
9. The winner of the group stage.
The rate is calculated only after the completion of all matches of this group as part of this round of the tournament.
A judicial or other decision to cancel / change the results of the tournament, made after the end of this round of the competitions, shall not be taken into account.
If the team on which the bet was made, has been disqualified or refused to participate in the competition, all rates on this team are considered lost.
10. Which team will score the first goal of the match?
If the first goal of the match is an own goal, the victory in the rate is calculated for the team in whose favor this goal was scored (i.e. the opponent team scoring the own goal).
11. Which team will score the next goal in the match?
If the next goal scored in the match is an own goal, the victory in the rate is calculated for the team in whose favor this goal was scored (i.e. the opponent team scoring the own goal).
12. Which team will score the last goal of the match?
If the last goal of the match is an own goal, the victory in the rate is calculated for the team in whose favor this goal was scored (i.e. the opponent team scoring the own goal).
If a match is interrupted and not resumed within 24 hours, rates on this position are refundable.
13. Will both teams score?
Here you predict whether both teams will score at least one goal each in the given match. All goals scored by the teams in their gates count as goals scored by the team-rival.
14. Total even / odd.
If the result of the match is “0:0′′, the rates will be counted as “Even”
15. A victory without taking into account draws.
If the regular time of a match ended in a draw, the rates for the given position are returned with coefficient 1.
16. How many goals will be scored in the match?
Here you predict the exact number of goals in the match.
Only goals scored in regular time count (including the time added by the referee but excluding extra time and penalties). All own goals are counted as goals scored by the opposing team.
17. How many goals will <the specified team> score?
Here you predict the exact number of goals scored by this team in the match.
Only goals scored in regular time count (including the time added by the referee but excluding extra time and penalties). All own goals are counted as goals scored by the opposing team.
17.1 All statistical bets (Offsides, Fouls, Shots etc) are calculated as per the tournament organisers official data.
18. 1 Half /Match.
Here you predict the outcome of the first half and the whole football match.
In the line in first place the result of the 1st half is put, and in the second – the one of the whole match.
19. Who will score the first goal of the match?
The rates are winning for the player, who scored the first legally counted goal in the match.
If a player did not enter the field during the match, all rates on him for this position are returned with coefficient 1.
If the first goal is scored by the player who was not represented among the options of the given position, all rates on this position are considered lost. The exception: Bets on players who have not entered the field by the time of the first goal; such rates are refunded with coefficient 1.
If the first goal is an own goal (even if it is scored by the player on which the rates were accepted), all bets on this position are considered lost. The exception: bets on players who have not entered the field by the time of the first goal; such rates are refunded with coefficient 1.
20. Who will score the last goal of the match?
Rates are winning for the player, who scored the last counted goal of the match.
If a player did not enter the field during the match, all rates on him for this position are returned with coefficient 1.
If the last goal is scored by the player who was not represented among the options of the given position, all rates on this position are considered lost, the exception is – rates on the players who did not participate in this game; such rates are returned with coefficient 1.
If the last goal is an own goal (even if it is scored by the player on whom bets were accepted), all rates on this position are considered lost. Exception: rates on the players who have not entered the field by the time of the last goal; such rates are returned with coefficient 1.
21. The exact score of the match.
Here you predict the exact score of football match.
If the exact score according to the results of the match is not one of the options offered in the line, only the rates on the “Any other” position win.
22. By how much will the match be won?
Here you predict which team will win and by how much, or whether the match will end in a draw.
23. More/less corners
If as a result of the match the total amount of corners is equal to the total of the rate, a return with coefficient 1takes place.
Only corners taken by the teams are counted (regardless of how many corners were awarded by the referee).
Corners awarded but not taken are not taken into account in the calculation of rates.
If a team was forced to repeat the corner (because of errors / dislocating in the previous assist of the corner kick), only one corner kick is taken into account.
24. The first corner kick of the match
Here you predict which team will get the first corner kick.
If there are no corner kicks in the match, these rates shall be returned with coefficient 1.
Only corners taken by the teams are counted (regardless of how many corners were awarded by the referee).
The corners awarded but not taken, are not taken into account in the calculation.
25. The last corner kick of the match.
Here you predict which team will perform the last corner kick.
If there are no corner kicks in the match, the given rates are refundable with coefficient 1.
Only corners taken by the teams are counted (regardless of how many corners were awarded by the referee).
The corners awarded but not taken are not taken into account during the calculation.
26. The time of the first corner kick.
Here you predict in what time interval of the proposed lines the first corner kick will be taken. If there is no corner kick in the match, according to the given rates a return with coefficient 1 is appointed.
At the same time the actual time of the corner kick is taken into account, but not the time it was awarded by the referee.
27. Which team will have more corners in the match?
Only corners taken by the teams are counted (regardless of how many corners were awarded by the referee).
The corners awarded but not taken are not taken into account while calculation.
If the team was forced to repeat the corner (because of errors / dislocating in the previous assist of the corner kick), only one corner kick is taken into account.
If no corner kick was taken in the match, “Draw” is the winning option.
28. Total corner kicks even / odd.
If no corner kick was taken in the match, the rates are counted as “Even”.
Only corners taken by the teams are counted (regardless of how many corners were awarded by the referee).
The corners awarded but not taken are not taken into account while calculation.
If a team was forced to repeat the corner (because of an error / dislocating in the previous assist of the corner kick), only one corner kick is taken into account.
29. Will a specified team win in either half?
Here you predict whether the given Team will win at least in one half.
The following outcomes are possible:
“Yes” – the rate that this given team will win (i.e. a draw or a defeat are unacceptable) according to
the results of the 1st half, or 2nd half (the result of the 2nd half is taken into account, and not the result of the whole match, determined after the 2nd half).
“No” – a rate on the fact that this Team will not win in either half of the match.
30. Will <a specified team> win in both halves of the match?
Here you predict whether the given team will win both halves of the match (to clarify, the result of the second half of the match means the result of the second half alone, and not the result of the game after 2 halves (i. e. only goals scored in the second half are taken into account).
The following outcomes are possible:
“Yes” is a rate that the given team will win in both the first and the second halves. If at least in one of the halves the team draws or loses, such rate is considered lost.
“No” – a rate on the fact that this Team will draw or lose at least one of the halves.
31. The time of the first goal.
Here you predict in which time interval proposed in the line , the first goal will be scored in the match.
If the match ends in a 0-0 draw, rates on the first goal are considered lost by a player.
32. The Time of the last goal.
Here you predict at what time interval proposed in the line the last goal will be scored in the match. If the match ended with the score 0-0, the rates at the time of the last goal will be considered lost by a player.
33. In what half will more goals be scored?
Here you predict whether more goals will be scored in the first half than in the second, or whether more will be scored in the second than in the first or whether the same number of goals will be scored in the first and second halves.
Only goals scored in the given halves are considered, taking into account the added time, but without taking into account possible extra time.
34. In what half will more goals be scored by <a specified team>?
Here you predict whether more goals will be scored in the first half than in the second, or whether more will be scored in the second than in the first or whether the same number of goals will be scored in the first and second halves.
Only goals scored in the given halves are considered, taking into account the added time, but without taking into account possible extra time.
All own goals scored are counted as goals scored by the opponents.
35. How will the first goal be scored?
Here you predict how the first goal of the match will be scored specifically. The following outcomes are possible:
 
By Header
By Other Method
By Free Kick
By Penalty Kick
Own Goal
No Goal
 
Regardless of with which part of the body a goal has been scored, if it happened directly from the penalty kick, the outcome of “With a penalty kick” is the only winning rate, rates on all other outcomes (including “with a blow ”) are considered lost by a player.
Regardless of with which part of the body a goal has been scored, if it happened directly from the penalty, the outcome of “With a penalty” is the only winning rate, rates on all other outcomes (including “with a blow ”) are considered lost by a player.
If a goal is scored as a header, the outcome of a “Header” is the only winning rate, rates on all other outcomes (including “blow ”) are considered lost by a player.
If the first goal in the match is an own goal, the outcome of which is the only winning rate, rates on all other outcomes (including “blow”) are considered lost by a player.
36. Which team will be shown the first yellow card in the match?
Here you predict from which team a player will be the first to be shown the yellow card.
If according to the match report the first yellow cards are shown to two or more players from different teams within one minute, the rates on this position are refundable. Only bets on the position “Both teams at the same time” win. If such an option is not mentioned in the line on all bets for this position a refund takes place.
If no yellow cards are shown in the match, only bets on the position “No warning will be ” win. If such an option is not mentioned in the line on all bets for this position a refund takes place.
37. Which team will be shown more yellow cards in the match?
Two yellow card shown to the same player, leading to his dismissal, are not taken into account.
Only yellow cards shown to the players present at the moment on the field are taken into account. Yellow cards shown to reserve players, coaches and support staff of teams, are not taken into account.
No cards shown after the final whistle of the referee are taken into account when counting the rates. All cards shown during the break between the first and second halves, are taken into account in the overall result of the match, but are not taken into account for betting on the first or second halves.
38. More / less yellow cards to <the specified team>?
Here you predict whether more or less yellow cards than the indicated number will be shown to the players of the specified team in this match.
Two yellow cards shown to the same player, leading to his dismissal, are not taken into account. Only the yellow cards shown to the players present at the moment in the field are taken into account. Yellow cards shown to reserve players, coaches and support staff of teams, are not taken into account.
All cards shown after the final whistle of the referee are not taken into account for counting the rates.
No cards shown during the break between the first and second halves, are taken into account in the overall result of the match, but are not taken into account for betting on the first or second halves.
39. The first yellow card in the match
If no yellow cards are shown in the match, the given rates are refundable with coefficient 1. While counting the rates the actual time is taken into account when a yellow card is shown to a player.
40. Total yellow cards even / odd.
If no yellow cards are shown in the match, the rates are counted as “Even”.
No cards shown after the final whistle of the referee are taken into account for counting the rates. All cards shown during the break between the first and second halves, are taken into account in the overall result of the match, but are not taken into account for betting on the first or second halves.
41. An Own goal <specified Team>?
Here you predict whether in this match a specified team will score at least one own goal.
42. Will the <specified team> score in each half?
The following outcomes are possible:
Yes – this team will score at least one goal in the first half and at least one goal in the second half. No – this team will not score any goals in one half at least.
43. When is the winner determined?
The following outcomes are possible:
During regular time – the rate will win if the regular time of the match (taking into account the time of the match added by the referee) ends with victory of one of the teams.
In extra time – the rate will win if the regular time of the match (taking into account the time of the match added by the referee) ends in a draw and extra time ends with victory of one of the teams.
The rate will win in the event of a penalty shootout if both normal and extra time of the match end in a draw.
44. The team scoring the first goal will win.
Here you predict whether the team scoring the first goal will win.
The following outcomes are possible:
The Leader wins – The team scoring the first goal wins the match.
The Leader loses – The team scoring the first goal loses the match.
Leader – Draw – the match ends in an effective draw (excluding option 0-0) No goals will be scored – the match will end 0-0.
45. In what half will the first goal be scored?
Only the goals officially counted by the referee of the match are taken into account.
46. The added time of the match
Rates on the amount of added time are calculated based on the time shown by 4th official, and not actually played added time.
47. Will a dismissal take place in the match?
Here you predict whether at least one player will be dismissed during the football match. Only the
removals of players who are currently on the field are taken into account.
Dismissals of players on the bench, coaches and support staff of teams, are not taken into account. No dismissals after the final whistle of the referee are taken into account for counting the rates.
48. Which team will be the first to make a substitution?
Here you predict which football team will make the first substitution of a player. If there are no substitutions during the match, rates on the position “There will be no substitutions” win.
If both teams make the first changes at the same time or during half time, the rates on the position “Both teams at the same time” win.
Substitutions made in the same game pause,regardless duration of pause are considered to be at the same time.
49. Who will finish higher?
Here you predict which team will take a higher place in the classification.
In cases where both teams leave the tournament during a play-off stage, the rate of “who will finish higher” shall be returned.
If both teams leave the World Cup at the same stage in the group tournament, the team which occupied a higher place in its own group is considered higher.
If both teams have finished in the same places in their groups, the rate “who is higher” shall be returned.
50. The top scorer of the tournament
Only goals scored in the given tournament are taken into account, regardless of for which team the player has scored the goals.
Teams are listed next to the player strictly for informational purposes.
Own goals are not taken into account.
If two or more players have become the top scorers of the tournament, the coefficient of the rates on the given parties is divided by the number of winning players.
Betting on the outcome of the first half of the match is calculated strictly according to the result recorded after 45 minutes, plus added time. If the first half is not completed, bets will be void and the rate will be refundable.
51. Outcome
W1 (both will score – Yes) – the bet wins only if both teams score in the match and the latter is won by team 1.
W1 (both will score – No) – the bet wins only in the event of team 1 winning the match and conceding no goals (whitewashing).
X (both will score) – the bet wins in the event of the match ending in a non-goalless draw.
Х (both will score – No) – the bet wins in the event of the match ending in a goalless draw (0:0).
W2 (both will score – Yes) – the bet wins only in the event of both teams scoring and team 2 winning. W2 (both will score – No) – the bet wins only in the event of team 2 winning and conceding no goals (whitewashing).
52. In this given type of sport, other outcomes can be offered apart from that mentioned above.
Floorball
 
1. Floorball is a type of hockey, played indoors on hard covers with a hollow plastic ball.
2. The extra time and penalties are taken into account only for bets on entering the next round, tournament winner, etc.
 
3. All bets on the match have an odd of 1, if the match is cancelled or postponed for more than 24 hours.
 
4. The match is considered to have been held if it has been played at least for 50 minutes. All bets are calculated on the basis of the results obtained by the time the match was interrupted, if the match is not resumed and played till the end within 24 hours.
 
5. All bets are calculated on the basis of the results obtained by the end of the main time (60 minutes play time, 3 times 20 minutes each), if not stated otherwise.
 
6. All bets on the match have an odd of 1, if the match is cancelled or postponed for more than 24 hours, excluding cases, where the bet results are determined by the time the match is interrupted. Outcomes, which are clearly defined by the time the match is interrupted, e.g. outcome of the 1st time, first goal, time of the 1st goal etc., are taken into account while calculating the bets.

Field hockey
 
1. All bets are calculated on the basis of the results obtained by the end of the main time (70 minutes play time, 2 halves, 35 minutes each or 4 times,17 minutes 24 seconds each), if not stated otherwise.
 
2. The extra time and penalties are taken into account only for bets on entering the next round, tournament winner, etc.
 
3. All bets on the match have an odd of 1, if the match is cancelled or postponed for more than 24 hours.
 
4. All bets on the match have an odd of 1, if the match is cancelled or postponed for more than 24 hours, excluding cases, where the bet results are determined by the time the match is interrupted. Outcomes, which are clearly defined by the time the match is interrupted, e.g. outcome of the 1st time, first goal, time of the 1st goal etc., are taken into account while calculating the bets.
 
5. The match is considered to have been held if it has been played at least for 60 minutes. All bets are calculated on the basis of the results obtained by the time the match was interrupted, if the match is not resumed and played till the end within 24 hours.
 
6. If a team fails to exit a group in bets “Who is higher on the basis of tournament results”, higher is the team, which have scored more points. If the points are equal, bets are calculated on the basis of the data of the final protocol.
Futsal
 
1. All bets are calculated on the basis of the results of the main time of the match (40 minutes of overall play time: 2 rounds of 20 minutes), if not stipulated otherwise.
 
2. The overtime and the series of the 6-metre-shots are considered only for bets on entering the next round, the tournament winner, etc.
 
3. In the event of the match being cancelled or postponed for more than 35 hours, all the bets made on the event acquire odds equal to 1.
 
4. In the event of the match being interrupted or stopped for more than 24 hours, all the bets are calculated with an odd of 1, excluding cases, in which the bet outcomes are determined by the time the match is stopped. Outcomes, which are clearly determined by the time the match is stopped, e.g. outcome of the first time, first goal scored and the time thereof, etc., are considered while calculating the bets.
 
5. The match is considered to have taken place if at least 40 minutes of the match has been played. In the event of the match failing to be played within 24 hours, all bets are calculated on the basis of the results available at the time the match was stopped.
 
6. While determining statistic data for futsal, a source for determining the results is the information, placed on the following websites:Futsal. Brazilian championship: 
 
http://www.futsaldobrasil.com
Futsal. Spanish championship: http://www.lnfs.es
Futsal. Italian championship: http://www.divisionecalcioa5.it Futsal. Polish championship: http://futsalekstraklasa.pl
Futsal. Portuguese championship: http://www.futsalportugal.com Futsal. Russian championship: http://www.amfr.ru
Futsal. Romanian championship: http://www.frf.ro
Futsal. Czech championship: http://www.fotbal.cz
Futsal. Japanese championship: http://www.fleague.jp
Handball
 
a. Rates on the match will only be accepted for normal time, not including the overtime, unless otherwise indicated. The result of the overtime does not affect the result of the 2nd half and is not taken into account for counting the rates of the 2nd half.
 
b. All results are calculated according to the official statistics, taken from the official websites of each league or tournament and also are checked with records of live games. If the company’s statistics, based on TV coverage does not coincide with the official statistics of league or tournament, the rates will be counted according to the statistics of the company.
 
c. If the match was postponed/interrupted or not completed within 24 hours all rates on the given match are returned except the ones the outcome of which has been uniquely determined by the time of stoppage of the game.
 
d. The following positions are offered for rates on Handball:
 
1. Winner.
Here you predict the outcome of the match. Rates are accepted only for the regular time, excluding overtime.
 
2. Total.
If as a result of the match the total number of scored goals is equal to the total of the rate, rates are returned. The same applies for the individual Total of a team or a player.
 
3. Handicap.
In case of a tie taking into account the Handicap, a return takes place (regardless of the period for which the match is invited to bet ).
 
4. Will the first (next / last) 7-meter penalty shot be implemented?
In order the outcome of the given rate to be considered positive, the 7-meter penalty shot shall be implemented on the first try.
If on the first try the ball hits the goalkeeper or the frame of the goal, after which the player throws the ball from returns , the winning outcome of this rate will be “No”.
 
5. Which team will score the first goal of the match?
 
6. Which team will score the next goal in the match?
If the next goal, on which rates have been accepted, was not scored until the end of the match, all bets on this option are refundable.
 
7. Which team will score the last goal of the match?
The rates are accepted only at the regular time, excluding overtime.
 
8. Who will be the first to score 5 (10/15/20) goals in the match?
Here you predict which team will score the first specified number of goals in the match. If the number of goals was not scored before the end of the game, all bets on that position shall be returned.
 
9. Who will be the first to score 5 (10/15/20) goals in half?
Here you predict which team will score the first specified number of goals in this half. If the number of goals was not scored before the end of the half all bets on that position shall be returned.
 
10. Double outcome
The following outcomes are possible:
1X – if the match ended in favor of the hosts or in a tie, bets on that position win.
X2 – if the match ended in favor of the guests, or a tie, bets on that position win.
12 – if the match ended in favor of the guests, or in favor of the hosts, the rates for this position win.
 
11. 1 Half / Match.
Here you predict the outcome of the first half and the whole handball match. In the line in the first place [A5] is the result of the 1st half, in the second line – the result of the whole match.
 
12. In which Half more goals will be scored?
In case of goals equality in the 1st and 2nd half, the rate is returned.
 
13. Total even / odd. Total of Team 1 (Team 2) even / odd.
If the result is 0:0, the rates are calculated as “Even”
 
14. Progressing to the next round.
The rate is calculated according to the results, which is determined immediately after the last match of the playoff series (or in accordance with the regulations of a match, which determines the passage of the team) from the indicated round, regardless of the subsequent judicial / disciplinary decisions.
If any of these teams were unable to participate in this round for any reason (including disqualification, refusal to participate, etc.), a victory in the series and pass is reckoned [A6] for the opponent of such a team, all rates remain in force.
 
15. The winner of the tournament.
If more than one team is recognized as a winner of the tournament, the odds bet on this team are divided by the number of winners.
 
16. The winner of the group stage.
The rate is calculated only after the completion of all matches of this group as part of this round of the tournament.
Judicial or other decisions to cancel / change the results of the tournament, made after the end of this round of the competition, shall not be taken into account.
If the team on which the bet was made, has been disqualified or refused to participate in the competition, all bets on this team are considered lost.
 
17. In this given type of sport, other outcomes can be offered apart from that mentioned above.
Hurling
 
1. All bets are calculated on the basis of the results of the main time of the match (70 minutes playtime, 2 times 35 minutes each). In case of a draw, 2 overtimes, each 10 minutes, are played or a replay is made.
 
2. For all bets to be valid, the match is to be played completely, excluding cases, when the outcomes of the bets are determined at the moment the match is interrupted.
 
3. All bets are calculated on the basis of the total score of the match (goal = 3, individual point =1).
 
4. For example, if team A has 0-18 (0 – number of goals, 18 – individual points) and team B has 2-10 as a result of the match, team A wins with 18-16, since team A have 18 points (18 individual points), whereas team B have 16 (2 goals each 3 points and 10 individual points).
 
5. In the event of the match being interrupted and not played to the end within 24 hours, all bets, except those, the outcomes of which are clearly determined at the moment the match is interrupted, are refundable.
 
6. In the event of the match date being adjourned for less than 24 hours, all bets on the given match remain in force. Otherwise, all bets on the given match are refundable.
UK AND IRISH HORSE RACING 
 
1. LATE WITHDRAWALS:
 
a. Where a horse is withdrawn before coming under starter’s orders, or is officially deemed by the starter to have taken no part in the race, stakes will be returned on the withdrawn horse and winning bets will be subject to deductions in accordance with Tattersalls’ Rule 4.
The rate of deduction will be based on the following scale:
Decimal odds
Decimal oddsFractional oddsNet deductions
1,12 or lower1/9 or shorter90 %
 
1.13-1.191/8-2/1185 %
 
1.20-1.271/5-1/480 %
 
1.28-1.337/25-8/2575 %
 
1.34-1.441/3-11/2570 %
 
1.45-1.574/9-14/2565 %
 
1.58-1.664/7-13/2060 %
 
1.67-1.834/6-4/555 %
 
1.84-1.995/6-49-5050 %
 
2.00-2.24Events-31/2545 %
 
2.25-2.595/4-39/2540 %
 
2.60-2.798/5-7/435 %
 
2.80-3.399/5-23/1030 %
 
3.40-4.1912/5-3/125 %
 
4.20-5.4016/5-22/520 %
 
5.50-6.999/2-23/415 %
 
7.00-10,996/1-9/110 %
 
11.00 and higer10/1 and higerNo deduction
 
b. In the event of two or more horses being withdrawn before coming under starter’s orders, the total deductions shall not exceed 90p in £. Should a horse be withdrawn and a new market formed, then any bets laid at show prices prior to the new show will be subject to the above deductions. In the event of a further withdrawal after the market has been re-formed, bets placed at show prices in the original market will be subject to a further deduction based on the price of the withdrawn horse in the original market. Bets placed in the new market will be subject to a deduction based on the current price.
 
c. The above scale will also apply in the case of non runners in early bird races.
d. Where the total deduction on the market in which you have placed your bet is 5p in the £, as a concession, the deduction will be waived.
 
2. BET ACCEPTANCE AND SETTLEMENT:
 
a. Bets are accepted for horse race meetings held under the rules of the Jockey Club and Irish Turf Club. Bets on horse racing are settled on the official result. However, a special double result concession is available on horse racing in the UK and Ireland where we pay out on the official result and first past the post. The concession applies to win single and multiple bets and winners in each way bets. There is no restriction on staking.
 
b. The exceptions where we do not pay out on both the official result and first past the post are as follows: – the Grand National; an ante post bet; a void race; a selection taking the wrong course; a selection given as the winner in error by the judge; a selection carrying the wrong weight or the jockey failing to weigh in; a bet placed on the Favourite; a bet placed on a two runner race.
 
c. Where a result is amended after the weigh-in, for example, as the result of a successful appeal, the amendment will be ignored for settlement purposes.
 
d. All bets are deemed to be for races taking place on the day of acceptance unless you stipulate otherwise in your instructions. However, allowances will be made where racecards are printed in advance such as Sunday’s racecards printed on a Saturday.
 
e. All bets on UK and Irish horse racing are settled at starting price returns. The starting price (SP) is the price available at the ‘off’ of the race. Where a Vbet SP or Industry SP is returned this will take precedence over any other declared SP and will be used to settle bets where no show, ante post is requested. Where no SP is returned and no show, ante post price is requested settlement of bets will be based on the final show of betting.
 
3. FAVOURITE BETTING:
 
a. The favourite is the horse that is returned at the shortest odds. Bets nominating the favourite are accepted on horse and greyhound races at starting price only (i.e. not for other events or on bets at show prices). Where a Vbet SP or Industry SP is returned this will take precedence over any other declared SP and the favourite will be determined by the final show of betting. Where a bet is placed on an unnamed favourite in a race where no starting prices are returned please refer to Rule 2.
 
b. Where you nominate the favourite and two or more runners start at the shortest odds, then your stake is divided equally over the joint or co-favourites created. For example, where two are returned at the shortest odds, then these two are joint first and second favourites and the next shortest price runner is the third favourite.
 
c. Stakes will be returned on single favourite bets where the return, regardless of the result, is either the same or less than the original outlay. For example, Evs joint favourites, 3/1 co-favourites of four etc. Where this situation occurs with joint or co-favourites in an accumulative bet the selection will be treated as a non runner.
 
d. Win and each way bets for first and second favourites are accepted on horse racing.
e. Where a horse is withdrawn not under starters orders but is still returned favourite then bets on that favourite are void. Bets will not transfer to the second favourite.
 
5. SHOW PRICES :
 
a. Show prices are the current prices on offer at the course during the period before a race.
 
b. Prices for all races and events are subject to fluctuation.
 
c. If you wish to bet at show prices you must stipulate this when placing your bet.
 
d. Should a HORSE BE WITHDRAWN, resulting in a deduction under Tattersalls’ Rule 4, then no show price can be laid after the time of withdrawal, unless the market has been re-formed.
 
e. Each way bets at show or early bird prices are governed by our SP place betting terms and determined by the number of actual starters, and not by the number of the declared runners when the price is laid.
 
f. We accept bets in races of 2 or more runners for named and numbered selections at current show prices. Where you take a show price on a selection, it will apply to that selection in all win and each way bets throughout your bet.
 
g. Should a HORSE BE WITHDRAWN without coming under starters orders in an early bird race, stakes on that selection will be returned, with bets on other runners in the race subject to a deduction in accordance with Tattersalls’ Rule 4, based on the price of the non runner at the time it is withdrawn. However if the market has been re-formed because of an earlier non runner then the deduction for bets placed in the original market will be based on the last price quoted for the non runner in that market. Bets on horse race events placed after the final declaration stage are not ante post and will be settled in accordance with these rules.
Ice Hockey
 
a. The bets on National and International Ice Hockey championships are calculated according to normal time of the matches, unless otherwise is mentioned.
 
b. If the start of the match has been delayed for more than 24 hours, all bets accepted on that given match will be calculated with a coefficient of 1 (Return).
 
c. If the match has been suspended and was not resumed within 24 hours, all bets accepted on that given match except those outcomes of which at the point when the match was suspended had occurred, will be calculated with a coefficient of 1 (Return).
 
d. Bets accepted on 2 way winner outcome (victory of the match team 1/ victory of the match team 2), will be calculated taking into account the overtime and penalty shootout series.
 
e. Bets accepted on “Total goals over/under” outcomes in line, will be calculated only taking into account the number of pucks scored in matches that have taken place during the same day, unless otherwise mentioned. If at least one match was transferred or cancelled a return at this rate takes place.
 
f. For bets on the winner, handicap, total of a certain period, removals as well as other indicators of the period, only goals, removals and other indicators scored during the specified period are taken into account.
 
g. The following positions are available for betting on Ice Hockey:
 
1. Winner.
 
Here you predict the outcome of the match.
If in the position 2 outcomes are available (Victory of the match Team 1 / Victory of the match Team 2) bets are accepted including the overtime and penalty shootout series, if there are three outcomes (Team 1 / Draw / Team 2) – then bets are accepted only for normal time, excluding the overtime and the result of penalty shootout series.
 
2. Total.
Bets for American hockey leagues and other leagues are accepted taking into account normal time. Betting on more / less, including 3 options (more / less / equal... goals), are suggested only for normal time for all hockey matches, regardless of the championship.
If as a result of the match the total number of scored goals is equal to the rate total and there are only two options provided (more or less, without the option of “equal ... goals”) a refund takes place.
 
3. Individual Total (the specified team).
Bets for American hockey leagues and other leagues are accepted taking into account normal time. Betting on more/ less, including 3 options (more / less / equal... goals), are suggested only for normal time for all hockey matches, regardless of the championship.
If as a result of the match the total number of scored goals is equal to the total of the rate and there are only two options provided (more or less, without the option of “equal ... goals”) a refund takes place.
For bets “more / less goals <the specified Team >, only goals are taken into account which are scored in the gates of the opposing team and are announced officially by the referee.
 
4. More/ fewer goals <a specified Player>.
If a player has not participated in the match, bets on more / fewer goals of the given player are refundable.
Regardless of the country and the tournament all bets on such a position are calculated based on the results in regular time, excluding the result of the overtime and penalty shootout.
 
5. Handicap.
Bets for American hockey leagues and other leagues are accepted taking into account normal time.
If the handicap has only 2 options (only win 1 or win 2, without the option –a tie ) in case of a tie taking into account the Handicap a return takes place (coefficient 1),(regardless of the period for which the rate is proposed to bet).
 
6. The winner of the first <a specified number of> minutes
Here you predict the outcome of the match for the specified playing time of the match.
If a match was interrupted and not completed within 24 hours, on all bets for this position a refund takes place.
As a clarification: in the calculation of rates for the outcome of the given match period a score is used to zero second which is specified as a minute parameter.
Example: The winner of the first 5 minutes of the game. Rate is calculated on the basis of score, fixed to 5 min 00 seconds of the game.
 
7. A group (conference/division) winner
If the season is shortened, the calculation of rates is done based on the official verdict of the federation leadership of the given Hockey League.
 
8. The winner of the tournament.
A Rate is calculated only after the final match of the tournament according to the actually fixed result at the end of the tournament.
Judicial or other decisions to cancel / change the results of the tournament, made after the end of this round of the competitions, shall not be considered.
If the team on which the bet was made, do not qualify for this tournament, has been disqualified or refused to participate in the competition, all bets on it will be considered lost.
If as winner of the tournament is recognized more than one team, the coefficient of the bet on this team is divided by the number of winners (with a coefficient not less than 1).
 
9. Progressing to the next round.
A rate is calculated by the result, determined directly after the last match of the playoff series of the specified round, regardless of the subsequent judicial / disciplinary decisions.
If any of these teams were unable to participate in this round for any reason (including suspension, refusal to participate etc.), a win and a pass is scored to the opponent of such a team, all the rates remain in force.
 
10. The winner of the playoff series (Best-of-3 / Best-of-5 / Best-of-7).
Unless the number of matches is played, which is necessary to win the series according to the regulations, a refund takes place on all bets on this position.
 
11. Who will score the first goal of the match?
The rates on the player who scored the first legally scored goal in the match are winning.
If the first goal is scored by a player who was not represented among the options of the given position, all bets are considered lost in this position.
If the selected player does not participate in the game, then all bets accepted on this particular player will be calculated with coefficient 1; a return will take place.
If the first goal is an own goal (even if it is scored by a player on which bets were accepted), all bets are considered lost in this position.
Regardless of the country and the tournament all bets on such a position are calculated based on the results of regular time, excluding the effect of the overtime and penalty shootout series.
 
12. Who will have more shots on the gate alignment /runway extended?
Here you predict which team will do more shots on the gate alignment of the opponent.
Bets for American hockey leagues and other leagues are accepted taking into account normal time.
The calculation is based on the statistics published on the official websites of federations of respective championships. All other sources are not taken into account upon calculation of rates for the given position.
 
13. More / less shots on the gate alignment/runway extended.
The calculation is based on the statistics published on the official websites of the federations of the respective championships. When calculating rates for this position no other sources are required.
Bets for American hockey leagues and other leagues are accepted taking into account normal time.
If as a result of the match the total number of scored goals is equal to the total of the rate, bets are refundable.
 
14. Handicap on shots on the gate alignment.
The calculation is based on the statistics published on the official websites of the federations of the respective championships. When calculating rates for this position no other sources are not required.
In the event of a tie on the shots on the alignment of the gates taking into account the handicap, a refund takes place.
Bets for American hockey leagues and other leagues are accepted taking into account normal time.
 
15. Double outcomes (on the match/on the period)
The following outcomes are possible:
1X – is a winning rate if as a result of the match/ period Team 1 won or drew. X2 – the rate is winning if as a result of the match/ period Team 2 won or drew. 12 – is winning, if as a result of the match/ period Team 1 or Team 2 won.
The rates on this position are calculated based on the result of the regular time of the match, not including the overtime and penalty shootout series.
 
16. Double outcomes of the first <specified number of> minutes.
Here you predict the double outcome of the (see paragraph 15) match to the specified moment of the playing time of the match.
If a match is interrupted and not completed within 24 hours, a refund takes place on all bets for this position.
As a clarification: in the calculation of rates for the outcome of the given match period a score is used to zero second which is specified as a minute parameter.
Example: The winner of the first 5 minutes of the match. The rate is calculated on the basis of score, fixed at 5 min 00 sec of the game.
 
17. Will both teams score?
All goals scored by teams in their goals are calculated as goals scored by a team-rival.
 
18. What will be the difference to win a victory in the match?
Regardless of the country and the tournament all bets on such a position are calculated based on the results of normal time, excluding the result of the overtime and penalty shootout series.
 
19. When will the first goal be scored?
Here you predict in which time interval the first goal will be scored or there will be no goal.
 
20. An “exact score” of a match
Bets are accepted only for regular time, excluding the overtime and penalty shootout. If the final result does not match the offered ones in predictions, all bets are considered won by a customer if the bets are placed on the outcome named “Any other”.
 
20. An “exact score” of a match
Bets are accepted only for regular time, excluding the overtime and penalty shootout. If the final result does not match the offered ones in predictions, all bets are considered won by a customer if the bets are placed on the outcome named “Any other”.
 
21. How many 2-minute suspensions will there be in the given period or match?
For the calculation of this rate, each 2 minute suspension counts as 2.
Double Minor Penalty (double minor) (2 +2 minutes) counts as 2 suspensions each lasting 2 minutes.
All penalties occurring before the start of the period refer to the previous period. Penalties assigned at the end of the game, also belong to the previous period (the 3rd period or the overtime).
 
Delayed suspensions which have not come into force due to the fact that the goal was scored are not counted, regardless of whether or not they were included in the official record of the match.
 
22. The period in which the most number of pucks will be scored.
Bets are accepted only for regular time, excluding the overtime and penalty shootouts series.
If 2 or more periods ended with the same effectiveness, the coefficient of the rate is considered “Loss”
 
23. Who will score 3 pucks ?
Only the pucks scored in the opponent’s goal are taken into account.
Bets are accepted only at the regular time, excluding the overtime and penalty shootout series.
 
24. The total of the match even / odd.
If the result is 0, the rates are calculated as “Even”
Bets for American hockey leagues and other leagues are accepted taking into account normal time.
 
25. The total [score?] of the Team: even / odd.
If the result is 0, the rates are calculated as “Even”
 
26. Which team will score the first goal of the match?
If the first goal of the match is an own goal, the victory in the rate is added to the team in favor of which this goal was scored (meaning – to the opponent team scoring the own goal).
Regardless of the country and the tournament all bets on such a position are calculated based on the results in regular time, excluding the result of the overtime and penalty shootout series.
 
27. Which team will score the next goal of the match?
If the following goal of the match is an own goal, the victory in the rate is added to the team in favor of which this goal was scored (i. e. – to the opponent team scoring the own goal).
Regardless of the country and the tournament all bets on such a position are calculated based on the results of regular time, excluding the result of the overtime and penalty shootout series.
 
28. Which team will score the last goal of the match?
If the last goal of the match is an own goal, the victory in the rate is added to the team in favor of which this goal was scored (i.e. the opponent team scoring the own goal).
Regardless of the country and the tournament all bets on such a position are calculated based on the results of the regular time, excluding the result of the overtime and penalty shootout series.
 
29. The team scoring the first goal will win the match.
The following outcomes are possible:
“Yes” – the team scoring the first goal of the match wins the game. “No” – the team scoring the first goal of the match loses the game.
Rates are accepted taking into account the overtime and penalty shootout series.
If during regular time and overtime neither team scored a single puck, rates on this position are refundable.
 
30. The period in which the most number of goals will be scored.
Bets are accepted only at the regular time, excluding the overtime and penalty shootouts series.
If 2 or more periods ended with the same effectiveness, the rate on the most effective period is considered lost.
 
31. Will there be overtime in the match?
If overtime was assigned, but was not played because of technical reasons, all bets on this position are calculated with the winning option “Yes” (there will be overtime).
 
32. The comparison of effectiveness of the periods.
Only the goals scored in these periods are taken into account. The result of the overtime does not affect the effectiveness of the 3rd period and is not taken into account in the calculation.
Regardless of the country and the tournament all bets on such a position are calculated based on the results of regular time, excluding the result of overtime and the penalty shootout.
 
33. Progressing to the next round.
A rate is calculated only after the completion of all matches of the specified teams within the framework of this tournament round.
Judicial or other decisions to cancel / change the results of the tournament, made after the end of this round of the competition, are not taken into account.
If the team on which the bet was made has been disqualified or refused to participate in the competition, all bets on this command are considered lost.
 
34. Total of time penalty.
Here you predict whether a penalty time which is more or less than the proposed option will be assigned in the match (i.e. the total sum of time of removals of all players in the match). Bets for American hockey leagues and other leagues are accepted taking into account normal time.
If as a result of matches the total number of scored goals is equal to Totals of bets, a refund takes place.
 
35. Handicap of time penalty.
Bets for American hockey leagues and other leagues are accepted taking into account normal time.
In case of a tie taking into account the Handicap, a refund takes place.
 
36. Total “goal + pass” of <a specified player>.
Here you predict whether the number of goals + assists, made by that player in the match, is more or less than the specified parameter.
If as a result of the match the total number of scored goals + assists of the player is equal to Total of bets, a refund takes place.
 
37. More / Less goals in matches on the playing day.
Only the matches shown in line for that day are taken into account. In case of transferring or cancellation of one or more matches of the tournament, a rate refund takes place for this position.
 
38. In this given type of sport, other outcomes can be offered apart from that mentioned above.
Gaelic football
 
1. All bets are calculated on the basis of the results of the main time of the match (60 minutes playtime, 2 times 30 minutes each). In case of a draw, 2 overtimes, each 10 minutes, are played or a replay is made.
 
2. For all bets to be valid, the match is to be played completely, excluding cases, when the outcomes of the bets are determined at the moment the match is interrupted.
 
3. All bets are calculated on the basis of the total score of the match (goal = 3, individual point =1).
 
4. For example, if team A has 0-18 (0 – number of goals, 18 – individual points) and team B has 2-10 as a result of the match, team A wins with 18-16, since team A have 18 points (18 individual points), whereas team B have 16 (2 goals each 3 points and 10 individual points).
 
5. In the event of the match being interrupted and not played to the end within 24 hours, all bets, except those, the outcomes of which are clearly determined at the moment the match is interrupted, are refundable.
 
6. In the event of the match date being adjourned for less than 24 hours, all bets on the given match remain in force. Otherwise, all bets on the given match are refundable
Motor racing
 
a. These rules relate to Formula 1, Moto GP, German DTM, WTTC, Superbike, Super sport, Trial and others.
 
b. The places of the drivers, as well as the distribution of points of a team, are determined by the official final report, published immediately after the race. The subsequent post-race disqualifications of drivers and report changes by the bookmaker company are not taken into account.
 
c. The winner for all bets on the qualification is determined by official qualifying time, which is announced by the relevant governing federation of the indicated tournament.
 
d. Drivers who have dropped out the pace lap, are automatically classified as having started in the race.
 
e. The following types of rates are accepted for motor racing:
 
1. The winner of the race.
The driver who has won first place in the race concluding report is considered the winner. If the specified driver did not participate in the race, a refund takes place for bets made on the given driver for this position.
 
2. Finish on the podium.
Here you predict which driver will finish in the top 3 on the basis of results of the race. If the specified racer did not participate in the race, for bets made on the part of the driver for this position, a refund takes place.
 
3. The winner of the championship.
If a specified driver did not participate in any race of the championship, the bets made on the part of the driver for this position, shall be returned.
 
4. Top 3 of the championship.
Here you predict which driver will enter Top 3 according to the results of this championship. If the specified driver did not participate in any race of the championship, bets made on the part of the driver for this position shall be returned.
 
5. The winner of the Trophy /Cup of Constructors.
Here you predict which team will win in the indicated season of The Trophy /Cup of Constructors Championship. In the event that any of these teams is disqualified or leaves the championship for any reason, all bets on the team remain valid; however, if the refusal to participate / disqualification occurred before the start of the season, all bets on this team for this position are refunded.
 
6. Who will finish higher?
Here you name the driver in the offered pairs who will perform better. In this case, the best racer is considered the one who wins a higher place in the final report. If both riders went out of the race, the racer driving more laps is considered the best. If both riders went out on one lap, rates are returned. If one of the riders went out of the race, the road racer completing the race is considered the best. If a driver drove more laps, but was disqualified during the race, the best is any other road racer, who was not disqualified during the race (even if he completed at least one lap in the race.) If both drivers were disqualified during the race, the rate shall be returned.
 
7. Which team will score more points?
Here you predict which team will score more valid points. If both teams have picked up no valid points, the best team is considered the one which has fewer spaces occupied by racers. If at least one of the drivers of the given team took part in the race, all bets for that position remain in force. Otherwise, the rates for this position are refundable.
 
8. The driver will/will not drop out of a race.
Here you predict if a certain driver will drop out of a race or will not. At the same time the driver who dropped out of the race a few laps before the finish, but was classified on the basis of the race with a gap of “n” laps from the leader according to the official report, is considered as finishing the race completely.
If the specified driver did not participate in the race, a refund takes place for bets made on the part of the driver for this position,.
The places of the drivers are determined according to the official final report, following immediately after the race. Disqualifications of drivers and report changes after the race are not taken into account by the bookmaker.
 
9. A rate on the driver who drove the fastest lap of the race.
If the specified driver did not participate in the race, a refund takes place for bets made on this driver for this position.
 
10. Which driver will score more points in the remaining races of the season?
If at least one of the drivers did not participate in any of the remaining races of the season, a refund takes place on the rates for this position.
 
11. In this given type of sport, other outcomes can be offered apart from that mentioned above.
Rugby League, Rugby Union
 
a. Rates are accepted excluding overtime, if nothing is stipulated in the rules or in the line for regular time (80 minutes + added time).
 
b. If the match is interrupted for more than 24 hours, all bets are refundable, except the ones’ outcome of which was clearly defined by the time of interruption of the match.
 
c. In the event of postponing of the match start for more than 24 hours, all bets are refundable. Exception: In the event of postponing of the match a new date and time of the match are immediately appointed, according to which the match will be held during the same week of the playing week, which was previously scheduled (Monday to Sunday, time GMT), all bets on this match remain valid.
 
d. The following items are suggested for betting on Rugby League:
 
1. A winner.
Here you predict the outcome of the match. Rates are accepted for the regular time.
 
2. Total.
If as a result of the match the total number of scored goals is equal to totals of the rate, a refund takes place. The same applies for the individual total of a team or player.
 
3. Handicap.
If a handicap has only 2 options (only Handicap 1or Handicap 2 , without the option of a draw) in the case of a tie taking into account the Handicap, a refund takes place (regardless of the period for which the match is invited to bet).
 
4. Double outcomes.
The following outcomes are possible:
1X – the rate wins if as a result of the match Team 1 won or drew;
X2 – the rate wins if as a result of the match Team 2 won or drew;
12 – the rate wins if as a result of the match Team 1 or Team 2 won.
 
5. Who will pass to the next round?
A rate is calculated only after the last match in the series in the given round of the tournament with the participation of the specified teams.
The rate wins only if the specified team progresses to the next round of the competition, regardless of what the result of the intermediate match / time period of this round of the competition was.
Judicial or other decisions to cancel / change the results of the tournament, made after the end of this round of the competition, shall not be considered.
 
6. Individual total <specified team>.
Here you predict whether the number of goals scored by this Team is more or less than the specified parameter.
If as a result of the match the total number of scored goals is equal to total of the rate, a refund takes place.
Only the goals scored in the goal of the opposing team and officially announced by the referee are taken into account.
All own goals are considered goals scored by opponents.
 
7. The winner of the tournament.
A rate is calculated only after the final match of the tournament by the actually established result at the time of the end of the tournament.
Judicial or other decisions to cancel / change the results of the tournament, made after the end of this round of the competition, shall not be taken into account.
If the team on which the rate was made does not qualify for this tournament, was disqualified or refused to participate in the competition, all bets on this team are considered lost.
 
8. Will a red card be shown in the match?
 
9. Will a yellow card be shown in the match?
 
10. Total even/odd.
If the result of the match is “0:0′′, bets will be counted as “even”.
 
11. 1 Half / Match
Here you predict the outcome of the first half and the whole football match.
The result of the 1st half is put in the line in first place, the result of the whole match – in the second one.
 
12. Who will score the first goal in the match?
The rates on the player who scored the first legal goal in the match are winning.
If during the match, a player did not come out the field, a refund takes place for all the bets on him for this position.
If the first goal was scored by a player who was not represented among the options of the given position, all bets on this position are considered lost. The exceptions are the bets on the players who were not on the field by the time of the first goal. For such rates a refund takes place.
If the first goal is an own goal (even if it is scored by a player on which bets were accepted), all bets on this position are considered lost. Exceptions are bets on players who were not on the field by the time of the first goal. For such rates a refund takes place.
 
13. Who will score the last goal of the match?
The rates on the player who scored the last announced goal in the match are winning.
If during the match the player did not enter the field, a refund takes place for all the bets on him for this position.
If the last goal was scored by the player who was not represented among the options of the given position, all bets on this position are considered lost. The exceptions are bets on players who did not take part in the given match. For such rates a refund takes place.
If the last goal is an own goal (even if it was scored by a player on which bets were accepted), all bets on this position are considered lost. Exceptions are bets on players who did were not on the field by the time of the last goal. A refund takes place at such rates.
 
14. The exact score of the match
Here you predict the exact score of the football match.
If the exact score of the match is not one of the options offered in the line, all bets on this position are considered lost.
 
15. By how much will the match be won?
Here you predict which team will win this match and by how much or whether the match will end with a draw.
 
16. In this type of sport, other outcomes can be offered apart from what is mentioned above.
Snooker
1. Bets on the match outcome. If at least a frame is finished, the player, who has passed to the next round is considered winner in case the match is stopped.
 
2. Bets on the frame totals, frame odds and special bets. For these bets to be calculated, the whole number of frames, necessary for determining the match winner, must be played. If for any reason a winner has been named in the match prior to the match’s end, all bets on frame totals, frame odds and special bets will be calculated with an odd, except cases, where the bet outcome has already been determined.
 
3. All the best on the match will have victory odds equal to 1 if the match is interrupted for more than 24 hours, excluding cases, where the results are determined by the time the match is interrupted. All bets on the match remain valid if the match is resumed within 24 hours.
 
4. If a player is assigned a technical defeat in a frame, the given frame’s odds and totals will be calculated with an odd of 1, excluding cases, where the bet results are determined by the time the match is interrupted.
 
5. Bets on tournament winner. The victory odds are accepted as 1 if a player refrains from participating in the tournament prior to its start.
Tennis
 
The handicaps and the total on a tennis match are mentioned in games.
A “Score by sets” bet is offered. The corresponding columns in the line are entitled: 2:0, 2:1, etc.
 
In case of a change in format of the match (the quantity of sets and the score of sets), the odds of winnings on bets for all outcomes of mentioned event is accepted by “1′′.
The data about covering of tennis courts has informative character. In case of changing the cover, all the bets remain valid.
 
a. If one of the announced participants is replaced by another one before the start of the game, then the bet on the event must be returned (excluding team competitions). All bets remain valid when there is a substitution of one or more participants in team competitions for any reason. In pair matches, if the composition of the pairs is mentioned, in case of substitution of one of the participants, the winnings are calculated with the odd “1′′. If the composition is not mentioned, the bets remain valid.
 
b. When the player is retired or disqualified for any reason, then already raffled and accomplished bets remain valid. All the other bets should be returned, even if the outcomes are evident.
 
1. Outcomes of games, sets and tennis games
2. Handicaps of games, sets and tennis games
3. Totals of games, sets and tennis games
4. Correct scores of games, sets and tennis games 5. And other events.
c. Bets remain valid in the following cases:
Change of tennis lawn
Change of venue
Replacement of outdoor tennis court with indoor one.
 
d. Recommended bets are accepted for the tournament winner, taking into consideration the mandatory participation in the tournament. If the player refuses to take part in the tournament before the start of the game, all recommended bets for the win should be returned.
 
e. If the tennis match is suspended, or not finished on the same day, the bets remain valid until the end of the tournament in which the game is held, until the game is over or any of the participants have retired.
 
f. If a super tie-break is used to decide the final set, this is counted as a set consisting of one game.
Table tennis
 
a. When the player is retired or disqualified for any reason, then already raffled and accomplished bets remain valid. All other bets should be returned, even if the outcomes are evident.
 
b. In the event that one of declared participants has been replaced with another one before the start of the match, bets on such an event are refundable.
 
c. In the event of transferring the match or if the match is interrupted, all bets are refundable except those where the outcome is uniquely determined by the time of the stoppage (in the case of interrupted matches and in case that any of the participants retire). If the match is interrupted due to an injury or disqualification, and the participant who should pass to the next round is determined due to this; the rates of pass remain valid.
 
d. The following methods of betting on table tennis are accepted:
 
1. The winner of the match.
Here you predict the winner of the match.
 
2. The winner of the set.
Here you predict the winner of this set. If this set is interrupted, all bets on this position are returned.
 
3. Who will win the next pitch?
If the next pitch was not passed in the match, all bets on that position are refundable.
 
4. Total points.
Here you predict if the number of points played in the match will be more or less than the specified parameter. If as a result of the match the number of the played points is equal to the total of the rates, the bet is refundable with coefficient 1.
 
5. Handicap (points).
In case of a tie, taking into account the Handicap, a return takes place with coefficient 1. In this case the score in terms of points is taken into account, excluding the scores in the points taken separately.
 
6. Who will be the first to reach the specified number of points in this game?
If the given game is interrupted, all rates for the given position are returned with the coefficient of 1.
 
7. In this given type of sport, other outcomes can be offered apart from what is mentioned above.
Volleyball
 
a. If the match has started, but has not been completed or has been interrupted for more than 24 hours, all rates shall be refunded except the ones, the outcome of which was clearly defined by the time of the stoppage.
 
b. If the date of the start of the match has been carried over for a period of time less than 24 hours, then all bets on this match remain valid. Otherwise, the rates on this match are returned.
 
c. If according to the decision of the judges of the teams a deduction of points has occurred, rates will be counted according to the given decision of the judges.
 
d. If in the match a Golden Set is played (according to the regulations of individual tournaments), the Golden Set is not taken into account for counting the rates on this match. Golden Set only affects the calculation of rates of passing to the next round and determining the winner of a certain round / a tournament.
 
e. The following items are available for betting on Volleyball:
 
1 Winner.
Here you predict the outcome of the match.
 
2. Total.
If as a result of the match the total number of scored points is equal to the total of the rate, a return takes place.
 
3. Individual total <specified Team>.
If as a result of the match the summed points scored by Team 1 (Team 2) equals to total of the rate, a return takes place.
 
4. Total of sets in the match.
Here you predict whether the teams will play more or less than the specified number of sets in the match. If a match was interrupted and not resumed, a return takes place at the rate for this position.
 
5. Will the 5th set be played in the match?
If while counting by sets 2:2 the match was interrupted, rates for this position shall remain in force and are calculated based on the fact that 5th set will be played.
 
6. Who will be the first to score 5 (10/15/20) points in the match?
If according to the decision of the judges a deduction of points occurs for either team after it first reaches the required number of points, the initial calculation remains in force and the decision of the judges in the calculation of the positions is not taken into account.
 
7. How many sets will there be in the match?
Actually played sets are taken into account in the match. If a match is interrupted and not resumed, a return takes place at the rate for this position.
 
8. Handicap on the sets
The rate calculation takes place regardless of what score a set ended with; only the final score in sets is taken into account.
 
9. The Exact score in sets.
A return takes place if the match is interrupted for all bets on the given position.
 
10. The winner of the tournament.
If more than one team is recognized as a winner of the tournament, the odds bet on this team are divided by the number of winners.
 
11. The winner of the group stage.
The rate is calculated only after the completion of all matches of the indicated group as a part of this round of the tournament. Judicial or other decisions to cancel / change the results of the tournament, made after the end of this round of the competitions, shall not be considered. If the team on which the bet was made was disqualified or refused to participate in the competition, all bets on this team are considered lost.
 
12. The result after the first three sets.
Here you predict the outcome of the match after the first three sets.
 
12. The result after the first three sets.
Here you predict the outcome of the match after the first three sets.
13. Total of the match even / odd.
 
14. Total of the set even /odd
 
15. In this given type of sport, other outcomes can be offered apart from that mentioned above.
Water polo
 
a. All bets on Water polo are accepted at the regular time of the match, unless otherwise is specified in the header of the event. The exception is betting on the passage.
 
b. In the event of transferring the match or if the match is interrupted for more than 24 hours, all bets shall be returned except those the outcome of which is uniquely determined by the time of the stoppage (in the case of interrupted matches).
 
c. In the event of transferring the start time of the match for a period less than 24 hours, all bets will remain valid, otherwise all bets shall be returned.
 
d. For counting the rates on the winner of the quarter, more/ less and handicapping quarter, only goals scored in the indicated period are taken into account. Unless otherwise stated, to determine the result of the 4th period goals in extra time are not taken into account.
 
e. For counting the rates on the winner of the half, more/ less and handicapping half, only goals scored in the indicated period are taken into account. Unless otherwise stated, to determine the result of the 2nd period goals in extra time are not taken into account.
 
f. The following items are available for betting on Water Polo:
 
1. Winner.
Here you predict the outcome of the match. Bets are accepted at the regular time of the match.
 
2. Handicap.
 
3. Total.
If as a result of the match the total number of scored goals is equal to the total of the rate, the rates shall be returned. Similarly, for the individual total of the team or the player.
 
4. Individual total <The specified team>.
If as a result of the match the number of goals scored by a specified team is equal to the Total of the rate, a refund takes place.
 
5. Passing to the next round.
The rates are accepted taking into account the extra time and series of penalty shoot-outs after the match.
 
6. Total even/ odd.
If the total is zero, the result of this position is considered “Even”The rates are accepted taking into account the extra time and series of penalty shoot-outs after the match.
 
7. In this given type of sport, other outcomes can be offered apart from that mentioned above.
Winter sports
 
a. Sports:
Skiing
Biathlon
Bobsleigh 
 
Cross-Country Skiing 
 
Freestyle / Aerials 
 
Sledge
 
Nordic Combined 
 
Speed skating 
 
Skeleton 
 
Jumping 
 
Snowboarding
 
b. In case of a change of distance, number of rounds of competitions, as well as in case of a change of the place of the competition, all bets on the given event shall be returned.
 
c. In the event that the start time of the event is carried over by more than 24 hours, all rates on the event are refundable.
 
d. If the event was interrupted and not resumed within 24 hours of stoppage of the event, all rates on the given event shall be refunded, except the ones, the outcome of which has been uniquely determined by the time of stoppage of the race.
 
e. If after stoppage the event was renewed for another track (trace), all rates placed on the given event shall be refunded, except the ones, the outcome of which has been uniquely determined by the time of stoppage of the race.
 
f. The places of athletes are determined according to the official final report, published immediately after the race. Changes to the report of the events related to the disqualification of athletes after the race shall not be considered by the bookmaker company.
 
g. The following items are available for betting on winter sports:
 
1. A rate on the winner of the competition.
In this case, a winner is considered the participant who has won the first place in the final concluding report. If a participant did not come out at the start of the competition, the rates shall be returned.
 
2. Finish on Top 3.
Here you predict which one of the participants finishes in Top 3. If the participant did not come out to the start of the competition, rates shall be returned.
 
3. The game “Who is better.”
In the proposed pairs it is necessary to name the participant who will perform better. In this case, a participant who occupied a higher place in the concluding report is considered the best. The calculation of the rates is based on the official report, published by the governing body / federation of respective event immediately after the competition. Changes to the event report related to the disqualification of athletes after the competition, shall not be considered by the bookmaker company. If both participants came out of the competition, all rates will be refunded. If one of the participants does not finish the competition, while calculating rates for this position it is considered that his opponent took the higher place.
 
4. In these given types of sports, other outcomes can be offered apart from what is mentioned above.
Winter sports
 
a. Sports:
Skiing
Biathlon
Bobsleigh 
 
Cross-Country Skiing 
 
Freestyle / Aerials 
 
Sledge
 
Nordic Combined 
 
Speed skating 
 
Skeleton 
 
Jumping 
 
Snowboarding
 
b. In case of a change of distance, number of rounds of competitions, as well as in case of a change of the place of the competition, all bets on the given event shall be returned.
 
c. In the event that the start time of the event is carried over by more than 24 hours, all rates on the event are refundable.
 
d. If the event was interrupted and not resumed within 24 hours of stoppage of the event, all rates on the given event shall be refunded, except the ones, the outcome of which has been uniquely determined by the time of stoppage of the race.
 
e. If after stoppage the event was renewed for another track (trace), all rates placed on the given event shall be refunded, except the ones, the outcome of which has been uniquely determined by the time of stoppage of the race.
 
f. The places of athletes are determined according to the official final report, published immediately after the race. Changes to the report of the events related to the disqualification of athletes after the race shall not be considered by the bookmaker company.
 
g. The following items are available for betting on winter sports:


1. A rate on the winner of the competition.
In this case, a winner is considered the participant who has won the first place in the final concluding report. If a participant did not come out at the start of the competition, the rates shall be returned.


2. Finish on Top 3.
Here you predict which one of the participants finishes in Top 3. If the participant did not come out to the start of the competition, rates shall be returned.


3. The game “Who is better.”
In the proposed pairs it is necessary to name the participant who will perform better. In this case, a participant who occupied a higher place in the concluding report is considered the best. The calculation of the rates is based on the official report, published by the governing body / federation of respective event immediately after the competition. Changes to the event report related to the disqualification of athletes after the competition, shall not be considered by the bookmaker company. If both participants came out of the competition, all rates will be refunded. If one of the participants does not finish the competition, while calculating rates for this position it is considered that his opponent took the higher place.


4. In these given types of sports, other outcomes can be offered apart from what is mentioned above.

By Sport

American Football
Includes NFL, NCAA College Football, WLAF, UFL, CFL and Arena Football.
Abandoned or postponed matches are void unless rearranged and played in the same NFL weekly schedule (Thursday - Wednesday local stadium time) except for those bets that have already been determined at the time of abandonment or postponement.
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
In 2-Way markets Push Rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
Weekly Props - Total Points Scored, Conference Points Scored, Will There Be A Shutout; will be inclusive of the number of games as specified on site for each specific week. In the case of one or more of those specified games being abandoned/postponed markets will be void unless they are rearranged and played in the same NFL weekly schedule (Thursday - Wednesday local stadium time), or the outcome is already determined.

Pre-Game Bets (Game Lines Including 2nd Half/4th Quarter Bets) INCLUDE Overtime Unless Stated Otherwise

There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined, unless stated otherwise. All NFL match markets and pre-game props will be settled according to game stats onwww.nfl.com published on day of the game. Subsequent amendments do not affect settlement.
Double Result - Predict the result at half-time and end of regulation time. The game must be completed for bets to have action. This market EXCLUDES overtime for settlement.
Lowest/Highest Team Score - Only listed teams count. Dead-heat rules apply.
For pre-game props the game must be completed for bets to have action, unless settlement of bets is already determined.
Team Totals, Odd or Even - Zero score by a team will count as Even for settlement purposes.
First Offensive Play of the Game - This market is determined by the first offensive play from scrimmage (excluding Penalties). In the event of the kick-off being returned for a touchdown then bets will stand for the following kick-off. Incomplete or intercepted passes and QB Sack or Fumble will stand as a Pass Play. A fumble on exchange to the RB will stand as a Run Play.
Total Offensive Yards - Settlement is based on the Net Yards for both teams (includes sack yardage lost).
Team to Gain Most Passing Yards – Settlement is based on the most gross yards thrown.
Team to Gain Most Rushing Yards – Settlement is based on the most Total Rushing yards gained (includes negative yardage).
Penalties - All Penalty markets are based on the Penalty being accepted. Declined Penalties do not count.
Player Props/Performances - Bets are action if player competes in one Down. Player match-ups are action if both players compete in one Down. Push rules apply.
For the following markets your player must be dressed/active for bets to stand (as per the official NFL Game Book):-
First/Last and Anytime Touchdown Scorer - Forecast the name of the scorer of the first/last/anytime touchdown in the game, or whether no touchdown will be scored. The Field refers to any player not specifically listed.


Pre-Game Prop Bets Which EXCLUDE Overtime
For the following markets the game must be completed for bets to have action:
Double Result - Predict the result at half-time and end of regulation time.
In-Play Game Bets/In-Play Half Bets/In-Play Quarter Bets INCLUDE Overtime Unless Stated Otherwise
The game or relevant quarter/half must be completed for bets to have action, unless settlement of bets is already determined.
For settlement purposes:-
Half bets (2nd half will include any points scored in Overtime if played unless otherwise stated)
Quarter bets (4th quarter will include any points scored in Overtime if played unless otherwise stated)
Double Result - Excludes overtime if played.
2 Unanswered Scores in Quarter/Team to Make Next Score/Next Scoring Play - PATs do not count as scores.
Season Props
All season props are based on the regular season matches only. Players stats stand irrespective of any trades during the regular season. All bets are action regardless of number of games.
Futures/Season Bets
Super Bowl winner, Conference Outright and Divisional Outright bets stand regardless of the length of the season.
NFL regular season wins and match-ups are based on teams completing all 16 regular season games, and for CFL all 18 regular season games, unless the remaining games during the course of the season do not affect the result.
AFC/NFC Conference winners are determined by the teams progressing to the Superbowl.
NFL Divisional winners are determined by games won during the regular season (NFL tie-break rules apply).
Conference Wildcard winners are the 2 teams who qualify for the post-season via the NFL's Wildcard selection.
Conference Number One Seed winner is the team designated by the NFL as the team who will have Home Field advantage throughout the playoffs.
NFL/NCAAF regular season wins and match-ups are based on teams completing the minimum number of games specified.
CFL to Reach Grey Cup - The team that progresses to the Grey Cup Final will be deemed the winner of the respective division.
Conference/Division Betting
Teams participating in an outright tournament may be grouped in conferences and/or divisions. For example NFL is grouped into 2 conferences (American Football Conference and National Football Conference) each containing 4 divisions (North, East, West and South). Prices are offered for each participating team to win their respective division and conference.
For all spreads and totals bets Push rules apply.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Australian Rules
All match markets will be settled including overtime if played unless otherwise stated. Regulation time must be completed for bets to stand unless otherwise stated. If the duration of a match is changed by the governing body prior to the commencement of play, the revised game length will be regarded as the official regulation time for this match, and all bets will stand as long as this new regulation time is completed.
Match Betting
If any match ends in a draw/tie, including overtime if played, then stakes will be refunded unless a price is offered for the draw/tie. Bets will be settled on official AFL result only.
Matches not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
Quarter Betting
For all quarter betting, in the event of a specific quarter not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime then this will be included for settlement purposes (considered a continuation of the 4th quarter).
Half Betting
For all half betting, in the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime then this will be included for settlement purposes (considered a continuation of the 2nd half).
Double Result
Predict the outcome of the specified match at half-time and full-time including overtime if played.
HT/FT Winning Margin
Predict the team and winning margin combination of the specified match at half-time and full-time including overtime if played.
Team To Score First
The market covers any score e.g. Goal/Behind for settlement purposes.
Team to Score First Goal
The market covers Goal only for settlement purposes.
First Goalscorer/Last Goalscorer/To Score a Goal/Player to score 2, 3 Or More
Bets on players taking no part in the match will be void. If your player is one of the 4 interchange players, then your bet stands. All players that take part in a match will be considered runners for First Goalscorer, Last Goalscorer, To Score a Goal and Player to score 2, 3 or more betting. Any Other Player option incorporates any player not listed for settlement purposes.
Each-Way bets on goalscorers - If there are less goals scored than the Each-Way number of places offered, then bets on players who have not scored will be settled as losers. No extra payments will be made where an individual player scores more than one of the first four goals.
Bets will stand on players that take any part in a match for Last Goalscorer purposes.
Time of Goal Markets (1st Goal/Team Early Goal/1st Goal Brackets)
Settlement for all markets is based on times recorded by the official AFL website www.afl.com.au (running clock counting up from zero, with no stoppages, time on is included).
Highest Scoring Half
If both halves finish equal then bets will be settled as a tie. If a game goes to overtime then this will be included for settlement purposes (considered a continuation of the 2nd half).
Race to 20 Points
Bets will be settled on first team to reach 20 points.
Quarter by Quarter
Bets will be settled on the sequence of quarter leaders, during the match. If the match is tied at the end of any quarter, then the market will be settled as Any Other Result. If a game goes to Overtime then this will be included for settlement purposes (considered a continuation of the 4th quarter).
In-Play Markets
In-Play markets will be settled including overtime, unless stated otherwise. Regulation time must be completed for these bets to stand, unless the specific market outcome is already determined.
For all quarter betting, in the event of a specific quarter not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime then this will be included for settlement purposes (considered a continuation of the 4th quarter).
For all half betting, in the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime then this will be included for settlement purposes (considered a continuation of the 2nd half).
For all 10 minute betting, in the event of the designated 10 minute period not being completed bets will be void, (unless the specific market outcome is already determined).

Season Betting
With the exception of Premiership winner, AFL seasonal markets offered will be regular season only, and based on the official AFL ladder. If in any market teams are tied, the winner will be deemed the team with the best percentage. (worst percentage for Wooden Spoon).
Most Losses (Regular Season) - Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Badminton

Outright Betting is all-in compete or not.
Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
To Win Match - In the event of any of the named players in a match changing before the match starts then all bets void.
In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.
For example, a game is abandoned at 20-17: bets on Over/Under 37.5 Game - Total Points are settled as winners/losers respectively, since any natural conclusion to the game would have yielded at least 38 points.
In-Play Point Betting is offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. If the nominated point is awarded as a penalty point, all bets on that point will be void.
Current/Next Game Leader After: If the quoted number of points is not reached in the specified Game, then the team/player who wins the Game will be settled as the winner.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Bandy
Game Betting
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void. All games must start on the scheduled date for bets to have action.
A game must be completed in full for bets to stand, unless settlement of bets is already determined.
In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
Pre-Game Bets
All pre-game bets exclude overtime, if played, unless otherwise stated.
In-Play Game Bets EXCLUDE Overtime Unless Stated Otherwise
To Win after Overtime/Shootout Winner - Includes overtime/shootout.
If a game is changed from 2 x 45 minute halves, to 3 x 30 minute periods then bets will stand, unless stated otherwise.
To Lift the Trophy/To Qualify - Includes overtime/shootout.
Next Penalty - Includes shootout.
In-Play Half Bets EXCLUDE Overtime
The designated half must be completed for half bets to stand, unless settlement of bets is already determined.
For half bets, if a game is changed from 2 x 45 minute halves, to 3 x 30 minute periods then bets will be void.
In-Play 10 Minute Bets EXCLUDE Overtime
The designated 10 minute match duration must be completed for bets to have action, unless the specific market outcome is already determined
For settlement purposes the following websites and box score details will be used to determine settlement times:- Bandy World Championships www.worldbandy.com
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics. 
 
Baseball

All games must start on the scheduled date (local time) for bets to have action. If a game has been postponed or cancelled before its due start time then all bets are deemed no action.
Non-MLB Baseball (including Minor League Baseball) - No listed pitchers and all bets are action regardless of who pitches for each team. 8½ innings rule applies although in the event of a Mercy Rule being called, all bets will stand on the score at the time. For 7 innings games played as part of a doubleheader the 6½ inning rule will apply.
In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
MLB Wagers
It is the client's responsibility to ensure they are aware of any relevant pitcher changes. For game Money Line/Total/Run Line Betting the rule is team against team regardless of the starting pitcher. Each team's starting pitcher is defined for wagering purposes as the pitcher that throws the initial pitch. Pitchers can be specified when placing wagers.
For any suspended MLB playoff game that resumes within 72 hours of the suspension, all bets will stand and be settled after the completion of the game. If the game is not completed within 72 hours following the time of suspension, then all bets will be void unless settlement of bets is already determined.
Matches Not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
4½ Innings Rule
Money Line - There must be at least 5 full innings of play unless the team batting second is leading after 4½ innings, for bets to stand. If the game is called, or suspended, after this point of the game is reached, then the winner is determined by the score after the last full inning (unless the team batting second scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called). Please note that suspended games do not carry over (with the exception of MLB play-off games - see specific rule). However, in the event of a Mercy Rule being called, all bets will stand on the score at the time.
6½ Innings Rule
Total and Run Line betting (for 7 innings games) - The game must go at least 7 full innings (or 6½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over.
8½ Innings Rule
Total and Run Line betting - The game must go at least 9 full innings (or 8½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over (with the exception of MLB play-off games - see specific rule).
Pre-Game Lines
All pre-game bets include extra innings unless otherwise stated.
Where Mercy Rule is applied, all bets will stand on score at the time.
Money Line - Subject to 4½ innings rule.
Run Line, 3-Way Handicaps and Alternative Run Lines - Subject to 8½ innings rule.
Game Total, Team Totals, 3-Way Totals and Alternative Game Totals - Subject to 8 ½ innings rule EXCEPT where the total has already gone over, (if total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers) or where the natural conclusion of the game would have meant the outcome of the total quoted would be determined, e.g. MLB game is called, or suspended at 5-5, bets on Game Totals of Over 10 or 10.5 would be settled as winners, with bets on Under 10 or 10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs. Specifically for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply.
4½ Innings Totals - Bets will be settled based on the score in the middle of the 5th inning (e.g. not at the bottom of the 5th), unless the Total quoted has already gone over. Where this occurs all bets will be settled as follows - over bets on quoted Total will be settled as winners, with under bets on quoted Total being settled as losers.
4½ Innings Lines - Bets will be settled based on the score in the middle of the 5th inning (e.g. not at the bottom of the 5th), unless the team batting first is ahead (with any run line applied) at the start of the top of the 5th innings or score to go ahead (with any run line applied) in that inning, in which case the team batting first will be settled as the winner.
3/5/7 Innings Totals - Bets will be settled based on the score after 3/5/7 full innings, unless the total quoted has already gone over quoted total. Where this occurs all bets will be settled as follows - over bets on quoted total will be settled as winners, with under bets on quoted total being settled as losers.
3/5/7 Innings Line - Bets will be settled on the result after the first 3/5/7 innings of a game have been completed, unless the team batting second is already ahead (with any run line applied) at the middle of the relevant inning, or scores to go ahead (with any run line applied) in that inning, in which case the team batting second will be settled as the winner.
Pre-Game Props Including Player Props
Where Mercy Rule is applied, all bets will stand on score at the time.
Listed pitchers must start for bet to have action. Extra innings count unless specified otherwise.
All 1st Innings Props - 1st inning must be completed for bets to have action, unless settlement of bets is already determined.
Double Result - Result after 4½ innings, plus result for the whole game.
Game Total Odd/Even - If the combined score is zero then bets will be void.
Highest Scoring Period - 8 ½ innings rule applies.
Team Total Odd/Even - If team score is zero then bets will be void.
Total Runs 5-Way - 8½ innings rule applies unless the total has already reached the highest band, in which case that band will be settled as the winner.
Winning Margins - Subject to 8 ½ innings rule. Settlement includes extra innings for MLB; for non MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a Tie when a game is called/suspended bets will be void.
Lead After x Innings - Bets will be settled on the result after the first x innings have been completed, unless the team batting second is already ahead at the middle of the relevant inning, or scores to go ahead in that inning, in which case the team batting second will be settled as the winner.
 
In-Play
Where Mercy Rule is applied, all bets will stand on score at the time.
All bets are action regardless of pitching changes. Extra innings count, unless stated otherwise.
Money Line - Subject to 4½ innings rule.
Run Line/Alternative Handicap - Subject to 8½ innings rule.
Game Totals/Alternative Totals - Subject to 8 ½ innings rule EXCEPT where the game total has already gone over, (if game total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers) or where the natural conclusion of the game would have meant the outcome of the total quoted would be determined, e.g. MLB game is called, or suspended at 5-5, bets on Over 10 or 10.5 would be settled as winners, with bets on Under 10 or 10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs. Specifically for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply.
Team Totals - Subject to 8 ½ innings rule EXCEPT where the team total has already gone over, (if team total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers).
3-Way Handicap - Includes Handicap Tie price. Extra innings count. Subject to 8½ innings rule.
To Go To Extra Innings - The end of the 9th inning must be complete for bets to have action. If the score is tied after 9 innings then this market will be settled as Yes even if the extra innings are not played due to the game being called/suspended.
To Win Inning (Current/Next) - Top and bottom of the specified inning must be completed unless the team batting second in the specified Inning is winning when game is called/suspended.
Inning Run Line (Including Alternatives) - Top and bottom of the specified innings must be completed for bets to have action, unless the team batting second in the specified Inning has already covered the run line and cannot be overtaken.
Inning Total (Including Alternatives) - Top and bottom of the specified innings must be completed for bets to have action, unless the Total quoted has already gone over at time the game is called/suspended.
A Score in the Inning (Current/Next) - Top and bottom of the specified inning must be completed, unless settlement of bets is already determined.
Leader After 'X' Innings - Top and bottom of the specified inning must be completed for bets to have action, unless team batting second leads and cannot be overtaken at time the game is called/suspended. In the event of a mercy rule being applied, any incompleted innings leader markets, will be deemed to be won by match winner.
Race to Markets/Team Totals/Total Hits - 8½ innings rule applies unless settlement of bets is already determined, or if the natural conclusion of the game would have meant the outcome of bets would be determined. Specifically for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply.
If a tied game is called or suspended and the natural conclusion of a game requires a winner then bets on the relevant Race To quote will be made void. E.g. MLB game is called, or suspended at 3-3 after 10 innings, all bets on Race To 4 will be void. Race to 5/6/7 bets would be settled as Neither.
Team to Score Next - In the event that the game is abandoned all markets on runs already scored will stand. Bets on the next run at time the game is called/suspended will be no action.
Winning Margin - Subject to 8½ innings rule. Settlement includes extra innings for MLB; for non MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a tie when a game is called/suspended bets will be void.
Futures - General Rules
Regular Season Wins/Match-Ups - Team must complete at least 160 regular season games for bets to have action unless the remaining games during the course of the season do not affect the result.
Will there be a ‘’Perfect Game’’ in Regular Season - For the outcome to be settled as ‘Yes’, there must be an MLB regular season game in which a pitcher (or combination of pitchers) pitches a victory that lasts a minimum of 9 innings and in which no opposing batter reaches any base during the course of the game.
Regular Season Specials – All markets refer to season statistics accrued in MLB and are transferable between American League and National League. Statistics accrued in any other League do not count.
Wins Recorded by a Pitcher / Pitcher to Record the Most Wins / Number of Pitchers to win 20 or more games - Refers to the number of wins credited by the MLB official scorers.
Player to Hit the most Home Runs - Refers to the number of Home Runs recorded by the MLB official scorers.
To Win Pennant - The team that progresses to the World Series will be deemed the winner of the pennant.
Series Betting
Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.
Outright, Pennant and Divisional Betting
All bets stand regardless of team relocation, team name change, season length or playoff format.
Wildcard Betting
The team that progresses to the MLB Playoffs via the wild card position will be deemed the winner.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Basketball

Game and Prop Betting
All games must start on the scheduled date (local stadium time) for bets to have action. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.
There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined.
Specifically for the ‘3x3 or Streetball’ match version of the sport, settlement will be based on official competition rules (the winner is deemed the first team to score 21 or the team with the highest score at the end of the designated 10 minutes period). A tie in regulation time leads to an untimed overtime period, which is won by the first team to score two points in overtime.
In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
Pre-Game Bets, Including Game Props
All pre-game bets include overtime unless otherwise stated.
Player Match-Ups/Performances
Wagering is available on the performance of a named player in a variety of achievements e.g. points, rebounds, assists, blocks, free throws. Push rules apply.
Relevant players must be dressed and see court-time for bets to have action. Overtime counts for any player props unless specified otherwise.
Individual player's performances are matched for betting purposes in a player match-up. Handicaps may be used and are applied to each player's actual score to determine the result. Push rules apply.
Double Double/Triple Double - Double/Double, player must record 10 or more in two of the following 5 statistical categories. Triple/Double, player must record 10 or more in 3 of the following 5 statistical categories: Points, Rebounds, Assists, Blocked Shots, Steals.
In-Play Game Bets INCLUDE Overtime
If a game is postponed or cancelled after the start there must be 5 minutes or less of scheduled game time left for bets to have action.
In-Play Half Bets INCLUDE Overtime
The first half must be completed for first half bets to stand. If a game is postponed or cancelled after the start, for game and second half bets there must be 5 minutes or less remaining for bets to have action, unless settlement of bets is already determined.
In-Play Quarter Bets INCLUDE Overtime
The quarter must be completed for bets to have action, unless settlement of bets is already determined.
NBA Futures/Tournament Props
Regular Season Wins/Match-Ups - Team must complete at least 80 regular season games for bets to have action unless the remaining games during the course of the season do not affect the result.
To Win Division - NBA tie-break rules apply.
To Win Conference - The team that progresses to the NBA Championship will be deemed the winner of the conference.
Settlement of all markets will be determined by official rankings and statistics provided by tournament governing bodies, eg. NBA, FIBA.
Furthest Progressing Team and Stage of Elimination - The highest official ranking (provided by the tournament governing body) will be used for settlement except when teams are eliminated at the same stage and no ranking is available to distinguish settlement - in which case bets will be void.
Outright, Division, Conference and Regional Betting
All bets stand regardless of team relocation, team name change or season length.
Series Betting
Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Beach Volleyball
Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
In the event of any of the named players in a match changing before the match starts then all bets void. In the event of a match starting but not being completed then all bets will be void, except for markets where the result is already determined.
In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.
For example, a set is abandoned at 18-17: bets on Over/Under 35.5 Set - Total Points are settled as winners/losers respectively, since any natural conclusion to the set would have yielded at least 36 points.
Current/Next Set Leader After: If the quoted number of points is not reached in the specified set, then the team who wins the set will be settled as the winner.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Bowls

Non-runner no-bet. The event must start within 1 week of the scheduled start for bets to stand. Outright markets may be subject to a Rule 4 (Deduction).
Match Betting
A match must be played within 48 hours of the original scheduled start time for bets to stand. If a match does not take place for any reason (e.g. a player withdraws injured) all pre-match bets will be void and stakes returned. In the event of a match starting but not being completed then the player progressing to the next round will be deemed the winner.
For the following markets bets are void if the statutory number of sets are not completed or are changed. In the event of a set starting but not being completed, the following markets will be void, unless the specific market outcome is already determined:
Match Handicap
Total Points (2-Way)
Total Sets
Total Points Odd/Even
Player Total Points (2-Way)
With the exception of Premier League Bowls in the event of a tie, then the result at the end of the tie-breaker will be used for settlement purposes. In Premier League Bowls, a tie price is offered.
Set Betting/Correct Set Score
Will be void if the match is not completed.
Set Betting Markets (Current and Next)
In the event of a set starting but not being completed, the following markets will be void, unless the specific market outcome is already determined:
Current Set Winner (2-Way)
Current Set Winner (3-Way)
Current Set Total Points (2-Way)
Current Set Handicap
Current Set Winning Margin
Current Set Correct Score
Current Set Total Points Odd/Even
Correct Set Score
Current Set Race to 4/6/8/10 Points (3-Way market, Neither option available)
Current Set Leader After 3/4/5/6 Ends (3-Way market, Tie option available)
Next Set Winner (2-Way)
Next Set Winner (3-Way)
Next Set Total Points (2-Way)
Next Set Handicap
Next Set Winning Margin
Next Set Correct Score
Next Set Total Points Odd/Even
Next Set Race to 4/6/8/10 Points (3-Way market, Neither option available)
Next Set Leader After 3/4/5/6 Ends (3-Way market, Tie option available)
End Betting Markets (Current and Next)
In the event of an end starting but not being completed, the following markets will be void, unless the specific market outcome is already determined:
Current End Winner (2-Way) - In the event of an end finishing in a tie then all bets will be void and stakes returned
Next End Winner (2-Way) - In the event of an end finishing in a tie then all bets will be void and stakes returned
Next End Correct Score - In the event of an end finishing in a tie then all bets will be void and stakes returned
Next End Total Points (2-Way)
Nationality of the Winner
The winner is determined by the country that he/she represents. Seewww.worldbowlstour.com.

Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
  
Boxing/MMA/UFC

Bets on postponed fights will stand for 30 days. If either fighter is replaced with another fighter all bets will be void and stakes returned.
For betting purposes the fight is deemed to have started when the bell is sounded for the beginning of the 1st round.
If either fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.
In the event of a fight being declared a No Contest all bets will be void and stakes returned, with the exception of markets where the outcome has already been determined.
To Win the Fight
In the event of a draw all bets will be void and stakes returned, this includes a fight which ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).
All bets will have action regardless of changes to number of rounds to be fought.
Fight Outcome 5-Way / Exact Method of Victory
Settlement will be based on the official declared result.
Draw or Technical Draw - Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification.
KO or TKO - Knockout (KO) is when the boxer does not stand up after a 10 count. Technical Knockout (TKO) is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout (TKO), unless the fight is subsequently decided by the judges’ scorecards, or is a declared a No Contest.
Technical Decision - Decision is on scorecard points between the judges. Technical Decision is settled by the judges’ scorecards at any time other than at the end of the scheduled rounds.
Majority Decision - Decision is on scorecard points between the judges. Majority Decision is defined as the same fighter scoring more points than the other, on two of the judges' scorecards, but the third judge scoring equally for both fighters (a draw).
Split Decision - Decision is on scorecard points between the judges. Split Decision is defined as the same fighter scoring more points than the other on two of the judges' scorecards, but the third judge scoring the other fighter as the winner.
Unanimous Decision - Decision is on scorecard points between the judges. Unanimous Decision is defined as the same fighter scoring more points than the other on all three of the judges' scorecards.
Disqualified Opponent – Defined as when a bout is stopped short of a KO, TKO or judges' decision because, intentionally, one or both contestants have repeatedly fouled or violated other rules, and the referee declares a disqualified boxer who as a result automatically loses the bout to the opponent. 
All bets will have action regardless of changes to the number of rounds to be fought.
Total Rounds
For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over.
If the number of rounds for a fight is changed after this market has been set then all bets will still have action unless the new number of rounds result in the quote being higher than the total number of rounds to be fought.
For UFC specifically, where a half round is stated then 2 minute 30 seconds of the respective round will define the half to determine under or over.
Round or Group of Rounds Betting
If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.
For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision.
In-Play
Fight Winner 3-Way - Includes quote for the draw.
Draw-No-Bet - In the event of a draw all bets will be void and stakes returned, this includes a fight which ends in a Majority Draw.
Fight Winner 2-Way - Offered for fights where no draw is possible e.g. Prizefighter.
Fight Outcome 5-Way - Refer to pre-game fight outcome.
Fight Outcome 4-Way - Offered for fights where no draw is possible e.g. Prizefighter.
Total Rounds 2-Way - Full round quotes are used. The Round in which the fight ends will be used for settlement purposes. In the event of a fighter retiring on his stool between Rounds e.g. 9 and 10, it will count as Round 9 for settlement purposes i.e. the last fully completed round.
Round Groups/Round Betting - For settlement purposes betting on rounds or groups of rounds is determind on fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight, all bets will be settled as a win by Decision. In the event of a fighter retiring on his stool between Rounds e.g. 9 and 10, it will count as Round 9 for settlement purposes i.e. the last fully completed round. For fights where a draw is not possible e.g. Prizefighter, the Draw or Technical Draw is not quoted.
To Go the Distance - For settlement purposes the official designated number of rounds must be fully completed for bets to be settled as Yes.
Fight Specials
To Score a Knockdown
For settlement purposes a knockdown is defined as a fighter being KO'd or receiving a mandatory 8 count (anything deemed a slip by the referee will not count).
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Cricket

All Matches
Matches not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
Batsman Match Runs
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth-Lewis counts) otherwise all bets are void, unless settlement of bets is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and County Championship Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
1st Over Total Runs
Prices will be offered for the total runs scored during the 1st over of the match. Extras and penalty runs will be included. The over must be completed for bets to stand unless settlement is already determined.
Team Batsman to Score a Fifty in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
A Hundred to Be Scored in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
Team Batsman to Score a Hundred in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
Most Run Outs 3-Way
Prices will be offered on which team creates the most run-outs whilst fielding. If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined. If a match is reduced in overs and a match result is reached then the team who effected most run-outs whilst fielding regardless of the amount of overs bowled will be the winners. In matches determined by a Super-Over any run out during the Super-Over will not count for settlement purposes. In Test and First Class Matches all innings of the match will count.
1st Innings Score
Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.
Most Match Sixes
If a match is abandoned due to outside interference then all bets will be void, unless settlement is already determined. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. In One Day matches where the number of overs has been reduced and the outcome has not already been determined then bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.
Outside interference does not include weather events.
Total Match Sixes
If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined.
In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. In One Day matches where the number of overs has been reduced and the outcome has not already been determined then bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.
Team to make Highest 1st 6/10/15 Overs Score
If both teams do not complete the stated number of overs due to external factors or adverse weather then bets will be void, unless settlement is already determined. In the event of a tie, bets will be void.
Will Team Win By An Innings
Bets will stand on the official result. A minimum of 200 overs must be bowled in the match unless settlement is already determined, otherwise bets will be void.
Current/Next Innings Runs Odd/Even
Extras and Penalty runs will be included for settlement purposes.
Next Over Total Runs Odd/Even
Extras and penalty runs will be included. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void. Bets will be void if the run count is Zero for a specified Over.
To Score Most Runs
Both players must reach the crease for bets to stand. Settlement is based on the official score(s) of the specified batsman.
Session Runs
Extras and penalty runs will be included. 20 overs must be complete for bets to stand.
1st Innings Run Handicap
Both team's 1st Innings must be completed (including declarations) for bets to stand.
Wickets Lost
One ball must be bowled for bets to stand.
Series Correct Score
Bets void if the designated number of matches are not completed.
Top Series Batsman/Bowler
Any quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4 (Deduction)). In the event of two or more players ending on an equal number of wickets, then the bowler with the least number of runs conceded will be the winner. Dead-heat rules apply.
Most Sixes (Series)
In the event of two or more players ending on an equal number of sixes then bets void.
One Day/Twenty20 Matches
Match Betting
In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be void.
Where no price is quoted for the tie and the official competition rules determine a winner/progressing side, bets will be settled on the official result.
Where no price is quoted for the tie and the official competition rules do not determine a winner then Dead-Heat rules will apply, in competitions where a bowl out or super over determines a winner then bets will be settled on the official result.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
If a match is abandoned due to outside interference then bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.
Outside interference does not include weather events.
If a match is cancelled then all bets will be void if it is not replayed within 36 hours of its advertised start time.
Series Betting
Bets void if the designated number of matches changes, unless settlement of bets is already determined. If a series is drawn and no draw option is offered, bets will be void.
Race to 10 Runs
Bets stand unless either of the listed players do not open the batting, then all bets are void. Bets stand, regardless of which of the listed players faces the 1st ball. If neither player reaches 10 runs then the option Neither is the winner.
In weather affected matches, if neither of the batsmen reaches 10 runs and either are Not-Out then bets void. If neither of the batsmen reaches 10 runs and both are Out then Neither is the winning option.
Match Handicap
The handicap is added at the end of the match. If the team batting first wins or ties the match then Runs Handicap will be used for settlement purposes.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
If team batting second wins the match then Wickets Handicap will be used for settlement purposes. If a match is abandoned due to outside interference then bets will be void. If the match is affected by weather or any other delay and overs are reduced in either innings then all bets will be void.
Outside interference does not include weather events.
Top Batsman/Bowler
Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void. Bets on players who are selected but do not bat or field will be settled as losers. Dead-heat rules apply.
The following number of minimum overs must be bowled unless All Out or match has been completed, otherwise bets void.
- One Day Internationals - 20 overs
- All Domestic 40 Over Competitions - 10 overs
- All Domestic 50 Over competitions - 20 overs
- All Twenty20 Matches - 5 overs
In event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner. Dead-heat rules apply. If no bowler takes a wicket, all bets will be void.
Innings Runs (Including Alternative Quotes)/Innings Sixes
In One Day matches Over/Under Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.
Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.
For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).
For this market only please note that any penalty runs added to a team total because of a slow over rate by the bowling team will not count for settlement purposes.
Team with Lowest Innings Score
Predict the team which will make the lowest score. A team must be all out or complete all 50 overs for the score to count.
In-Play Runs in First 'X' Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
Wickets Lost by 'X' Runs
Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target then the wickets lost at that time will be the result of the market.
A Fifty to Be scored in the Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test Matches
Match Betting/Draw-No-Bet/Double Chance
Bets will stand on the official result provided at least one ball has been bowled. In the event of a tie then dead-heat rules will apply and bets on the draw will be losers.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
If a match is abandoned due to outside interference then bets will be made void.
Outside interference does not include weather events.
Top Batsman/Bowler
Only the first inning counts.
Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.
A minimum of 50 overs must be bowled unless All Out. Otherwise bets are void.
In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.
A Fifty to Be Scored in the 1st Innings
Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
A Hundred to Be Scored in the 1st Innings
Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined. This market is based on a century (as opposed to 100 runs) being scored.
Team Batsman to Score a Fifty in the 1st Innings
Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
Team Batsman to Score a Hundred in the 1st Innings
Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.
Innings Runs (Including Alternative Quotes)/Innings Sixes
A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.
For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).
In-Play Runs in First 'X' Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
First Innings Lead
Both teams must complete their first innings for bets to stand (including declarations). Dead-heat rules apply.
Series Betting
Bets void if the designated number of matches are not completed. For series batsman total runs and player matches runs scored in both innings of all the matches in the series will count. For player performance the runs scored, wickets, catches and stumpings taken in both innings of all matches in the series will count.
Runs in 1st Over (2-Way)
Extras and penalty runs will be included. The over must be completed for bets to stand unless result already determined.
Top Batsman / Bowler  (Both Teams)
Top batsman / bowler (both teams) bets are for the whole match. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat / bowl will be settled as losers. Dead-heat rules apply.
Test Match Team Totals (2-Way)
For Test matches totals are settled on the1st Innings only. A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.
Opening Partnership Over/Under Innings Runs
Bets stand once 1 ball has been bowled in each team's 1st innings. Bets are void if the innings is forfeited.
To Make a Fifty Yes/No in Either Innings
The whole match counts. Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared. All bets stand irrespective of delays caused by rain or for any other reason.
County Championship Matches
Match Betting
Unless a price is quoted for a draw, in the event of a drawn match, bets will be void. If a match is abandoned due to outside interference then bets will be made void. In the event of a tie Dead-Heat rules will apply.
Outside interference does not include weather events.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
Innings Runs
A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined.
Top Team Batsman/ Team Bowler
Only the first innings count.
Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.
A minimum of 50 overs must be bowled unless All Out. Otherwise bets are void.
In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.
First Innings Lead
Both teams must complete their first innings for bets to stand (including declarations). Dead-Heat rules apply.
In-Play Runs in First 'X' Overs (including alternative quotes)
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
Wickets Lost By 'X' Runs
Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target then the wickets lost at that time will be the result of the market.
Cricket World Cup
Total Tournament Runs / Total Tournament Wickets
For any game which is abandoned or reduced via Duckworth Lewis, only the total number of runs and wickets actually registered count.
Total Tournament Run Outs / Total Tournament Stumpings
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.
Team to Score Most Sixes /Player to Hit Most Sixes / Total Tournament Sixes
For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.
For the Player market specifically, batsmen must face at least one delivery, otherwise bets are void.
Team with Highest Innings Score / Team with Lowest Innings Score
Dead-heat rules apply.
Team with Highest Opening Partnership/ Team with Highest 1st 10 Overs Score
Dead-heat rules apply.
First Team Century
Should two players score a century in the same game, for settlement purposes the winner shall be deemed the one who has reached their century first in terms of time. If no player scores a century then bets will be void. Stakes will be returned on any player who does not participate in the tournament.
First Team 5 Wicket Haul
Should two players take five wickets in the same game, for settlement purposes the winner shall be deemed the one who has taken their fifth wicket first in terms of time. If no player takes five wickets then bets will be void. Stakes will be returned on any player who does not participate in the tournament.
Fastest 100 Scored
This will be measured in terms of number of balls faced to reach a hundred. Dead-heat rules apply.
Tournament Hat Trick
Bets settled as ‘Yes’, if a ‘hat-trick’ (deemed as when a bowler dismisses three batsmen with consecutive deliveries in the same match) is officially recorded during the tournament.
Player of the Tournament
Bets will be settled on the officially declared Player of the Tournament. Dead-heat rules apply.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Cycling

Individual Stage/Outright Betting/Rider Finishing Position
Participants must pass the starting line of the respective event/stage for bets to stand. Otherwise bets will be void and stakes returned. All bets are settled on the official classification(s) listings, published by the respective race governing bodies, at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.
For Team Classification markets, settlement is based on final standings in time based classifications (should there be more than one Team Competition in a specified event).
Outright markets may be subject to a Rule 4 (Deduction).
Match-Ups
Match-ups will be settled upon the cyclist achieving the highest placing in the specified event/stage. In the event of one or both cyclists not passing the starting line then bets will be deemed void. If both cyclists start but fail to finish a specific event/stage then bets will be deemed void. If both cyclists start a specific event/stage and only one fails to finish then the cyclist who completes the specific event/stage will be deemed the winner.
Event Specials
All-in compete or not. The specified event must be completed in full (statutory number of stages), otherwise bets will be void unless the result is already determined. For ‘number of rider’ specials, the statutory number of teams must start the specified event for bets to stand.
The following markets are subject to the ‘Event Specials’ rules: Top Of The List, Stages Won By Cyclist, Average Speed Of Race, Cyclist Top 3 Finish, Cyclist Podium Finish and Team Of The Winning Cyclist.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Darts

Outright Betting
Non-runner no-bet. Outright markets may be subject to a Rule 4 (Deduction).
Pre-Game Match Betting
In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. For Premier League darts events, match betting may be offered in the form of 3-Way, and 2-Way markets. For settlement purposes the 3-Way market includes the Tie option. Bets will be void in the 2-Way market if the match result is a tie.
In-Play Betting
Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void, except for those bets the outcome of which has already been determined at the time of abandonment. For example, Total Legs quote has been exceeded at the time of abandonment.
Handicap 2-Way and 3-Way Leg Betting/Set Betting
In the event of the statutory number of legs/set not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.
Individual Player Averages
All bets void if the match is not completed. Bets settled from results on official PDC Website: www.planetdarts.tv
Individual Player Checkouts
If match is not completed then all bets are void unless the quote has been exceeded.
First Leg/Set Markets
All bets void if the first leg/set is not completed, unless the outcome has already been determined.
Leader After 4/6 Legs
The first 4/6 legs must be completed for bets to stand.
Score After 4/6 Legs
The first 4/6 legs must be completed for bets to stand.
Race to 3 Legs
Either player must win 3 legs for bets to stand.
Highest Checkout 3-Way
If match is not completed then all bets are void unless the quote has been exceeded.
Highest Checkout 2-Way
If match is not completed then all bets are void unless the quote has been exceeded. If players Tie then bets are void.
Checkout Total Markets
All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined. For 2-Way markets if players Tie then bets are void.
Next Leg Checkout
The Bull counts as red. The leg must be completed for bets to stand.
Total Legs/Sets
If match is not completed then all bets are void unless the quote has been exceeded.
Checkout Markets
The Bull counts as red. The leg must be completed for bets to stand.
Most 180s
All bets void if match is not completed.
180s Totals Markets
All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined.
First 180
All bets void if match is not completed, unless the outcome is already determined. If no 180 is scored bets will be void.
170 Finish in Match
All bets void if match is not completed, unless the outcome has already been determined.
Double Result (Legs/Sets)
Predict the result after the specified number of legs/sets and the overall winner of the match. All bets void if match is not completed.
First Dart Markets
Settlement is on the first dart or set of darts thrown in a specified leg/set. A Bounce Out is deemed as Other for settlement purposes. In a match format where Double In is used, the market will be void if offered in error.
9 Dart Finish
All bets void if match is not completed, unless the outcome has already been determined.
Premier League Specials
To Reach/Not to Reach the Semi Final - The player must take part in one league match for bets to stand.
To Be Relegated - Following the Week Nine fixtures, the bottom two players in the league table (who are subsequently eliminated from the competition), will be deemed winners for settlement purposes.
Regular Season Winner - For settlement purposes this refers to the player who tops the league table following the Week Fifteen fixtures.
Dart Specials
Total 180s in a Match - All bets void if match is not completed unless total 180s has already exceeded the quote.
Highest Checkout in a Selected Match - All bets void if match is not completed unless highest checkout has exceeded the quote.
Will Selected Player Record a 9 Dart Finish in a Match - All bets void if match is not completed unless a 9 dart finish already achieved.
Will Selected Player Record a 9 Dart Finish in the Tournament - Player must throw 1 dart in the tournament for bets to stand.
Will There Be a 9 Dart Finish in the Tournament - Tournament must be completed. Bets stand regardless of player withdrawals.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
  
E-Sports


Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast or game API. Non-runner no bet. Outright and Group markets may be subject to a Rule 4 (Deduction).
An unplayed or postponed match will be treated as a non-runner for settlement purposes unless it is played within 48 hours of the originally scheduled start time.
Bets will be void if the fixture is listed incorrectly.
In the event of a team name change occurring as a result of a team leaving an organisation, joining another organisation or officially changing their name, all bets will stand.
If a match is played before the scheduled start date/time, then all bets placed after the actual starting time will be void. All bets placed before the actual starting time will stand.
To Win Match / To Win Map (including Current and Next) / Double Chance - If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity. In the event of a match or map starting but not being completed, then all bets will be void unless after the start of the match a player is disqualified, in which case the player/team progressing to the next round or being awarded the victory by the governing body of the specified competition, broadcast or game API will be deemed the winner for settlement purposes. 
If a match or map is replayed due to a disconnection, all bets on the specified market will be void unless the outcome is already determined. The replayed match or map will be treated as a separate entity.
If a player/team is given a walkover on at least one map before the match starts, all bets will be void.
If a map is replayed due to a non-player related technical problem, pre-game bets will stand on the replayed map in accordance with the official result. All in-play bets on the affected map will be void unless the outcome is already determined.
Handicap Betting / Total Map Betting / Correct Score Betting / ‘Race to’ Maps  - Bets are void if the statutory number of maps are changed, or differ from those offered for betting purposes. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
To Win At Least One Map - In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
StarCraft II
Map Betting: In the event of a draw, To Win Map market will be voided. 
Winning Race / Winning Player Nation: In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
CS:GO
Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.
Round Betting - Bets are void if the statutory number of rounds are changed, or differ from those offered for betting purposes. In the event of a fixture, map or round starting but not being completed, bets will be void unless the outcome is already determined.
LOL 
Map Betting: In the event of a draw, To Win Map market will be voided. 
First Blood markets: Only kills by the opposition team / player will count.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API. 
Monster markets: Will be settled based on the official scoreboard, broadcast or game API.
Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings. 
In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.
In the event of a surrender, bets on Next Building Destroyed markets will be void.
All time based bets are settled on the in-game clock, and do not include the period before minions spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
DOTA2
Map Betting: In the event of a draw, To Win Map market will be voided. 
First Blood markets: Only kills by the opposition team / player will count.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API. 
Creep markets: Will be settled based on the official scoreboard, broadcast or game API. Settlement is determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal. 
Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be determined by individual ranged and melee barracks destroyed.
In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender. These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.
In the event of a surrender, bets on Next Building Destroyed markets will be void.
All time based bets are settled on the in-game clock, and do not include the period before creeps spawn. In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
 
Floorball


All games must start on the scheduled date for bets to have action. If a game has been postponed or cancelled before its due start time or is not completed in full according to regulation time then all bets are deemed no action. All match markets will be settled on the score at the end of regulation time and will exclude overtime if played, unless stated otherwise.
Match Totals Odd or Even - If there is no score all bets will be settled as Even.
To Score First Goal – If the match is abandoned before a goal is scored then bets will be void.
To Win Match (2-Way), To Lift the Trophy and To Qualify - Include overtime/shootout if played.
Period Betting - The relevant period must be completed for bets to have action, unless the specific market outcome is already determined.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Futsal

All match markets will be settled on regulation time (specific to competition governing body), unless stated otherwise, including Match Odd/Even, which in the event of no score will be settled as Even. Regulation time must be completed for bets to stand unless the specific market outcome is already determined.
The following In-Play markets will be settled at the end of overtime/shootouts:
To Qualify/Lift Trophy/Win Shoot-out
Half bets will be settled at the end of the specified half (exclude any extra-time played). In the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 

Gaelic Football/Hurling

Outright Betting
All bets stand regardless of season length, provincial or qualifier format.
Match Betting
Unless otherwise stated all Gaelic Sports bets are settled on regulation time only (including injury-time); Extra-time does not count unless specified. Where a market specifically includes overtime and the game finishes level after overtime then bets will be void.
Bets will be settled on official GAA (Gaelic Athletics Association) result only.
If either team does not play then bets will be void.
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
Bets on postponed matches are void unless the matches are re-arranged and played in the same 'Gaelic Week' (Monday - Sunday inclusive UK time).
Bets on abandoned matches are void apart from markets where the outcome is already determined.
Match Markets (including Alternatives)
Total game score is used to settle bets (goal = 3, point = 1).
Double Result 5-Way
If either/both the result at half time or full time end in a Tie, then Any Other Result will be settled as the winner.
Half Betting
Half markets, the relevant half must be completed for bets to have action, unless the specific market outcome is already determined.
Team to Score 1st Goal
Own goals count.
Total Goal Markets
Own goals count for settlement of the following:-
Match Total Goals
Home / Away Total Goals
Total Goals 6-Way
Home / Away Goals 5-Way
Game Total Odd/Even
Combined total of both teams used to determine winner. If the combined score is zero then bets will be void.
Team Total Odd/Even
Settled on respective totals achieved by teams. If team score is zero then bets void.
Race to 10/15/20/25 Points
Team to reach 10/15/20/25 points first (including goals) deemed the winner.
To Qualify/To Lift Trophy/To Win Match/To Win in Extra Time
Settlement includes Extra Time if played.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
 
Golf

Outright Betting/Top Nationality Etc

Non-runner no-bet. Outright markets may be subject to a Rule 4 (Deduction).
All outright bets are settled on the player awarded the trophy. The result of playoffs is taken into account. Dead-heat rules will apply to the Place part of Each-way bets.
Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).
A player is deemed to have played once they have teed off. In the event of a player withdrawing after having teed off then stakes will be lost on outright, group, match or 18 hole betting.
Where a tournament is reduced from the scheduled number of holes for any reason (e.g. adverse weather conditions) outright bets placed prior to the final completed round will be settled on the player awarded the trophy if 36 holes of the tournament have been completed. If less than 36 holes have been completed or outright bets were placed after the final completed round then bets will be void.
Ante-Post bets on any player who takes part in a qualifying tournament but then fails to qualify for the main tournament will be classed as losers.
Skins Tournaments will be subject to dead-heat rules in the event of players winning equal amounts of prize money at the end of the specified competition. If additional holes are played to declare a single winner then this will be used for settlement purposes.
Outright Betting Including The Field
Non-runner no-bet apart from The Field. The price for The Field includes all players not quoted in this market. Bets are accepted win only. Above outright betting rules apply.
Betting Without a Nominated Player(s)
Dead-heat rules apply to win bets unless the excluded player(s) does not win the tournament. Dead-heat rules also apply to the Place part of Each-way bets.
Group Betting
The winner will be the player achieving the highest placing at the end of the tournament. Any player missing the cut will be considered a loser. If all players miss the cut then the lowest score after the cut has been made will determine settlement. Non-runner no-bet deductions in line with Rule 4 (Deductions) will apply. Dead-heat rules apply except where the winner is determined by a playoff.
If a tournament is affected by adverse weather bets will be settled providing that there is a deemed tournament winner and a minimum of 36 holes are completed. The winner will be the player in the lead at the end of the last completed round.
Tournament Top 4/Top 5/top 6/Top 10/Top 20 Finish
Dead-heat rules apply.
Finishing Position of a Named Player
In the event of a tie for a finishing position the tied position will count. For example, a tie with 5 other players for 8th place will count as a finishing position of 8th.
54, 72 and 90 Hole Match Betting
If a tournament is affected by adverse weather then bets will be settled providing that there is a deemed tournament winner and a minimum of 36 holes are completed. The winner will be the player in the lead at the end of the last completed round.
Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).
If one player misses the cut then the other player is deemed the winner. If both players miss the cut then the lowest score after the cut has been made will determine settlement.
If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players have made the cut, then the other player is deemed the winner.
If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, then the disqualified player is deemed the winner.
A price will be offered for the tie and in the event of a tie bets on either player to win will be lost.
Tournament Match-Ups
As above but bets void in the event of a tie.
18 Hole Betting
The winner will be the player with the lowest score over 18 holes. Players are paired, they may or may not be playing together.
18 Hole - 2 and 3-Ball Betting
Bets stand once all nominated players tee-off the first hole. If a round is abandoned then bets on that round are void.
Official tour site scores recorded on the day will count for settlement (subsequent disqualification after this time does not count)
Bets on 2 or 3-balls will stand irrespective of whether the actual pairings/group may differ. For tournaments using the Stableford scoring system the highest points scorer during the round is deemed the winner. Non-runners - 2 and 3-ball bets void. In 2-ball betting where a price is not offered for the tie then bets will be void in the event of a tie. If a price is offered for a tie, this will govern settlement. In 3-ball betting dead-heat rules apply.
For all other bets involving groups of more than 3 players together over 18 holes (e.g. 7-ball, 9-ball, etc) Dead-heat rules apply. Non-runner no-bet. Deductions in line with Rule 4 (Deductions) will apply.
Round Handicap
The handicap is applied to the specified players’ Round Scores, with the lowest score being the winner. e.g. Player A +1.5 scores 74, Player B -1.5 scores 75, Player B is settled as the winner once the handicap has been applied.
Bets will be void if either named player in a specified Round Handicap match-up does not complete the Round.
Fourballs
Bets stand once both pairings have teed-off the first hole. For all other bets involving groups of more than 3 players together over 18 holes (e.g. 4-ball, 5-ball, etc) Dead-heat rules apply. Non-runner - no-bet. Deductions in line with Rule 4 (Deductions) will apply.


Handicap Betting
Deduct handicap from final total to determine the winner. Tournament must be completed otherwise bets void. Any player who misses the cut will be deemed a loser. Any non-runner Rule 4 (Deductions) and SP Place terms will apply. Dead-heat rules apply.
Mythical Match-Ups
The winner will be the player with the lowest score over 18 holes. If scores are level after 18 holes then bets will be made void.
 
Match Play Markets
If a match does not start (e.g. player injured or disqualified before the start of a match) then all bets on that match will be void.
Bets on markets that can be settled by using the official tournament and match results (including final match correct score and individual match betting) will be settled using those results. This includes where a match finishes early either by agreement of the players or through injury.
Match Winner (2-Way) is settled on the winner including any extra holes played. In the event of a tie, bets on the Match Winner (2-Way) will be void. Match Result (3-Way) and Winning Margin do not include extra holes if played.
Specifically for Winning Margin and Last Hole Played markets, if a match finishes before the completion of the stated number of holes, bets will be settled on the official result. Bets will be void if a player withdraws at a point in the match where the result is still to be determined. E.g. The number of holes remaining is greater than or equal to the score at the time of withdrawal.
For the Last Hole Played market, if a player withdraws after the 16th hole when the match is tied or after the 17th when a player leads by 1, then the Last Hole played is settled as Hole 18, since any natural conclusion to the match would require the 18th hole to be played.
Uncompleted single hole bets will be void.
36 Hole Match Betting
Settlement will be on the player achieving the highest placing at the end of 36 holes. If the number of rounds played is reduced, e.g. for bad weather, bets will be settled providing that a player has won the trophy (bets will stand as long as there is a deemed winner and a minimum of 18 holes are completed).
If a player is disqualified or withdraws after starting prior to the completion of two rounds then the other player is deemed the winner.
A price will be offered for the tie and in the event of a tie bets on either player to win will be lost.
Ryder/Solheim/Walker/Warburg/Presidents Cup and Any Other International Matches
All markets, including Outright, Draw-No-Bet, Handicap(s), Top Points Scorer and Correct Score, Format Correct Score, Total Point Markets, will be settled on official result unless otherwise stated. In the Presidents Cup, To Lift Trophy (without the Tie option), dead-heat rules will apply.
Singles Matches
If an individual match-up ends in a tie then bets will be void.

Golf Specials
Winning Score - Settlement will be upon the completion of 72 holes (or 90 for tournaments where applicable) otherwise bets are void.
Winning Margin - Based on the number of strokes between the winning player and the individual(s) who finishes second (includes a price for tournament to go to a playoff). In the event of adverse weather affecting the tournament then settlement will stand as long as a minimum of 36 holes of a tournament are played.
Hole in One - Relates to a hole in one being recorded in the designated Rounds of a specified tournament. In the event of adverse weather affecting the tournament then bets will stand as long as a minimum of 36 holes of a tournament are played. In the event of a hole in one being recorded, but 36 holes not being played then the Yes option - To Make a Hole in One - will be deemed the winner.
To Make/Miss Cut - A tournament cut must be applied for bets to stand. In the case of a Tournament where a multiple cut system is in place, settlement will be defined by a player playing or not playing in the next Round following the 1st official cut.
To Win/Not to Win a Major - The 4 majors are US Open, US Masters, USPGA and the British Open.
Enhanced Win - Refers to tournament outright betting.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
  
Handball

Outright Betting
Outright Betting is all-in compete or not. 
Match Betting
Unless otherwise stated all bets will be settled based on the score at the end of regulation time and excluding overtime if played. All match betting markets are based on the result at the end of a scheduled 60 minutes play unless otherwise stated. If the scheduled 60 minutes is not played then bets will be void, with the exception of game props where the result has already been determined.
The following markets include overtime/shootouts for settlement purposes:
To Qualify
To Lift Trophy
Specifically for any competition that uses a Mercy Rule, in the event of such a Rule being called in a match, all bets will stand on the score at the time.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.
Matches Postponed or Cancelled
Any postponed or cancelled matches will be treated as a non-runner for settling purposes unless it is played within 48 hours of the original start time.
Half Betting
The designated half must be completed for bets to stand, unless the outcome of the specific market is already determined. This excludes overtime, if played.
Game Props
All game props, including the following markets, will be settled on regulation time only and exclude overtime if played:
Team with Highest Scoring Half/Highest Scoring Half/Game Total Odd-Even/Team Total Odd-Even/Winning Margin (incl. Alternative)/Double Result (incl. Alternative)/Race to Markets/Team to score X Goals/Both Teams to score X Goals/Either Team to score X Goals

In-Play Betting
A game must be completed in full for bets to stand (unless the outcome of the specific market is already determined). All In-Play game markets exclude overtime if played, except the following:
To Qualify
To Lift Trophy
To Win Match (Inc OT/SO) – if the match is determined in regulation time this market will be settled on the outcome at that time. 
For In-Play half betting, including the following markets, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). All In-Play half bets exclude overtime if played.
Handicap(s)/Total Goal(s)/Result(s)/Team Total(s)/Total Odd-Even/Margin of Victory/First Goal of Half/Draw-No-Bet/Double Chance/Race to Markets
For In-Play 10 minute betting, including the following markets, the designated 10 minute period must be completed for bets to stand (unless the outcome of the specific market is already determined):
Handicap(s)/Total Goal(s)/Result(s)/Team Total(s)/Total Odd-Even/Last Goal/Margin of Victory/Race to Markets
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
 
Hockey (Non-Ice)

Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
If an event is suspended or postponed then bets remain valid provided that the event is completed at the same venue within 36 hours. If the event takes place at a different venue then bets will be made void and stakes returned.
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
A game must be completed in full for bets to stand, unless settlement of bets is already determined.
In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
Pre-Game Bets
All pre-game bets exclude overtime, if played, unless stated otherwise.
In-Play Game Bets EXCLUDE Overtime Unless Stated Otherwise
To Win Match (2-Way)/To Qualify/To Lift Trophy/Method of Victory/Shootout Winner/Team Next Penalty In Shootout - Include overtime/shootout.
To Win In OT - Includes overtime only and excludes shootout if played.
In-Play Quarter Bets EXCLUDE Overtime
The designated quarter must be completed for bets to stand, unless settlement of bets is already determined.
In-Play Half Bets EXCLUDE Overtime
The designated half must be completed for half bets to stand, unless settlement of bets is already determined.
In-Play 10 Minute Bets EXCLUDE Overtime
The designated 10 minute match duration must be completed for bets to have action, unless the specific market outcome is already determined.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
UK and Ireland Horse Racing
Horseracing data licensed from the British Horseracing Board Limited.
If no official SP is returned, if no price is taken, then all bets will be settled at the last Industry show passed. If no Industry show is given then bets will be settled on the last available bet365 price.
If on the day of a race the surface is altered (e.g. Turf to All Weather or vice versa), then bets will stand.
AntePost
AntePost wagers are accepted on the basis all-in run or not, entered or not. Except where specifically stated otherwise, stakes are lost on an AntePost bet if a selection does not take part and no Rule 4 (Deductions) is made from winning AntePost bets.
When the same horse is taken to win two or more races in AntePost doubles, trebles and accumulators special reduced odds will be offered.
On days when classic or other trials occur, AntePost betting may be suspended and new prices issued.
Jockey Club Rule 121 decrees that Stewards are empowered to reduce the numbers in a race if, at the overnight declaration stage, too many have been left in for the safety of horses and jockeys. AntePost bets on horses compulsorily withdrawn will be void and stakes returned. Bookmakers in these circumstances are authorised to make appropriate deductions from winning bets on the race, depending on the price(s) of the withdrawn horse(s) at the time of withdrawal in accordance with Rule 4 (Deductions). On the 'Day of the Race Prices' Rule 4 (Deductions) will also apply.
AntePost bets are settled at the Price and Place terms applicable at the time of acceptance. Should a wrong Price or Place terms be given in error we reserve the right to settle the bet at the correct Price/Place terms that were available at the time the bet was struck.
Should a wager struck at a price on the day of an event couple selection(s) in that event with selection(s) in future event(s) then if the first selection(s) does not run the wager will be executed on the remaining selection(s) on the basis of all-in, run or not.
Postponed Races
If a race is postponed to another day and final declarations stand then bets stand. However, single bets on horse racing will be made void and any selection involved in accumulative bets will be treated as a non-runner if:
 The race is abandoned.
 The race is officially declared void.
 The conditions of the race are altered after bets are made (as defined under Tattersalls rules).
 The venue is altered.
 The running surface is altered (e.g. Turf to Dirt/All Weather or vice versa).
Each-Way Betting
Bets are settled to win unless Each-way is selected. An Each-way bet is a bet of twice the selected unit stake. It contains one bet of unit stake on the selection to Win and one bet of unit stake on the selection to be Placed according to the terms advertised for the event. In general, for UK horse racing the Place part of Each-way bets will be settled as per the following Place terms:
Handicaps  16 or more runners one quarter the odds  first four Places
Handicaps  12  15 runners one quarter the odds  first three Places
All other races of 8 or more runners one fifth the odds  first three Places
Races of 5, 6 or 7 runners  one quarter the odds  first two Places
Less than 5 runners  the Place money is invested to Win
In all races the number of runners shall be the number of runners coming under starters orders. Bets will not be accepted where the Place stake exceeds the Win stake. Each-way doubles, trebles and accumulators will be settled Win to Win and Place to Place in accordance with the above.
Dead-Heats
Where two selections dead-heat half the stake money is lost and the full odds are paid to the other half. If more than two dead-heat the stake is proportioned accordingly.
Favourites
Wagers will be accepted win only at starting price for 1st and 2nd favourites. The Place part of any wager inadvertently accepted for unnamed favourites will be settled as a Win stake.
In the event of two selections starting joint favourites then stakes are divided equally. Where three or more selections start co-favourites stakes will be divided proportionately. However, if such joint favourites or co-favourites are returned at a price whereby, irrespective of result, no profit could be accrued by the backer of the favourite, the unnamed favourite will be treated as a non-runner, in both single and accumulative bets.
Should the favourite be withdrawn before coming under starter's orders but too late for a new market to be formed then bets on the favourite in that particular race are void. In the event a joint or co-favourite being withdrawn then the proportion of stakes on that selection will be void and the remaining proportion of stakes will be divided equally on the selections that do run.
Forecast Betting
Forecasts are accepted for all races of 3 or more actual runners and will be settled as a straight forecast (selections to finish 1st and 2nd in correct order) in accordance with the computer straight forecast dividend. If there are less than 3 actually running in a race then all forecasts for that race will be void. In the event of no straight forecast dividend being declared then forecasts will be settled in accordance with the NSL straight forecast chart provided that 3 or more actually run in that race.
You may take early prices or show prices in straight forecasts when available, in a fixed price forecast. If any withdrawals result in a total Rule 4 (Deductions) of £0.10 in the £ or greater then a fixed price forecast will be settled at the computer forecast dividend.
Where a client selects combination forecasts A B C and stakes for 6 bets this will be settled as 6 straight forecasts as follows:
 AB BA
 AC CA
 BC CB
Forecast bets are not accepted containing unnamed favourites.
Should any forecast contain a non-runner then the total stake will be placed to Win on the other selection. In fixed price forecasts the remaining selection will be settled at SP.
In races where a horse finishes alone and no forecast dividend is returned then all forecast bets nominating that horse to finish first will be settled as a Win single at SP on the winning horse. All other forecast bets in the race are lost.
In the event of two or more horses dead-heating for first or second place then separate dividends will be declared and paid to each qualifying forecast. In fixed price forecasts the full odds will be paid with the stake split according to the number of horses which dead-heat.
Tricast Betting
You may take early prices or show prices in straight Tricasts when available, in a fixed price Tricast. This is available on all horse races of 8 or more runners. If any withdrawals result in a total Rule 4 (Deductions) of £0.10 in the £ or greater then a fixed price Tricast will be settled at the computer Tricast dividend. However, if no computer Tricast dividend is declared (e.g. in non-handicaps) then a fixed price Tricast will be settled as a computer straight forecast on the first two named selections irrespective of where the third named selection finishes.
The following applies to both Tricasts and fixed price Tricasts: if one selection is a non-runner then the bet will be settled as a straight forecast at the computer forecast dividend. If there are two non-runners then the bet will be settled as an SP single on the remaining selection.
Tricasts are not accepted including unnamed favourites.
In the event of two or more horses dead-heating for first, second or third place then separate dividends will be declared and paid to each qualifying tricast. In fixed price tricasts the full odds will be paid with the stake split according to the number of horses which dead-heat. Tricasts are accepted for singles only.
Show/Board Prices
Should a horse be withdrawn no show/board price will be laid after the time of withdrawal unless the market is reformed.
Early Morning Prices/Day of Event Prices
After the final declarations stage, non-runner nobet. Rule 4 (Deductions) will apply.
Reserves
In races with reserves, any bets taken prior to a reserve horse being declared to run and if the reserve was not priced up at the time the bet was placed, then any such bets will be settled on the result 'without the reserve runner(s)'. Each way bets settled on the result "without the reserve runner(s)" will be based on the number of runners, excluding reserves, that start the race. In races where reserves are priced but do not run, no Rule 4 (Deductions) will be applicable.
Withdrawals Other Than AntePost
Where a horse is withdrawn before coming under starter's orders, or is officially deemed by the starter to have taken no part in the race, then stakes will be returned on the withdrawn horse and winning bets will be subject to deductions in accordance with Rule 4 (Deductions). The rate of deduction will be based on the price of the withdrawn horse at the time of its withdrawal on the following scale:
Rule 4 (Deductions) Table
Deduction table for withdrawals other than AntePost
1/9 or shorter  £0.90
2/11 to 2/17  £0.85
1/4 to 1/5  £0.80
3/10 to 2/7  £0.75
2/5 to 1/3  £0.70
8/15 to 4/9  £0.65
8/13 to 4/7  £0.60
4/5 to 4/6  £0.55
20/21 to 5/6  £0.50
EVS to 6/5  £0.45
5/4 to 6/4  £0.40
8/5 to 7/4  £0.35
9/5 to 9/4  £0.30
12/5 to 3/1  £0.25
16/5 to 4/1  £0.20
9/2 to 11/2  £0.15
6/1 to 9/1  £0.10
10/1 to 14/1  5p
over 14/1 no deduction
When a horse is withdrawn at odds of between 10/1 and 14/1, bookmakers normally make a 5p in the £ deduction to winnings. bet365 has abolished the first such deduction in any race.
In the event of two or more horses being withdrawn before coming under starter's orders then the total deductions shall not exceed £0.90 in the £.
Should a horse be withdrawn and a new market formed then any bets laid at show prices prior to the new show will be subject to the above deductions. In the event of a further withdrawal after the market has been reformed then bets placed at show prices in the original market will be subject to a further deduction based on the price of the withdrawn horse in the original market. Bets placed in the new market will be subject to a deduction based on the current price.
The above scale will also apply in the case of non-runners in early price races and will be used for other events where we specifically advertise that deductions in line with Rule 4 (Deductions) will apply.
ReRuns
In the event of a false start, etc. resulting in a race being rerun, 'under starter's orders' is negated and stakes will be refunded on horses taking no part in the rerun. Returns on the remaining runners subject to Rule 4 (Deductions). The number of runners taking part in the rerun governs Place terms.
Walkovers and Void Horse Races
Walkovers and void races count as races but any horse so involved will be treated as a non-runner for settlement purposes.
Non UK and Ireland
For some of the major overseas horse races an industry SP and forecast/tricast may be declared. In these cases, if no price is taken and Tote (PariMutuel) is not requested, then bets will be settled based on the industry declared SP and forecast/tricast dividends. Normal place terms will apply for Each-way betting.
The above also applies to bets placed for racing in Dubai.
If on the day of a race the surface is altered (e.g. Turf to All Weather or vice versa), then bets will stand.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Ice Hockey

All games must start on the scheduled date (local stadium time) for bets to have action. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.
There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined.
All Competitions/Matches (unless otherwise stated) - All Markets Pre-Game and In-Play
All bets include overtime/shootouts unless otherwise stated. In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team's score and the game total for settlement purposes. This does not apply to markets that exclude overtime/shootouts if played.
In 2-Way markets Push rules apply. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
3-Way markets are settled on the score at the end of regulation time, with the exception of When Will Game End which is a 3-Way market that includes overtime/shootouts.
Team Totals Odd or Even - If your team doesn't score bets will be settled as Even.
The following markets exclude overtime/shootouts for settlement purposes:
Asian Handicap
Asian Goal Line
Draw No Bet
Puck Line (3-Way)
Game Total (3-Way)
Double Chance (3-Way)
Money Line (3-Way)
Team Totals (3-Way)
Race to Markets
Total/Team Goals Exactly
Team To Score First/Last
To Score Last in Regulation
Next Goal Scored
Who Will Win Most Periods
Total/Home and Away Goals Scored
Period Betting
10 Minute Markets In-Play
Highest Scoring Period
Highest Scoring Period - If 2 or more periods have the same score, Tie will be settled as the winner.
Period Betting - The relevant period must be completed for bets to have action, unless the specific market outcome is already determined.
10 Minute Markets In-Play - The designated 10 minute match duration e.g. 31-40 minutes must be completed for bets to have action, unless the specific market outcome is already determined. For settlement purposes the 51-60 minute duration will not include overtime if played.
For settlement purposes the following website and box score details will be used to determine settlement times:
AHL www.theahl.com
NCAAH www.ncaa.com
NHL www.nhl.com
Austria www.erstebankliga.at
Belarus www.pointstreak.com
UK www.eliteleague.co.uk
Czech Republic www.hokej.cz
Denmark www.metalligaen.dk and www.ishockey.dk
Germany www.del.org and www.hockeyweb.de
Finland www.finhockey.fi and www.sm-liiga.fi
France www.hockeyfrance.com
Italy www.pointstreak.com
Norway www.hockey.no
Poland www.hokej.net
Romania www.pointstreak.com
Russia www.khl.ru
Russia www.mhl.khl.ru
Russia www.vhlru.ru
Slovakia www.hokej.sk
Sweden stats.swehockey.se
Switzerland www.sehv.ch
International www.iihf.com
Matches Listed as Club Friendlies (Regulation Only) and International Friendlies (Regulation Only) - All Markets Pre-Game and In-Play
All bets will be settled based on the score at the end of regulation time and excluding overtime if played, unless otherwise stated below.
Game Totals Odd or Even - If there is no score all bets will be settled as Even.
Team Totals Odd or Even - If your team doesn't score bets will be settled as Even.
The following markets include overtime/shootouts for settlement purposes:-
To Win Match (including overtime/shootout)
To Lift Trophy
To Qualify
When Will Game End
Penalty Shootout Winner
Penalty Shootout Correct Score
IIHF World Championships and Olympic Games
Settlement of match-up bets will be determined by positions in the Official Final Ranking at the conclusion of the specified Tournament. If teams are still ranked level, bets will be void.
Top Tournament/Team Goalscorer - Player who scores most goals during the competition will be deemed the winner. All-in, play or not. Dead-heat rules apply.
To Qualify From Group - Team to progress to Qualifying Round from Preliminary Round will be deemed winner.
Futures
NHL Regular Season Points/Match-Ups - Team must complete at least 80 regular season games for bets to have action unless the specific market outcome is already determined.
NHL To Win Conference - The team that progresses to the Stanley Cup Final will be deemed the winner.
Outright/Conference/Divisional Betting
All bets stand regardless of team relocation, team name change or season length.
Series Betting
Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics. 
 
Irish Sports (Gaelic Football/Hurling)
Match Betting
All match bets settled on regulation time only (80 minutes).
Bets will be settled on official GAA/AFL result only.
Series Betting
Series winner is team with highest combined score from both tests. If both teams finish with a tied aggregate score then the current holders will be deemed the winner.
Winning Margin
Predict the winning team’s margin of victory.
Double Result
Predict the result (home/draw/away) at both half-time and the end of regulation time.
First Scoring Play
Own goals, overs and behinds will count as first scoring play.
Highest Scoring Quarter
Quarter with highest combined score of both teams will be deemed the winner. If there is a tie for highest scoring quarter then bets are settled as a tie.
First Quarter Betting
The First quarter must be completed for bets to have action. If quarter ends in a tie then bets will be settled at the tie price if offered.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Motor Racing (Cars)
FORMULA ONE RACING
All race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sport's governing body, at the time of the podium presentation.
Drivers Championship
Each participant is priced to be the top driver over the Formula 1 season in accordance with Drivers Championship standings, and rules as specified by the FIA. Each-way terms apply.
Constructors Championship
Each participant is priced to be the top constructor over the Formula 1 season in accordance with Constructors Championship standings, and rules as specified by the FIA. Each-way terms apply.
Match Betting/Group Betting
Two drivers or constructors may be paired/put in a group for betting purposes and prices offered on which of them will finish in a higher position in the Drivers/Constructors Championship standings, as specified by the FIA, and in accordance with their official rules. Minimum 16 races must take place for bets to stand.
Individual Grand Prix Betting
All drivers who start the formation lap are deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.
Qualification Markets
Official qualifying times as recorded by the FIA will be used for settlement. For Fastest Qualifier, times recorded in the third phase count. If for some reason the third phase does not take place we will settle on the official grid as formed by the FIA. Grid position penalties / subsequent disqualifications do not apply for settlement purposes. However, qualifying time penalties (as specified by the FIA) will. Drivers must start the first phase of qualifying for bets to stand. For fastest in qualifying session 1 and 2, drivers must start the specified phase of qualifying for bets to stand.
Fastest Driver in Every Qualifying Phase
Predict whether an individual driver will be the fastest qualifier in all 3 phases of qualifying.
Fastest Qualifying Stage
Predict which qualifying phase will produce the fastest qualifying time. Dead-heat rules apply.
Start of the Race
The start of any race is defined as the signal to start the formation lap.
Number of Classified Drivers/Groups to Finish/To Finish Last/To Be Classified/Not to Finish the Race/Both Cars To Be Classified
Drivers that have completed 90% or more of the number of laps completed by the winner (rounded down to the nearest whole number of laps) are regarded as finishers in line with the official FIA classification at the time of the podium presentation.
Finish in the Points/Podium Finish
The result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.
Highest Finishing Position
If both drivers fail to complete the race then the driver completing the most laps will be deemed the winner. If both drivers retire on the same lap then bets will be settled on the official classification at the time of podium presentation.
Finishing Position Markets
If both drivers fail to complete the race then the driver completing the most laps will be deemed the winner. If both drivers retire on the same lap then bets will be settled on the official classification at the time of podium presentation.
Team Points
Bets will be settled on the combined points total of both drivers within a manufacturer's team.
Race Match Betting
Bets will be settled on the official classification at the time of podium presentation.
Winning Car
All cars will be deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.
Winning Margin/Qualifying Winning Margin
Bets will be settled on the official FIA result at the time of the podium presentation.
Fastest Lap
The official FIA result at the time of the podium presentation for the race will be used.
Will There Be a Safety Car Period During the Race?
A Safety Car Period is defined as the need for the Safety Car to run in front of the leading car during a specified race. Should the race start under the Safety Car, then all bets concerning the Safety Car market will be settled as Yes. If the race finishes under Safety Car conditions but the safety car has not had time to get to the front of the leading car this market will be settled as Yes. Virtual Safety Car periods do not count.
Race Group Betting
The winner is the driver achieving the highest placing at the time of the podium presentation. If all drivers in the group fail to be classified then the driver completing the most laps will be deemed the winner. If all drivers in the group fail to be classified and two or more drivers retired on the same lap then dead-heat rules apply. Drivers are grouped together for betting purposes only. Non-runner no-bet deductions in line with Rule 4 (Deductions) will apply. Bets will be settled on the official FIA result at the time of the podium presentation.
First Driver to Retire (Formation Lap Counts)
Driver must start 1st formation lap. Bet settlement will be determined by which lap number a car retires on. Should more than one car retire on the same lap then dead-heat rules apply.
Lap of First Retirement
A 2-Way (under/over) market will be offered for the lap in which the first race retirement takes place. Settlement will be based on official FIA results. (Note: The FIA display the number of completed laps a driver has achieved, so they would have retired on the next lap e.g. if the completed laps on the FIA result is 3 then the driver is deemed to have retired on lap 4 and this will be used for settlement purposes.) If no retirement takes place for a specified Grand Prix, bets will be settled as a Push.
First Constructor Retirement (Formation Lap Counts)
Bets will have action once the 1st formation lap starts. The winner is the constructor of the first car to retire. Should more than one car retire on the same lap then dead-heat rules apply.
Handicap Betting
Each driver's handicap is applied to their race time. The driver with the best race time after applying the handicap is considered the winner of this market. Race Leader must complete 40 laps for bets to stand. Bets stand irrespective of individual withdrawals. Any driver who does not finish the race or whose official classification is 1 lap or greater behind the winner will be deemed a loser. Dead-heat rules apply.
First Lap Markets
Bets are settled on the first completed lap of the original race start. Any official restarts are disregarded, unless in the original race the first lap is not completed fully. In this case bets will be settled on the first fully completed lap.
Leader After 1 Lap
For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (formation lap not included). In the event of one lap not being fully completed all bets will be void.
To Retire on the 1st Lap
Any driver who is deemed to have completed no laps on the official FIA Race Classification will be deemed winners. If a driver is not in position to start the formation lap bets involving that driver are void.
Leader After Specified Laps
For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after the specified race lap in accordance with the FIA's official Race Lap Chart. In the event of the specified number of laps not being fully completed all bets will be void.
Driver Position at End of 1st Lap
Select a driver's position at the end of the first fully completed lap of a named Grand Prix. Settlement will be based on the position recorded by the official FIA result. The named driver must start the race for bets to stand.
Team Match-Ups
Settlement will be based on the team accumulating the most points at the end of a specified race
Constructor Handicap
The result will be determined by the number of points accumulated for a specified race by the two named constructors after the handicap has been applied.
Driver Handicap Matches
The result will be determined by the number of points accumulated for a specified race by the two named drivers after the handicap has been applied.
NASCAR/BUSCH RACING
Outright Race Betting
The Field includes any driver who is not listed. Any drivers who do not qualify for the race will be deemed no action. The race must be run within one week of the scheduled off time for there to be action. The official NASCAR winner of the race shall be the winner of the race for wagering purposes (this includes all races which are halted prematurely for any reason).
Leader After ‘X’ Laps
For settlement purposes, the winner is deemed to be the driver leading the race as they cross the start/finish line after the specified race lap in accordance with the official Leaderboard. In the event of the specified number of laps not being fully completed, all bets will be void.
Race Driver Match-Ups
All match-ups will be settled as per the official NASCAR result. If one driver fails to complete the race then the other driver will be declared the winner. Where both drivers fail to complete the race then the number of full laps completed will determine the result. If both drivers fail to complete on the same lap then the official placing as assigned by the controlling authority will determine the result.
Both drivers must start the race (e.g. cross the start line) for bets to be action. If any driver is replaced before the start of the race then all match-ups will be void. For example, Driver Gordon qualifies in 1st place but due to injury is replaced by driver Brack (all bets void).
If a driver is replaced during the race then bets will stand on his replacement. For example, Driver Gordon starts the race but due to injury is replaced after 10 laps by replacement Driver Brack who then finishes the race and places 4th. In the race standings and for betting purposes Driver Gordon would be credited with a 4th place finish.
Race Props
Race props will be settled on official NASCAR results. E.g. cautions, caution laps, lead changes, number of leaders, winning car etc. If a race is shortened and no official results are posted then all bets will be deemed no action.
For all markets, for customers ease, we will endeavour to grade all wagers at the conclusion of the race on the unofficial result. However, we reserve the right to alter any wagers which may be affected by the official results as displayed on Nascar.com.
Qualifying
Qualifying match-ups are based on qualifying times (quickest times) and not the starting line-up. For example, positions 37th to 43rd will be decided on times and not on any other criteria. If two or more drivers have an equal qualifying time then the driver with the higher grid position will be deemed the winner.
Bets will be void unless the driver starts the qualifying lap. If any driver fails to start then bets are deemed no action.
In the event of qualifying not being completed then all qualifying bets will be no action. All props will be settled on official NASCAR results unless otherwise specified.
Future/Season Bets
All prop futures are deemed action when drivers qualify for at least 27 races. Outright Drivers Championship will be deemed as action when driver has qualified for at least 27 races.
CART AND INDY RACING
Outright Race Betting
The Field includes any driver who is not listed. Any drivers who do not qualify for the race will be deemed no action. The race must be run within one week of the scheduled off time for there to be action. The winner, as deemed by the official ruling body of the race, shall be the winner of the race for wagering purposes. This includes all races which are halted prematurely for any reason.
TOURING CARS
All race bets are settled on the official classification from the relevant governing body, at the time of the podium presentation. This will not be affected by any subsequent enquiries. Please refer to Formula One rules above regarding bet settlement on specific markets.
Driver Championship
Each participant is priced to be the top driver over the relevant Touring Car season in accordance with the Driver Championship standings, and rules as specified by the governing body.
Individual Race Betting
All drivers who start the warm-up lap are deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.
A1
All race bets are settled on the official classification from the A1GP organisation, the sport's governing body, at the time of the podium presentation. This will not be affected by any subsequent enquiries. Please refer to Formula One rules above regarding bet settlement on specific markets.

RALLY

All race bets are settled on the official classification as defined by the official race organisers and will not be affected by any subsequent enquiries.
 
Motoracing

Championship Betting
All-in, compete or not. Bets will be determined by the number of points accumulated following the podium presentation of the final race of the season and will not be affected by any subsequent enquiries. If the points are level then dead-heat rules will apply, unless the result is determined by the competition rules.
Individual Race Betting
Non-runner no-bet - Rule 4 (Deductions) may apply. All riders in place to start the warm-up lap are deemed as runners. The podium positions will be used to determine 1st 2nd and 3rd for betting purposes. Subsequent disqualifications and/or appeals will not affect bets.
Rider Finishing Position
Official race classification at the time of the podium presentation will be used for settlement. Subsequent disqualifications and/or appeals will not affect bets.
Rider Match Betting
Both quoted riders in a match, must be in place to start the warm-up lap of the specified Race, otherwise bets are void. If both riders fail to finish by going out on the same lap then bets will be void. Otherwise the rider completing most laps will be deemed the winner for settlement purposes.
Championship Groups/Match-Ups
Total number of points will decide the winner - following the podium presentation of the final race of the season. Any subsequent enquiries will not apply. If the points are level then dead-heat rules will apply unless the result of the dead-heat is determined by the competition rules.
First Lap Markets
Bets are settled on the first completed lap of the original race start, on a 'First Past the Post' basis, with any faulty start disregarded. Additionally, any official restarts are disregarded, unless in the original race the first lap is not completed fully. In this case bets will be settled on the first fully completed lap.
Number of Classified Riders
Settlement is based on the numbers of drivers listed as finishers in the official race classification on worldsbk.com (World Superbikes), and motogp.com (Moto GP).
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Netball

Game Betting
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
A game must be completed in full for bets to stand, unless settlement of bets is already determined.
In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
Pre-Game Bets
All pre-game bets exclude overtime, if played unless otherwise stated.
In-Play Game Bets EXCLUDE Overtime Unless Stated Otherwise
To Win after Overtime/Shootout Winner - Includes overtime (and extended overtime if played)/shootout.
In-Play Quarter Bets EXCLUDE Overtime
The designated quarter must be completed for bets to stand, unless settlement of bets is already determined.
In-Play Half Bets EXCLUDE Overtime
The designated half must be completed for half bets to stand, unless settlement of bets is already determined.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Poker

Outright Betting/Top Female/Final Table/Top Nationality/To Win Bracelet
Non-runner no-bet. Markets may be subject to a Rule 4 (Deductions).
To Make Final Table
A price will be offered for selected participants to make the Final Table of a specified tournament. Non-runner no-bet. If the named participant qualifies for the Final Table but fails to take any further part, then such bets will be deemed to have won.
Nationality Of Winner
Settlement will be determined by the nationality of the player officially registered with the specified tournament.
To Make the Top 20
Settlement will be determined by the final official tournament rankings.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

Pool

Outright Betting
All participants in a tournament will be priced to win the tournament outright. Non-runner no-bet.
Outright markets may be subject to a Rule 4 (Deduction).
Match Betting
In the event of a match starting but not being completed then the player progressing to the next round, or the player awarded the victory (points) in a team competition, will be deemed the winner for settlement purposes.
Handicap / Total Rack Betting
If the statutory number of racks in a match are not completed, then all bets will be void. In the event of a match starting but not being completed, bets will be void unless the outcome is already determined.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Rugby League

Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.
Unless otherwise stated Rugby League nines match bets are settled on the specific tournament regulation play and exclude extra-time if played.
If a venue is changed from the one advertised then all bets on that match are void.
In the event of a change of opponent from the one advertised then all bets for that match are void.
Abandoned Matches
All bets are void apart from markets where the outcome is already determined.
Postponed Matches
Are void unless re-arranged and played in the same 'Rugby Week' (Monday - Sunday inclusive UK time).
Outright Betting
Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.
To Finish Bottom - Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season.
To Be Relegated - Where market is offered settlement is based upon the rules of the specified league. E.g. for Super League relegation purposes one team is relegated upon completion of the regular season.
Match Betting
Handicap Betting/Alternative Handicap Betting (Including In-Play) - In 2-Way markets bets are void in the event of a tie.
Total Points 2-Way/Alternative Total Points 2-Way/Team Total Points 2-Way - Where scores are level with the total points taken then bets will be void.
Match and Team Totals/Alternative Totals (Including In-Play) - In 2-Way markets, where scores are level with the total points taken then bets will be void.
Draw-No-Bet - If the game finishes in a draw then bets will be settled as a Push.
1st/2nd Half Draw-No-Bet - If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as a Push.
Next Try 2-Way - Where there is no next try scored then bets will be void.
Total Tries/Team Total Tries/Most Tries Markets (including alternatives) - In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets try includes penalty try.
First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score 1st Try/Last Scoring Play of 1st Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try/Time of 1st Try/Team Time of 1st Try - For all these markets try includes penalty try. For all scoring play markets conversions do not count.
Team Scoring First Wins Game - Includes extra-time if played.
Half-Time/Full-Time Winning Margin Double - Predict the team and winning margin combinations at half-time and full-time excluding extra-time if played. In the event of the half-time or full-time result ending in a Tie, then bets will be settled on Any Other option.
Score 1st, Lead at Half Time and Win at Full time - Predict the outcome of all three. In the event of the combination not being offered then bets will be settled on Any Other option.
Highest Scoring Half/Team With Highest Scoring Half - The second half total excludes extra-time if played.
Double Result - Predict the outcome of the specified match at half-time and full-time.
Winning Margin Including Exact and Alternative - For settlement purposes the margin at full-time is used (Tie option is available).
Race to Markets - Predict the team to reach a specified points total first (Neither is an available option).
Team to Reach Markets - Predict the team to reach a specified point total.
Half Betting - 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played.
Lance Todd Trophy - Applies to the Rugby League Challenge Cup Final. The Man of the Match is decided at the end of the game and awarded the Lance Todd Trophy. Prices are offered for each player participating in the match.
Match Outcome(4-Way)/Win In Extra Time/To Lift Trophy/To Qualify/Will the Game Go to Golden Point/Will the Game Go to Overtime - settlement will include extra time if played.
Tribet - If the match ends in a Tie, bets will be settled as Any Other Result option.
In-Play 2-Way Market Betting Including Golden Point/Overtime
Where offered, all markets which indicate Golden Point or Overtime in the title will be settled including all periods of Overtime if played, for settlement purposes. These markets are:
Money Line Including Golden Point and Overtime/Handicap 2-Way including Golden Point and Overtime (including alternatives)/Total Points 2-Way Including Golden Point and Overtime (including alternatives)/Team Total Points Including Golden Point and Overtime/Total Tries Golden Point and Overtime (including alternatives)Team Total Tries Including Golden Point and Overtime/2nd Half Winner Including Golden Point and Overtime
In-Play To Win in Overtime/To Qualify/To Lift Trophy
Where offered, all markets will be settled including all periods of Overtime if played.
In-Play Half Betting
For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played, and in the event of 2-Way half markets finishing in a draw then bets will be settled as a Push; with the exception of any half markets listed in the above In-Play 2-Way Market Betting Including Golden Point/Overtime section.
Highest Scoring Team - Handicap
All scheduled games must be completed for bets to stand. Settlement will include the handicap added to the selected team's score. Dead-heat rules apply.
Total Team Tries
Penalty tries count. Bets stand on regulation time only.
Team to Win Both Halves/To Win Both Halves/Team to Win Either Half
Both halves must be completed for bets to stand.
Will Either Team Score 3 Unanswered Tries?
Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count.
Highest/Lowest Scoring Team
Only highlighted teams count. Dead-heat rules apply.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Rugby Union
General Rules
Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.
Unless otherwise stated Rugby sevens and tens match bets are settled on the specific tournament regulation play and exclude extra-time if played.
If a venue is changed from the one advertised then all bets on that match are void.
In the event of a change of opponent from the one advertised then all bets for that match are void.
Abandoned Matches
All bets are void apart from markets where the outcome is already determined.
Postponed Matches
Are void unless re-arranged and played in the same 'Rugby Week' (Monday - Sunday inclusive UK time).
Outright Betting
Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.
To Finish Bottom - Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season.
To Be Relegated - Where market is offered settlement is based upon the rules of the specified league.
Match Betting
Handicap Betting/Alternative/Additional Handicap Betting (Including In-Play)/Match and Team Totals/Alternative Totals (Including In-Play) - In 2-Way markets Push rules apply.
Total Points Odd/Even and Team Total Points Odd Even - Zero counts as Even for settlement purposes.
Draw-No-Bet - If the game finishes in a draw then bets will be settled as a Push.
1st/2nd Half Draw-No-Bet - If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as a Push.
Next Try 2-Way - Where there is no next try scored then bets will be void.
Total Tries/Team Total Tries/Most Tries markets (including alternatives)- In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets try includes penalty try.
Total Penalties Scored - Settlement is based on total successfully converted penalties, not total penalties awarded.
Team Totals Odd/Even 2-Way - Zero counts as Even for settlement purposes.
First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score First Try/Last Scoring Play of First Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try - For all these markets try includes penalty try. For all scoring play markets conversions do not count.
Score 1st Try/1st Half Result - Predict the Team to score 1st try, combined with the 1st Half Result. A price is quoted for No Tryscorer. For this market try includes penalty try.
Team to Score 1st and Match Result - Predict the team to score 1st combined with the match result, excluding extra-time if played.
Half Time/Full Time Winning Margin Double - Predict the team and winning margin combinations at half time and full time excluding extra-time if played. In the event of the half or full time result ending in a Tie, then bets will be settled on Any Other option.
Highest Scoring Half/Team with Highest Scoring Half - The second half total excludes extra-time if played. The Tie is an option.
Double Result - Predict the outcome of the specified match at half-time and full-time.
Winning Margin inc. Exact and Alternative - For settlement purposes the margin at full-time is used (Tie option is available).
Race to Markets - Predict the team to reach a specified point total first (Neither option is available).
Half Betting - 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played. The relevant half must be completed for bets to have action, unless the specific market outcome is already determined.
Match Outcome (4-Way)/Win in Extra-Time/To Lift Trophy/To Qualify/Match to Go to Overtime - Settlement will include extra-time/sudden death and kicking competition if played.
Tribet - If the match ends in a Tie, bets will be settled as Any Other Result option.
In-Play 2-Way Market Betting (Incl. OT)
Where offered, all markets which state ‘Incl. OT’ specifically in the market title, will include all periods of extra-time if played, for settlement purposes. The markets are:
Handicap 2-Way (Incl. OT) (including alternatives)/Total Points (Incl. OT) (including alternatives)/Team Total Points (Incl. OT)/Total Tries (Incl. OT)/Team Total Tries (Incl. OT)
Specifically for the markets listed below settlement will include all periods of extra-time/sudden death and kicking competition if played:
Money Line (Incl. OT)/2nd Half Winner (Incl. OT)
In-Play Half Betting
For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played.
Time of First Team-Match Try/First 2nd Half Try/Last Try
Try includes penalty try. If no 1st or 2nd half try scored then bets will be settled as after.
Time of 1st Converted Penalty/Time of 1st Team Converted Penalty
If no converted penalty then bets will be settled as after.
Time of 1st Try/Team Time of 1st Try
Penalty tries count. If no try then bets will be settled as after.
Team to Score First Try
Market includes No Try Scored option.
Team to Win Both Halves/To Win Both Halves/Team to Win Either Half
Both halves must be completed for bets to stand.
Team to Score Last
Includes extra-time if played.
Season Betting
Top Tryscorer - Settled on regular season only (playoffs do not count).
To Finish Bottom - Settled on team finishing bottom of table (regardless of whether they are relegated or not).
World Cup Specials
Top Rugby Championship Team and Top Six Nations Team - Bets will be settled on the furthest progressing team in the competition. In the event of two or more teams reaching the same stage of the competition then dead-heat rules will apply.
The below markets include extra-time (if played in any games) for settlement purposes e.g. If a red card is awarded in extra-time in a tournament fixture, this will count towards the total tournament tally.
For ‘try’ related markets, penalty tries count for settlement purposes.
Six Nations Specials
To Win the Grand Slam - Any participant must win all their five matches.
To Win the Six Nations Outright - If two teams finish joint top of the Six Nations league on the same number of points then official competition rules will determine the winner for settlement purposes. All matches must be completed otherwise bets are void.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Snooker
Outright Betting
Non-runner no-bet - With the exception of Ante-Post bets placed on any player who takes part in a given tournament's qualifying but fails to qualify for the main tournament. Such bets will be deemed losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright. Each-way betting is available.
Outright markets may be subject to a Rule 4 (Deductions).
Leader After First 4 Frames/Score After First 4 Frames
The first 4 frames must be completed for bets to stand.
Match Betting
In the event of a match starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
First Frame Markets
In the event of the first frame not being completed bets will be void, unless the outcome has already been determined.
First Legally Potted Colour/To Pot First Ball/To Pot Last Ball (Excluding Free Ball) - In the event of a re-rack the original frame will count for settlement purposes providing a colour/ball has been potted. Settlement will be determined by official tournament data. Betting does not include foul shots.
First Frame Player Total Points Odd/Even - For settlement purposes zero counts as Even.
Highest Break in Match
In the case of a re-rack only the highest break in the officially counting frame will determine settlement. Dead-heat rules apply. If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void.
Match Total Frames Odd/Even
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void.
Session Betting
All session betting refers to a specified number of frames - as designated on each market e.g. Frames 1-4; 5-9; 10-13; 14-19 etc, and will be settled on results relating to the specified frame band quoted. The first frame of the specified mini session must be played for bets to stand.
If the match ends naturally during the session then bets will stand (e.g. a player wins 10-2; bets on frames 10-13 will be settled based on the results of frames 10-12).
For the following mini-session markets; in the event of abandonment, retirement or disqualification, bets will be void unless there is no conceivable way the frame(s) and/or match could be played to its natural conclusion without unconditionally determining the result of that market:
Highest Break in a Tournament
In the case of a re-rack only the highest break in the officially counting frame will determine settlement. Dead-heat rules apply.
147 Break in a Match/Total 50+ Breaks in Match
In the event of a match starting but not being completed bets will be void, unless the outcome of the specific market is already determined.
A Break of 50 or More in Frame 1/A Century Break in Frame 1
In the event of the first frame not being completed bets will be void, unless the outcome of the specific market is already determined.
Race to 3,4,5 Frames
The respective frame must be completed for bets to stand.
Individual Highest Break
Player must complete at least one match for bets to stand.
Number of Frames in the Match
If the statutory number of frames in a match are not completed then bets will be void unless there is no conceivable way the match could be played to its natural conclusion without unconditionally determining the result of this market.
Revised Match Betting
Where revised match betting is offered (between sessions) one frame of the following session must be completed for bets to stand.
Nationality of Winner
Bets stand irrespective of withdrawals.
Stage of Elimination
Player must play one shot in the tournament for bets to stand.
In-Play
First Legally Potted Colour in the Frame/Next Frame First Colour Potted (Excluding Free Ball) - In the event of a re-rack the original frame will count for settlement purposes providing a colour has been potted. If the first legally potted colour is not shown live on TV then all bets placed will be made void win or lose. Betting does not include foul shots.
Player to Pot the First Ball/Next Frame to Pot First Ball - In the event of a re-rack the original frame will count for settlement purposes providing a ball has been potted. If the first legally potted ball is not shown live on TV then all bets placed will be made void win or lose. Betting does not include foul shots.
Next Frame/Next Frame Handicap (Points)/Current Frame Winner/Next Frame Winning Margin - In the event of a frame starting but not being completed then all bets will be void. Bets stand in the event of a re-rack.
Next Frame Total Points/Next Frame Highest Break - In the event of a frame starting but not being completed then all bets will be void, unless the outcome has already been determined. Bets stand in the event of a re-rack.


In-Play Session Betting
All session betting refers to a specified number of frames - as designated on each market e.g. Frames 1-4; 5-9; 10-13; 14-19 etc, and will be settled on results relating to the specified frame band quoted. The first frame of the specified mini session must be played for bets to stand.
If the match ends naturally during the session then bets will stand (e.g. a player wins 10-2; bets on frames 10-13 will be settled based on the results of frames 10-12).
For the following mini-session markets; in the event of abandonment, retirement or disqualification, bets will be void unless there is no conceivable way the frame(s) and/or match could be played to its natural conclusion without unconditionally determining the result of that market:
Winner - Predict the result of the specified mini session
Handicap - Predict the result of the specified mini session after a handicap has been applied
Score - Predict the match score after the specified mini session


Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Soccer

90 Minutes Play
All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.
The exceptions to this rule are in relation to friendly matches, where all match markets will be settled based on the actual result when the game finishes (excluding any extra-time), irrespective of whether the full 90 minutes is played, and Beach Soccer where markets are specifically settled on 36 minutes play only.
For matches listed specifically as Youth, for the purpose of reference, ‘’Youth’’ is a generic term we use for Soccer matches played between teams where the players are aged below 23 years old.


Extra-Time In-Play Markets
Bets are settled on the official statistics for the extra-time period. Any goals or corners that were taken or scored during regulation time do not count.


Matches Postponed, Brought Forward or Abandoned
An unplayed or postponed match will be treated as a non-runner for settling purposes unless it is played within the same week (ending on Sunday) in which case the bet will stand unless cancelled by mutual consent.
If a match is rescheduled from the weekend to a Monday night for the purpose of live TV coverage then all bets on that match will stand.
Should any match be played prior to the date or kick-off time denoted then any such match may be included provided the wager is placed not later than the revised kick-off time.
Any match abandoned before the completion of 90 minutes play will be void except for those bets the outcome of which has already been determined at the time of abandonment. The market must be fully determined for bets to stand For example, first player to score or time of the first goal bets will stand provided a goal has been scored at the time of abandonment.
The only exception to the above abandoned match rule, is for all South American club matches where Full-Time Result and Double Chance markets (both pre-game and In-Play) will be settled on the score at the time of the abandonment providing the relevant league allows the result to stand.


Matches not Played as Listed
If a match venue is changed (other than to the away team's ground) then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed (e.g. match is played at the original away team's ground) then bets placed based on the original listing will be void.
We will endeavour to identify on our Website all matches played at a neutral venue. For matches played at a neutral venue (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team.
If an official fixture, lists different team details to those listed on our Website then bets will be void e.g. official fixture specifies in the team name, Reserves/Age Group e.g. Under 21's/Gender e.g. Women.
In all other cases bets stand, including instances where we list a team name without specifying the term 'XI' in the name.


Settlement of Wagers
Statistics provided by the Press Association (PA) will be used to settle wagers. Where PA statistics are not provided or there is significant evidence that the PA statistics are incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
Bets on a match or qualification are not affected if a team is subsequently disqualified from, or re-instated to, the competition.


First/Last Player to Score
Bets are accepted on 90 minutes play only.
Every effort will be made to quote first/last player to score odds for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored. All players that take part in a match will be considered runners for last player to score betting.
Each-Way First Goalscorer Betting - We pay 1/3 odds for unlimited places in 90 minutes play.
Subsequent enquiries by official bodies will not be considered for settlement purposes.
Please note that own goals do not count in the settlement of bets.


Multi Scorers / To Score 2 or More / To Score a Hat Trick
Bets are accepted on 90 minutes play only.
Bets on players that do not take part in the match will be void. All players that take part in the match will be considered runners for settlement purposes.


Correct Scores
Predict the score at the end of normal time. Own goals count.


Team First/Last Goalscorer
Bets on players not taking part in the match will be void. Bets where the selection comes on after the first goal is scored for that team will be void regardless of whether the selected player scores in the game. Own goals do not count.


In-Play Next Goalscorer
Every effort will be made to quote odds for all possible participants. However, players not originally quoted will count as winners should they score the next goal. Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored. All players that have been on the field of play before the next goal is scored will be deemed runners.
Subsequent enquiries by official bodies will not be considered for settlement purposes.
Own goals do not count.


Player to Score at Any Time
All players who take part in a match will be considered 'runners'.
Any selections taken from a match that is not completed will be treated as a non-runner.
Please note that own goals do not count in the settlement of bets.


Time of the First Goal
If a match is abandoned after the first goal is scored then all bets stand.
If a match is abandoned before the first goal is scored then all bets accepted for time bands that have been completed will be considered losing bets and any other time band which included the time band of the abandonment will be void and treated as non-runners.


Injury Time
Bets on the amount of injury time are settled on the time indicated by the fourth official’s board, rather than the actual time played.


10 Minute Events
Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes (e.g. a corner awarded in this period but only taken after 10:00 will not count).


Time of First Corner
Bets are settled on what time the corner is actually taken (not the time it is awarded).

Handicap Betting, Including In-Play (3-Way)
Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.


Half-Time Result, Including In-Play
Bets will be void if the match is abandoned before half-time.


Half-Time Correct Score
Bets will be void if the match is abandoned before half-time.


Half with Most Goals
Bets will be void if the match is abandoned unless settlement of bets is already determined.


1st Half Goals
Bets will be void if the match is abandoned before half time unless settlement of bets is already determined.


Team Highest Scoring Half
Predict which half of a match that more goals will be scored in, by a specified team. Bets will be void If the match is abandoned unless settlement of bets is already determined.

1st Half Corners, Including In-Play
Bets will be void if the match is abandoned before half-time unless settlement of bets is already determined. Corners awarded but not taken do not count.


2-Way Corners In-Play
Settled on total number of corners in the match, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.


Most Corners In-Play
Settled on the team who receives the most corners in the match, in the event of an abandonment then all bets are void. Corners awarded but not taken do not count.


Race to X Corners In-Play
Settled on the team who reach the quoted number of corners first, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.


Result After 10/20/30/40 Etc Minutes In-Play
Settled on the result at the specified time in the match. E.g. 10 minutes result is settled on the result in the match after 10:00 minutes of play. In the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.


Half-Time - Full-Time Double Result
Bets will be void if the match is abandoned. Extra-time and penalty shootouts do not count.


Mythical Matches
These are imaginary games pairing two teams in a round of fixtures, for betting purposes only. The team which scores the most goals in their actual match is deemed the winner. Bets will be settled as a draw if both teams score the same number of goals. If either team's match is postponed or abandoned bets will be void.


Match Specials
Unless otherwise stated player specials are void if the player takes no part in the game.
Bets are settled on the result at the end of 90 minutes play. Extra-time, golden goals or penalty shootouts do not count unless otherwise stated.
Where more than one participant is quoted in a special, and non-runners are involved, the bet stands on the remaining participant(s) if a price is available.
To Score the Team’s Winner - The player’s team must win by exactly one goal and the nominated player must score the last goal.
To Win Both Halves - The team must score more goals than the opposition in both halves of the match.
Team to Win From Behind - Team must be losing at any stage during the match but subsequently go on to win the match in 90 minutes.
Team to Score/Miss a Penalty - All bets are 90 minutes play only.


Double Chance
The following options are available:
1 or X - If the result is either a home or draw then bets on this option are winners.
X or 2 - If the result is either a draw or away then bets on this option are winners.
1 or 2 - If the result is either a home or away then bets on this option are winners.
If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.


ASIAN HANDICAPS
Please refer to the following examples regarding settlement of bets:


Handicap Line 0 Ball
If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.


Handicap Line 0,0.5 Ball
Team giving a 0,0.5 ball start:
- Win by any score - All bets on this selection are winners.
- Draw - Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.
- Lose by any score - All bets on the selection are losers.
Team receiving 0,0.5 ball start:
- Win by any score - All bets on this selection are winners.
- Draw - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
- Lose by any score - All bets on the selection are losers.
Handicap Line 0.5 Ball
Team giving a 0.5 ball start:
- Win by any score - All bets on this selection are winners.
- Draw - All bets on this selection are losers.
- Lose by any score - All bets on this selection are losers.
Team receiving a 0.5 ball start:
- Win by any score - All bets on this selection are winners.
- Draw - All bets on this selection are winners.
- Lose by any score - All bets on this selection are losers.
Handicap Line 0.5,1 Ball
Team giving a 0.5,1 ball start:
- Win by 2 or more - All bets on this selection are winners.
- Win by exactly 1 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
- Draw or lose by any score - All bets on this selection are losers.
Team receiving a 0.5,1 ball start:
- Draw or win by any score - All bets on this selection are winners.
- Lose by exactly 1 - Half the stake is refunded to the customer. The other half is classed as a loser.
- Lose by 2 or more - All bets on this selection are losers.
Handicap Line 1 Ball
Team giving a full ball start:
- Win by 2 or more - All bets on this selection are winners.
- Win by exactly 1 - All bets on this selection are void and refunded to the customer.
- Draw or lose - All bets on this selection are losers.
Team receiving a full ball start:
- Win by any score or draw - All bets on this selection are winners.
- Lose by exactly 1 - All bets on this selection are void and refunded to the customer.
- Lose by 2 or more - All bets on this selection are losers.
Asian Handicap In-Play (Including 1st/2nd Half Bets)
All bets on the Asian Handicap In-Play market are settled according to the score-line for the remainder of the game/half after the bet has been struck, e.g. any goals prior to the bet being placed are ignored for settlement purposes.
Asian Corner Handicaps
Whole corner or half corner handicaps - at the end of the match the handicap is applied to the final corner count and the team with the most corners after adjusting for the handicap is deemed the winner for settlement purposes. If the number of corners for each team is equal after the handicap is applied, all bets will be void and stakes returned.
Quarter corner handicaps - as an example 0.5, 1 is a ¾ corner handicap, with your stake equally divided between half corner and whole corner.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted. Corners awarded but not taken do not count.
1st/2nd Half Asian Handicap
Bets settled on the relevant half result only.
Extra-Time Asian Handicap In-Play
Normal In-Play Asian Handicap rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.
Asian Total Cards
Predict the total number of cards in a match. The card line will either be a quarter-card, half-card or whole-card with bet settlement as follows:
Card line of 4.5 - If you bet over 4.5, your bet wins if there are more than 4 cards in the match. Otherwise your stake is lost. If you bet under 4.5, your bets wins if there are less than 5 cards in the match. Otherwise your stake is lost.
With a card line of a whole number, if the total number of cards in the match is the same as the card line, your stake is returned.
Card line of 5.5, 6 - If you bet over, your stake is equally divided between over 5.5 cards and over 6 cards. Your bet wins if there are more than 6 cards in the match. If there are 6 cards exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost. If you bet under, your stake is equally divided between under 5.5 cards and under 6 cards. Your bet wins if there are less than 6 cards in the match. If there are 6 cards exactly, half your stake is lost and the other half is returned. Otherwise your entire stake is lost.
Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).
Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle has been blown will be disregarded.
Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
Asian Total Corners
Predict the total number of corners in a match. The corner line will be either a quarter-corner, half-corner or whole-corner with bet settlement as follows:
Corner line of 8.5 - If you bet over 8.5, your bet wins if there are more than 8 corners in the match. Otherwise your stake is lost. If you bet under 8.5, your bets wins if there are less than 9 corners in the match. Otherwise your stake is lost.
With a corner line of a whole number, if the total number of corners is the same as the corner line, your stake is returned.
Corner line of 8, 8.5 - If you bet over, your stake is equally divided between over 8 corners and over 8.5 corners. Your bet wins if there are more than 8 corners in the match. If there are 8 corners exactly, half your stake is lost and the other half is returned. Otherwise your entire stake is lost. If you bet under, your stake is equally divided between under 8 corners and under 8.5 corners. Your bet wins if there are less than 8 corners in the match. If there are 8 corners exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted. Corners awarded but not taken do not count.
Asian Corners In-Play
Settled as pre game Asian corners, in the event of an abandonment before 90 minutes have been played, then all bets will be void unless settlement is already determined
1st Half Asian Corners In-Play
Settled as pre-game Asian corners except result is settled on total at half-time, in the event of an abandonment before half time then all bets will be void unless settlement is already determined.
GOAL LINE
In the event of a game being abandoned before 90 minutes have been played all bets are void unless settlement of bets is already determined. Please refer to the following examples regarding settlement of bets:
Extra-Time Goals In-Play
Only goals in extra time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.
Goal Line 2
Goal line under 2
- Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly then the stake is returned. Bets lose if there are three or more goals scored in the match.
Goal line over 2
- Bets win if there are three or more goals scored in the match. If there are two goals exactly the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.
Goal Line 2,2.5
Goal line under 2,2.5
- Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly half the stake will win and half will be returned. Bets lose if there are three or more goals scored in the match.
Goal line over 2,2.5
- Bets win if there are three or more goals scored in the match. If there are two goals exactly half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.
Goal Line 2.5
Goal line under 2.5
- Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
Goal line over 2.5
- Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.
Goal Line 2.5,3
Goal line under 2.5,3
- Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly half the stake will be returned and half will be lost. Bets lose if there are four or more goals scored in the match.
Goal line over 2.5,3
- Bets win if there are four or more goals scored in the match. If there are three goals exactly half the stake will win and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match.
Goal Line 3
Goal line under 3
- Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly then the stake is returned. Bets lose if there are four or more goals scored in the match.
Goal line over 3
- Bets win if there are four or more goals scored in the match. If there are three goals exactly, the stake is returned. Bets lose if there are 0, 1 or 2 goals scored in the match.
Goal Line In-Play
For In-Play bets all goals are considered regardless of whether they are scored before or after the bet is placed.
TOURNAMENT BETTING
Top Team Goalscorer
Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply. Team quoted is for reference purposes only.
Top Club Goalscorer
Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count. Dead-heat rules apply. If no club goalscorer then all stakes are returned.
Top Goalscorer
Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply (rather than the player receiving the Golden Boot etc). Team quoted is for reference purposes only.
For the FA Cup, goals count from the 1st round proper onwards.
Tournament Totals/Specials
Total Tournament Cards - The maximum number of cards per player per match is one yellow and one red (e.g. a second yellow card leading to a red card does not count). Cards awarded in extra-time do not count. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count for these markets).
Tournament Total Goals, Team Total Goals, Highest Scoring Team - For markets applying to the whole tournament, goals scored in 90 minutes or in extra-time will count. For markets referring to a particular set of fixtures on a given date(s), only goals scored in 90 minutes count. Goals scored in penalty shootouts do not count.
If a game is postponed, Total Goals (for a group of games on given date(s)) will be made void. Highest Scoring Team needs 50% of games to be played for bets to stand, and Rule 4 (Deductions) may apply in cases of postponed matches.
Tournament Penalties Missed/Converted - Penalties taken in 90 minutes, extra-time and penalty shootouts all count. If a penalty has to be re-taken the previous disallowed penalty(ies) do not count.
Tournament Corners - Only corners taken in 90 minutes count.
Team To Go Unbeaten - Team must complete the tournament without losing any game or any two-legged tie. A loss via away goals, extra-time or penalty shootout will mean the market is settled as No.
Tournament and Top Goalscorer Doubles
A special price will apply to predict the Tournament Winner and the Tournament Top Goalscorer. Dead-heat rules apply.
Golden Ball
This market is settled on the winner of the Golden Ball (the best player of the tournament as declared by FIFA).
Golden Glove
This market is settled on the winner of the Golden Glove (the best goalkeeper of the tournament as declared by FIFA).
UEFA Player of the Tournament
This market is settled on the winner of Player of the Tournament (the best player of the tournament as declared by UEFA).

Club Goalscorer Match Bet
Both players must take some part in the tournament for bets to stand. In the event of a tie then all stakes are refunded. Goals scored in extra-time count. Goals scored in penalty shootouts do not count.
Furthest Progressing Team
Based on the round a team exits a competition - regardless of extra-time, replays etc. A team winning the final would be deemed furthest progressing. Dead-heat rules apply. All-in, play or not.
Qualification Match-Ups
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be made void for that tie.
ANTEPOST
Season Specials
Bets settled on final league position/points total. Playoff points do not count except where specifically mentioned in the individual special.
Player Scorer Specials - Bets are settled on the number of relevant goals scored for the club(s) and in league(s) indicated in the market title.
To Reach Playoffs
The 4 teams which finish in the playoff positions and proceed into the playoff competition will be settled as winners for this market. E.g. those teams gaining automatic promotion, plus all other teams outside of the 4 playoff positions will be deemed losers.
To Finish in the Top/Bottom Half
Bets are settled based on the official finishing positions at the end of the season.
Relegation Betting
If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation book will be opened.
Season Handicap Winner
Settlement is determined after handicap points have been added to all teams’ final league points total. Dead-heat rules apply (goal difference is disregarded).
Divisional Betting
For settlement purposes, in divisional betting the finishing position of teams at the end of the scheduled programme of matches will determine placing (dead-heat rules apply in the event of two or more teams tying in the standings (according to official competition rules)), and there will be no allowance for playoffs or subsequent enquiries by the respective leagues. Bets will stand on any team which does not complete all of its fixtures.
The only exception to this is for South American leagues, where a playoff is played to determine the league winner when teams are tied 1st on points. In this case, we will deem the league winner to be the winner of the subsequent playoff.
Top Goalscorer
Only goals scored within the quoted division are counted for this market irrespective of the team (within that division) for which they are scored. The team quoted alongside the player is for reference only. Only league goals count - excluding playoff matches. Own goals do not count. Dead-heat rules apply.
Season Match Bets/Team Points Totals
If any team does not complete all its fixtures then all match bets and team points total bets involving that team will be made void - win or lose.
SOCCER STATISTICS
Team Goals
Number of goals scored by named team. 90 minutes play only, extra-time and penalties do not count.
Player Total Goals
Player must take some part in the tournament for bets to stand. Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count.
Total Corners, Corners in Second Half
Corners awarded but not taken do not count. Please note that this applies to all corner markets.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted.
Extra-Time Corners In-Play
Only corners in extra-time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.
Multi-Corners
The multi-corners result is calculated by multiplying the number of match corners taken in the first half by the number taken in the second half.
Corner Handicap
Corners awarded but not taken do not count. Handicap is applied to final corner count for each team to determine handicap winner. Bets will be void if the match is abandoned.
Alternative Corners
Settlement of Alternative Corners market is based on the total corner count at the end of the match.
Total Goals/Number of Goals in Match/Alternative Total Goals In-Play
In the event of a match being abandoned before 90 minutes have been played all bets will be void unless settlement of bets is already determined.
Extra-Time Goal Line In-Play
Normal In-Play Goal line rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.
Ten Minute Events In-Play
Bets are settled on the number of events occurring in the specified ten-minute time period. Time periods 41-50 and 81-90 include any added time. Events only count within the period they are taken - not awarded. In case of abandonment any bets on uncompleted time periods will be made void unless settlement of bets is already determined. Note that for the 10 minute free-kicks market a penalty does not count as a free-kick. Corners, throw-ins, goal-kicks and free-kicks that have to be re-taken only count as 1. Foul throw-ins do not count.
Goals Odd/Even
Any match resulting in 0-0 will be settled on an even number of goals. For Team Odd/Even markets, if the specified team does not score then we will settle on an even number of goals. In the event of an abandoned match then bets for that match will be void.
Both Teams to Score
In the event of a match being abandoned after both teams have scored then ‘Yes’ bets will be settled as winners and ‘No’ bets as a loser. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void.
Both Teams to Score in 1st and/or 2nd Half
Predict if both teams will score in the 1st half and if both teams will score in the 2nd half of the match. Bets will be void if the match is abandoned unless settlement of bets is already determined.

Home/Away Team to Score in 1st/2nd Half
Predict if a team will score in the 1st Half or 2nd Half of a match. Bets will be void if the match is abandoned unless settlement of bets is already determined. If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.

Half Time Result/Both Teams To Score
Predict the result of the 1st half of the match and if both teams will score in the 1st half. Bets will be void if the match is abandoned unless settlement of bets is already determined.
Half Time Result/Total Goals
Predict the result of the 1st half of the match and the number of 1st half goals. Bets will be void if the match is abandoned unless settlement of bets is already determined.

Divisional Goals
A minimum of four matches must be played for bets to stand. Abandoned or postponed matches will be attributed 2.5 goals.
Goals Over/Under
Predict whether there will be under or over 2.5 goals in a match. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
Total Goal Minutes
Predict the aggregate time of all goals scored in the match, e.g. goals in the 24th, 51st and 59th minutes make up at 134 minutes. Any goals scored in first half added time count as 45. Any goals scored in second half added time count as 90. Should a dispute arise as to the time of any goal then the time provided by the PA will be deemed the time for settlement purposes.
If a match is abandoned then all bets will be made void apart from those that have already made up (e.g. goals in minutes 40, 45 and 60 and abandonment in 65th minute - bets predicting over 140 total goal minutes will be paid out as winners whilst under and bracket bets will be losers).
Number of Cards in Match
Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).
Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded.
Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
First Card Received / 1st Player Booked
In the event of two or more players receiving a card for the same incident then the player who is first shown a card by the referee will be deemed the winner for settlement purposes. Both yellow and red cards count for these markets.
Time of First Card
Both yellow and red cards count for this market.
First Team Card/Next Card Betting
Only players on the pitch count.
In the event of two or more players being booked for the same incident the player who is first shown a card by the referee will be deemed as the winner for settlement purposes.
For betting purposes, a red card is counted as 2 cards. For example, following 2 yellow cards and 1 red card, the next card is deemed to be the 5th card.
Next Goal Method
Free-kick - Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored directly from a corner kick.
Penalty - Goal must be scored directly from the penalty, with penalty taker as named scorer.
Own Goal - If goal is declared as an own goal.
Header - Last touch of the scorer must be with the head.
Shot - All other goal-types not included above.
No Goal
Supremacy
Where a goal supremacy market is offered on a group of matches (e.g. a home goals versus away goals market) if one or more matches are abandoned then all bets on that market will be void.
Team to Score First/Second/Next Goal
Own goals count to the side credited with the goal.
Team to Score Last
Bets will be void if the match is abandoned.
Last Penalty Score/Miss
Predict whether the last penalty awarded in the shootout be scored or missed - if match does not go to penalty shootout all bets will be void.
Penalty Shootout to Go to Sudden Death
Predict whether shootout will go to sudden death or not (e.g. 11 or more penalties taken) - if match does not go to penalty shootout all bets will be void.
Team Next Penalty
Predict whether the next team penalty will be scored or missed - if match does not go to penalty shootout or team does not take designated penalty all bets will be void.
Team Penalties Converted
Predict the total number of penalties a team scores in a penalty shootout - if match does not go to penalty shootout all bets will be void.
Team to Take Last Penalty
Predict which team will be awarded the last penalty in the shootout - if match does not go to penalty shootout all bets will be void.
 
Speedway
Team/Club Speedway
Pre Game - If match is abandoned before full completion of meeting then all bets stand assuming the running of the match would not have affected the result, or the event is rescheduled/resumes within 24 hours, otherwise bets are void. For Handicap after Heat 8 betting, the first 8 heats of the specified fixture must be completed in full for bets to stand. Ride-offs do not count. If a match is postponed prior to its scheduled start date/time then bets will be void unless it is rescheduled to start within 24 hours.
All markets will be settled based on the result after the completion of the final heat (league fixtures) or podium presentation (Individual/Grand Prix competitions). Subsequent appeals, disqualifications and point deductions do not count.
 
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Squash
Match Betting - In the event of a match starting but not being completed then all bets will be void unless after the start of the match a player is disqualified in which case the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. In the event of the statutory number of games being changed or differing from those offered for betting purposes then the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
Handicap Betting/Match Totals - In the event of retirement or disqualification, bets will be void unless the outcome is already determined. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.
In-Play Point Betting is offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. If the nominated point is awarded as a penalty point, all bets on that point will be void.
Current and Next Game Odd or Even - In the event of a game starting but not being completed then all bets will be void.
Player Total Points/Match Total Points - In the event of retirement or disqualification, bets will be void unless the outcome is already determined or there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of that market.
Current and Next Game Winner/Current and Next Game Total Points/Current and Next Game Race(s) - In the event of a game starting but not being completed then all bets will be void unless the outcome is already determined.
Current and Next Game Winning Margin - In the event of a game starting but not being completed then all bets will be void.
The below markets are based on a statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void:-
Correct Game Score/Player Total Points/Match Total Points/Current and Next Game Winner/Current and Next Game Total Points/Current and Next Game Race(s)/Current and Next Game Winning Margin.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Table Tennis

Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
In the event of any of the named players in a match changing before the match starts then all bets are void. In the event of a match starting but not being completed, all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.
For example, a game is abandoned at 9-7: bets on Over/Under 16.5 Game - Total Points are settled as winners/losers respectively, since any natural conclusion to the game would have yielded at least 18 points.
In-Play Game Markets (Current and Next) - The specified game must be completed for bets to stand, unless the specific market outcome is already determined.
In-Play Race to Markets - Bets are settled based on the first player to reach the nominated number of points in the relevant game. In the event of neither player reaching the number of points required (because of abandonment) then bets on that market will be void. If the relevant game is not played then all race markets for that game will be void.
In-Play Point Betting - Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void.
Total Point Betting markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.
In-Play Handicap Betting - Markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or differing from those offered for betting purposes then all bets are void.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Tennis

In the event of any of the following circumstances all bets will stand:
A change of schedule and/or day of match
A change of venue
A change from indoor court to outdoor court or vice versa
A change of surface (either before or during a match)
Outright Betting/Without Favourite Betting/Quarter Betting/Half Betting
Non-runner no-bet. Markets may be subject to a Rule 4 (Deductions).
Winning Quarter/Winning Half
Name the tournament quarter the winner will come from (1st/2nd/3rd/4th). Name the tournament half the winner will come from (Top/Bottom).
The specified tournament must be completed in full for bets to stand.
Name The Finalists/Final Forecast/Reach The Final
Non-runner no-bet. The specified tournament must be completed in full for bets to stand.

Match Betting Including In-Play

In the event of a match starting but not being completed then all bets will be void unless after the start of the match a player is disqualified in which case the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

Tournament Match Betting

Both players in a specified match-up must play 1 point in the tournament for bets to stand. If players progress to the same round of the tournament bets will be void.

Set Betting

Bets are void if the statutory number of sets are not completed, or are changed.
 
First Set Winner

In the event of the first set not being completed bets will be void.

Tie-Break in First Set

In the event of the first set not being completed bets will be void, unless the score has reached 6-6 in which case the market will be settled as Yes.

Tie-Break in Match

In the event of the match starting but not being completed all bets are void unless a tie-break has already occurred, or it is impossible for a tie-break to occur e.g. during the final set of a Wimbledon Match

Double Result

Prices may be offered on a named player to Win or Lose the 1st set and then go on to Win or Lose the match. In the event of match starting but not being completed all bets are void.

Total Sets

Both 2-Way and 3-Way markets may be offered. 3-Way has ‘Exactly’ as an option. Bets are void if the statutory number of sets are not completed, or are changed.

Most Aces

In the event of a disqualification or retirement all bets will be void, unless settlement of the bet has already been determined. Bets settled from official tournament statistics.
1st Service Game
2-Way market offered for a named player to hold or break on the 1st Service Game of the match. The 1st Service Game must be completed in full for bets to stand.
1st Break Of Serve
Name the first player to break serve in the match. If there is no break of serve in the match, bets will be settled as a push.
Number of Sets Including In-Play
In the event of a disqualification or retirement all bets will be void unless the final set has begun, settlement of the bet has already been determined, or there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of that market.
E.g. In a Best of 5 Set match; if a player retires in the 4th Set; pre match bets on Over/Under 3.5 Sets are settled as winners/losers respectively, since any natural conclusion to the match would result in 4 sets having been played. In-Play bets on 3, 4 and 5 Sets respectively are void as the outcome of the market cannot be unconditionally determined.

Markets Based on Total Games/Handicap Games Including In-Play
These general rules apply to Games in Individual Sets, Games in Match, Player Games, and Handicap Betting (based on games won). In the event of forfeited points/games, these will count for final settlement.
For the purposes of all such markets a tie-break or Match tie-break is counted as one game.
In the event of retirement, disqualification or change of surface mid-match, bets will be void unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of that market.
E.g. (1) A set is abandoned at 4-4: bets on Over/Under 9.5 games or fewer in the set are settled as winners/losers respectively, since any natural conclusion to the set would have at least 10 games; bets on Over/Under 10.5 games or more are void.
E.g. (2) A best-of-3 sets match is abandoned at 6-4 2-6: bets on Over/Under 23.5 games or fewer in match will be settled as winners/losers respectively, since any natural conclusion to the match would have at least 24 games; bets on Over/Under 24.5 games or more are void.
E.g. (3) A best-of-3 sets match is abandoned at 6-4 4-6 5-5: bets on either player with a handicap of +2.5 or more will be settled as winners, bets on either player with a handicap of -2.5 or less will be settled as losers, and bets on the tie with a handicap of +/- 3 or more will be settled as losers. All bets on handicaps ranging from -2 to +2 will be void.
The Handicap, Total Games In Match and Player Games markets are based on a statutory number of sets (see related Set Betting). In the event of the statutory number of sets being changed or differing from those offered for betting purposes then all bets are void.
At the end of the match all of the games each individual player wins are totalled and the handicap applied to determine the handicap winner.
Nationality of Winner
Nationality as displayed by the sport's governing body. Bets stand irrespective of withdrawals.
Fastest Serve Tournament
Player must serve 1 ball for bets to stand. Bets will be settled on official tournament results.
Number of Aces/Double Faults
In the event of a disqualification or retirement all bets will be void, unless settlement of the bet has already been determined. Bets settled from official tournament statistics.
How Many Sets Will Player Drop During Tournament
In the event of the player retiring from the match/not starting a match (forfeit) it will count as a loss of 2 sets for best-of-3 matches and 3 sets for best-of-5 matches.
Stage of Elimination
Player must play 1 point in the tournament for bets to stand.

Match Tie Breaks

In some competitions, matches that reach one set all are decided by a Match tie-break.
If a match is decided by a Match tie-break then the Match tie-break will be considered to be the 3rd set. Set Betting will be settled as 2-1 to the winner of the Match tie-break.
Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void.
International Premier Tennis League
Match Tie Betting - Settlement will be based on the official result.
Single-Set Match betting - Specifically for the final single-set match of a Match Tie, settlement of markets will be based on the first player(s) to reach 6 games (and the score at that point), and will ignore any subsequent ‘catch up’ games played in the set.
If during a set a player is substituted, all bets will stand.
In-Play Game Markets (Current and Next)
The player who serving in the relevant game is denoted by (Svr).
If the wrong player is indicated as (Svr), then any bets taken on Current or Next Game, Current or Next Game Score, Current or Next Game to Deuce, Point Betting or Next Game First Point will be void, regardless of the result.

In the event of the next scheduled game being a tie-break or Match tie-break all bets on that game will be void, with the exception of Next Game First Point.
Game to Deuce will be settled as Yes if either player/team wins the game to 40 or the score reaches 40-40 at any stage.
If any game includes the awarding of a penalty point(s) by the umpire, all bets on that game will stand. If the umpire awards a penalty game, or in the event of a game not being completed through player injury, all bets on that game will be void, with the exception of Game to Deuce if settlement has already been determined. In the event of forfeited points/games, these will count for final settlement.

In-Play Set Betting

Match must be completed for bets to stand. In the event of a disqualification or retirement all bets will be void.
In-Play Set Winner (Current and Next)
In the event of a set starting but not being completed then all bets will be void unless settlement of bets is already determined.
In-Play 3rd/4th/5th Set Yes/No
In the event of a set starting but not being completed then all bets stand as long as one point of the specified set is played.
In-Play Set Score (Current and Next)
If no next set played then bets on that set will be void. The nominated set must be completed for bets to stand. In the event of forfeited points/games, these will count for final settlement.
In some competitions matches that reach one set are decided by a Match tie-break.
If a match is decided by a Match tie-break then the Match tie-break will be considered to be the 3rd set. Set Betting will be settled as 2-1 to the winner of the Match tie-break, and 3rd set winner will also be settled accordingly. Any bets taken on Next Game Winner or Next Game Score will be void if the next game turns out to be a Match tie-break, though any bets on Next Game First Point will stand. Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void.
In-Play Total Games in Next Set
If no next set played then bets on that set will be void. See also the general rules on Total Games markets. In the event of forfeited points/games, these will count for final settlement.
In-Play Point Betting
Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. In the event of forfeited points, these will count for final settlement.
If the nominated point is awarded as a penalty point, all bets on that point will be void.
Bets stand regardless of whether or not a point takes place in a tie-break.
In-Play Tie-Break Markets (Including Match Tie-Breaks)
If a tie-break is not played in the nominated set, all bets on these markets are void. All bets stand irrespective of whether or not the tie-break includes the awarding of a penalty point.
If the umpire awards the tie-break as a penalty game prior to the game starting, all bets on the tie-break will be void.
If the tie-break is awarded as a penalty game whilst in progress, bets on tie-break winner will stand, but bets on tie-break score will be void (unless the only way the tie-break could be won was Any Other.) Bets on tie-break total points will only be settled if the tie-break has already exceeded the relevant line or would have to exceed the line in order to reach a natural conclusion.
In the event of the tie-break not being completed through disqualification or retirement, all bets on the tie-break will be void, with the exception of tie-break total points as detailed above.
If the official outcome of a tie-break is unspecified (e.g. either awarded as a penalty game or via disqualification) then all bets on the tie-break will be void, with the exception of tie-break total points as detailed above.
In-Play - Player to be Broken During Match
In the event of disqualification or retirement, bets will be void if the player has not yet been broken (unless there is no conceivable opportunity for them to serve again - in which case bets will be settled on the player having not been broken).
In-Play - Incorrect Server
If the wrong player is indicated as (Svr), then any bets taken on Current or Next Game, Current or Next Game Score, Point Betting or Next Game First Point will be void, regardless of the result.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Volleyball

Pre-Match
The following markets will be void if the match is not completed, unless the specific market outcome is already determined:
To Win Match
Match Total Odd/Even
Correct Set Score
Double Result (Outcome of 1st Set and Match)
Match Handicap - Sets
Match Handicap - Points
Total Points
Team Total Points

For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined:
First Set Winner
First Set Total Odd/Even
First Set Handicap
First Set Total Points
First Set Winning Margin
First Set Correct Score
Score After 2/3 Sets

In the event of referee enforced point deductions, official results will be used for settlement purposes, on all markets.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.
For competitions where two legged ties have a Golden Set to decide which team progresses (in the event of the tie being tied in matches won), then for settlement purposes the Golden Set does not count.

To Qualify will be settled on the team progressing to the next round of the specified competition, and includes the outcome of a Golden Set if played.
An unplayed or postponed match will be treated as a non-runner for settling purposes unless it is played within 48 hours of the original start time.

In-Play

The following markets will be void if the match is not completed, unless the specific market outcome is already determined:
To Win Match/Set Betting/Total Match Points/Team Total Match Points/Handicap Set Betting
For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined.
For In-Play Point Betting, bets are offered for a team to win the nominated point. In the event of the point not being played, due to the game or set ending, all bets on that point will be void.
Current/Next Set Leader After: If the quoted number of points is not reached in the specified set, then the team who wins the set will be settled as the winner.
In the event of referee enforced point deductions, official results will be used for settlement purposes, with the exception of Race to Markets and Point Betting that have already been determined.
For competitions where two legged ties have a Golden Set to decide which team progresses (in the event of the tie being tied in matches won), then for settlement purposes the Golden Set does not count, with the exception of the following markets:-

Tie Winner (Golden Set only counts if played)/Golden Set Total/Golden Set Handicap/ Golden Set Odd/Even/Golden Set Extra Points/Golden Set Race To 5-10/ Golden Set Lead After 10-20/Golden Set Winning Margin/Golden Set Correct Score.

Settlement of Wagers

Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Water Polo

Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
All match markets will be settled on regulation time, unless stated otherwise. Regulation time this must be completed for bets to stand unless otherwise stated. In the event of a match starting but not being completed then bets will be void, unless the specific market outcome is already determined.
Odd/Even Markets - Any score of zero is deemed to be even for settlement purposes.
In-Play Markets - Bets are settled on regulation time, unless stated otherwise. Regulation time must be completed for these bets to stand, unless the specific market outcome is already determined:
Handicaps/Full-Time Result/Total Goals/Alternative Handicaps/Next Goal/Team Total Goals/Double Chance/Winning Margin/Double Result/Race to Markets/Total Goals Odd-Even/Team Total Goals Odd-Even/Draw-No-Bet

The following In-Play markets will be settled at the end of overtime/shootout:
Match Winner 2-Way/To go to Overtime/Overtime Total/To go to Penalties/To Win Shootout/Team Score Next Penalty
The following props may be offered for each half, and will be settled at the end of the designated half. In the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined:

Half Handicaps/Half Winner/Half Goals/Half Team Goals/Half Race to Markets/Half Goals Odd-Even/Team Half Goals Odd-Even

Settlement of Wagers

Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Winter Sports

Sports:

Alpine Skiing

Biathlon

Bobsleigh

Cross-Country Skiing

Freestyle Skiing

Luge

Nordic Combined

Skating

Skeleton

Ski Jumping

Snowboarding

Event Markets (including Outright/Podium/Winning Continent/Winning Nationality)
All bets are settled on the official results/rankings of the International Ski Federation (FIS), the International Skating Union (ISU), the International Biathlon Union (IBU), the Official Olympic Committee or any official body deemed to have such authority for competitions. Subsequent disqualifications and/or appeals will not affect bets.
If the conditions of a specific event are changed from those originally listed by the official governing body then bets will be void, unless settlement of the bet(s) is already determined. E.g. altered official distance (note: for Cross-Country and Biathlon bets will be void if the official (listed) distance is changed, but will stand if the actual course distance is changed)/fewer rounds or order of events, with the exception of Ski Jumping events, where results will stand for markets providing one round is completed in full (including if the event/round is subject to a re-start, but excluding Winning Margin - see below rule). Specifically for In-Play Ski Jumping, if an event is abandoned during the 2nd round, meaning that 1st round results become the official event result; then any bets placed after the completion of the 1st round will be void.
Specifically for Cross-Country Skiing, Tour de Ski and Ski Tour Canada Outright markets; settlement will be based on the official final ranking published by the governing body, irrespective of whether or not all scheduled events are held.

If a specific event (determined as: after a final competitor list is known) is suspended or postponed bets remain valid provided that the event is completed on the same run/same venue within 36 hours (with the exception of Winter Olympic events). If the event takes place on a different run/venue bets will be made void and stakes returned.
Participants must pass starting line/gate for bets to stand otherwise bets will be void and stakes returned. In the case of a competitor withdrawing/being disqualified prior to the specific event a Rule 4 (Deductions) may be applied to bets. Bets on any participant who takes part in qualifying for a specified event but then fails to qualify for the main Round(s) will be classed as losers.
For settlement purposes the result is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.
Specifically for Nordic Combined betting, if the results of the provisional competition round are used for the start of the cross country race, all event bets are void.
Round/Jump 1 Markets In-Play - If an event is abandoned prior to the completion of Round 1 then bets will be void, unless settlement of the bet(s) is already determined.
If an event re-starts during the 1st Round/Jump, all bets placed on markets offered In-Play prior to the re-start will be void, unless settlement of the bet(s) is already determined.

Group Betting

If one or more participants fail to take part in a specified event then bets will be void. Dead-heat rules apply.

Qualification Markets

Where markets are offered (including match betting) specifically relating to qualifying stages/rounds the results of the official governing bodies are used. Qualification rankings are dependant on times/distances and/or points (FIS) where appropriate. (In the event of two participants getting the same time the winner will be deemed the participant with the least FIS points). Where FIS points are not applicable participants with the same time/distance will be settled as a Push.

Match Betting

Both participants must leave the start line/gate for bets to stand. If an event comprises of just one round then official results from that round will be used for settlement purposes. If a player is disqualified or withdraws after starting that round the other player will be deemed the winner.
Round 1 match betting (Run 1 or Jump 1) - both participants must leave the start line/gate for bets to stand. If an event is abandoned prior to completion of the 1st round, then bets will be void.

In-Play Ski Jumping Overall match betting - if an event is abandoned during the 2nd round, meaning that 1st round results become the official event result; then any bets placed after the completion of the 1st round will be void.

For multiple round events, if both participants fail to qualify for the next round then settlement will be based on official 1st round/run standings.
If both participants fail to register a result in the official 1st round/run standings, either by failing to finish or being disqualified during the 1st round/run, then bets will be void.
If both participants qualify for the next round but neither completes the event then bets will be void. For Cross-Country sprint event match-ups the final official placing for the event will be used to determine settlement.
If a player is disqualified or withdraws after starting either prior to the completion of the first round, or after both players have qualified for a further round, the other player is deemed the winner, assuming that player completes the respective round.

If a player is disqualified during a subsequent round, when the other player in the match bet has already not qualified for that round, the disqualified player is deemed the winner.
If the conditions of a specific event are changed from those originally listed by the official governing body then bets will be void, e.g. shorter course distances/fewer rounds or jumps/order of events; with the exception of ski-jumping events, where results will stand for match betting providing one round is completed in full (including if the event/round is subject to a re-start).
Biathlon Time Match-Ups - Settlement will be based on course time only (not overall time including shooting penalties).
Cross Country Leg Match-Ups - Settlement will be based on fastest specified leg time.


Settlement of Wagers

Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Other Sports

Archery

Outright Betting is all-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Match Betting - In the event of a match starting but not being completed the following markets will be void, unless the specific market outcome is already determined:
To Win Match
Total Points (2-Way)
Set Winner (3-Way)
End Winner (3-Way)
For betting purposes Extra Arrows will count.

Canoe/Kayak

All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Combat Sports

Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Prices are offered for each fighter to win the fight and in the event of a draw all bets will be void and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.

Curling

Outright Betting - All-in, compete or not.
Match Betting - All matches will be settled on the final score. For betting purposes extra ends will count.
End Betting - For end betting purposes, if a Blank End price is not offered for a specific end, all bets will be void if the end is blank (0-0).

Diving

Participants must make one dive for bets to have action otherwise bets will be void and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Equestrian

All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. Bets stand regardless of riders changing named horses during an event.

Fencing

Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
To Win Match - Prices are offered for each participant to win the duel and in the event of a draw all bets will be void and stakes returned. If either participant is replaced with another fighter all bets will be void and stakes returned.

Gymnastics

Competitors must attempt one discipline/round for bets to stand. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Lacrosse

Tournament Outright Betting - All bets will have action.

Match Betting - Games must go full 60 minutes for bets to have action. Overtime is included for settlement purposes. All bets will be void if the match is not played on the scheduled date.
Proposition Involving Players - Both players must take some part in the game for bets to have action.
Player Markets - Both Player Points and Player Match-Ups are determined by the goals and assists for each player, as stated by the box score from the official Website of each league or tournament.
In-Play - Overtime is included for settlement purposes. The game must be completed for bets to stand, unless the specific market outcome is already determined.

Modern Pentathlon

Participants must pass the starting line for bets to have action otherwise bets will be void and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Pesapallo

All games must start on the scheduled date for bets to have action. For settlement purposes extra innings do not count. If a game has been postponed or cancelled before its due start time then all bets are deemed no action.

Rowing

All-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
In the event of a race starting but not being completed (e.g, there is no deemed winner) then all bets will be void.
Sailing - America's Cup

All-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
To Win Match - In the event of a race starting but not being completed then the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

Shooting

All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Surfing

Outright Betting - May be subject to a Rule 4 (Deduction). Participants must start Round 1 of a specified competition for bets to stand. Otherwise bets will be void and stakes returned. The classification at the time of the podium presentation (as per official ASP result) will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. If a specified event is not fully completed then bets will be void and stakes returned.
Match-Ups - Will be settled upon the surfer progressing furthest in a specified competition. If both quoted participants are knocked out in the same round of a specified tournament, then the winner, for betting purposes, is deemed the surfer with the highest score. In the event of scores being tied bets will be void. Both quoted surfers in a match-up must compete in Round 1 for bets to stand.
Heat Betting - All surfers must enter the Water for the specified Heat for bets to stand, otherwise bets will be void and stakes returned.

Swimming

All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Triathlon
Participants must pass the starting line for bets to stand otherwise bets will be void and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Weightlifting

All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Wrestling (Greco-Roman and Olympic)
The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
To Win Match - In the event of a draw all bets will be void and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.

Yachting

All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
Settlement of Wagers for Other Sports
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
 
Betting rules

1. Lopoca accepts bets on the outcome of sporting and other events with a deliberately unknown result via an online platform.
2. In order to participate in any of the bets available via www.lopoca.com all users must create an Account with Lopoca as described above.
3. Every time the client’s application is downloaded, regardless of the use of the media resource (via Internet or mobile services), by opening an account and using an existing account, betting or participating in any games, taking any prize, the client confirms his agreement with the current version of the Rules and the obligation to act in accordance with these Rules. Anytime a user downloads the client’s application, registers an account, uses an existing account, bets on any games, takes any winnings, etc., this signifies the User’s agreement and obligation to act in accordance with the current rules.
4. Any changes to the present Terms shall be notified to you prior coming into force, and you will be required to re-confirm acceptance of the updated Lopoca Terms of Use. These T&C are published in a number of languages for information purposes and ease of access. It is only the English version that is the legal basis of the relationship between you and Lopoca Gaming Limited and in case of any discrepancy between a non-English version and the English version of these T&C, the English version shall prevail.
5. Lopoca reserves the right to refuse service to any person without disclosing the reason(s).
 

Policy of site use

1. Lopoca does not bear any responsibility for any losses or damages claimed as resulting from the use of this site or from its content. This provision equally applies to the use or misuse of the content of the site by any person, inability to access the site or use it, to delay in functioning or transmission of data, failures in communication lines, any errors, misprints or omissions in the content of the site.
2. Loading photos and video from the website or its sub-sites is permitted only for private use. Publication, transmission or reproduction of this data for any other purpose is strictly prohibited.
3. Lopoca monitors traffic of its website actively, and reserves the right to block access in cases of suspected automated betting (bots).
4. The site will be updated from time to time and Lopoca does not have the obligation to inform its Users of the relevant updates. It is the User’s responsibility to check any updates made on the site.
5. All Users expressly acknowledge that these Sports Betting terms and conditions are valid and applicable and confirms that they have read and accepted the same before they placed their bet and are fully aware of their contents, and are fully bound by these terms and conditions.
 
Glossary

Basic terms accepted in this edition of the rules:
Bonus - in relation to these particular Sports betting Rules means the amount of money provided to Players and Gold Team Partners in the form of cashback (see definition of “Cashback” for clarification purposes), which is equal to 7.88% of the contribution to margins for one pay period. Cashback is credited to your Commission account. You (both Players and Team Partners) can use this money to request a withdrawal or play more of Lopoca’ s exciting games.

Cashback - is the amount of money you earn when you have generated turnover by playing Lopoca’s games.

Chain - bet which is a combination of “single” bets including events independent from each other. The sum of single bet of each chain’s event is equal to the sum of the chain. The client is given a chance to determine independently the order of the bets included in the chain and stake only on the first event of the chain. Thus the concept of “chain account” is imported. After the tournament of each single bet included in the chain the sum of that account is calculated. Initially it is equal to the sum of the first bet.

If the sum on the chain account is less than its initial sum, the chain’s next event’s single bet is calculated by the account balance.
The procedure of the chain’s calculation depends on the order of bets mentioned in the given ticket but not on time.
The sum which remains on the account after calculation of all bets in the chain is a subject to payment.
If the sum on the chain account reaches zero – the chain breaks and is considered to be lost.
Express - this is a bet on the outcome of several different events simultaneously.When you place a bet on the outcome of two or more events(for example, two different football matches), you can unite them in an “Express” bet.To win an express bet it is necessary for you to not have any failed predictions(losses) on any of the outcomes which are included in the Express bet.Loss on one of the outcomes of an express bet means loss of the entire bet.Winnings of the express bets are equal to the product of the bet amount at the coefficients of played outcomes included in the Express(if on one of the bets included in the express a return occurs, then the coefficient on it equals 1).

Handicap - the advantage or the leeway of the entrant of competition, expressed in goals(points) sets, etc., which is provided by the bookmaker’s office to the entrant with bets riding on it. The result of the event subject to the handicap is determined in this way: the handicap given to the entrant is added to the corresponding result shown by the entrant in the competition.If the results thus obtained are in favour of the chosen entrant, he is considered to be the winner, and the bets on his win subject to the handicap win.Payments are carried out with the coefficient of winnings indicated in the description of bets. If the result is in favour of the opponent – the bets are lost. If the result subject to the handicap is a draw, then the coefficient of winnings under such a result will be equal to 1 (return of the bet); 

For example: 
Mannschaft 1Mannschaft 2Handicap 1Koeff. 1Handicap 2Koeff. 2
InterCagliari-1,52,25+1,51,9
Suppose you want to bet on Cagliari winning subject to handicap. The handicap betting on Cagliari (Handicap 2) is equal to “+1.5?. To win with the bet on the handicap “+1.5? it is necessary that Cagliari will not lose by more than 1 goal, as handicap +1.5 will be added to goals from Cagliari. Let us analyse all the options:
A) Cagliari won or the teams drew or Cagliari lost by the difference of 1 goal. For example, the final score is 2-1. Taking into account the handicap (+1.5) the result is 2:2.5 in favour of Cagliari (the handicap of Inter when determining the result on the rates at Cagliari is not taken into account). The bets win.

B) Cagliari lost by more than 1 goal. For example, the final score is 2-0. Taking into account the handicap (+1.5) the result is 2:1.5 in favour of Inter. In this case, the rates on Cagliari winning taking into account the handicap (+1.5) lose.

Similarly, the following variants are possible when betting on a win for Inter taking into account the handicap “-1.5?:
a) Inter won by two or more goals. For example, the final score is 3-0. Taking into account the handicap (- 1.5) the result is 1.5:0 in favor of Inter. The bets win.
b) Inter won by 1 goal, the teams drew or Cagliari won. For example, the final score is 2-1. Taking into account the handicap -1.5, the result of the bets on Inter at handicap (-1.5) gives 0.5:1, in favor of Cagliari. In this case, the bets on Inter with the handicap -1.5 lose.

A double handicap bet is offered (Asian handicap). Bet on victory or total taking into account the handicap, which is the multiple of 0.25 (but not of 0.5). Such bets are calculated as 2 bets with half the sum: with the same odd and “common handicaps” and “common totals” multiple of 0.5’s near-by common value. If the Asian handicap is included in parlay or system, it is calculated with the odds which would apply in case of a single bet. In case of winning two common bets, the bet’s odd “O” is taken into account in the calculations. If one common bet is won and the other is a subject to refund, during the calculation is taken the odd (“O”+1)/2. If both common bets are lost, the whole bet considered lost.
1. Event-Teilnehmer2. Handicap-Doppelwette (Asian Handicap)3. Quote
4. Real5. -0,25 (0, -0,5)6. 2,0
7. Barcelona8. +0,25 (0, +0,5)9. 1,8
If a 200 euro stake is made on “Real” and “Real” won: two common bets with the half of sum won and the winnings are equal to 100*2.0 + 100*2.0 = 400 euros. The match was drawn: one common bet with the half of sum lost, and the other won with the odd “1? and the winnings are equal to 100*0.0 + 100*1.0 = 100 euros. “Real” lost: two common bets with the half of sum lost and the winning is equal to 100*0.0 + 100*0.0 = 0 euro. If a 200 euro stake is made on “Barcelona” and “Barcelona” won: two common bets with the half of sum won and the winning is equal to 100*1.8 + 100*1.8 = 360 euros. The match was drawn: one common bet with the half of sum won, and the other won with the odd “1? and the winning is equal to 100*1.8 + 100*1.0 = 280 euros. “Barcelona” lost: two common bets with the half of sum lost and the winning is equal to 100*0.0 + 100*0.0 = 0 euro. 

Pay Period - is the period/time of the month at which Users are paid their Bonus. For Sportbetting rules purposes only Users are paid their Bonus at the last day of the month. Pay Periods are counted on a monthly basis. 

Player - means a registered person who may play the various games on offer on Lopoca Website. 
Single - a bet on a single event; 
System - a set of “express bets” on a particular set of events. Each combination of the system is calculated as a separate express bet. To win in the system it is sufficient that the indicated number of predictions of the total number be correct (it is defined by name, for example, in the system “3 of 4? it is necessary that 3 of the 4 predictions prove correct, for “5 of 7? it is necessary properly to predict the outcome of the five events of 7 options, etc.). It must be taken into account that because of the fact that only part of the total bet amount is specified on each of the express bets of the system bet (proportional to the number of options) then the winnings with such a system bet will be less than the possible general winnings with the express bet. In some cases, when not all outcomes are predicted, the amount of winnings may be less than the amount of the bet, but in contrast to express bets, a part of the amount will be offset on account of correctly predicted outcomes. 
Total - the number of goals, pucks, points or games scored, thrown, gained or played by an entrant or entrants of events. 

For example:

Suppose the total of the soccer game is set (the amount of goals scored) equal to “4?, and a wagering is offered on the total at two outcomes: more or less of the given total.
If less than 4 goals are scored (0-0, 1-0, 0-1, 1-1, etc.), bets lower than “4? win.
If more than 4 goals are scored (4-1, 4-2, 3-2, etc.), bets lower than “4? lose and bets more than “4? win.
If exactly 4 goals are scored (3-1, 4-0, 2-2, 1-3, 0-4), all bets on more than “4? and less than “4? will be refunded.
User(s) - includes all clients, subscribers, users, account holders, bettors, Players and Gold Team Partners, using the website www.lopoca.com . Employees or family members of Lopoca or any affiliated companies cannot have any account with Lopoca.
Withdrawl(s) - any pay outs made requested by the Users at any time. 

Bets policy

1. The values of the parameters (including handicaps, totals) and coefficients of the events specified in the line of the current day may change after any bet, but conditions before bets are the same, except in cases of technical and obvious mistakes in the line.
2. Only the amount confirmed and registered by Lopoca is accepted as the betting amount.
3. Lopoca will accept, confirm and register amounts placed by bets via the personal website under the tab My Bets of each user when the user signs as a player or a gold team partner according to the General Terms and Conditions.
4. The User is the only person who is responsible for the bet. Once a bet is made and its acceptance is confirmed, it cannot be changed or cancelled by the User. Lopoca does not provide any guarantees with respect to the “lost” or “double” bets made by customers. Please carefully check all the bets you have made.
5. A bet is accepted as soon as it is confirmed by Lopoca. All accepted bets are displayed in the “My Bets”. In some cases, there may be a delay until a bet is listed in your history. In case of any dispute the time when the bet was registered in the system of the company is considered to be its true submission time. If the User did not receive any notification about the acceptance of the bet, the rate is still considered to be accepted if it is displayed in the “Bet History.”
6. Failures of communication or other technical failures in customer communications are not a reason for the cancellation of a bet if the bet has been registered on the server.
7. Bets are bound to be placed in accordance with the regulations of each available game in accordance with the betting rules provided in our Sports Betting Specific Regulations.
 
Displaying Data

1. Lopoca is not responsible for the accuracy, completeness and timeliness of the proposed information services, including data on Live events and mailing services.
2. Lopoca makes every effort to ensure the information on Live events (such as results, the time of a game and the statistics of teams /players) is correct. However, this information is displayed only for information purposes. Lopoca is not responsible for any errors in this data.
3. Lopoca is not responsible and does not accept any claims regarding the accuracy of the translation from foreign languages of team names and the names of the players.
4. If in the indicated event/match more than one User with the same surname is present and during bet acceptance the full name of the athlete or other features identifying them uniquely have not been indicated, all bets are refundable.
5. If in the name of the match or in the name of the position one or more entrants are indicated in the line incorrectly (except for errors in translation), that is if the other team/entrant of represented tournament is indicated instead of the necessary one, all the bets on that event are recognized as invalid and a return is made. Only Lopoca has the right to determine the events belonging to this category.
6. In cases when the specific details of the team such as a particular age group (for example under 18s/under 21s/youth teams), gender (women) or the status of the team (reserve) are not indicated on the line resulting in the marking of the other team in the line instead of the declared one, all bets on this match are refundable. In other cases, when incomplete name or possible grammar errors are indicated in the line, all bets remain in force. If the gender of teams is not indicated in the line, it is considered that the gender of teams is male. In case women’s teams are participating in a match it is necessary to have a detailed indication about it in the line otherwise bets on this match are a subject to return.
7. Date and time indicated in the line are the date and time of discontinuation of bets' acceptance on the event (except for Live events) and do not necessarily coincide with the date and time of the actual start of the event. The actual time of the event while counting the bets is considered as the time of the start of the event, which is determined based on the official documents of the organization conducting the competition, as well as the data of Lopoca.
8. If the place of conducting a meeting is not indicated in the line, in the list of events the host of the field is indicated firstly, except for competitions of American types of sports. All the information contained to a particular sport, carries an ancillary character. Possible errors in the given information are not a ground for the return of bets.
9. On acceptance of bets for Live Events there is a set delay, the value of which may vary depending on the sport, market, and other features, and it is determined exclusively by Lopoca for security and protection from subsequent bets.
10. For clients’ convenience, taking into account the specificity of Live Events in which coefficients change very often, a client can choose one of the following options: to “Accept all changes in the coefficients”, “Accept only marked-up bets” or “Do not accept bets if the coefficients change,” which determines respectively whether the bet is accepted if during the time of its arrangement the coefficient changes, at any changes of it, or just in the case when the changed bet exceeds the estimated coefficient of the bet of the client.
11. Incorrectly indicated date of the conducted match is not grounds for cancellation of the bet.
12. If the match began from the moment at which it was previously interrupted, and in the line that was not stipulated, the bets are refundable.
 
Interlocking events and outcomes

1. In “express” and “system” bets it is forbidden to include different events that relate to the same match, not even the ones which are interdependent directly. If in such bets any events that relate to the given match were included, this bet is refundable, even if the computer program accepting the bets did not block this bet during its submission. Lopoca reserves the exclusive right to determine whether the events are connected.
2. In the game on output-absence from the group in “express” and “system” bets it is allowed only to bet on one team from the given group. If in such bets the qualification or non-qualification of the teams from the same group were included then the given bets are refundable, even if the computer program accepting the bets did not block this bet during its submission. Lopoca reserves the unique right to decide whether to accept bets on the position of qualify or not qualify in “express”, “system” and in “single” bets.
 

Obvious and technical error

1. The Company is not responsible for errors in typing, transfer or counting of bets. In particular, Lopoca reserves the right to correct obvious errors made while entering information on betting coefficients and/or calculation of the amounts at the bets (for example, errors in the coefficients indicated in teams incorrectly, incorrectly indicated events, etc.), or declare invalid the corresponding bets even after completion of the event. In the cases of correcting obvious errors bets are returned. The most common types of technical errors are the following:
1.1. Errors of input of coefficients – when the coefficient (or the setting of the handicap/total, etc.) is displayed without a separator (dot) or with any additional number.
Example: instead of the coefficient 1.8, 18 is displayed, instead of 2, 23 is displayed, instead of 3, 30 is displayed etc.
1.2. “Mirror Errors” – when the coefficients for players are displayed in a diametrically opposite manner. In this case, the favorite of the game (including current favorite of the live event) is displayed by a coefficient exceeding the coefficient of the outsider of the given event.
Example: Basketball. Barcelona-Unicaja. The winner of the match. Instead of 1.2 and 4, 4 and 1.2 is displayed.
1.3. Writing errors – if all the coefficients are indicated correctly, however, teams are written in an incorrect order (usually occurs for events taking place on a neutral field).
Explanation of the previous example: record: Basketball. Unicaja-Barcelona. The winner of the match. 1.2 and 4 instead of Basketball. Barcelona-Unicaja. The winner of the match. 1,2 and 4
Clear indicators of obvious errors are: very large difference in the coefficients of Lopoca and other bookmakers, the coefficients that are nearly impossible to give in the current situation of the match.
The right to determine whether or not an obvious or a technical error was made in any case belongs exclusively to Lopoca.
2. Lopoca reserves the right to cancel the bets made on deliberately incorrect coefficients and obvious errors. The customer will be informed about changes in the balance immediately.
3. Lopoca reserves the right to cancel the bets even after the end of the event if these bets are won by the User as a result of a technical failure or an obvious error.
4. In cases when due to technical reasons the User’s bets were not provided with the necessary amount of funds in the account, the bets are considered as invalid.
5. In case of mistakenly having credited the means to the customer’s account the latter shall immediately notify Lopoca about the mistake. If due to an error a negative balance has been formed with the client, Lopoca has the right to cancel the uncalculated bets despite the fact that they were made before the error occurred.
6. The Company reserves the right to oblige the User to accept liability for any damage caused to it if the user used a technical or administrative error intentionally when making a deposit and/or during the receipt of money on the account.
 
Bets on credit

1. Lopoca does not accept any bets or provide services to customers on credit. All bets must be confirmed with funds existing in the account of the User.
 
Restrictions on rates

1. Lopoca has the right not to accept bets from any person without giving any reason and reserves the right to close or temporarily block the accounts of individual Users without prior notice.
2. The minimum and maximum size of bets for all sporting events is defined by Lopoca and is a subject to changes without prior written notice. In addition, Lopoca reserves the right to impose special restrictions on the accounts of individual Users.
3. Lopoca does not recommend two or more Users placing bets from one IP-address (from the same computer or the same local area network) in order to avoid suspicion of collusion (cheating). In such cases it is necessary to reconcile the possibility of the game with Lopoca by explaining the circumstances. Lopoca has the right to block the account of such a User and ask them to send the documents verifying their registered identity, impose a penalty fee on the User and confiscate any remaining balance at the User’s account.
4. Winnings are paid only within the maximum limits of Lopoca. If the User has made a bet and the winnings exceed the maximum, the company will not pay any amount of money exceeding the maximum limit.
5. Results for sports statistics are published on the official website of www.lopoca.com within 3 days of the end of a sporting event.
 
Late bets

1. Bets placed after the start of the event, except the bets for Live Events, in all cases, are invalid and are returnable, and are excluded from the “express” and “system” bets. Any bet (including bets for Live Events) made on an event, the result of which is already known by the time of betting, is considered invalid and will be refunded.
2. If disputes arise regarding the time of the start of the event, if the official regulatory bodies of the appropriate tournament/event do not provide (or lack) such information, the information of Lopoca about the start time of the event is considered the only correct one while calculating the bets.
 
Return

1 If a “return” is declared about the bet, such bet is considered as won with the coefficient of 1. In case of “Single” bets this means that the User will get back the amount of money placed on this bet. In the case of “express” or “system” bets the total coefficient will be changed accordingly (in the event, where a return occurs, the coefficient will get the value 1, the coefficients on the remaining events will remain unchanged, and the final coefficient will be counted according to a similar scheme; only the coefficient of the outcome of the event, on which a return was given – one of the factors (multipliers) of the final coefficient of “express” or “system” – will get the value 1).

EXAMPLE:

PositionAusgangKoeffizient
Finnland – MoldawienGewinn 11,55
Malta - KroatienKroatien Handicap (-2)1,7
Bulgarien – EnglandGewinn 21,5
Total coefficient of Express = 1.55 * 1.7 * 1.5 = 3.95

If Finland and England win the above mentioned games, and Croatia win by 2 goals, and the given express plays, but when calculating the total coefficient there will be 1 instead of 1.7 (coefficient of winning) and the final coefficient of the given express will be equal to 1.55*1*1.5 = 2.325
11.2. If as a result of the match the total number of scored goals is equal to the total of the bet and among the proposed outcomes of the given total bets there has not been the option equal … (the indicated number) of goals, a return is made. Similarly, for the individual totals, totals of the player, totals of cards/corners /dismissals, fouls and other parameters if the final value of the match and the proposed parameter of the total are equal a return is made.
 
Privacy of User’s data

1. All information provided by the User shall be protected and in accordance with our Privacy Policy.
2. The User is responsible for maintaining the confidentiality of any information related to their account, and shall take all measures to prevent the use of personal accounts by unauthorized persons. Any operations confirmed by the username and password of the account holder shall be valid and have legal force.
3. If the User suspects that his username and password are known to a third person, at any time they have the right to send a request to Lopoca to block the account temporarily until all circumstances are clarified.
4. To ensure the security of personal data of Users, Lopoca communicates with Users via the e-mail indicated by the User during registration.
5. The User is responsible for maintaining the confidentiality of any information related to their e-mail, and shall take all measures to prevent the use of e-mail address by third parties. Lopoca is not responsible for any loss or damage resulting from the connection between the bookmaker office and the User using a registered e-mail address.
 
Match-fixing

1. In case of possible interference in the match result and the formation of the coefficients for the match (including cases of suspicion in match-fixing), Lopoca reserves the right to suspend the payments on this event or to cancel the bets on this match, as well as hand over the information on relevant side to the appropriate authorities for further investigation and prevention of similar incidents.
2. Lopoca reserves the right to suspend the payment of the rates and make a return on the rates to the event, if there are solid grounds to believe this match was negotiable. Such grounds may be based on the size, number and nature of the bets made by one or all of the possible methods of betting.
3. The decision of the governing bodies of relevant federations and regulatory bodies are also taken into account. In such cases Lopoca reserves the right to hand over the information on related parties to the governing bodies for further investigation and preventing similar incidents.
 
Neutral field

1. In cases when the match is transferred to a neutral field (NF) rates persist. They are refundable in cases when the match is transferred to the opponent’s field. In cases where the teams are from the same city and are transferred to another field, bets are valid and are not refundable. In international matches, the refund of bets is made only when the match transfers to the field of an opposition country.
 
Interrupted events

1. An event is considered interrupted if there was no play for an indispensable amount of playing time specified according the rules of Lopoca, even if the result of the event that was interrupted is later confirmed to be final.
1.1. The matches are considered to have taken place, if they have been interrupted, but not finished in the time-frame specified below for the following sports:
Soccer – 90 min.
Futsal – 30 min.
Basketball NBA (National Basketball Association) – 40 min.
Eurobasketball – 35min.
Hockey NHL (National Hockey League) – 54 min.
Bandy – 60 min
Eurohockey – 50 min.
American football – 50 min.
Baseball – 5 periods (innings)
Handball – 50 min
2. For interrupted events recognized as cancelled, unless otherwise stipulated in the rules on sports, all bets are refundable, except for ones for which the result is exactly defined at the time of the stoppage of the event. For interrupted events bets on the relative performance time (periods, etc.) are a subject to unconditional return.

Events transfer

1. If the start time of the event has been changed and otherwise is not stipulated in the rules of sports, all bets on the event are refundable.
2. During a game involving passage to the next round, in cases of transferring the game period onto subsequent days, or changes of the field, the bets remain valid. If the “passage” of the team which goes to the next round later has been cancelled for any reason, the cancellation is disregarded, and the payment is made according the results of played matches. If the second match did not take place or was interrupted, then all bets on it, including the passage, are refundable. Payments on the passage are made only at bets made before the first match. If none of the matches have taken place, the bets will be refunded.
 
Calculation of bets

1. Lopoca validates the results on the basis of official reports and alternative sources of information (including videos of the event) after finishing the event. Calculation of bets is based on the results published on the website www.lopoca.com in the section “Results”. In case of discrepancy of results from different sources of information, as well as in the case of their obvious mistakes the final decision to determine the results lies with Lopoca.
2. All inquiries of Users regarding the correctness of the results of Lopoca site should be based only on the basis of official sources of information (websites of regulatory bodies for these championships). Information from other sources cannot be considered a basis for the reviewing/reappraisal of bets.
3. Valid (factual) results are considered to be the results, which are announced on the basis of official reports or other sources of information, right after the end of the event.
The organizer uses the following official sources:
www.uefa.com – Champions League, UEFA Cup, Selected matches and Europe Championship (soccer)
www.fifa.com – Confederation Cup, Selected matches and World’s Championship (soccer)
www.beto.gr – Soccer Greece
www.bundesliga.at – Soccer Austria
www.turkish-soccer.com – Soccer Turkey
www.rfpl.org – Soccer Russia
www.premierleague.com – Soccer England
www.sportinglife.com – Soccer England
www.gazzetta.it – Soccer Italy
www.bundesliga.de – Soccer Germany
www.marca.com – Soccer Spain
www.lfp.es – Soccer Spain
www.lfp.fr – Soccer France
www.mlsnet.com – Soccer USA
www.goalzz.com – Soccer
www.nfl.com – American Soccer
www.basket.ru – Basketball Russia
www.nba.com – Basketball (NBA)
www.euroleague.com – Basketball Europe League
www.ulebcup.com – Basketball (ULEB)
www.nhl.com – Hockey NHL
www.fhr.ru – Hockey Russia
www.rusbandy.ru – Bandy Russia
www.atptennis.com – Tennis ATP
www.wtatour.com – Tennis WTA
www.mlb.com – Baseball
www.eurohandball.com – Handball
www.fide.com – Chess
www.volley.ru – Volley-ball Russia
The organizer can use other official sources when needed.
In exceptional cases, the organizer reserves the right to use video viewing to adjudge the true result.
4. Live event bet results are calculated based on what is known immediately after the end of the event/competition. All following changes (for example, changes by decision of a jury after the game) are not taken into account while deciding the bets. The company itself calculates these bets based on its statistical data about the actual course of the game. If not otherwise indicated, all bets on non-participating athletes in the competition will be void.
5. In cases when the company’s statistics (based on TV coverage) are different from the official statistics, the bets are calculated according to the company’s statistics.
6. If more than one participant or team is declared as a winner of the competition, the coefficient of winnings is divided by the number of winners (the coefficient cannot be less than 1)
7. All operations on user accounts are made in the currency chosen by the User during registration.
8. All bets for which the outcomes are already known (in particular bets on who will score the next goal or win a certain segment of the match), are considered valid and are calculated even if the event or tournament was suspended.
9. If a match is not completed and is considered incomplete, then all bets on it are refundable, (except in the event of what is mentioned in point 16.1.1) even if the result of the suspended event, is later confirmed as final.
10. If it does not contradict the special rules of individual sports, the result announced on the day of the match is taken as the result of the match. Any possible changes in the result, conditioned by the revision of the results of the event by governing bodies and disciplinary penalties of teams, for the purposes of betting, are not taken into account, and the initial results of the calculation of bets remain in force.
 
Bets of client groups and syndicates

1. Users are required to bet only on their own behalf. Recurring bets containing the same selections from one or more clients may be recognized as invalid and be cancelled by Lopoca. Even after the official outcome of such bets is known, in cases where Lopoca is confident that Users have acted in collusion or as a syndicate, or suspicious bets have been made by one or more Users in a short period of time, such bets may be considered invalid and get cancelled by Lopoca.
 
Non-participation in the event

1. If it does not contradict the special rules of individual sports, when an event participant for whatever reason cannot take part in the event which was bet on, the bet is considered valid and lost by the client. The exceptions are the following cases:
the event/tournament is cancelled;
The event /tournament is considered invalid;
The location of the event was changed;
The event/tournament is suspended.
2.
In case of “Who is taller” bets meaning bets with two outcomes, if one of the participants refuses to take part before the event/tournament, the bet is refundable.


Rules on sports

1.
Additional information about types of bets on different sports is indicated in the Rules of Sports.


Some types of bets

1. In case of betting on the “Odd number/Even number of Total”, regardless of the sports and the proposed position (including total goals/cards/fouls etc.) if the result is “0”, the bets are calculated as “Even number”.
2. All bets on the number of medals are calculated according to the official medal table at the end of the event. Any changes undertaken by the governing bodies later are not taken into account.
3. Any medals won by the country team in any competitions shall be considered as one regardless of the number of participants in this team.
4. If any market has the potential outcome “Any other”, this outcome includes all participants of the event not separately listed in the options of that market.
5. With games in any event in the “additional markets” of tours (total number of goals, wins, losses, draws, angular, yellow cards etc.), only matches of the tour which are included in the daily line are taken into account.


Currency

1.
Currently Users have the right to place bets only in Euros. Lopoca reserves the right to block the reception of bets and operating activities in any of the indicated currency. In this case, all the necessary payments on the accounts of blocked currency would be held in another currency equivalent at the interbank exchange rate for that day. If the Users pay in another currency, Lopoca credits the User’s account at the rates of the charging bank at that specific date of payment.


The bonus system

23.1. All Bonuses of Users are limited individually to one person and are paid through his personal Website portal. The company has the right to refuse the Bonus to any User or group of Users. Bonuses are available only to Users who have made a deposit in real currency to their account in Lopoca.


Deposits

1. Available methods of payments are determined by the country and the currency selected during registration. A complete list of fees, limits on them and other items is displayed on the Deposits and Withdrawals page. Lopoca reserves the right to change these terms and details at any time without prior warning to the User.
2. Users should follow all KYC instructions as these are specified in the General Terms and Conditions before conducting any financial transactions necessary.


Entry of money on account

1. If any funds have been transferred to the User erroneously, the User is obliged to notify the company immediately. Any winnings of the client arising from such an error shall be considered invalid, and such bets are refundable, regardless of the delay between the origin of the error and the time it was seen
2. If the deposits to the account were made for any other purpose than bets, poker, casino, Nugget Game and sports betting, Lopoca (particularly in case of suspected fraud) reserves the right to cancel a deposit and collect from the User all costs incurred as a result of processing the deposit.
3. If the User’s deposit exceeds the bet’s amount, upon the client’s request for withdrawal Lopoca reserves the right to charge the User all costs incurred as a result of processing deposits and withdrawals.


Financial constraints

1. The minimum bet on any event is the equivalent of 1 Euro, the maximum bet amount is €500.
2. The maximum coefficient of express bets is 1000. Express bets, in which the coefficient of winnings exceeds the maximum, are calculated with a coefficient of 1000. In these cases, the sum of winnings should not exceed the maximum payment for a single bet. The maximum coefficient of winnings for each version of the system is 1000. Variants of systems on which the coefficient of winnings exceeds the maximum, are calculated with coefficient 1000.
3. The maximum amount of the bet on the event depends on the sport and the events and is defined by the bookmaker network specifically for each event and each type of bet and is subject to change without prior written notice. Lopoca reserves the right to limit the maximum bet on individual events, as well as the introduction and removal of specific restrictions on the accounts of individual Users without notice or explanation of reasons.
4. All financial limitations are applicable to each User/group acting together, making bets containing the same predictions. If the User makes a number of bets containing the same predictions, the total payment on these bets may be limited by the size of a maximum payment regulated by given limitations.


Payments – Withdrawals

1. Payments are processed in a time not exceeding 3 to 5 working days starting from the moment that the request was made. Before the first payment is made to the User by electronic payment methods (check out Deposit and Cashier Section in www.lopoca.com) the client is obliged to submit as defined in the general Term’s & Conditions his complete KYC documentation. Remember that forgery is severely punished by law, and in cases of suspicion of placing a counterfeit or an edited copy of the documents by electronic methods, Lopoca reserves the right to send such documents to the appropriate regulatory authorities.
2. Before making the payment, the employees of the company will verify the all verification documents provided by the User. If differences are found between the actual data and the data provided by the User, Lopoca reserves the right to make a refund for all bets by the User and refuse to pay out winnings to the User unless they prove the identity and accuracy of entered data.
3. If it turns out that the User has opened several name accounts at Lopoca, Lopoca reserves the right to refuse to pay out for these accounts.
4. Group and family members should regulate personal relationships with each other – payments are made ONLY in the name of the owner of the appropriate account.
5. The User agrees to provide Lopoca with information about his bank account from which the bets will be made in particular, in order to transfer his winnings.
6. Lopoca is not responsible for changes in the amount of payments related to fluctuations of currency (rate of exchange).
7. Lopoca Users
pay 3% on withdrawals every time the User requests a pay out, with a maximum amount of 25 Euros.


Maximum winnings

1. Over a 24-hour period the maximum winnings of each individual User is 100,000 Euros (net winnings, without counting the amount of set money).


 

Nugget Game Rules

Version 2; dated 11/05/2019.
 
  1. The Nugget Game
    1. The Nugget Game is a game and LOPOCA makes no representations or warranties
      1. that the Nugget Game is a real stock exchange trading real stocks,
      2. that the Nugget Game is an investment opportunity,
      3. that the Nugget Game is secured with any tangible assets,
      4. about the value of a Nugget in the Nugget Game,
      5. regarding the number of Nuggets that might be for sale in the Nugget Game or the number of Users who might wish to purchase Nuggets in the Nugget Game at any time.
    2. LOPOCA is not responsible for any such representations made by third parties.
    3. LOPOCA would like to explicitly point out that the Nugget Game is a game only. Playing the Nugget Game does not constitute participation in any corporation and especially not in the corporate structure of LOPOCA (i.e. any of the group companies of Lopoca Ltd.). It does not constitute any kind of investment product.

  2. How the Nugget Game works
    1. Participation:
      1. All Users (Players as well as Team Partners) may participate in the Nugget Game by purchasing and selling Nuggets (virtual commodities) using credits from their Gaming Account.
    2. Purchase of Nuggets:
      1. In the Section “Bid Placement”, the Users select the “Quantity” of Nuggets they wish to purchase as well as the “Price” (in Euro) they wish to purchase the Nuggets for. The Users then have to confirm their purchase offer by clicking the “Buy” button. Once the Users have confirmed their purchase offer, the offer is valid for seventy-two (72) hours. Within these 72 hours, other Users may place a corresponding sales offer.
        1. If a sales offer matches a purchase offer, a transaction is completed.
        2. If no corresponding sales offer matches the purchase offer within this timeframe the purchase offer expires without a transaction taking place. Users may also opt to cancel their purchase offer within these 72 hours provided that no transaction has already been concluded.
    3. Sale of Nuggets:
      1. In the Section “Bid Placement” Users have to select the “Quantity” of Nuggets they wish to sell as well as the “Price” (in Euro) they wish to sell the Nuggets for. The Users then have to confirm their sales offer by clicking the “Sell” button. Once the Users have confirmed their sales offer, the offer is valid for seventy-two (72) hours. Within these 72 hours, other Users may place a corresponding purchase offer.
        1. If a sales offer matches a purchase offer, a transaction is completed.
        2. If no corresponding purchase offer matches the sales offer within this timeframe, the sales offer expires without a transaction taking place. Users may also opt to cancel their sales offer within these 72 hours provided that no transaction has already been concluded.
      2. Users may only sell a maximum of 50 % less one Nugget of their total number of Nuggets per sales offer.
    4. Transaction:
      1. As soon as sales and purchase offers match, the system automatically completes the transaction.
    5. On the Platform a Nugget Price is displayed for Users. The Nugget Price displayed represents the price of the last transaction that took place within the Nugget Game.
  3. LOPOCA may, in its sole discretion cancel all outstanding bids in the Nugget Game in order to perform technical maintenance on the Nugget Game or investigate suspected breaches of the LOPOCA Terms of Use.
  4. LOPOCA is under no obligation to continue to provide the Nugget Game. LOPOCA is furthermore under no obligation but entitled to purchase/sell or issue Nuggets. LOPOCA is not liable for any disadvantages Users of the Nugget Game may experience, especially resulting from cancelled or incorrectly processed bids.
  5. Users acknowledge and agree that transactions may or may not take place in the Nugget Game and Users therefore may or may not be able to purchase or sell Nuggets. Users’ ability to purchase and/or sell Nuggets at any given price and/or in any given quantity is dependent entirely upon the number of available Nuggets as well as the supply and demand in the Nugget Game.
  6. The initial number of Nuggets was 5,000,000; these initial Nuggets are called Treasury Nuggets. Nuggets may be subject to subsequent splits, whereby the value of a single Nugget is decreased in accordance with the increase of the total number of Nuggets (e.g. 5,000,000 Nuggets at a price of EUR 1,00 each ? 10,000,000 Nuggets at a price of EUR 0,50 each). LOPOCA may modify (increase/decrease) the total number of Nuggets at their own discretion.
  7. A Transaction Fee is deducted for each individual transaction in the Nugget Game. The Transaction Fee amounts to 12% of the value of the Nuggets subject to the transaction. The Transaction Fee is divided in equal parts between the purchaser and the seller. The remaining proceeds (total purchase price - Transaction Fee) are transferred to the seller’s Gaming Account and the purchased Nuggets are assigned to the purchaser. All transactions are displayed in the Nugget Game when logged in.


Cashback Terms

Version 1.00; dated 11/05/2019.

All Users receive Cashback whenever they themselves generate Wagers in certain Services, namely Sports Betting and Casino, during a Pay Period.
For a definition of Pay Period, see the Partner Programme Detailed Description.

 

  1. Basis for Calculation
    The basis for calculation of Cashback is the Calculation Base One.
    For a definition of Calculation Base One, see the Partner Programme Detailed Description.
     
  2. Cashback Service Pot
    There are two Cashback Service Pots, the Cashback Sports Betting Pot and the Cashback Casino Pot.
    The Cashback Sports Betting Pot consists of:
    • 7,88% of the Calculation Base One of Sports Betting.
    The Cashback Casino Pot consists of:
    • 7,88% of the Calculation Base One of Casino.

     
  3. Distribution
    The Cashback a User receives depends on:
    • Wagers placed by themselves in Sports Betting in relation to the total Wagers in Sports Betting at the end of the Pay Period. Based on this ratio the User receives an aliquot part of the Cashback Sports Betting Pot as Cashback.
    • Wagers placed by themselves in Casino in relation to the total Wagers in Casino at the end of the Pay Period. Based on this ratio the User receives an aliquot part of the Cashback Casino Pot as Cashback.
    The amounts from each Cashback Service Pot are then summed up and paid out to the User as Cashback.
     
  4. Account
    The User receives their Cashback on their Gaming Account in the Pay Period after the next.
    For further details, see the Partner Programme Detailed Description.
     
  5. Fictitious Sample Calculation
    This fictitious sample calculation represents the view of a User A.
    For this example, let us assume in the Pay Period:
    • the Cashback Sports Betting Pot equals EUR 10.000,00;
    • the Cashback Casino Pot equals EUR 10.000,00;
    • the total Sports Betting Wagers equals EUR 150.000,00;
    • the total Casino Wagers equals 200.000,00;
    • the User A has placed Wagers in the amount of
      • EUR 100,00 in Sports Betting; and
      • EUR 50,00 in Casino.
       
      Service Cashback Service Pot € Total Wagers € Wagers of User A € Aliquot Share % Cashback €
      Sports Betting 10,000 150,000 100 0.066% 6.60
      Casino 10,000 200,000 50 0.025% 2.50
      Total         9.10
       
      The information provided by any example is for illustrative purposes only and accuracy is not guaranteed. The figures shown are hypothetical and may not be applicable to your individual situation. We clarify that the hypothetical figures used in any example may not be construed as a representation of any actual figures.

       




GENERAL BONUS TERMS

Version 1.00, dated 11/05/2019

 


  1. Any bonuses, promotions, competitions or similar (Bonus) are subject to the Terms of Use and to the special terms of the specific Bonus that may be offered by LOPOCA from time to time.
  2. Conversion of any Bonus into cash is not possible.


NUGGET GAME BONUS RULES

Version 1; dated 11/05/2019.

Users who are holding Nuggets in their User Account at the end of a Pay Period may receive a Nugget Game Bonus from the Nugget Game Bonus Pot.

For a definition of Pay Period, see the Partner Programme Detailed Description.
 
  1. Basis for Calculation
    The basis for calculation of the Nugget Game Bonus is the Calculation Base Three.
    For a definition of Calculation Base Three, see the Partner Programme Detailed Description.
     
  2. Nugget Game Bonus Pot
    The Nugget Game Bonus Pot consists of:
    a. 20% of the Calculation Base Three from the Nugget Game;
    b. 20% of the Calculation Base Three from Sports Betting; and
    c. 20% of the Calculation Base Three from Casino.
     
  3. Eligibility
    A User has to Wager at least EUR 10,00 in the Services, namely Sports Betting, Casino or Nugget Game, in a Pay Period to be eligible to receive the Nugget Game Bonus. In case no User is eligible in a Pay Period, the Nugget Game Bonus Pot will not be distributed and not be forwarded to the next Pay Period.
     
  4. Distribution
    The Nugget Game Bonus a User receives depends on the number of Nuggets this User holds in relation to the total number of Nuggets held collectively by Users participating in the Nugget Game Bonus at the end of the Pay Period. Based on this ratio the User receives an aliquot part of the Nugget Game Bonus Pot as Nugget Game Bonus.
     
  5. Account
    The User receives the Nugget Game Bonus on their Gaming Account in the Pay Period after the next. For further details, see the Partner Programme Detailed Description.
     
  6. Fictitious Sample Calculation
    This fictitious sample calculation represents the view of a User A.
    For this example, let us assume that in the Pay Period:
    • the Nugget Game Bonus Pot equals EUR 50.000,00;
    • the total number of Nugget of Users participating in the Nugget Game Bonus equals EUR 1.000.000,00;
    • the User A
      • has placed Wagers in the amount of EUR 10,00 in the Services; and
      • holds 100 Nuggets.



    Nugget Game Bonus Pot € Total Nuggets Nuggets of User A Aliquot Share % Nugget Game Bonus
    50,000 1,000,000 100 0.01% 5.00

    The information provided by any example is for illustrative purposes only and accuracy is not guaranteed. The figures shown are hypothetical and may not be applicable to your individual situation. We clarify that the hypothetical figures used in any example may not be construed as a representation of any actual figures.


Partner Programme

Version 1; dated 11/05/2019.


1. Preamble
Lopoca Limited, hereinafter referred to as LOPOCA, is a company incorporated under the laws of Cyprus, bearing company registration number HE 267612, with registered address at 95 Strovolos Avenue, 2020 Strovolos, Cyprus.

2. Introduction
Instead of conventional advertising LOPOCA utilizes its own marketing tool, the Partner Programme, that relies on word of mouth to promote the Services offered on the Website.
 
In the Partner Programme, Team Partners receive Benefits according to a series of clearly defined conditions being met in a certain Pay Period. All Benefits are based on the Calculation Base of the Services.
None of the available Benefits rewards the acquisition of new Users. All available Benefits make it a condition that Team Partners and/or their Teams actually use the Services offered on the Gaming Platform.
 
3. Before you get started

3.1.Team and Generations

During the registration process, Users will be asked to provide the name of the Team Partner who recommended the LOPOCA Gaming Platform to them (Referrer) or to nominate a Referrer. They will become part of their Referrer’s Team. Team means all Users subordinated to a Team Partner or to his subordinate Team Partners.
To further illustrate Teams, let us look at the Team of a fictitious Team Partner X from his perspective:
All new Users who are a direct referral of Team Partner X (Referrer) are known as his First Generation, regardless of their status in the Partner Programme. Users will be alternatingly allocated to either the right or left leg of the Team of Team Partner X in chronological order of their registration, unless Team Partner X explicitly allocates the new User to the left or right leg of his Team. Once allocated, positions can no longer be changed.
 
For an example of the First Generation of Team Partner X, see chart below:






If Team Partner A (First Generation from Team Partner X) recommends LOPOCA to a new User and this User provides the name of Team Partner A as their Referrer, the new User will represent the Second Generation of Team Partner X, regardless of their status in the Partner Programme.
For an example of the Second Generation of Team Partner X, see chart below:


The same applies accordingly with respect to Team Partner X’s Third Generation and so forth.



3.2.Calculation Base
The Calculation Base is the basis for the calculation of Cashback[1], the Nugget Game Bonus[2] and the Benefits in the Partner Programme.
The Calculation Base is calculated separately for the Services, namely Casino, Sports Betting and the Nugget Game.
The Calculation Base One equals LOPOCA’s Service related Gross Gaming Revenue (i.e. wagers less winnings = GGR) less fees, taxes/tax related costs and overhead costs. Overhead costs deducted will at a maximum amount to 30% of the Gross Gaming Revenue.
The Calculation Base Two equals Lopoca’s Calculation Base One less Service specific contribution to the Cashback Pot.
The Calculation Base Three equals Lopoca’s Calculation Base Two less Service specific contribution to the Team Cashback Pot.
For the calculation of the Calculation Base of the Nugget Game, the Calculation Base One equals the Calculation Base Two equals the Calculation Base Three, as no Service specific contributions to the Cashback Pot or Team Cashback Pot are deducted.

For an overview, see table below:
 
Sports Betting Wagers Casino Wagers Nugget Game Transaction Volume
– winnings of Users – winnings of Users x 0,12 (12% Transaction Fee)
Sports Betting GGR Casino GGR Nugget Game GGR
– Deductions (fees, taxes/tax related costs and overhead costs) – Deductions (fees, taxes/tax related costs and overhead costs) – Deductions (fees, taxes/tax related costs and overhead costs)
Calculation Base One (CB1)
– Cashback Pot (only applies to Sports Betting and Casino) – Cashback Pot (only applies to Sports Betting and Casino) [no further deductions]
Calculation Base Two (CB2) Calculation Base Two (CB 2 = CB1)
– Team Cashback Pot (only applies to Sports Betting and Casino) – Team Cashback Pot (only applies to Sports Betting and Casino) [no further deductions]
Calculation Base Three (CB3) Calculation Base Three ( CB 3 = CB2 = CB1)
 

 
3.3.Benefit Account
Team Partners get a Benefit Account added to their User Account where they receive all their Benefits generated in the Partner Programme.
To use Credits in the Benefit Account in the Services, the Team Partner must first transfer these Credits to the Gaming Account.

3.4.Pay Period
Benefits are determined per Pay Period. A Pay Period is generally seven to eight days and there are four Pay Periods a month. Benefits generated in a Pay Period are paid out in the Pay Period after the next.
For an overview, see table below:          
 
Pay Period Date Pay-out is made
Week no. 1 1st to 7th day of the month the end of the 3rd week (21st day of the month)
Week no. 2 8th day to 14th day of the month the end of the 4th week (last day of the month)
Week no. 3 15th day to 21st day of the month the end of the 1st week (7th day of the following month)
Week no. 4 22nd day of the month to end of the month the end of the 2nd week (14th day of the following month)


3.5.Points and Steps

3.5.1.Points
Any Wagers generated by Users in the Services corresponds to a certain number of Points. In Sports Betting, the Casino and the Nugget Game, a Wager of EUR 200,00 equals one Point.
For an overview, see the following table:
 
Service Wagers Points
Nugget Game € 200 1
Casino € 200 1
Sports Betting € 200 1


3.5.2. Steps
Every time a Team Partner’s Team generates 300 Points in line with the 1/3 to 2/3 Rule a Step will be actually gained by the Team Partner. The 1/3 to 2/3 Rule states that the Team needs to generate at least 300 Points in one Pay Period, whereby, of these 300 Points at least one third (100 Points) need to be generated by the weaker leg of a Team Partner’s Team and two thirds (200 Points) need to be generated by the stronger leg of a Team Partner’s Team. For an example calculation of the 1/3 to 2/3 Rule, see the Section 5.2.

3.5.3. Carrying forward of Points
Points generated in a respective Pay Period that do not form a Step can be carried forward to the next Pay Period.

3.6. Gold Club
Team Partners are part of the Gold Club. In the Gold Club, they have to fulfil certain requirements at the end of a calendar month, meaning the last day of the calendar month at 00:00 UTC, to achieve a certain Status for the following calendar month. In the four Pay Periods of the following calendar month, the achieved Status is applied to the Team Partner. The Status in the Gold Club has an effect on certain Benefits.

3.6.1. Status and Requirements
There are nine (9) Statuses in the Gold Club: Starter, Member, Apprentice, Mentor, Manager, Director, International Director, General Director and President. A Team Partner has to fulfil certain requirements at the end of the calendar month to achieve a certain Status in the Gold Club for the following calendar month. For an overview of the relevant requirements, see the following table:

 
Status Team Benefits of Team Partner in the calendar month Steps actually gained by Team Partner in the calendar month
Starter - - -
Member - € 100 -
Apprentice 1 Member in 1st Generation € 300 -
Mentor 1 Apprentice in 1st Generation € 1,000 3
Manager 1 Mentor in 1st Generation € 3,000 10
Director 2 Manager in 1st Generation € 10,000 30
International Director 4 Manager in 1st Generation, but at least one in the left leg and one in the right leg; 2 Director in 1st or 2nd Generation € 30,000 100
General Director 8 Manager in 1st Generation, but at least two in the left leg and two in the right leg; 2 International Director in 1st or 2nd Generation € 100,000 300
President 12 Manager in 1st Generation, but at least four in the left leg and four in the right leg; 2 General Director in 1st or 2nd Generation € 500,000 1,000


3.6.2. Effect on Benefits
The Status a Team Partner holds in the Gold Club has an effect on certain Benefits, namely:
  • Fast Start Bonus;
  • Team Commission; and
  • Matching Bonus.

For the Fast Start Bonus as well as the Team Commission, the maximum Benefit paid out to a Team Partner in a Pay Period depends on their Status in the Gold Club. The Matching Bonus is only paid out to Team Partners that hold a certain Status in the Gold Club.


3.7. Legal and tax
LOPOCA does not provide any legal or tax related advice or assurance regarding the Services. Any funds credited to your User Account may be deemed to be subject to income tax, social security contributions, value added tax (VAT) and/or any other taxes. As appropriate to the jurisdiction of your residence, you are responsible for paying any applicable taxes as well as social security contributions on any such funds credited to your User Account. You are responsible to seek independent financial, tax and legal advice in any context related to LOPOCA. LOPOCA is under no obligation to assist in any enquiry into your tax position or situation. You agree that LOPOCA will apply the self-billing procedure with regards to Partner Programme Benefits. The self-bill shall be issued within 5 days after the end of each calendar month and provided to you via your User Account. Each self-bill shall be deemed as accepted by you if you do not file any objection to LOPOCA Customer Support at support@lopoca.com within 15 days after making available of the self-bill. Further, you agree to provide LOPOCA with all necessary information required to issue self-bills in accordance to applicable laws (e.g. invoice details, VAT number (if applicable), etc.) and inform LOPOCA of any changes in this context. For the avoidance of doubt, your failure to comply with these obligations and/or any relevant applicable laws (including laws relating to taxation and social security contributions) will constitute a breach of the LOPOCA Terms of Use. You will pay all taxes and social security contributions applicable to you and you will not hold LOPOCA liable for any such taxes, social security contributions and any related damages.

4. Partner Programme Benefits
The following Benefits are available to Team Partners in the Partner Programme:

  • Team Cashback;
  • Fast Start Bonus;
  • Team Commission; and
  • Matching Bonus.

4.1. Team Cashback

4.1.1. Basis for Calculation
The basis for calculation of Team Cashback is the Calculation Base Two.

4.1.2. Team Cashback Service Pot
There are two Team Cashback Service Pots, the Team Cashback Sports Betting Pot and the Team Cashback Casino Pot.
The Team Cashback Sports Betting Pot consists of:
  • 10,52% of the Calculation Base Two of Sports Betting.

The Team Cashback Casino Pot consists of:
  • 10,52% of the Calculation Base Two of Casino.

4.1.3. Distribution
The Team Cashback Team Partners receive depends on:
  • Wagers placed by their First Generation in the specific Service (Sports Betting or Casino) in relation to the total Wagers placed in that specific Service at the end of the Pay Period. Based on this ratio an aliquot part of the Team Cashback Service Pot is calculated. From this aliquot part, the Team Partner receives 50% as Team Cashback.
  • Wagers placed by their Second Generation in the specific Service (Sports Betting or Casino) in relation to the total Wagers placed in that specific Service at the end of the Pay Period. Based on this ratio an aliquot part of the Team Cashback Service Pot is calculated. From this aliquot part, the Team Partner receives 50% as Team Cashback.
The amounts from each Team Cashback Service Pot are then summed up and paid out to the Team Partner as Team Cashback.

4.1.4. Fictitious Sample Calculation
This fictitious sample calculation represents the view of a Team Partner X.
For this example, let us assume:
  • the Team Cashback Sports Betting Pot equals EUR 10.000,00;
  • the Team Cashback Casino Pot equals EUR 12.000,00;
  • the total Wagers placed in Sports Betting equals EUR 150.000,00;
  • the total Wagers placed in Casino equals EUR 200.000,00;
  • the Team of Team Partner X has placed the following Wagers in the specific Services:
    • 1st Generation has placed Wagers of a total of EUR 90,00 in Sports Betting;
    • 2nd Generation has placed Wagers of a total of EUR 20,00 in Sports Betting;
    • 1st Generation has placed Wagers of a total of EUR 100,00 in Casino; and
    • 2nd Generation has placed Wagers of a total of EUR 70,00 in Casino.
 
Service Generation and Service Service Pot € Total Wagers € Team Wagers € Aliquot Share % Aliquot Part € Team Cashback €
Sports Betting 1st Generation 10.000 150.000 90 0.06% 6.00 3.00
2nd Generation 10.000 150.000 20 0.013% 1.30 0.65
Casino 1st Generation 12.000 200.000 100 0.05% 6.00 3.00
2nd Generation 12.000 200.000 70 0.035% 4.20 2.10
  Total           8.75


The information provided by any example is for illustrative purposes only and accuracy is not guaranteed. The figures shown are hypothetical and may not be applicable to your individual situation. We clarify that the hypothetical figures used in any example may not be construed as a representation of any actual figures.

4.2. Fast Start Bonus
4.2.1. Basis for Calculation
The basis for calculation of the Fast Start Bonus is the Calculation Base Three.

4.2.2. Fast Start Bonus Service Pot
There are three Fast Start Bonus Service Pots, the Fast Start Bonus Sports Betting Pot, the Fast Start Bonus Casino Pot and the Fast Start Bonus Nugget Game Pot.
The Fast Start Bonus Sports Betting Pot consists of:
  • 10% of the Calculation Base Three of Sports Betting;

The Fast Start Bonus Casino Pot consists of:
  • 10% of the Calculation Base Three of Casino; and

The Fast Start Bonus Nugget Game Pot consists of:
  • 50% of the Calculation Base Three of the Nugget Game.

4.2.3. Eligibility
The maximum Fast Start Bonus paid out to a Team Partner in a Pay Period depends on their Status in the Gold Club.
 
Status Maximum Fast Start Bonus paid out to a Team Partner per Pay Period
Starter -
Member € 5,000
Apprentice € 10,000
Mentor € 25,000
Manager € 50,000
Director € 100,000
International Director € 200,000
General Director € 400,000
President € 600,000


4.2.4. Distribution
The Fast Start Bonus Team Partners receive depends on:
  • Wagers placed by their First Generation in the specific Service (Sports Betting, Casino or Nugget Game) in relation to the total Wagers placed in that specific Service at the end of the Pay Period. Based on this ratio an aliquot part of the Fast Start Bonus Service Pot is calculated. From this aliquot part, the Team Partner receives 50% as Fast Start Bonus.
  • Wagers placed by their Second Generation in the specific Service (Sports Betting, Casino or Nugget Game) in relation to the total Wagers placed in that specific Service at the end of the Pay Period. Based on this ratio an aliquot part of the Fast Start Bonus Service Pot is calculated. From this aliquot part, the Team Partner receives 30% as Fast Start Bonus.
  • Wagers placed by their Third Generation in the specific Service (Sports Betting, Casino or Nugget Game) in relation to the total Wagers placed in that specific Service at the end of the Pay Period. Based on this ratio an aliquot part of the Fast Start Bonus Service Pot is calculated. From this aliquot part, the Team Partner receives 20% as Fast Start Bonus.
The amounts from each Fast Start Bonus Service Pot are then summed up and paid out to the Team Partner as Fast Start Bonus. Any part of the Fast Start Bonus Service Pot not distributed due to e.g. Team Partners reaching the maximum Fast Start Bonus being paid-out in their Status of the Gold Club, the remaining part of the Fast Start Bonus Service Pot will be distributed in accordance with the above regulation until the entire Fast Start Bonus Service Pot is used up.

4.2.5. Fictitious Sample Calculation
This fictitious sample calculation represents the view of a Team Partner X.
For this example, let us assume:
  • the Fast Start Bonus Sports Betting Pot equals EUR 9.500,00;
  • the Fast Start Bonus Casino Pot equals EUR 11.000,00;
  • the Fast Start Bonus Nugget Game Pot equals EUR 17.000,00;
  • the total Wagers equals EUR 150.000,00 in Sports Betting;
  • the total Wagers equals EUR 200.000,00 in Casino;
  • the total Wagers equals EUR 350.000,00 in Nugget Game;
  • the Team of Team Partner X has placed the following Wagers in the specific Services:
    • 1st Generation has placed Wagers of a total of EUR 90,00 in Sports Betting;
    • 1st Generation has placed Wagers of a total of EUR 100,00 in Casino;
    • 1st Generation has placed Wagers of a total of EUR 150,00 in Nugget Game;
    • 2nd Generation has placed Wagers of a total of EUR 20,00 in Sports Betting;
    • 2nd Generation has placed Wagers of a total of EUR 200,00 in Casino;
    • 2nd Generation has placed Wagers of a total of EUR 200,00 in Nugget Games;
    • 3rd Generation has placed Wagers of a total of EUR 70,00 in Sports Betting;
    • 3rd Generation has placed Wagers of a total of EUR 120,00 in Casino;
    • 3rd Generation has placed Wagers of a total of EUR 130,00 in Nugget Game.
 
Service Generation and Service Service Pot € Total Wagers € Team Wagers € Aliquot Share % Aliquot Part € Fast Start Bonus €
Sports Betting 1st Generation 9.500 150.000 90 0.06% 5.70 2.85
2nd Generation 9.500 150.000 20 0.013% 1.24 0.37
3rd Generation 9.500 150.000 70 0.05% 4.75 0.95
Casino 1st Generation 11.000 200.000 100 0.05% 5.50 2.75
2nd Generation 11.000 200.000 200 0.1% 11.00 3.30
3rd Generation 11.000 200.000 120 0.06% 6.60 1.98
Nugget Game 1st Generation 17.000 350.000 150 0.04% 6.80 4.40
2nd Generation 17.000 350.000 200 0.06% 10.20 3.06
3rd Generation 17.000 350.000 130 0.04% 6.80 2.04
  Total           21.70

The information provided by any example is for illustrative purposes only and accuracy is not guaranteed. The figures shown are hypothetical and may not be applicable to your individual situation. We clarify that the hypothetical figures used in any example may not be construed as a representation of any actual figures.


4.3. Team Commission

4.3.1. Basis for Calculation The basis for calculation of the Team Commission is the Calculation Base Three.

4.3.2. Team Commission Pot
The Team Commission Pot consists of:
  • 19% of the Calculation Base Three of Sports Betting;
  • 19% of the Calculation Base Three of Casino; and
  • 9,5% of the Calculation Base Three of the Nugget Game.

4.3.3. Eligibility
The maximum Team Commission paid out to a Team Partner in a Pay Period depends on their Status in the Gold Club:
 
Status Maximum Team Commission paid out to a Team Partner per Pay Period
Starter -
Member € 500
Apprentice € 2,500
Mentor € 5,000
Manager € 10,000
Director € 25,000
International Director € 50,000
General Director € 75,000
President € 100,000


4.3.4. Distribution
The Team Commission a Team Partner receives depends on the Steps actually gained by them in relation to the total number of Steps actually gained at the end of the Pay Period. Based on this ratio the Team Partner receives an aliquot part of the Team Commission Pot.

4.3.5. Fictitious Sample Calculation
This fictitious sample calculation represents the view of a Team Partner X.
For this example, let us assume:
  • the Team Commission Pot equals EUR 15.000,00;
  • the total number of Steps actually gained equals 4.000;
  • the Steps actually gained by Team Partner X equals 5.
 
Team Commission Pot Total Steps Team Partner X Steps Aliquot Share % Team Commission
15.000,00 4.000 5 0,13% 19,50


The information provided by any example is for illustrative purposes only and accuracy is not guaranteed. The figures shown are hypothetical and may not be applicable to your individual situation. We clarify that the hypothetical figures used in any example may not be construed as a representation of any actual figures.

4.4. Matching Bonus

4.4.1. Basis for Calculation

The basis for calculation of the Matching Bonus is the Calculation Base Three.

4.4.2. Matching Bonus Service Pot
The Matching Bonus Pot consists of:
  • 1% of the Calculation Base Three of Sports Betting;
  • 1% of the Calculation Base Three of Casino; and
  • 0,5% of the Calculation Base Three of the Nugget Game.


4.4.3. Eligibility
To be eligible to receive a Matching Bonus Team Partners need to have a specific Status in the Gold Club.

Team Partners, who in the Gold Club hold the Status “Apprentice” or higher will receive a First Generation Matching Bonus.

Team Partners, who in the Gold Club hold the Status “Manager” or higher, will receive a First Generation Matching Bonus and a Second Generation Matching Bonus.

Team Partners, who in the Gold Club hold the Status “International Director”, will receive a First Generation Matching Bonus, a Second Generation Matching Bonus and a Third Generation Matching Bonus.

 
Status 1st Generation Matching Bonus 2nd Generation Matching Bonus 3rd Generation Matching Bonus
Starter - - -
Member - - -
Apprentice Yes - -
Mentor Yes - -
Manager Yes Yes -
Director Yes Yes -
International Director Yes Yes Yes
General Director Yes Yes Yes
President Yes Yes Yes


4.4.4. Distribution
The Matching Bonus Team Partners receive depends on:
  • Steps actually gained by the First Generation of a Team Partner in relation to the total number of Steps actually gained at the end of the Pay Period. Based on this ratio an aliquot part of the Matching Bonus Pot is calculated. From this aliquot part, the Team Partner receives 50% as Matching Bonus.
  • Steps actually gained by the Second Generation of a Team Partner in relation to the total number of Steps actually gained at the end of the Pay Period. Based on this ratio an aliquot part of the Matching Bonus Pot is calculated. From this aliquot part, the Team Partner receives 30% as Matching Bonus.
  • Steps actually gained by the Third Generation of a Team Partner in relation to the total number of Steps actually gained at the end of the Pay Period. Based on this ratio an aliquot part of the Matching Bonus Pot is calculated. From this aliquot part, the Team Partner receives 20% as Matching Bonus.

The amounts from each Matching Bonus Pot are then summed up and paid out to the Team Partner as Matching Bonus. Any part of the Matching Bonus Pot not distributed due to e.g. no Team Partners reaching a certain Status in the Gold Club, the remaining part of the Matching Bonus Pot will be distributed in accordance with the above regulation until the entire Matching Bonus Pot is used up as long as there is at least one Team Partner eligible for the Matching Bonus.

4.4.5. Fictitious Sample Calculation
This fictitious sample calculation represents the view of a Team Partner X. For this example, let us assume:
  • the Matching Bonus Pot equals EUR 15.000,00;
  • the total number of Steps actually gained equals 4.000;
  • that Team Partner X is International Director;
  • the Steps actually gained by the First Generation of Team Partner X equals 2;
  • the Steps actually gained by the Second Generation of Team Partner X equals 1;
  • the Steps actually gained by the Third Generation of Team Partner X equals 2;
 
Generation Team Commission Pot € Total Steps Steps actually gained in Pay Period Aliquot Share % Aliquot Part € Matching Bonus €
1st Generation 15,000 4,000 2 0.05% 7.50 3.75
2nd Generation 15,000 4,000 1 0.025% 3.75 1.13
3rd Generation 15,000 4,000 2 0.05% 7.50 1.5
Total           € 6.38

The information provided by any example is for illustrative purposes only and accuracy is not guaranteed. The figures shown are hypothetical and may not be applicable to your individual situation. We clarify that the hypothetical figures used in any example may not be construed as a representation of any actual figures.

5. Explanatory Examples

5.1. Calculation Base

The Calculation Base is calculated separately for the Services, namely Sports Betting, Casino and the Nugget Game. Let us take Sports Betting as an example and review the calculation of the Calculation Base One, the Calculation Base Two and the Calculation Base Three.

For this Sports Betting Example, the following assumptions are made:
  • Assuming that out of all of the bets placed in Sports Betting in a Pay Period, 90% of the betting Wagers were returned to the Users as winnings. The remaining 10% of the betting Wagers then represents the Service related GGR.
    • For this example, let us assume the Sports Betting GGR equals EUR 150.000,00.
  • From this Sports Betting GGR LOPOCA deducts fees, taxes/tax related costs and overhead costs.
    • For this example let us assume that the deductions amount to EUR 20.000,00.
  • What remains will form the Calculation Base One, which LOPOCA will share with its Users.
    • In our example, the Calculation Base One for Sports Betting would therefore equal EUR 130.000,00, as EUR 20.000,00 was deducted from EUR 150.000,00.
  • Of the Calculation Base One, the Cashback Pot that is shared with Users is deducted to calculate the Calculation Base Two.
    • In this example this means that 7,88% of the Calculation Base One, which equals EUR 10.244,00, is deducted from the Calculation Base One, which equals EUR 130.000,00, thereby making the Calculation Base Two for Sports Betting amount to EUR 119.756,00.
  • To calculate the Calculation Base Three, the Team Cashback Pot is deducted from the Calculation Base Two.
    • For our example this means that 10,52% of the Calculation Base Two, which equals EUR 12.598,33, is deducted from the Calculation Base Two, which equals EUR 119.756,00, thereby making the Calculation Base Three for Sports Betting amount to EUR 107.157,67.


For an overview, see the table below:
Sports Betting GGR € 150,000
Deductions - € 20,000
Calculation Base One € 130,000
Cashback Pot - € 10,244
Calculation Base Two € 119,756
Team Cashback Pot € -12,598.33
Calculation Base Three € 107,157.67

The information provided by any example is for illustrative purposes only and accuracy is not guaranteed. The figures shown are hypothetical and may not be applicable to your individual situation. We clarify that the hypothetical figures used in any example may not be construed as a representation of any actual figures.

5.2. The 1/3 to 2/3 Rule

To generate one Step, the Team Partner’s Team has to generate 300 Points. According to the 1/3 to 2/3 Rule, at least one third of these 300 Points (100 Points) have to be generated by the weaker leg of a Team Partner´s Team. The remaining 200 Points have to be generated by the stronger leg of a Team Partner’s Team.

Example A:
The right leg of a Team Partner´s Team has generated 130 Points and the left leg of a Team Partner’s Team has generated 460 Points in the respective Pay Period.

100 of the 130 Points generated by the weaker leg (right leg) of the Team Partner’s Team, i.e. 1/3 of the 300 Points, and 200 of the 460 Points generated by the stronger leg (left leg), i.e. 2/3 of the 300 Points, are taken and added together to complete one actually gained Step in the Pay Period. The Points exceeding the 100 respectively 200 Points will not be deleted but carried forward. In this example, the remaining 30 Points generated by the weaker leg of the Team Partner’s Team and the remaining 260 Points generated by the stronger leg of the Team Partners Team would be carried forward.

Example B:
The weaker leg of a Team Partner’s Team has generated 220 Points and the stronger leg of a Team Partner’s Team has generated 670 Points in the respective Pay Period.

For the Team Partner this means that two Steps have been actually gained. According to the 1/3 to 2/3 Rule. 100 Points can twice be taken from the Points generated by the weaker leg of the Team Partner’s Team and 200 Points can twice be taken from the Points generated by the stronger leg of the Team Partner’s Team. Thus two Steps are actually gained. The remaining 20 Points generated by the weaker leg of the Team Partner’s Team and the remaining 270 Points generated by the stronger leg of the Team Partner’s Team will be carried forward to the next Pay Period.

The information provided by any example is for illustrative purposes only and accuracy is not guaranteed. The figures shown are hypothetical and may not be applicable to your individual situation. We clarify that the hypothetical figures used in any example may not be construed as a representation of any actual figures.


Terms of Use

Version 1, dated 11/05/2019
 
  1. Lopoca Gaming Limited, hereinafter referred to as LOPOCA, is a company incorporated under the laws of Malta, bearing company registration number C49934, with registered address at Office 1/2238, Level G Quantum House, 75, Abate Rigord Street, Ta’ Xbiex, XBX 1120, Malta.
  2. The Terms of Use mean and consist of the:
    1. General Terms and Conditions;
    2. Game Specific Terms
      1. General Betting Terms (more)
      2. Special Betting Terms (more)
      3. General Casino Terms
        A detailed description of the rules can be found directly in the respective game.
      4. Nugget Game Rules (more)
    3. Bonus Terms 
      1. General Bonus Terms (more)
      2. Cashback Terms (more)
      3. Nugget Game Bonus Rules (more)
    4. Partner Programme (more);
    5. Communication Guidelines;
    6. Privacy Policy (more)
      as amended from time to time.
  3. The Terms of Use govern the access and use of the Website and Services.
  4. Users are encouraged to save and store the Terms of Use either by making an electronic copy or by printing a copy for their records.
  5. LOPOCA may, in its sole discretion, modify, amend, change, update or rewrite the Terms of Use. Users will be notified of any changes to the Terms of Use prior to them entering into force. Users will be required to re-confirm their acceptance of the updated Terms of Use. Should Users not wish to accept these updated Terms of Use, they may not be able to use the Services.
  6. The Terms of Use may be published in a number of languages for information purposes and ease of access. Only the English version constitutes the legal basis of the relationship between Users and LOPOCA. In case of any discrepancy between a non-English version and the English version of the Terms of Use, the English version shall prevail.
  7. Should inconsistencies within the Terms of Use arise, the more specific regulations have priority over the more general regulations.
  8. LOPOCA is licensed and regulated by the Malta Gaming Authority (“MGA”) on 1 August 2018, with the licence number MGA/B2C/192/2010, and is therefore authorised to offer the following gaming vertical/s:
    1. Type 1 Gaming Services: Slots/Live Casino
    2. Type 2 Gaming Services: Fixed Odds Betting
    3. Type 3 Gaming Services: Bingo and Other Peer to Peer Games
  9. Should capitalized terms be used within the Terms of Use, these terms shall have the meaning as defined in the Terms of Use.